MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4

Asset Directory

Real-time pick rates and win rates across all corporate filings.

Sort: Name Pick Rate Win Rate
Balance lenses: Meta Picks Popular and winning: nerf watch Traps Popular but losing: buff watch Underdogs Ignored and losing: buff watch Sleepers Ignored but winning: hidden gems
Avg pick 21.9% Avg win 18.6% ⓘ Sorting and the map use sample-adjusted rates; cards still show the raw numbers. Under 10 games is marked low data.
Balance Map Pick rate vs win rate · dot size = games played · 60 assets
5% 10% 15% 20% 25% 30% 35% 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% Pick rate → Win rate → SLEEPERS META PICKS UNDERDOGS TRAPS

Positions use sample-adjusted rates, so cards with few games sit near the average crosshair. Click a dot to open that asset.

Filter by CEO: All Neutral Scrappy Baron Sergei Mom & Pop
Filter by Tag:
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Inflict 15 Loss. Gain 30% Market Share.

Common
Pick 32.8% (75/229)
+10.2 vs avg
Win 4.3% (1W/22L)
−8.6 vs avg
Accountant

Accountant

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 1 Revenue.
▸ Remove 4 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Gain 1 Revenue. Remove 4 Debt.

Common
Pick 18.0% (32/178)
−3.6 vs avg
Win 26.3% (5W/14L)
+4.3 vs avg
Acqui-hire

Acqui-hire

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain a random small Employee.

When you sell this, gain a random small Employee.

Common
Pick 21.1% (16/76)
−0.7 vs avg
Win — (0W/0L)
no data
Adoption Drive

Adoption Drive

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 5 Moat.
▸ When you sell this, gain a random Animal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 5 Moat. When you sell this, gain a random Animal.

Common
Pick 20.8% (5/24)
−0.7 vs avg
Win — (0W/0L)
no data
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Inflict 20 Loss. Windfall 40% while Burned Out.

Common
Pick 18.2% (8/44)
−2.8 vs avg
Win 50.0% (1W/1L)
low data
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track adjacent assets 2s. Profit 30.

Common
Pick 23.6% (45/191)
+1.5 vs avg
Win 26.1% (6W/17L)
+4.5 vs avg
Airplane

Airplane

BASIC
LARGE VEHICLE MACHINE
7.0
SEC
▸ Inflict 20 Loss for each of your Vehicles.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 20 Loss for each of your Vehicles.

Rare
Pick 8.3% (1/12)
−6.0 vs avg
Win — (0W/0L)
no data
All-Hands Call

All-Hands Call

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 12 Loss for each Tag among your assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 12 Loss for each Tag among your assets.

Uncommon
Pick 13.4% (11/82)
−7.2 vs avg
Win 0.0% (0W/5L)
low data
Alumni Network

Alumni Network

BASIC
SMALL BENEFIT
7.0
SEC
▸ Profit 10.
▸ When you sell an Employee, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.

Profit 10. When you sell an Employee, this permanently gains +10 Profit.

Common
Pick 24.4% (11/45)
+1.9 vs avg
Win — (0W/0L)
no data
Animal Handler

Animal Handler

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Restock adjacent Animals 1 and Fast Track them 1s.
▸ Whenever an adjacent Animal is Liquidated, Refurbish it.
Fast Track
Instantly advances an asset's progress toward acting.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Restock adjacent Animals 1 and Fast Track them 1s. Whenever an adjacent Animal is Liquidated, Refurbish it.

Uncommon
Pick 30.0% (6/20)
+4.6 vs avg
Win — (0W/0L)
no data
Animal Lover

Animal Lover

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 10 Moat for every Animal you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 10 Moat for every Animal you have.

Common
Pick 31.6% (99/313)
+9.3 vs avg
Win 0.0% (0W/16L)
−9.6 vs avg
Bankruptcy Lawyer

Bankruptcy Lawyer

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Gain 50 Moat. The first time your Cash falls below half: remove 100% of your Debt and Profit 70.

Uncommon
Pick 18.4% (16/87)
−3.0 vs avg
Win 6.3% (1W/15L)
−6.4 vs avg
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track your slowest Employee 2s.

Common
Pick 20.5% (9/44)
−1.1 vs avg
Win 28.6% (2W/5L)
low data
Black Swan

Black Swan

BASIC
SMALL ANIMAL SCHEME
10.0
SEC
▸ Inflict 25 Loss.
▸ Windfall 10%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Inflict 25 Loss. Windfall 10%.

Rare
Pick 22.9% (24/105)
+0.8 vs avg
Win 0.0% (0W/3L)
low data
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.

Gain 20 Valuation. Fast Track a random Scheme 1s. Gain 1 Scandal.

Uncommon
Pick 27.0% (10/37)
+3.6 vs avg
Win 50.0% (3W/3L)
low data
Blameless Post-Mortem

Blameless Post-Mortem

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 40 Moat.
▸ Remove 2 Scandal.
▸ When one of your assets is Audited, Fast Track this 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.

Gain 40 Moat. Remove 2 Scandal. When one of your assets is Audited, Fast Track this 2s.

Uncommon
Pick 33.3% (3/9)
low data
Win — (0W/0L)
no data
Blog

Blog

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ At the end of each Year, this permanently gains +4 Profit.
Profit
Restores your Cash, up to your Valuation.

Profit 10. At the end of each Year, this permanently gains +4 Profit.

Common
Pick 11.1% (1/9)
low data
Win — (0W/0L)
no data
Botnet

Botnet

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 6 Loss.
▸ Scale 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Inflict 6 Loss. Scale 3.

Uncommon
Pick 23.8% (5/21)
+1.1 vs avg
Win — (0W/0L)
no data
Brand Equity

Brand Equity

BASIC
MEDIUM SCHEME
PASSIVE
▸ When you sell this, gain 50 Valuation.

When you sell this, gain 50 Valuation.

Uncommon
Pick 21.1% (8/38)
−0.6 vs avg
Win — (0W/0L)
no data
Bulk Order

Bulk Order

BASIC
SMALL SERVICE
6.0
SEC
▸ Restock adjacent assets 1 and Fast Track them 1s.
▸ Stock 2.
Fast Track
Instantly advances an asset's progress toward acting.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Restock adjacent assets 1 and Fast Track them 1s. Stock 2.

Common
Pick 25.5% (12/47)
+2.7 vs avg
Win — (0W/0L)
no data
Busy Receptionist

Busy Receptionist

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 15 Moat.

Common
Pick 24.5% (93/380)
+2.5 vs avg
Win 8.5% (4W/43L)
−7.6 vs avg
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Profit 5. Fast Track this 2s.

Common
Pick 22.2% (10/45)
+0.2 vs avg
Win 66.7% (8W/4L)
+21.4 vs avg
Call Center

Call Center

BASIC
MEDIUM PROPERTY SERVICE
8.0
SEC
▸ Gain 18 Moat.
▸ Remove 1 Scandal.
▸ Scale 2.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.

Gain 18 Moat. Remove 1 Scandal. Scale 2.

Common
Pick 11.1% (3/27)
−6.9 vs avg
Win — (0W/0L)
no data
Cargo Ship

Cargo Ship

BASIC
LARGE VEHICLE
10.0
SEC
▸ Restock all your assets 1.
▸ Profit 15 for each of your assets with Stock.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Restock all your assets 1. Profit 15 for each of your assets with Stock.

Rare
Pick 33.3% (1/3)
low data
Win — (0W/0L)
no data
Case Study

Case Study

BASIC
SMALL SCHEME
7.0
SEC
▸ Inflict 6 Loss for each of your Humans.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 6 Loss for each of your Humans.

Uncommon
Pick 22.2% (2/9)
low data
Win — (0W/0L)
no data
Cashier

Cashier

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 18.
Profit
Restores your Cash, up to your Valuation.

Profit 18.

Common
Pick 16.7% (1/6)
low data
Win — (0W/0L)
no data
Catered Lunch

Catered Lunch

BASIC
SMALL BENEFIT
6.0
SEC
▸ Gain 20 Moat.
▸ Your Employees produce +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 20 Moat. Your Employees produce +10 Moat.

Uncommon
Pick 21.4% (3/14)
−0.2 vs avg
Win — (0W/0L)
no data
Chief of Staff

Chief of Staff

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your most valuable other asset 1s.
▸ At the start of battle, it gains Scale +1.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Fast Track your most valuable other asset 1s. At the start of battle, it gains Scale +1.

Rare
Pick 11.1% (2/18)
−5.9 vs avg
Win 66.7% (2W/1L)
low data
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Permanently gain +10 Valuation. Gain 8 Moat.

