MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.consortium
STATUS: LICENSED MERCHANT
UC
The Consortium
Asset Market 🏷️ LIST PRICE 📦 4 Stock Slots 🛒 1.35 Sales / Visit ALL FOUNDERS YEAR 3–8

The Consortium

“A quiet private club where corporate strategists, lobbyists, and covert schemes convene.”
Merchant Identifier: vendor.consortium

Hire operatives and buy schemes

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 4 Offers / Roll
PRICING TERMS Standard List Price
ENCOUNTER WEIGHT Weight 75
Stocking Mechanism: Dynamic Tag Filter: Employee, Scheme, Human (301 Eligible Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)
Most Acquired At This Merchant
Animal Lover (6 sold) Graphic Designer (5 sold) Paper Tiger (5 sold) Pitchman (5 sold) Sales Quota (5 sold)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
48.0% (153 / 319 offers)

Rate at which executive founders prioritize visiting this merchant when offered.

SALES PER VISIT
1.35 cards / stop

Founders buy an average of 1.35 cards per stop (34% shelf clearance of 4 slots).

TOTAL SALES & REVENUE
206 items ($3,554 spend)

Gross inventory acquired across all runs (6 upgrades purchased).

Recent Merchant Sales

Executive Transaction Audit
Asset Sold Price Type Time
$24 NEW UNIT 10 days ago
$140 NEW UNIT 10 days ago
$26 NEW UNIT 11 days ago
$30 NEW UNIT 12 days ago
$44 NEW UNIT 12 days ago
$48 NEW UNIT 12 days ago
$8 NEW UNIT 12 days ago
$18 NEW UNIT 14 days ago
$48 NEW UNIT 14 days ago
$72 NEW UNIT 14 days ago

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on The Consortium's shelves. Sized according to 1-, 2-, and 3-width board footprints.

▫ 216 Small (1-Slot) ▫▫ 65 Medium (2-Slot) ▫▫▫ 20 Large (3-Slot)
Size:
Filter Tag:
◈ 10
1-SLOT
Greenwashing

Greenwashing

BASIC
SMALL SCHEME
5.0
SEC
▸ Move up to 3 of your Scandal to the rival.
▸ Gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Greenwashing

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Move up to 3 of your Scandal to the rival. Gain 10 Moat.

Pick Rate 100.0% (1/1)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Content Creator

Content Creator

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 5 Loss for each different Tag on your board.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Content Creator

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Inflict 5 Loss for each different Tag on your board.

Pick Rate 100.0% (1/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 10
2-SLOT
Boycott

Boycott

BASIC
MEDIUM SCHEME
9.0
SEC
▸ Gain 10 Moat.
▸ Whenever the rival Profits, apply 2 Scandal to them.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Boycott

Rare ▫▫ 2-Slot
$40 Funding
LIST PRICE

Gain 10 Moat. Whenever the rival Profits, apply 2 Scandal to them.

Pick Rate 60.0% (3/5)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
3-SLOT
Sudden Death Market

Sudden Death Market

BASIC
LARGE SCHEME
4.0
SEC
▸ Overwork all assets 1s.
▸ Whenever any asset stops being Burned Out, Liquidate it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.

Sudden Death Market

Rare ▫▫▫ 3-Slot
$24 Funding
LIST PRICE

Overwork all assets 1s. Whenever any asset stops being Burned Out, Liquidate it.

Pick Rate 57.1% (4/7)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 8
1-SLOT
Streamer

Streamer

BASIC
SMALL HUMAN
3.0
SEC
▸ Profit 8.
▸ Windfall 25%.
▸ Overwork this 0.5s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Streamer

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Profit 8. Windfall 25%. Overwork this 0.5s.

Pick Rate 50.0% (1/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
◈ 20
2-SLOT
Honest Books

Honest Books

BASIC
MEDIUM SCHEME
9.0
SEC
▸ Gain 20 Moat.
▸ Your assets cannot be Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Honest Books

Rare ▫▫ 2-Slot
$14 Funding
LIST PRICE

Gain 20 Moat. Your assets cannot be Audited.

