MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4

Asset Directory

Real-time pick rates and win rates across all corporate filings.

Sort: Name Pick Rate Win Rate
Balance lenses: Meta Picks Popular and winning: nerf watch Traps Popular but losing: buff watch Underdogs Ignored and losing: buff watch Sleepers Ignored but winning: hidden gems
Avg pick 21.9% Avg win 18.6% ⓘ Sorting and the map use sample-adjusted rates; cards still show the raw numbers. Under 10 games is marked low data.
Balance Map Pick rate vs win rate · dot size = games played · 9 assets
5% 10% 15% 20% 25% 30% 35% 5% 10% 15% 20% 25% 30% Pick rate → Win rate → SLEEPERS META PICKS UNDERDOGS TRAPS

Positions use sample-adjusted rates, so cards with few games sit near the average crosshair. Click a dot to open that asset.

Scrappy
Showing 46 Exclusive Assets for Scrappy (THE BOOTSTRAPPER)
Patented corporate assets available exclusively during runs founded by Scrappy.
View Scrappy Dossier ➔ ✕ Show All Assets
Filter by CEO: All Neutral Scrappy Baron Sergei Mom & Pop
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Against All Odds

Against All Odds

BASIC
LARGE SCHEME
7.0
SEC
▸ Overwork your Employees 2s.
▸ When you use an Employee, Profit 15 and inflict 15 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.

Rare
Pick 17.4% (4/23)
−2.7 vs avg
Win 50.0% (1W/1L)
low data
Bootstrapped

Bootstrapped

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you gain Debt, Profit 50 and Fast Track your fastest asset 2s.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Profit 20. Whenever you gain Debt, Profit 50 and Fast Track your fastest asset 2s.

Common
Pick 18.5% (15/81)
−2.9 vs avg
Win 22.7% (5W/17L)
+2.5 vs avg
Bootstrapper

Bootstrapper

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 10.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.

Profit 10. Scale +1 while you have less Cash than the rival.

Common
Pick 20.0% (1/5)
low data
Win — (0W/0L)
no data
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Apply 2 Scandal. When one of your assets Profits, apply 3 Scandal.

Uncommon
Pick 15.0% (3/20)
−4.0 vs avg
Win 55.6% (5W/4L)
low data
Brand Loyalty

Brand Loyalty

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Profit 25.
▸ Your Humans Profit +10.
Profit
Restores your Cash, up to your Valuation.

Profit 25. Your Humans Profit +10.

Uncommon
Pick 7.1% (1/14)
−7.1 vs avg
Win — (0W/0L)
no data
Business Coach

Business Coach

BASIC
SMALL HUMAN SERVICE
9.0
SEC
▸ Permanently reduce an adjacent Employee's cooldown by -0.5s.

Permanently reduce an adjacent Employee's cooldown by -0.5s.

Rare
Pick 38.5% (5/13)
+7.7 vs avg
Win 33.3% (2W/4L)
low data
Clutch Advisor

Clutch Advisor

BASIC
SMALL HUMAN SERVICE
10.0
SEC
▸ Gain 3 Revenue.
▸ First time your Cash falls below half: Audit all rival assets 1s.
Revenue
Recurring Profit every second.
Audit
The asset stops entirely while under Audit.

Gain 3 Revenue. First time your Cash falls below half: Audit all rival assets 1s.

Rare
Pick 11.1% (1/9)
low data
Win — (0W/0L)
no data
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
▸ Profit 15.
▸ When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.

Profit 15. When an adjacent asset activates, Profit 15.

Common
Pick 29.8% (25/84)
+6.7 vs avg
Win 11.8% (2W/15L)
−3.6 vs avg
Content Creator

Content Creator

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 5 Loss for each different Tag on your board.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 5 Loss for each different Tag on your board.

Common
Pick 100.0% (1/1)
low data
Win — (0W/0L)
no data
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.

Profit 45. Gain 1 Debt. Scale +1 while you have less Cash than the rival.

Common
Pick 20.8% (10/48)
−0.8 vs avg
Win 25.0% (3W/9L)
+2.8 vs avg
Early Adopter

Early Adopter

BASIC
SMALL HUMAN
10.0
SEC
▸ Permanently gain +8 Valuation.

Permanently gain +8 Valuation.

Uncommon
Pick 30.8% (8/26)
+5.6 vs avg
Win 0.0% (0W/2L)
low data
Evangelist

Evangelist

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 50 Loss.
▸ When an adjacent asset Profits, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 50 Loss. When an adjacent asset Profits, inflict 20 Loss.

Uncommon
Pick 33.3% (9/27)
+7.3 vs avg
Win 20.0% (2W/8L)
+0.6 vs avg
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 30 Loss for each adjacent Human.

Common
Pick 16.3% (14/86)
−4.8 vs avg
Win 0.0% (0W/7L)
low data
Free Trial

Free Trial

BASIC
SMALL SCHEME
4.0
SEC
▸ Profit 15.
▸ Stock 3.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 15. Stock 3. Always costs 0 Funding.