Uncommon
Pick 24.3% (45/185)
+2.2 vs avg
Win 9.1% (2W/20L)
−5.6 vs avg
Clothing Line

Clothing Line

BASIC
MEDIUM SCHEME
4.0
SEC
▸ Profit 35.
▸ Stock 4.
▸ When you sell this, gain 20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 35. Stock 4. When you sell this, gain 20 Valuation.

Uncommon
Pick 12.5% (1/8)
low data
Win — (0W/0L)
no data
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Profit 20. When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.

Common
Pick 21.9% (16/73)
+0.0 vs avg
Win 33.3% (1W/2L)
low data
Coffee Machine

Coffee Machine

BASIC
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 1s.
Overwork
The asset works twice as fast while Overworked.

Overwork adjacent Employees 1s.

Common
Pick 17.8% (32/180)
−3.8 vs avg
Win 23.1% (3W/10L)
+2.1 vs avg
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Inflict 10 Loss, plus 400% of the rival's Debt.

Common
Pick 27.3% (42/154)
+4.9 vs avg
Win 7.7% (1W/12L)
−5.1 vs avg
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Profit 10. When this stops being Burned Out, permanently gain +10 Profit.

Common
Pick 20.7% (12/58)
−1.0 vs avg
Win 55.6% (5W/4L)
low data
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Profit 15. When one of your Employees inflicts Loss, Profit 4 plus 30% of it.

Uncommon
Pick 22.4% (22/98)
+0.5 vs avg
Win 8.6% (3W/32L)
−7.0 vs avg
Community EBITDA

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 50 Valuation.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Gain 50 Valuation. Gain 2 Debt.

Uncommon
Pick 17.9% (7/39)
−2.9 vs avg
Win — (0W/0L)
no data
Company Handbook

Company Handbook

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 50 Moat.
▸ Reduce your Scandal by 3.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 50 Moat. Reduce your Scandal by 3.

Uncommon
Pick 18.8% (31/165)
−2.9 vs avg
Win 0.0% (0W/3L)
low data
Company Store

Company Store

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 8 for each of your Employees.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 8 for each of your Employees. Gain 1 Debt.

Uncommon
Pick 27.6% (8/29)
+3.7 vs avg
Win — (0W/0L)
no data
Compliance Officer

Compliance Officer

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Apply 1 Debt.
▸ Slow the rival's fastest asset 2s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow
The asset works at half speed while Slowed.

Apply 1 Debt. Slow the rival's fastest asset 2s.

Uncommon
Pick 17.6% (15/85)
−3.6 vs avg
Win 16.7% (3W/15L)
−1.0 vs avg
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 40 Loss.

Common
Pick 17.4% (42/242)
−4.3 vs avg
Win 6.9% (9W/122L)
−10.5 vs avg
Convoy Truck

Convoy Truck

BASIC
SMALL VEHICLE
5.0
SEC
▸ Profit 15.
▸ Fast Track adjacent Vehicles 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Profit 15. Fast Track adjacent Vehicles 2s.

Common
Pick 21.2% (7/33)
−0.5 vs avg
Win — (0W/0L)
no data
Cooking the Books

Cooking the Books

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Remove 6 Debt.
▸ Gain 6 Scandal.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Remove 6 Debt. Gain 6 Scandal. Profit 30.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Copywriter

Copywriter

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 4 Scandal.
▸ Your other assets apply +1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Apply 4 Scandal. Your other assets apply +1 Scandal.

Uncommon
Pick 25.5% (35/137)
+3.3 vs avg
Win 26.9% (7W/19L)
+5.3 vs avg
Corporate Campus

Corporate Campus

BASIC
LARGE PROPERTY
7.0
SEC
▸ Gain 1 Revenue for each different Tag on your board.
Revenue
Recurring Profit every second.

Gain 1 Revenue for each different Tag on your board.

Rare
Pick 22.2% (4/18)
+0.2 vs avg
Win — (0W/0L)
no data
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.

The rival loses -10 Valuation.

Common
Pick 27.2% (100/368)
+5.0 vs avg
Win 0.0% (0W/9L)
low data
Cosmetic Line

Cosmetic Line

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Gain 30 Moat.
▸ Whenever you gain Scandal, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 30 Moat. Whenever you gain Scandal, Profit 15.

Uncommon
Pick 14.3% (2/14)
−3.7 vs avg
Win — (0W/0L)
no data
Crane

Crane

BASIC
MEDIUM VEHICLE MACHINE
7.0
SEC
▸ Gain 18 Moat.
▸ Your Properties produce +6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 18 Moat. Your Properties produce +6 Moat.

Uncommon
Pick 18.8% (3/16)
−1.6 vs avg
Win — (0W/0L)
no data
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Overwork your Employees 3s. Profit 30.

Uncommon
Pick 12.5% (9/72)
−7.8 vs avg
Win 0.0% (0W/14L)
−9.0 vs avg
Cubicle Farm

Cubicle Farm

BASIC
MEDIUM PROPERTY
8.0
SEC
▸ Gain 1 Revenue.
▸ When one of your Employees activates, Profit 10.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.

Gain 1 Revenue. When one of your Employees activates, Profit 10.

Uncommon
Pick 20.9% (37/177)
−0.9 vs avg
Win 0.0% (0W/11L)
−7.9 vs avg
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.

Slow your Employees by 1s. Inflict 30 Loss for each Employee you control.

Uncommon
Pick 27.3% (6/22)
+3.2 vs avg
Win 50.0% (2W/2L)
low data
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track your slowest asset 2s. Profit 20.

Common
Pick 24.0% (43/179)
+1.9 vs avg
Win 8.9% (5W/51L)
−7.6 vs avg
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track your fastest asset 1s. Inflict 20 Loss.

Common
Pick 20.1% (38/189)
−1.7 vs avg
Win 18.2% (6W/27L)
−0.3 vs avg
Delivery Driver

Delivery Driver

BASIC
SMALL HUMAN VEHICLE
5.0
SEC
▸ Profit 10.
▸ Restock adjacent assets 1.
▸ Move this one slot right.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 10. Restock adjacent assets 1. Move this one slot right.

Common
Pick 0.0% (0/1)
low data
Win — (0W/0L)
no data
Doctor

Doctor

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Profit 14.
▸ Whenever one of your Humans is Liquidated, Refurbish it.
Profit
Restores your Cash, up to your Valuation.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Profit 14. Whenever one of your Humans is Liquidated, Refurbish it.

Uncommon
Pick 20.0% (1/5)
low data
Win — (0W/0L)
no data
Dog-Friendly Office

Dog-Friendly Office

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Profit 60.
▸ For each Animal you control, gain 30 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Profit 60. For each Animal you control, gain 30 Moat.

Uncommon
Pick 26.7% (8/30)
+3.2 vs avg
Win 100.0% (1W/0L)
low data
Doorman

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 20 Moat.
▸ Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 20 Moat. Remove 2 Scandal.

Common
Pick 20.8% (5/24)
−0.7 vs avg
Win 66.7% (2W/1L)
low data
Driver

Driver

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track the Vehicle to your right 2s.
▸ Profit 8.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track the Vehicle to your right 2s. Profit 8.

Common
Pick 27.5% (14/51)
+4.3 vs avg
Win 100.0% (1W/0L)
low data
Early Retirement

Early Retirement

BASIC
MEDIUM BENEFIT
9.0
SEC
▸ Liquidate the Employee to your right.
▸ Permanently gain +10 Valuation.
Liquidate
Removed for the rest of the battle.

Liquidate the Employee to your right. Permanently gain +10 Valuation.

Rare
Pick 50.0% (2/4)
low data
Win — (0W/0L)
no data
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict Loss equal to 1x the Funding you have earned this run.

Rare
Pick 8.1% (6/74)
−11.5 vs avg
Win 39.3% (11W/17L)
+13.5 vs avg
Eat the Rich

Eat the Rich

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict Loss equal to 5% of the rival's Cash.
▸ Scale +1 while the rival has more Cash than you.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Inflict Loss equal to 5% of the rival's Cash. Scale +1 while the rival has more Cash than you.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Electrician

Electrician

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 16 Moat.
▸ At the start of the battle, Fast Track your Machines 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Gain 16 Moat. At the start of the battle, Fast Track your Machines 2s.

Uncommon
Pick 26.7% (4/15)
+2.4 vs avg
Win 0.0% (0W/1L)
low data
Employee of the Month

Employee of the Month

BASIC
SMALL BENEFIT
7.0
SEC
▸ Inflict 25 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Inflict 25 Loss for each of your Burned Out assets.