Pick Rate 50.0% (1/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 30
1-SLOT
Exit Interview

Exit Interview

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 30.
▸ When you sell this, gain 1 XP.
Profit
Restores your Cash, up to your Valuation.

Exit Interview

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Profit 30. When you sell this, gain 1 XP.

Pick Rate 50.0% (3/6)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 12
1-SLOT
Chef

Chef

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 12.
▸ Adjacent assets with Stock Profit +8.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Chef

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Profit 12. Adjacent assets with Stock Profit +8.

Pick Rate 50.0% (2/4)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Pivot

Pivot

BASIC
SMALL SCHEME
PASSIVE
▸ The first time your Cash falls below half, Fast Track all your assets 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Pivot

Uncommon ▫ 1-Slot
$26 Funding
LIST PRICE

The first time your Cash falls below half, Fast Track all your assets 2s.

Pick Rate 50.0% (1/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Union Buster

Union Buster

BASIC
SMALL HUMAN SCHEME
5.0
SEC
▸ Slow a rival Employee 1s.
Slow
The asset works at half speed while Slowed.

Union Buster

Common ▫ 1-Slot
$2 Funding
LIST PRICE

Slow a rival Employee 1s.

Pick Rate 45.8% (11/24)
Win Rate 0.0% (0W/2L)
Merchant Volume: 4 acquisitions here
◈ 10
1-SLOT
Receptionist

Receptionist

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 10 Moat.
▸ Adjacent assets cannot be Slowed.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Receptionist

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Gain 10 Moat. Adjacent assets cannot be Slowed.

Pick Rate 44.0% (11/25)
Win Rate 50.0% (1W/1L)
Merchant Volume: 2 acquisitions here
▲ 15
1-SLOT
Free Trial

Free Trial

BASIC
SMALL SCHEME
4.0
SEC
▸ Profit 15.
▸ Stock 3.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Free Trial

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Profit 15. Stock 3. Always costs 0 Funding.

Pick Rate 42.9% (3/7)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 12
1-SLOT
Translator

Translator

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 30% Market Share.
▸ Inflict 12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Translator

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Gain 30% Market Share. Inflict 12 Loss.

Pick Rate 42.1% (8/19)
Win Rate 0.0% (0W/1L)
Merchant Volume: 1 acquisition here
◈ 10
1-SLOT
The Bookkeeper

The Bookkeeper

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain Moat equal to 10% of your Cash.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

The Bookkeeper

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Gain Moat equal to 10% of your Cash.

Pick Rate 41.7% (15/36)
Win Rate 20.0% (1W/4L)
Merchant Volume: 0 acquisitions here
1-SLOT
Hand-Lettered Sign

Hand-Lettered Sign

BASIC
SMALL SCHEME
7.0
SEC
▸ Gain 50% Market Share.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Hand-Lettered Sign

Common ▫ 1-Slot
$2 Funding
LIST PRICE

Gain 50% Market Share.

Pick Rate 41.4% (12/29)
Win Rate 0.0% (0W/0L)
Merchant Volume: 3 acquisitions here
◈ 18
1-SLOT
Night Watchman

Night Watchman

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 18 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Night Watchman

Common ▫ 1-Slot
$45 Funding
LIST PRICE

Gain 18 Moat.

Pick Rate 40.0% (4/10)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▲ 20
1-SLOT
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Performance Improvement Plan

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Profit 20. Overwork an adjacent Employee 2s.

Pick Rate 40.0% (10/25)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
1-SLOT
Business Coach

Business Coach

BASIC
SMALL HUMAN SERVICE
9.0
SEC
▸ Permanently reduce an adjacent Employee's cooldown by -0.5s.

Business Coach

Rare ▫ 1-Slot
$18 Funding
LIST PRICE

Permanently reduce an adjacent Employee's cooldown by -0.5s.