Common
Pick 42.9% (3/7)
low data
Win — (0W/0L)
no data
Fundraiser

Fundraiser

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Profit 15 for each Tag among your assets.
Profit
Restores your Cash, up to your Valuation.

Profit 15 for each Tag among your assets.

Uncommon
Pick 9.1% (2/22)
−7.6 vs avg
Win — (0W/0L)
no data
Garage

Garage

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Fast Track adjacent Humans 2s. Scale +1 while this is your only Property. When you sell this, gain a random Property.

Uncommon
Pick 9.1% (1/11)
−5.4 vs avg
Win 33.3% (1W/2L)
low data
Growth Hacking

Growth Hacking

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 50 Loss.
▸ Gain 5 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Inflict 50 Loss. Gain 5 Debt.

Uncommon
Pick — (0/0)
no data
Win — (0W/0L)
no data
Human in the Loop

Human in the Loop

BASIC
MEDIUM AI SCHEME
6.0
SEC
▸ Inflict 30 Loss.
▸ Gain 20 Moat.
▸ When an adjacent Human activates, Fast Track this 1s.
▸ If you control no Humans, this is Audited for 4s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.

Inflict 30 Loss. Gain 20 Moat. When an adjacent Human activates, Fast Track this 1s. If you control no Humans, this is Audited for 4s.

Uncommon
Pick 0.0% (0/6)
low data
Win — (0W/0L)
no data
Investor

Investor

BASIC
LARGE HUMAN
7.0
SEC
▸ Profit 20 for each of your Employees.
Profit
Restores your Cash, up to your Valuation.

Profit 20 for each of your Employees.

Rare
Pick 8.3% (1/12)
−6.0 vs avg
Win — (0W/0L)
no data
Late Nights

Late Nights

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Fast Track your Employees 2s.
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track your Employees 2s. Profit 60. Gain 1 Debt.

Uncommon
Pick 13.3% (4/30)
−5.7 vs avg
Win 16.7% (1W/5L)
low data
Multi-Level Marketer

Multi-Level Marketer

BASIC
SMALL HUMAN SCHEME
6.0
SEC
▸ Profit 15 for each Human you control.
▸ When an adjacent Human Profits, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Profit 15 for each Human you control. When an adjacent Human Profits, inflict 20 Loss.

Uncommon
Pick 17.6% (6/34)
−3.0 vs avg
Win 0.0% (0W/3L)
low data
Nothing To Lose

Nothing To Lose

BASIC
SMALL SCHEME
3.0
SEC
▸ Apply 1 Scandal and inflict 10 Loss.
▸ The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.

Apply 1 Scandal and inflict 10 Loss. The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.

Uncommon
Pick 22.7% (5/22)
+0.5 vs avg
Win — (0W/0L)
no data
Office Canary

Office Canary

BASIC
SMALL ANIMAL
6.0
SEC
▸ Fast Track an adjacent Employee 1s.
▸ Gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track an adjacent Employee 1s. Gain 40 Moat.

Common
Pick 9.1% (1/11)
−5.4 vs avg
Win 33.3% (1W/2L)
low data
Office Cat

Office Cat

BASIC
SMALL ANIMAL
9.0
SEC
▸ Fast Track an adjacent Employee 3s.
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track an adjacent Employee 3s. Gain 30 Moat.

Common
Pick 12.5% (1/8)
low data
Win 50.0% (1W/1L)
low data
Office Dog

Office Dog

BASIC
SMALL ANIMAL
6.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Fast Track adjacent Employees 1s. Profit 20.

Common
Pick 41.7% (5/12)
+8.8 vs avg
Win 0.0% (0W/1L)
low data
Office Goldfish

Office Goldfish

BASIC
SMALL ANIMAL
6.0
SEC
▸ Slow an adjacent Employee 1s and a rival Employee 2s.
Slow
The asset works at half speed while Slowed.

Slow an adjacent Employee 1s and a rival Employee 2s.

Common
Pick 33.3% (1/3)
low data
Win — (0W/0L)
no data
Office Hamster

Office Hamster

BASIC
SMALL ANIMAL EMPLOYEE
2.0
SEC
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.

Profit 10.

Common
Pick 32.5% (13/40)
+7.7 vs avg
Win 0.0% (0W/7L)
low data
Office Parrot

Office Parrot

BASIC
SMALL ANIMAL
6.0
SEC
▸ Gain 2 Scandal.
▸ When a rival Human activates, apply 1 Scandal to the rival.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gain 2 Scandal. When a rival Human activates, apply 1 Scandal to the rival.

Common
Pick 50.0% (3/6)
low data
Win 100.0% (1W/0L)
low data
Office Raccoon

Office Raccoon

BASIC
SMALL ANIMAL
5.0
SEC
▸ Gain 10 Moat.
▸ When an asset is Liquidated, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Gain 10 Moat. When an asset is Liquidated, gain 40 Moat.

Common
Pick 40.0% (6/15)
+9.0 vs avg
Win — (0W/0L)
no data
Office Rat

Office Rat

BASIC
SMALL ANIMAL
7.0
SEC
▸ Apply 2 Scandal to the rival.
▸ Audit a rival Machine 1s.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.