Uncommon
Pick 4.8% (1/21)
−10.0 vs avg
Win 50.0% (2W/2L)
low data
Empty Shelves

Empty Shelves

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 10 Loss.
▸ Inflict 20 Loss for each rival asset that is out of Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Inflict 10 Loss. Inflict 20 Loss for each rival asset that is out of Stock.

Uncommon
Pick 0.0% (0/2)
low data
Win — (0W/0L)
no data
Enterprise Contract

Enterprise Contract

BASIC
MEDIUM SCHEME
12.0
SEC
▸ Gain 3 Revenue.
▸ This cannot be Audited.
▸ While in play: +20 Funding income per Year.
Revenue
Recurring Profit every second.
Audit
The asset stops entirely while under Audit.

Gain 3 Revenue. This cannot be Audited. While in play: +20 Funding income per Year.

Uncommon
Pick 29.4% (5/17)
+4.0 vs avg
Win — (0W/0L)
no data
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.

Gain 4 Revenue. Profit 100. While in play: +50 Funding income per Year.

Rare
Pick 20.3% (13/64)
−1.3 vs avg
Win 0.0% (0W/1L)
low data
Executive Assistant

Executive Assistant

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 2s.
▸ Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Overwork the Employee to your left 2s. Profit 15.

Common
Pick 10.5% (11/105)
−10.0 vs avg
Win 25.0% (5W/15L)
+3.7 vs avg
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 40. Whenever you gain Debt, Profit 20.

Uncommon
Pick 18.6% (27/145)
−3.0 vs avg
Win 12.9% (4W/27L)
−3.8 vs avg
Factory Reset

Factory Reset

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Gain 30 Moat.
▸ The first time your Cash falls below 30%: Refurbish all your Machines and Fast Track them 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Refurbish
Brings a Liquidated asset back into play.

Gain 30 Moat. The first time your Cash falls below 30%: Refurbish all your Machines and Fast Track them 2s.

Rare
Pick 26.7% (4/15)
+2.4 vs avg
Win — (0W/0L)
no data
Fail Whale

Fail Whale

BASIC
LARGE ANIMAL MACHINE
8.0
SEC
▸ Audit a random rival asset for 2s.
▸ Gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Audit a random rival asset for 2s. Gain 40 Moat.

Uncommon
Pick 23.0% (45/196)
+1.0 vs avg
Win 0.0% (0W/5L)
low data
Fat Cat

Fat Cat

BASIC
MEDIUM ANIMAL EMPLOYEE
9.0
SEC
▸ Profit 100.
▸ Slow your adjacent Employees 1.5s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.

Profit 100. Slow your adjacent Employees 1.5s.

Uncommon
Pick 15.9% (27/170)
−5.5 vs avg
Win 0.0% (0W/3L)
low data
Final Notice

Final Notice

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict 36 Loss.
▸ Stock 2.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Inflict 36 Loss. Stock 2.

Uncommon
Pick 23.7% (45/190)
+1.6 vs avg
Win 0.0% (0W/5L)
low data
Fire Marshal

Fire Marshal

BASIC
SMALL HUMAN
5.0
SEC
▸ Inflict 20 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Inflict 20 Loss for every Burned Out asset on the field.

Uncommon
Pick 22.2% (2/9)
low data
Win 50.0% (1W/1L)
low data
Fire Sale

Fire Sale

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 16 Loss.
▸ When the Market Crash begins, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.

Inflict 16 Loss. When the Market Crash begins, inflict 50 Loss.

Uncommon
Pick 20.5% (39/190)
−1.3 vs avg
Win 0.0% (0W/5L)
low data
Focus Group

Focus Group

BASIC
MEDIUM SERVICE
7.0
SEC
▸ Inflict 20 Loss.
▸ Gain 20 Moat.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Inflict 20 Loss. Gain 20 Moat. Profit 20.

Uncommon
Pick 17.1% (12/70)
−3.9 vs avg
Win 0.0% (0W/10L)
−7.4 vs avg
Food Truck

Food Truck

BASIC
MEDIUM VEHICLE
5.0
SEC
▸ Profit 16 for each adjacent Human.
▸ Move this one slot right.
Profit
Restores your Cash, up to your Valuation.

Profit 16 for each adjacent Human. Move this one slot right.

Common
Pick 21.9% (7/32)
+-0.0 vs avg
Win — (0W/0L)
no data
Forensic Accountant

Forensic Accountant

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Audit the rival's fastest asset 1s.
▸ Whenever a rival asset is Audited, inflict 15 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Audit
The asset stops entirely while under Audit.

Audit the rival's fastest asset 1s. Whenever a rival asset is Audited, inflict 15 Loss.

Uncommon
Pick 15.4% (4/26)
−4.1 vs avg
Win 66.7% (2W/1L)
low data
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Overwork the Employee to your right 1.5s. Whenever the Employee to the right Burns Out, Profit 40.

Common
Pick 16.1% (15/93)
−5.0 vs avg
Win 46.7% (7W/8L)
+14.0 vs avg
Free Lunch

Free Lunch

BASIC
SMALL BENEFIT
5.0
SEC
▸ Profit 20.
▸ At the start of battle, gain 2 Debt.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 20. At the start of battle, gain 2 Debt. Always costs 0 Funding.

Common
Pick 0.0% (0/2)
low data
Win — (0W/0L)
no data
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Inflict 20 Loss. Scale +1 while adjacent to an Employee.

Common
Pick 26.1% (88/337)
+4.0 vs avg
Win 6.5% (2W/29L)
−8.2 vs avg
Freight Train

Freight Train

BASIC
LARGE VEHICLE MACHINE
7.0
SEC
▸ Inflict 20 Loss.
▸ Fast Track the 3 assets to your right 0.5s for each Vehicle you have.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Inflict 20 Loss. Fast Track the 3 assets to your right 0.5s for each Vehicle you have.

Rare
Pick 30.0% (3/10)
+3.2 vs avg
Win — (0W/0L)
no data
Game Studio

Game Studio

BASIC
LARGE PROPERTY
9.0
SEC
▸ Overwork your Employees 2s.
▸ Whenever one of your Employees Burns Out, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Overwork your Employees 2s. Whenever one of your Employees Burns Out, Profit 15.

Rare
Pick 0.0% (0/5)
low data
Win 100.0% (1W/0L)
low data
Ghost Kitchen

Ghost Kitchen

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Profit 20 for each asset you have with Stock.
▸ This cannot be Audited, Slowed or Liquidated.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.

Profit 20 for each asset you have with Stock. This cannot be Audited, Slowed or Liquidated.

Uncommon
Pick 0.0% (0/1)
low data
Win — (0W/0L)
no data
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 200. Stock 3.

Common
Pick 18.6% (37/199)
−3.1 vs avg
Win 16.7% (5W/25L)
−1.3 vs avg
Golden Handcuffs

Golden Handcuffs

BASIC
MEDIUM SCHEME
4.0
SEC
▸ Slow adjacent Employees by 1s.
▸ Adjacent Employees cannot be Liquidated.
Slow
The asset works at half speed while Slowed.
Liquidate
Removed for the rest of the battle.

Slow adjacent Employees by 1s. Adjacent Employees cannot be Liquidated.

Rare
Pick 38.1% (8/21)
+9.4 vs avg
Win — (0W/0L)
no data
Goodwill Hunting

Goodwill Hunting

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain a random small Machine.

When you sell this, gain a random small Machine.

Common
Pick 29.6% (16/54)
+6.0 vs avg
Win — (0W/0L)
no data
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 20 Moat. When you use an adjacent Employee, gain 10 Moat.

Common
Pick 22.5% (91/404)
+0.6 vs avg
Win 10.5% (8W/68L)
−6.7 vs avg
Greenhouse

Greenhouse

BASIC
MEDIUM PROPERTY
10.0
SEC
▸ Adjacent assets permanently gain +2 Profit.
Profit
Restores your Cash, up to your Valuation.

Adjacent assets permanently gain +2 Profit.

Uncommon
Pick 23.1% (3/13)
+0.5 vs avg
Win — (0W/0L)
no data
Grindset

Grindset

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Whenever one of your assets Burns Out, inflict 10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Profit 20. Inflict 20 Loss. Whenever one of your assets Burns Out, inflict 10 Loss.

Uncommon
Pick 30.8% (8/26)
+5.6 vs avg
Win 0.0% (0W/1L)
low data
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 2.5s.
Overwork
The asset works twice as fast while Overworked.

Overwork your adjacent Machines 2.5s.

