MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4

Build Designer

01 Choose a founder

Change founderCollapse

Your starting identity. Some assets are normally exclusive to a founder.

02 Build your company

Your board

Bigger assets take more space. Position matters for neighboring effects.

Drag cards to arrange them. Drop a card outside the board to remove it. On small screens, swipe to see every slot.

Asset browser

Browse by

New to the game? A quick guide to the terms
Cash
Your cash on hand: the battle resource. Loss takes it, Profit restores it up to your Valuation, and at zero the fight is over.
Valuation
Starting Cash in battle, and the maximum cap that Profit can restore Cash to.
Loss
Reduces the rival's Cash.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before it reaches your Cash. Debt and Scandal bypass it.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Fast Track
Instantly advances an asset's next activation.
Scale
The asset's effects trigger additional times per activation.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Surplus
Profit beyond your Valuation is lost. Some cards benefit when this happens.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.