Build Designer
01 Choose a founder
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Your starting identity. Some assets are normally exclusive to a founder.
02 Build your company
Your board
Bigger assets take more space. Position matters for neighboring effects.
Drag cards to arrange them. Drop a card outside the board to remove it. On small screens, swipe to see every slot.
Policies
Company-wide rules and benefits. They do not take board space.
Asset browser
New to the game? A quick guide to the terms
- Cash
- Your cash on hand: the battle resource. Loss takes it, Profit restores it up to your Valuation, and at zero the fight is over.
- Valuation
- Starting Cash in battle, and the maximum cap that Profit can restore Cash to.
- Loss
- Reduces the rival's Cash.
- Profit
- Restores your Cash, up to your Valuation.
- Moat
- Absorbs Loss before it reaches your Cash. Debt and Scandal bypass it.
- Revenue
- Recurring Profit every second.
- Debt
- Recurring Loss that ignores Moat and never goes away on its own.
- Scandal
- Fast recurring Loss that ignores Moat — but it blows over.
- Overwork
- The asset works twice as fast while Overworked.
- Slow
- The asset works at half speed while Slowed.
- Audit
- The asset stops entirely while under Audit.
- Fast Track
- Instantly advances an asset's next activation.
- Scale
- The asset's effects trigger additional times per activation.
- Windfall
- Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
- Stock
- Limited uses. At 0 Stock, the asset cannot act until Restocked.
- Market Share
- A percentage of Loss dealt to rival Cash returns as Profit.
- Surplus
- Profit beyond your Valuation is lost. Some cards benefit when this happens.
- Burnout
- An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
- Liquidate
- Removed for the rest of the battle.
- Refurbish
- Brings a Liquidated asset back into play.
- Market Crash
- After 30 seconds, everyone loses money — fast, and it gets worse.