Common
Pick 24.1% (90/374)
+2.1 vs avg
Win 23.8% (5W/16L)
+3.0 vs avg
Happy Customer

Happy Customer

BASIC
SMALL HUMAN
5.0
SEC
▸ Profit 10.
▸ Your other Happy Customers Profit +5.
Profit
Restores your Cash, up to your Valuation.

Profit 10. Your other Happy Customers Profit +5.

Common
Pick 25.0% (3/12)
+1.4 vs avg
Win — (0W/0L)
no data
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 10 Loss. Profit 10.

Common
Pick 24.9% (114/458)
+2.9 vs avg
Win 5.2% (4W/73L)
−11.2 vs avg
Health Inspector

Health Inspector

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss.
▸ Inflict 15 Loss for each rival asset with Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Inflict 10 Loss. Inflict 15 Loss for each rival asset with Stock.

Common
Pick 0.0% (0/2)
low data
Win — (0W/0L)
no data
Hostile Takeover

Hostile Takeover

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Inflict 10 Loss, plus Loss equal to 60% of your Moat.

Uncommon
Pick 33.3% (2/6)
low data
Win 100.0% (1W/0L)
low data
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track the asset to your right 1s. Move this asset one slot right.

Uncommon
Pick 19.6% (11/56)
−1.8 vs avg
Win 57.1% (4W/3L)
low data
Human Resources

Human Resources

BASIC
MEDIUM SERVICE
7.0
SEC
▸ Remove 2 Scandal.
▸ Gain 15 Moat.
▸ The first time one of your Employees would be Liquidated, prevent it.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Remove 2 Scandal. Gain 15 Moat. The first time one of your Employees would be Liquidated, prevent it.

Uncommon
Pick 20.8% (5/24)
−0.7 vs avg
Win — (0W/0L)
no data
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Gain 40 Moat. When one of your Employees would be Audited, this is Audited instead.

Uncommon
Pick 14.4% (15/104)
−6.6 vs avg
Win 9.1% (2W/20L)
−5.6 vs avg
Influencer

Influencer

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 16 Loss.
▸ Gain 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Gain 50% Market Share. Inflict 16 Loss. Gain 1 Scandal.

Uncommon
Pick 25.0% (1/4)
low data
Win 100.0% (1W/0L)
low data
Instructor

Instructor

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Your Employees gain +4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Your Employees gain +4 Moat.

Common
Pick 33.3% (4/12)
+5.1 vs avg
Win — (0W/0L)
no data
Inventory Clerk

Inventory Clerk

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Restock the asset to your left 1.
▸ Profit 5 for each asset you have with Stock.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Restock the asset to your left 1. Profit 5 for each asset you have with Stock.

Common
Pick 26.7% (4/15)
+2.4 vs avg
Win 0.0% (0W/2L)
low data
IT Support

IT Support

BASIC
SMALL HUMAN SERVICE
12.0
SEC
▸ Refurbish your most recently Liquidated asset.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Refurbish your most recently Liquidated asset.

Uncommon
Pick 30.6% (19/62)
+7.0 vs avg
Win — (0W/0L)
no data
Junk Fees

Junk Fees

BASIC
SMALL SCHEME
PASSIVE
▸ Whenever the rival Profits, inflict 3 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Whenever the rival Profits, inflict 3 Loss.

Uncommon
Pick 0.0% (0/4)
low data
Win — (0W/0L)
no data
Kanban

Kanban

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track the Employee to your right 1s. Your Employees to the right act 15% faster.

Uncommon
Pick 15.6% (24/154)
−5.8 vs avg
Win 22.2% (4W/14L)
+2.0 vs avg
Keycard

Keycard

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 20 Moat.
▸ The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.

Gain 20 Moat. The Machine to your right cannot be Slowed or Audited.

Uncommon
Pick 45.5% (10/22)
+14.0 vs avg
Win 100.0% (1W/0L)
low data
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.

Permanently gain +10 Valuation. Fast Track an adjacent Employee 1s.

Uncommon
Pick 24.2% (32/132)
+2.1 vs avg
Win 13.3% (2W/13L)
−2.6 vs avg
Kitchen Sink

Kitchen Sink

BASIC
LARGE MACHINE PROPERTY BENEFIT SERVICE SCHEME HUMAN EMPLOYEE ANIMAL VEHICLE AI
6.0
SEC
▸ Profit 10.
▸ Inflict 10 Loss.
▸ Gain 10 Moat, 1 Revenue and 10% Market Share.
▸ Apply 1 Debt and 2 Scandal to the rival.
▸ Remove 1 of your Debt and 1 of your Scandal.
▸ Fast Track an adjacent asset 0.5s.
▸ Slow a random rival asset 0.5s.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Profit 10. Inflict 10 Loss. Gain 10 Moat, 1 Revenue and 10% Market Share. Apply 1 Debt and 2 Scandal to the rival. Remove 1 of your Debt and 1 of your Scandal. Fast Track an adjacent asset 0.5s. Slow a random rival asset 0.5s.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Kombucha Tap

Kombucha Tap

BASIC
SMALL SERVICE MACHINE BENEFIT
6.0
SEC
▸ Gain 40 Moat.
▸ Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 40 Moat. Gain 1 Scandal.

Common
Pick 9.7% (7/72)
−10.1 vs avg
Win 60.0% (3W/2L)
low data
Late Fee

Late Fee

BASIC
SMALL SCHEME
4.0
SEC
▸ Inflict 10 Loss.
▸ Whenever you apply Debt to the rival, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Inflict 10 Loss. Whenever you apply Debt to the rival, inflict 50 Loss.

Uncommon
Pick 13.5% (17/126)
−7.5 vs avg
Win 25.0% (3W/9L)
+2.8 vs avg
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Profit 50. Inflict 50 Loss. When you sell this, lose 25 Valuation.

Common
Pick 16.7% (8/48)
−4.0 vs avg
Win 33.3% (1W/2L)
low data
Leveraged Buyout

Leveraged Buyout

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Gain 2 Debt.
▸ Inflict 10 Loss for each Debt you have.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Gain 2 Debt. Inflict 10 Loss for each Debt you have.

Rare
Pick 17.6% (3/17)
−2.3 vs avg
Win — (0W/0L)
no data
Licensing Deal

Licensing Deal

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Profit 10, plus Profit equal to 60% of your Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Profit 10, plus Profit equal to 60% of your Moat.

Uncommon
Pick 0.0% (0/4)
low data
Win — (0W/0L)
no data
Loan Officer

Loan Officer

BASIC
SMALL HUMAN SERVICE
3.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Apply 1 Debt.

Common
Pick 0.0% (0/1)
low data
Win 100.0% (1W/0L)
low data
Loan Shark

Loan Shark

BASIC
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 20. Inflict 20 Loss. Gain 1 Debt.

Uncommon
Pick 12.8% (11/86)
−7.8 vs avg
Win 12.2% (5W/36L)
−4.7 vs avg
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 50 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Inflict 50 Loss. Scale +2 while Burned Out.

Common
Pick 16.3% (7/43)
−4.2 vs avg
Win 37.5% (3W/5L)
low data
Loss Leader

Loss Leader

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 15 Loss for each of your assets that is out of Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Inflict 15 Loss for each of your assets that is out of Stock.

Uncommon
Pick 0.0% (0/4)
low data
Win — (0W/0L)
no data
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.

Profit 50. When one of your assets is Liquidated, Overwork this 2s.

Common
Pick 18.6% (8/43)
−2.5 vs avg
Win 33.3% (2W/4L)
low data
Loyalty Program

Loyalty Program

BASIC
SMALL SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ At the start of the battle, gain 80% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Inflict 30 Loss. At the start of the battle, gain 80% Market Share.

Uncommon
Pick 19.5% (16/82)
−2.0 vs avg
Win 8.3% (1W/11L)
−4.6 vs avg
Lunch 'n Learn

Lunch 'n Learn

BASIC
MEDIUM BENEFIT
7.0
SEC
▸ Profit 20.
▸ A random Employee of yours gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.

Profit 20. A random Employee of yours gains +20 Profit.

Common
Pick 21.1% (4/19)
−0.5 vs avg
Win 0.0% (0W/1L)
low data
Marketing Strategist

Marketing Strategist

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 15 Moat.
▸ When you apply Scandal, this gains +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 15 Moat. When you apply Scandal, this gains +10 Moat.

Uncommon
Pick 24.3% (26/107)
+2.1 vs avg
Win 33.3% (4W/8L)
+6.6 vs avg
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
▸ Gain 40 Moat.
▸ When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 40 Moat. When this Burns Out, gain 100 Moat.