Apply 2 Scandal to the rival. Audit a rival Machine 1s.

Common
Pick 0.0% (0/3)
low data
Win — (0W/0L)
no data
Pivot

Pivot

BASIC
SMALL SCHEME
PASSIVE
▸ The first time your Cash falls below half, Fast Track all your assets 2s.
Fast Track
Instantly advances an asset's progress toward acting.

The first time your Cash falls below half, Fast Track all your assets 2s.

Uncommon
Pick 50.0% (1/2)
low data
Win — (0W/0L)
no data
Podcast

Podcast

BASIC
SMALL SERVICE
6.0
SEC
▸ Inflict 12 Loss.
▸ At the end of each Year, this permanently gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 12 Loss. At the end of each Year, this permanently gains +5 Loss.

Uncommon
Pick 0.0% (0/4)
low data
Win — (0W/0L)
no data
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
▸ Remove 3 Debt.
▸ Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Remove 3 Debt. Fast Track your Employees 1s.

Common
Pick 26.5% (13/49)
+3.5 vs avg
Win 30.8% (4W/9L)
+5.7 vs avg
Referral Program

Referral Program

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict 20 Loss.
▸ At the start of the battle, gain 30% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Inflict 20 Loss. At the start of the battle, gain 30% Market Share for each Human you control.

Uncommon
Pick 18.8% (6/32)
−2.2 vs avg
Win 0.0% (0W/2L)
low data
Running on Fumes

Running on Fumes

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 12 for each of your assets that is out of Stock.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Profit 12 for each of your assets that is out of Stock. Scale +1 while you have less Cash than the rival.

Uncommon
Pick 0.0% (0/1)
low data
Win — (0W/0L)
no data
Side Hustle

Side Hustle

BASIC
MEDIUM PROPERTY
5.0
SEC
▸ Profit 30.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.

Profit 30. Gain 1 Revenue.

Uncommon
Pick 20.2% (19/94)
−1.5 vs avg
Win 0.0% (0W/7L)
low data
Social Engineering

Social Engineering

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 10 Loss for each enemy Human.
▸ Windfall 10%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Inflict 10 Loss for each enemy Human. Windfall 10%.

Uncommon
Pick 0.0% (0/3)
low data
Win — (0W/0L)
no data
Social Media Manager

Social Media Manager

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 30 Moat.
▸ Adjacent assets grant +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 30 Moat. Adjacent assets grant +10 Moat.

Uncommon
Pick 23.8% (10/42)
+1.4 vs avg
Win 7.7% (1W/12L)
−5.1 vs avg
Stock Options

Stock Options

BASIC
SMALL BENEFIT
8.0
SEC
▸ Permanently gain +6 Valuation.
▸ Your Employees produce 5 less Profit.
Profit
Restores your Cash, up to your Valuation.

Permanently gain +6 Valuation. Your Employees produce 5 less Profit.

Uncommon
Pick 0.0% (0/2)
low data
Win 100.0% (1W/0L)
low data
Streamer

Streamer

BASIC
SMALL HUMAN
3.0
SEC
▸ Profit 8.
▸ Windfall 25%.
▸ Overwork this 0.5s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Profit 8. Windfall 25%. Overwork this 0.5s.

Common
Pick 50.0% (1/2)
low data
Win — (0W/0L)
no data
Superfan

Superfan

BASIC
SMALL HUMAN
7.0
SEC
▸ Inflict 20 Loss.
▸ When an adjacent Employee activates, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 20 Loss. When an adjacent Employee activates, inflict 30 Loss.

Common
Pick 20.0% (10/50)
−1.5 vs avg
Win 6.3% (1W/15L)
−6.4 vs avg
True Believer

True Believer

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Human, Profit 25.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Gain 20 Moat. When you use an adjacent Human, Profit 25.

Common
Pick 22.6% (21/93)
+0.6 vs avg
Win 5.3% (1W/18L)
−7.4 vs avg
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 18 Loss.
▸ Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Inflict 18 Loss. Scale +1 while you have less Cash than the rival.

Common
Pick 12.7% (7/55)
−7.2 vs avg
Win 0.0% (0W/4L)
low data
Viral Post

Viral Post

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 18 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Inflict 18 Loss. Windfall 30%.

Common
Pick 26.2% (11/42)
+3.1 vs avg
Win 0.0% (0W/1L)
low data
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Inflict 20 Loss. Profit 20. Always costs 0 Funding.

Common
Pick 8.5% (6/71)
−11.1 vs avg
Win 6.1% (3W/46L)
−9.5 vs avg
Waitlist

Waitlist

BASIC
SMALL SCHEME
5.0
SEC
▸ Gain 12 Moat.
▸ Scale +1 while you have less Cash than the rival.
▸ When you sell this, gain a random small Human.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scale
The asset's effects trigger additional times each time it acts.

Gain 12 Moat. Scale +1 while you have less Cash than the rival. When you sell this, gain a random small Human.

Uncommon
Pick 0.0% (0/3)
low data
Win — (0W/0L)
no data