Common
Pick 31.3% (5/16)
+4.8 vs avg
Win 50.0% (1W/1L)
low data
Mechanic

Mechanic

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Fast Track adjacent Vehicles 1s.
▸ Whenever one of your Vehicles is Liquidated, Refurbish it.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Fast Track adjacent Vehicles 1s. Whenever one of your Vehicles is Liquidated, Refurbish it.

Uncommon
Pick 25.6% (10/39)
+2.7 vs avg
Win — (0W/0L)
no data
Mental Health Day

Mental Health Day

BASIC
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Slow your Humans 1s. Restock your assets 2. Whenever one of your assets Burns Out, Fast Track this 1s.

Uncommon
Pick 18.2% (6/33)
−2.6 vs avg
Win 0.0% (0W/1L)
low data
Micromanager

Micromanager

BASIC
SMALL HUMAN
5.0
SEC
▸ Inflict 5 Loss.
▸ Inflict 30 Loss for each of your Overworked assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Inflict 5 Loss. Inflict 30 Loss for each of your Overworked assets.

Uncommon
Pick 0.0% (0/2)
low data
Win — (0W/0L)
no data
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Inflict 15 Loss. When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.

Common
Pick 16.2% (34/210)
−5.3 vs avg
Win 13.8% (8W/50L)
−3.8 vs avg
Miracle Analyzer

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 100.
▸ Apply 2 Debt and 1 Scandal.
▸ When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.

Profit 100. Apply 2 Debt and 1 Scandal. When this is Audited, take 40 Loss and Liquidate this.

Rare
Pick 6.3% (1/16)
−8.1 vs avg
Win 0.0% (0W/1L)
low data
Mobile App

Mobile App

BASIC
SMALL MACHINE
4.0
SEC
▸ Profit 12.
▸ Windfall 25%.
▸ Scale +1 while adjacent to a Service.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Profit 12. Windfall 25%. Scale +1 while adjacent to a Service.

Uncommon
Pick 16.7% (4/24)
−3.2 vs avg
Win — (0W/0L)
no data
Nap Pod

Nap Pod

BASIC
SMALL PROPERTY BENEFIT
5.0
SEC
▸ Audit one of your Employees 1s.
▸ Gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Audit one of your Employees 1s. Gain 50 Moat.

Common
Pick 12.9% (9/70)
−7.5 vs avg
Win 60.0% (3W/2L)
low data
Net 90

Net 90

BASIC
SMALL SCHEME
7.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Apply 1 Debt.

Common
Pick 18.3% (33/180)
−3.3 vs avg
Win 16.7% (1W/5L)
low data
Networking Event

Networking Event

BASIC
LARGE SCHEME
PASSIVE
▸ When you sell this, gain three random small Humans.

When you sell this, gain three random small Humans.

Uncommon
Pick 19.2% (14/73)
−2.3 vs avg
Win — (0W/0L)
no data
Newsletter

Newsletter

BASIC
SMALL SERVICE
7.0
SEC
▸ Gain 1 Revenue.
▸ At the end of each Year, this permanently gains +1 Revenue.
Revenue
Recurring Profit every second.

Gain 1 Revenue. At the end of each Year, this permanently gains +1 Revenue.

Common
Pick 40.0% (4/10)
+7.2 vs avg
Win 0.0% (0W/1L)
low data
Night Watchman

Night Watchman

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 18 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 18 Moat.

Common
Pick 40.0% (4/10)
+7.2 vs avg
Win 100.0% (1W/0L)
low data
Noise-Cancelling Headphones

Noise-Cancelling Headphones

BASIC
SMALL MACHINE BENEFIT
7.0
SEC
▸ Overwork adjacent Employees 2s.
▸ Adjacent Employees cannot be Slowed or Audited.
Overwork
The asset works twice as fast while Overworked.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.

Overwork adjacent Employees 2s. Adjacent Employees cannot be Slowed or Audited.

Rare
Pick 35.7% (5/14)
+6.7 vs avg
Win 0.0% (0W/1L)
low data
Nurse

Nurse

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 12 Moat.
▸ Slow one of your Burned Out Humans 2s.
▸ Whenever one of your Humans recovers from Burnout, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 12 Moat. Slow one of your Burned Out Humans 2s. Whenever one of your Humans recovers from Burnout, Profit 20.

Common
Pick 33.3% (11/33)
+7.8 vs avg
Win 33.3% (1W/2L)
low data
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 100 Loss.
▸ Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Inflict 100 Loss. Liquidate a random friendly Employee.

Uncommon
Pick 13.3% (4/30)
−5.7 vs avg
Win 20.0% (1W/4L)
low data
Office Manager

Office Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Restock an adjacent asset 3.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Restock an adjacent asset 3.

Common
Pick 26.3% (60/228)
+4.1 vs avg
Win 0.0% (0W/3L)
low data
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Overwork a random friendly Employee 1s. Profit 30.

Common
Pick 23.5% (16/68)
+1.3 vs avg
Win 66.7% (4W/2L)
low data
Online Store

Online Store

BASIC
MEDIUM PROPERTY SERVICE
3.0
SEC
▸ Profit 25.
▸ Stock 4.
▸ Whenever one of your Vehicles activates, Restock this 1.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 25. Stock 4. Whenever one of your Vehicles activates, Restock this 1.

Uncommon
Pick 21.1% (4/19)
−0.5 vs avg
Win — (0W/0L)
no data
Open House

Open House

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 8 Moat.
▸ When you sell this, gain a random Property.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 8 Moat. When you sell this, gain a random Property.

Common
Pick 14.3% (5/35)
−5.3 vs avg
Win 0.0% (0W/1L)
low data
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Profit 15. When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.

Uncommon
Pick 14.8% (40/270)
−6.7 vs avg
Win 23.1% (9W/30L)
+3.2 vs avg
Open Source

Open Source

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 6 Moat.
▸ At the end of each Year, this permanently gains +4 Moat.
▸ Always costs 0 Funding.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 6 Moat. At the end of each Year, this permanently gains +4 Moat. Always costs 0 Funding.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 30 Moat. Whenever one of your Employees Burns Out, inflict 30 Loss.

Uncommon
Pick 11.4% (5/44)
−7.9 vs avg
Win 57.1% (4W/3L)
low data
Paparazzo

Paparazzo

BASIC
SMALL HUMAN
3.0
SEC
▸ Apply 3 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Apply 3 Scandal.

Common
Pick — (0/0)
no data
Win 100.0% (1W/0L)
low data
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Inflict 40 Loss. Stock 1.

Common
Pick 22.8% (65/285)
+0.8 vs avg
Win 11.8% (2W/15L)
−3.6 vs avg
Patent Portfolio

Patent Portfolio

BASIC
SMALL PROPERTY SCHEME
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.

Permanently gain +10 Valuation. Gain 1 Revenue.

Uncommon
Pick 20.7% (51/246)
−1.1 vs avg
Win 23.1% (3W/10L)
+2.1 vs avg
Payday Loan

Payday Loan

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 60. Gain 1 Debt.

Common
Pick 14.9% (15/101)
−6.2 vs avg
Win 7.1% (1W/13L)
−5.5 vs avg
People Ops

People Ops

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 12 Moat.
▸ Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Gain 12 Moat. Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.

Uncommon
Pick 32.4% (11/34)
+7.2 vs avg
Win 0.0% (0W/1L)
low data
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Profit 20. Overwork an adjacent Employee 2s.

Common
Pick 40.0% (10/25)
+11.3 vs avg
Win 0.0% (0W/2L)
low data
Performance Review

Performance Review

BASIC
MEDIUM SCHEME
7.0
SEC
▸ A random Employee of yours permanently gains +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

A random Employee of yours permanently gains +10 Loss.

Uncommon
Pick 27.6% (27/98)
+4.9 vs avg
Win 16.7% (1W/5L)
low data
Personal Assistant

Personal Assistant

BASIC
SMALL HUMAN EMPLOYEE
PASSIVE
▸ When the Employee to your left activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.

When the Employee to your left activates, Profit 30.

Uncommon
Pick 16.7% (1/6)
low data
Win 100.0% (1W/0L)
low data
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

The Employee to your right gains +5 Loss. Overwork it 1s.

Uncommon
Pick 11.8% (4/34)
−7.0 vs avg
Win 0.0% (0W/6L)
low data
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 40. Stock 3.

Common
Pick 20.6% (86/417)
−1.2 vs avg
Win 3.8% (1W/25L)
−9.3 vs avg
Phishing Campaign

Phishing Campaign

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 10 Loss. Profit 10.

Common
Pick 30.0% (6/20)
+4.6 vs avg
Win — (0W/0L)
no data
Pilot

Pilot

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Inflict 14 Loss.
▸ Your Vehicles act 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 14 Loss. Your Vehicles act 10% faster.

Uncommon
Pick 33.3% (7/21)
+6.7 vs avg
Win — (0W/0L)
no data
Ping Pong Table

Ping Pong Table

BASIC
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.

Fast Track adjacent Employees 1s. Overwork adjacent Employees 1s.

Uncommon
Pick 15.1% (8/53)
−5.3 vs avg
Win 100.0% (1W/0L)
low data
Pink Elephant

Pink Elephant

BASIC
MEDIUM ANIMAL
6.0
SEC
▸ Gain 60 Moat.
▸ Gain 5 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 60 Moat. Gain 5 Scandal.

Common
Pick 18.3% (28/153)
−3.3 vs avg
Win 33.3% (1W/2L)
low data
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 14 Loss.
▸ Profit 10.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Inflict 14 Loss. Profit 10. Windfall 20%.

Common
Pick 32.7% (85/260)
+10.2 vs avg
Win 7.4% (2W/25L)
−7.2 vs avg
Pizza Party

Pizza Party

BASIC
SMALL BENEFIT
6.0
SEC
▸ Overwork adjacent Employees 1s.
▸ Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Overwork adjacent Employees 1s. Profit 15.

Common
Pick 14.3% (8/56)
−6.0 vs avg
Win 0.0% (0W/1L)
low data
Platform

Platform

BASIC
LARGE PROPERTY SERVICE
10.0
SEC
▸ Gain 50% Market Share.
▸ Whenever one of your other assets activates, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Gain 50% Market Share. Whenever one of your other assets activates, Profit 8.

Rare
Pick 30.0% (3/10)
+3.2 vs avg
Win — (0W/0L)
no data
Poison Pill

Poison Pill

BASIC
SMALL SCHEME
5.0
SEC
▸ Fast Track the rival's fastest asset 3s.
▸ Whenever a rival asset Burns Out, inflict 60 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Fast Track the rival's fastest asset 3s. Whenever a rival asset Burns Out, inflict 60 Loss.

Uncommon
Pick 32.1% (9/28)
+6.7 vs avg
Win — (0W/0L)
no data
Process Server

Process Server

BASIC
SMALL HUMAN SERVICE
3.0
SEC
▸ Inflict 18 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 18 Loss.

Common
Pick 0.0% (0/1)
low data
Win — (0W/0L)
no data
Product Designer

Product Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 12 Moat.
▸ Adjacent Machines and AIs Profit +8.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 12 Moat. Adjacent Machines and AIs Profit +8.

Uncommon
Pick 33.3% (6/18)
+6.2 vs avg
Win — (0W/0L)
no data
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Inflict 10 Loss. Fast Track an adjacent Employee 1s.

Common
Pick 18.2% (44/242)
−3.5 vs avg
Win 12.9% (4W/27L)
−3.8 vs avg
QA Tester

QA Tester

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Audit the asset to your left for 1s.
▸ It permanently gains +2 Profit.
Profit
Restores your Cash, up to your Valuation.
Audit
The asset stops entirely while under Audit.

Audit the asset to your left for 1s. It permanently gains +2 Profit.

Uncommon
Pick 0.0% (0/5)
low data
Win — (0W/0L)
no data
Quarterly Goals

Quarterly Goals

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Overwork your Employees 1s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Overwork your Employees 1s. Profit 20.

Uncommon
Pick 18.1% (19/105)
−3.3 vs avg
Win 20.0% (1W/4L)
low data
Quiet Quitter

Quiet Quitter

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 20.
▸ Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Profit 20. Scale +2 while Burned Out.

Common
Pick 33.3% (14/42)
+8.4 vs avg
Win 0.0% (0W/1L)
low data
R&D Lab

R&D Lab

BASIC
MEDIUM PROPERTY
10.0
SEC
▸ Adjacent Machines and AIs permanently gain +2 Profit.
Profit
Restores your Cash, up to your Valuation.

Adjacent Machines and AIs permanently gain +2 Profit.

Rare
Pick 8.3% (1/12)
−6.0 vs avg
Win — (0W/0L)
no data
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.

Inflict 60 Loss. When this Burns Out, Liquidate it and inflict 200 Loss.

Uncommon
Pick 30.0% (6/20)
+4.6 vs avg
Win 0.0% (0W/1L)
low data
Ransomware

Ransomware

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Slow the rival's fastest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.

Slow the rival's fastest asset 2s. Profit 20.

Uncommon
Pick 22.2% (4/18)
+0.2 vs avg
Win 0.0% (0W/1L)
low data
Receptionist

Receptionist

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 10 Moat.
▸ Adjacent assets cannot be Slowed.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Gain 10 Moat. Adjacent assets cannot be Slowed.

Common
Pick 44.0% (11/25)
+13.8 vs avg
Win 50.0% (1W/1L)
low data
Recruiter

Recruiter

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Profit 12.
▸ When you sell this, gain a random small Employee.
Profit
Restores your Cash, up to your Valuation.

Profit 12. When you sell this, gain a random small Employee.

Common
Pick 16.1% (5/31)
−3.9 vs avg
Win — (0W/0L)
no data
Refinance

Refinance

BASIC
SMALL SCHEME
6.0
SEC
▸ Remove 4 Debt.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Remove 4 Debt. Profit 10.

Common
Pick 16.9% (23/136)
−4.5 vs avg
Win 10.0% (1W/9L)
−3.4 vs avg
Regulatory Capture

Regulatory Capture

BASIC
LARGE SCHEME
8.0
SEC
▸ Gain 80 Moat.
▸ When one of your assets would be Audited, the rival's most valuable asset is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Gain 80 Moat. When one of your assets would be Audited, the rival's most valuable asset is Audited instead.

Rare
Pick 18.2% (2/11)
−1.6 vs avg
Win — (0W/0L)
no data
Remote Worker

Remote Worker

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 10.
▸ Inflict 10 Loss.
▸ Gain 10 Moat.
▸ Scale +1 for every other Remote Worker.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scale
The asset's effects trigger additional times each time it acts.

Profit 10. Inflict 10 Loss. Gain 10 Moat. Scale +1 for every other Remote Worker.

Common
Pick 20.0% (2/10)
−0.8 vs avg
Win — (0W/0L)
no data
Request for Proposal

Request for Proposal

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 8.
▸ When you sell this, gain a random Service.
Profit
Restores your Cash, up to your Valuation.

Profit 8. When you sell this, gain a random Service.

Common
Pick 27.5% (19/69)
+4.6 vs avg
Win — (0W/0L)
no data
Researcher

Researcher

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 16.
▸ Windfall 50%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Profit 16. Windfall 50%.

Common
Pick 23.8% (5/21)
+1.1 vs avg
Win 0.0% (0W/1L)
low data
Reseller

Reseller

BASIC
SMALL SERVICE
6.0
SEC
▸ Profit 12.
▸ Whenever the asset to your left Profits, Profit 6.
Profit
Restores your Cash, up to your Valuation.

Profit 12. Whenever the asset to your left Profits, Profit 6.

Common
Pick 15.6% (7/45)
−4.8 vs avg
Win — (0W/0L)
no data
Rest & Vest

Rest & Vest

BASIC
SMALL HUMAN EMPLOYEE
12.0
SEC
▸ Profit 150.
Profit
Restores your Cash, up to your Valuation.

Profit 150.

Common
Pick 15.6% (7/45)
−4.8 vs avg
Win 29.4% (5W/12L)
+5.7 vs avg
Royalties

Royalties

BASIC
SMALL SERVICE
6.0
SEC
▸ Profit 10.
▸ When you sell this, permanently gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.

Profit 10. When you sell this, permanently gain 1 Revenue.

Common
Pick 18.6% (11/59)
−2.6 vs avg
Win — (0W/0L)
no data
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track an adjacent Employee 1.5s.

Common
Pick 24.2% (129/532)
+2.3 vs avg
Win 10.5% (6W/51L)
−6.4 vs avg
Rush Delivery

Rush Delivery

BASIC
SMALL SERVICE
8.0
SEC
▸ Gain 1 Debt for each asset you have with Stock, then Restock all your assets 1.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Gain 1 Debt for each asset you have with Stock, then Restock all your assets 1.

Uncommon
Pick 50.0% (2/4)
low data
Win — (0W/0L)
no data
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 100 Moat. Whenever one of your Employees stops being Burned Out, Profit 100.

Uncommon
Pick 14.9% (7/47)
−5.3 vs avg
Win 55.6% (5W/4L)
low data
Sales Quota

Sales Quota

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 20 Loss.
▸ Your Employees inflict +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 20 Loss. Your Employees inflict +8 Loss.

Uncommon
Pick 13.9% (14/101)
−7.0 vs avg
Win 0.0% (0W/4L)
low data
Sales Training

Sales Training

BASIC
SMALL BENEFIT
8.0
SEC
▸ Inflict 15 Loss.
▸ At the start of each battle, a random Employee of yours permanently gains +3 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 15 Loss. At the start of each battle, a random Employee of yours permanently gains +3 Loss.

Uncommon
Pick 15.3% (17/111)
−5.8 vs avg
Win 33.3% (1W/2L)
low data
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.

Profit 30. While in play: +25 Funding income per Year.

Common
Pick 21.4% (80/374)
−0.5 vs avg
Win 13.7% (7W/44L)
−3.8 vs avg
Salvage Yard

Salvage Yard

BASIC
SMALL PROPERTY
6.0
SEC
▸ Profit 10.
▸ When you sell a Machine, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.

Profit 10. When you sell a Machine, this permanently gains +10 Profit.

Common
Pick 38.9% (28/72)
+14.0 vs avg
Win 50.0% (1W/1L)
low data
Scapegoat

Scapegoat

BASIC
SMALL ANIMAL SCHEME
5.0
SEC
▸ Remove 1 Scandal.
▸ Gain 20 Moat.
▸ The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Remove 1 Scandal. Gain 20 Moat. The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.

Common
Pick 16.5% (38/231)
−5.1 vs avg
Win 5.9% (1W/16L)
−6.8 vs avg
SCRUM

SCRUM

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Restock your assets 1.
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Restock your assets 1. Gain 30 Moat.

Uncommon
Pick 19.3% (26/135)
−2.4 vs avg
Win 0.0% (0W/2L)
low data
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Fast Track adjacent Employees 1s. Profit 15. Scale +1 while adjacent to an Employee.

Common
Pick 27.8% (73/263)
+5.5 vs avg
Win 20.0% (8W/32L)
+1.0 vs avg
Secret Backdoor

Secret Backdoor

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 20 Moat.
▸ Whenever a rival Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 20 Moat. Whenever a rival Machine activates, inflict 10 Loss.

Uncommon
Pick 20.0% (3/15)
−1.0 vs avg
Win — (0W/0L)
no data
Secret Sauce

Secret Sauce

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ Adjacent assets have +15% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Profit 10. Adjacent assets have +15% Windfall chance.

Uncommon
Pick 0.0% (0/2)
low data
Win — (0W/0L)
no data
Security Engineer

Security Engineer

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 12 Moat.
▸ Whenever a rival Scheme activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 12 Moat. Whenever a rival Scheme activates, gain 10 Moat.

Uncommon
Pick 31.3% (5/16)
+4.8 vs avg
Win 0.0% (0W/1L)
low data
Security Guard

Security Guard

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 12 Moat.
▸ When one of your assets is Liquidated, gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Gain 12 Moat. When one of your assets is Liquidated, gain 30 Moat.

Common
Pick 22.7% (41/181)
+0.7 vs avg
Win 5.9% (1W/16L)
−6.8 vs avg
Security System

Security System

BASIC
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 20 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.

Gain 20 Moat. Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 2s.

Uncommon
Pick 23.3% (17/73)
+1.1 vs avg
Win 100.0% (7W/0L)
low data
Severance Package

Severance Package

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ When one of your Employees is Liquidated, permanently gain 5 Funding.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Gain 20 Moat. When one of your Employees is Liquidated, permanently gain 5 Funding.

Uncommon
Pick 31.8% (7/22)
+5.9 vs avg
Win — (0W/0L)
no data
Shaved Yak

Shaved Yak

BASIC
SMALL ANIMAL
12.0
SEC
▸ Slow adjacent assets 2s.
▸ Profit 50.
▸ Permanently gain +10 Valuation.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.

Slow adjacent assets 2s. Profit 50. Permanently gain +10 Valuation.

Common
Pick 22.2% (69/311)
+0.3 vs avg
Win 0.0% (0W/7L)
low data
Shrinkflation

Shrinkflation

BASIC
SMALL SCHEME
PASSIVE
▸ Your other assets with Stock have -1 max Stock and Profit +10.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Your other assets with Stock have -1 max Stock and Profit +10.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Inflict 10 Loss. Profit 10. Gain 10 Moat. Apply 1 Debt.

Uncommon
Pick 28.2% (22/78)
+5.3 vs avg
Win 0.0% (0W/13L)
−8.6 vs avg
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Inflict 30 Loss. Windfall 50%.

Uncommon
Pick 27.5% (57/207)
+5.2 vs avg
Win 11.3% (6W/47L)
−5.7 vs avg
Skillful Mentor

Skillful Mentor

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ A random Employee of yours gains +40 Profit.
▸ When you sell this, upgrade a random Employee.
Profit
Restores your Cash, up to your Valuation.

A random Employee of yours gains +40 Profit. When you sell this, upgrade a random Employee.

Uncommon
Pick 5.0% (1/20)
−9.7 vs avg
Win 66.7% (2W/1L)
low data
Smart Juicer

Smart Juicer

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Profit 50.
▸ If this is adjacent to a Human, this is Audited for 3s.
Profit
Restores your Cash, up to your Valuation.
Audit
The asset stops entirely while under Audit.

Profit 50. If this is adjacent to a Human, this is Audited for 3s.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Snail Mail

Snail Mail

BASIC
SMALL ANIMAL SERVICE
15.0
SEC
▸ Profit 80.
▸ Gain 80 Moat.
▸ Remove 4 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 80. Gain 80 Moat. Remove 4 Debt.

Common
Pick 24.4% (78/320)
+2.3 vs avg
Win 5.6% (1W/17L)
−7.1 vs avg
Solar Farm

Solar Farm

BASIC
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 3 Revenue.
▸ Whenever you Surplus, gain 2 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Gain 3 Revenue. Whenever you Surplus, gain 2 Revenue.

Rare
Pick 16.1% (19/118)
−5.2 vs avg
Win 21.1% (4W/15L)
+1.4 vs avg
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.

Gain 30 Moat. Profit 15. When this is Liquidated, Audit your board for 4s.

Uncommon
Pick 23.5% (4/17)
+0.9 vs avg
Win 33.3% (2W/4L)
low data
Soylent

Soylent

BASIC
SMALL BENEFIT
5.0
SEC
▸ Gain 10 Moat.
▸ When one of your Humans Profits, this gains +5 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 10 Moat. When one of your Humans Profits, this gains +5 Moat.

Uncommon
Pick 50.0% (1/2)
low data
Win — (0W/0L)
no data
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 15 Moat. While Burned Out, Overwork adjacent Employees 1s.

Common
Pick 36.2% (25/69)
+11.8 vs avg
Win 50.0% (1W/1L)
low data
Spaghetti Code

Spaghetti Code

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 15 Loss.
▸ Adjacent assets have Scale +1.
▸ Whenever an adjacent asset activates, gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.

Inflict 15 Loss. Adjacent assets have Scale +1. Whenever an adjacent asset activates, gain 1 Debt.

Uncommon
Pick 0.0% (0/1)
low data
Win — (0W/0L)
no data
Spin-off

Spin-off

BASIC
MEDIUM SCHEME
PASSIVE
▸ When you sell this, gain two random small assets.

When you sell this, gain two random small assets.

Uncommon
Pick 21.1% (8/38)
−0.6 vs avg
Win — (0W/0L)
no data
Stealth Mode

Stealth Mode

BASIC
SMALL SCHEME
7.0
SEC
▸ Gain 60 Moat.
▸ Reduce your Scandal by 1.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 60 Moat. Reduce your Scandal by 1.

Uncommon
Pick 22.0% (11/50)
+0.1 vs avg
Win 50.0% (4W/4L)
low data
Strategic Default

Strategic Default

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Profit 40.
▸ Gain 2 Debt.
▸ The first time your Cash falls below 25%: Profit 10 for each Debt you have, then remove all your Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Profit 40. Gain 2 Debt. The first time your Cash falls below 25%: Profit 10 for each Debt you have, then remove all your Debt.

Uncommon
Pick 7.7% (2/26)
−9.0 vs avg
Win — (0W/0L)
no data
Strategic Partner

Strategic Partner

BASIC
MEDIUM SERVICE
7.0
SEC
▸ Profit 30.
▸ Adjacent assets act 15% faster.
Profit
Restores your Cash, up to your Valuation.

Profit 30. Adjacent assets act 15% faster.

Uncommon
Pick 57.1% (4/7)
low data
Win — (0W/0L)
no data
Submarine

Submarine

BASIC
MEDIUM VEHICLE
6.0
SEC
▸ Inflict 30 Loss.
▸ This cannot be Slowed or Audited.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.

Inflict 30 Loss. This cannot be Slowed or Audited.

Uncommon
Pick 0.0% (0/4)
low data
Win — (0W/0L)
no data
Subscriber Base

Subscriber Base

BASIC
SMALL SERVICE
10.0
SEC
▸ Gain 1 Revenue for each of your Humans.
▸ Scale +1 while you have less Cash than the rival.
Revenue
Recurring Profit every second.
Scale
The asset's effects trigger additional times each time it acts.

Gain 1 Revenue for each of your Humans. Scale +1 while you have less Cash than the rival.

Uncommon
Pick 20.0% (4/20)
−1.1 vs avg
Win — (0W/0L)
no data
Sudden Death Market

Sudden Death Market

BASIC
LARGE SCHEME
4.0
SEC
▸ Overwork all assets 1s.
▸ Whenever any asset stops being Burned Out, Liquidate it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.

Overwork all assets 1s. Whenever any asset stops being Burned Out, Liquidate it.

Rare
Pick 57.1% (4/7)
low data
Win — (0W/0L)
no data
Sudden Pivot

Sudden Pivot

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain a random small Scheme.

When you sell this, gain a random small Scheme.

Common
Pick 22.5% (9/40)
+0.4 vs avg
Win — (0W/0L)
no data
Support Rep

Support Rep

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 15 Moat.
▸ Whenever you gain Scandal, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 15 Moat. Whenever you gain Scandal, gain 10 Moat.

Common
Pick 14.3% (1/7)
low data
Win — (0W/0L)
no data
Sympathy Card

Sympathy Card

BASIC
SMALL BENEFIT
6.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your assets Burns Out, Fast Track your other assets 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 30 Moat. Whenever one of your assets Burns Out, Fast Track your other assets 0.5s.

Common
Pick 27.6% (8/29)
+3.7 vs avg
Win 100.0% (1W/0L)
low data
Teacher

Teacher

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ The Employee to your right permanently gains +2 Profit.
Profit
Restores your Cash, up to your Valuation.

The Employee to your right permanently gains +2 Profit.

Uncommon
Pick 33.3% (4/12)
+5.1 vs avg
Win 0.0% (0W/3L)
low data
Tech Debt

Tech Debt

BASIC
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 1s.
▸ Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track adjacent assets 1s. Gain 1 Debt.

Common
Pick 14.3% (7/49)
−5.8 vs avg
Win 37.5% (3W/5L)
low data
Tech Writer

Tech Writer

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 10 Moat.
▸ When you sell this, upgrade a random Machine.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 10 Moat. When you sell this, upgrade a random Machine.

Common
Pick 19.5% (8/41)
−1.8 vs avg
Win — (0W/0L)
no data
Technician

Technician

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 15.
▸ Whenever one of your Machines is Slowed, Fast Track it 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.

Profit 15. Whenever one of your Machines is Slowed, Fast Track it 2s.

Common
Pick 19.6% (9/46)
−1.8 vs avg
Win — (0W/0L)
no data
Temp Worker

Temp Worker

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Profit 50. Inflict 50 Loss. Liquidate this.

Common
Pick 18.0% (25/139)
−3.5 vs avg
Win 11.8% (2W/15L)
−3.6 vs avg
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Inflict 40 Loss. Overwork your Burned Out Employees 1s.

Uncommon
Pick 36.8% (7/19)
+8.3 vs avg
Win 0.0% (0W/2L)
low data
The Idea Guy

The Idea Guy

BASIC
SMALL HUMAN
3.0
SEC
▸ Profit 10.
▸ Windfall 25%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Profit 10. Windfall 25%.

Common
Pick 25.0% (10/40)
+2.2 vs avg
Win 100.0% (2W/0L)
low data
The Janitor

The Janitor

BASIC
SMALL HUMAN SERVICE
14.0
SEC
▸ Refurbish your most recently Liquidated asset and Restock it 1.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Refurbish your most recently Liquidated asset and Restock it 1.

Uncommon
Pick 19.4% (12/62)
−2.1 vs avg
Win — (0W/0L)
no data
Tractor

Tractor

BASIC
MEDIUM VEHICLE MACHINE
6.0
SEC
▸ Fast Track adjacent Properties 2s.
▸ Profit 18.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track adjacent Properties 2s. Profit 18.

Common
Pick 13.9% (5/36)
−5.7 vs avg
Win — (0W/0L)
no data
Translator

Translator

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 30% Market Share.
▸ Inflict 12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Gain 30% Market Share. Inflict 12 Loss.

Common
Pick 42.1% (8/19)
+11.3 vs avg
Win 0.0% (0W/1L)
low data
Two-Pizza Team

Two-Pizza Team

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 30.
▸ Inflict 10 Loss.
▸ Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Profit 30. Inflict 10 Loss. Scale +1 while you control 2 or fewer Employees.

Uncommon
Pick 28.0% (7/25)
+3.8 vs avg
Win — (0W/0L)
no data
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Permanently gain +25 Valuation. Gain 40 Moat. The first time your Cash falls below half: Liquidate this and gain 2 Scandal.

Rare
Pick 17.1% (22/129)
−4.4 vs avg
Win 15.4% (2W/11L)
−1.5 vs avg
Union Rep

Union Rep

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 30 Moat.
▸ Whenever a rival asset Burns Out, Slow it 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 30 Moat. Whenever a rival asset Burns Out, Slow it 5s.

Uncommon
Pick 27.3% (9/33)
+3.7 vs avg
Win 100.0% (1W/0L)
low data
Union Worker

Union Worker

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 50.
▸ Whenever one of your Employees Burns Out, Slow all Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Profit 50. Whenever one of your Employees Burns Out, Slow all Employees 1s.

Common
Pick 16.9% (10/59)
−4.0 vs avg
Win 100.0% (1W/0L)
low data
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Gain 20 Moat. Your Employees act 10% faster. Whenever one of your Employees Burns Out, gain 50 Moat.

Uncommon
Pick 13.0% (3/23)
−5.4 vs avg
Win 61.5% (8W/5L)
+19.9 vs avg
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.

Profit 30.

Common
Pick 29.7% (138/464)
+7.6 vs avg
Win 10.9% (7W/57L)
−6.2 vs avg
User Data

User Data

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain 20 Valuation.

When you sell this, gain 20 Valuation.

Common
Pick 16.4% (10/61)
−4.4 vs avg
Win — (0W/0L)
no data
Valuation Consultant

Valuation Consultant

BASIC
SMALL HUMAN SERVICE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Remove 2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Permanently gain +10 Valuation. Remove 2 Scandal.

Uncommon
Pick 14.5% (18/124)
−6.6 vs avg
Win 22.2% (2W/7L)
low data
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Inflict 30 Loss. Gain 1 Debt.

Common
Pick 21.1% (8/38)
−0.6 vs avg
Win 50.0% (1W/1L)
low data
Vending Machine

Vending Machine

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 40. Stock 3.

Common
Pick 29.4% (5/17)
+4.0 vs avg
Win 0.0% (0W/1L)
low data
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.

Inflict 20 Loss. Apply 1 Debt. When an asset is Liquidated, Fast Track this 3s and Profit 20.

Uncommon
Pick 21.3% (32/150)
−0.5 vs avg
Win 10.0% (2W/18L)
−4.9 vs avg
Watchdog

Watchdog

BASIC
SMALL ANIMAL SERVICE
7.0
SEC
▸ Gain 25 Moat.
▸ Audit a rival Scheme 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Gain 25 Moat. Audit a rival Scheme 5s.

Common
Pick 21.2% (48/226)
−0.6 vs avg
Win 11.1% (4W/32L)
−5.3 vs avg
Website

Website

BASIC
SMALL PROPERTY
6.0
SEC
▸ Gain 1 Revenue.
▸ Whenever an adjacent asset Profits, gain 8 Moat.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 1 Revenue. Whenever an adjacent asset Profits, gain 8 Moat.

Common
Pick 12.5% (5/40)
−6.8 vs avg
Win 100.0% (2W/0L)
low data
Wellness Program

Wellness Program

BASIC
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Fast Track your Employees 0.2s. Whenever one of your assets Burns Out, gain 40 Moat.

Uncommon
Pick 23.1% (6/26)
+0.7 vs avg
Win 66.7% (2W/1L)
low data
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Inflict 40 Loss. Whenever a rival Employee Burns Out, Slow all rival Employees 1s.

Uncommon
Pick 25.6% (10/39)
+2.7 vs avg
Win 33.3% (2W/4L)
low data