Pick Rate 38.5% (5/13)
Win Rate 33.3% (2W/4L)
Merchant Volume: 0 acquisitions here
2-SLOT
Golden Handcuffs

Golden Handcuffs

BASIC
MEDIUM SCHEME
4.0
SEC
▸ Slow adjacent Employees by 1s.
▸ Adjacent Employees cannot be Liquidated.
Slow
The asset works at half speed while Slowed.
Liquidate
Removed for the rest of the battle.

Golden Handcuffs

Rare ▫▫ 2-Slot
$2 Funding
LIST PRICE

Slow adjacent Employees by 1s. Adjacent Employees cannot be Liquidated.

Pick Rate 38.1% (8/21)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 40
1-SLOT
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Terrible Boss

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Inflict 40 Loss. Overwork your Burned Out Employees 1s.

Pick Rate 36.8% (7/19)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
▲ 20
1-SLOT
Loyal Clerk

Loyal Clerk

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 20 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.

Loyal Clerk

Common ▫ 1-Slot
$24 Funding
LIST PRICE

Profit 20 for each adjacent Human.

Pick Rate 34.6% (27/78)
Win Rate 20.0% (2W/8L)
Merchant Volume: 1 acquisition here
▼ 10
2-SLOT
Hostile Takeover

Hostile Takeover

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Hostile Takeover

Uncommon ▫▫ 2-Slot
$16 Funding
LIST PRICE

Inflict 10 Loss, plus Loss equal to 60% of your Moat.

Pick Rate 33.3% (2/6)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
◈ 12 ▲ 20
1-SLOT
Nurse

Nurse

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 12 Moat.
▸ Slow one of your Burned Out Humans 2s.
▸ Whenever one of your Humans recovers from Burnout, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Nurse

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Gain 12 Moat. Slow one of your Burned Out Humans 2s. Whenever one of your Humans recovers from Burnout, Profit 20.

Pick Rate 33.3% (11/33)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
▼ 50
1-SLOT
Evangelist

Evangelist

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 50 Loss.
▸ When an adjacent asset Profits, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Evangelist

Uncommon ▫ 1-Slot
$45 Funding
LIST PRICE

Inflict 50 Loss. When an adjacent asset Profits, inflict 20 Loss.

Pick Rate 33.3% (9/27)
Win Rate 20.0% (2W/8L)
Merchant Volume: 0 acquisitions here
◈ 8
1-SLOT
Public Record

Public Record

BASIC
SMALL SCHEME
7.0
SEC
▸ Gain 8 Moat.
▸ Whenever the rival takes on Debt, apply 3 Scandal to them.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Public Record

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Gain 8 Moat. Whenever the rival takes on Debt, apply 3 Scandal to them.

Pick Rate 33.3% (7/21)
Win Rate 0.0% (0W/0L)
Merchant Volume: 2 acquisitions here
▲ 20
1-SLOT
Quiet Quitter

Quiet Quitter

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 20.
▸ Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Quiet Quitter

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Profit 20. Scale +2 while Burned Out.

Pick Rate 33.3% (14/42)
Win Rate 0.0% (0W/1L)
Merchant Volume: 1 acquisition here
◈ 4
1-SLOT
Instructor

Instructor

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Your Employees gain +4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Instructor

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Your Employees gain +4 Moat.

Pick Rate 33.3% (4/12)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
◈ 40
1-SLOT
Blameless Post-Mortem

Blameless Post-Mortem

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 40 Moat.
▸ Remove 2 Scandal.
▸ When one of your assets is Audited, Fast Track this 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.

Blameless Post-Mortem

Uncommon ▫ 1-Slot
$55 Funding
LIST PRICE

Gain 40 Moat. Remove 2 Scandal. When one of your assets is Audited, Fast Track this 2s.

Pick Rate 33.3% (3/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 12
1-SLOT
Product Designer

Product Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 12 Moat.
▸ Adjacent Machines and AIs Profit +8.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Product Designer

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Gain 12 Moat. Adjacent Machines and AIs Profit +8.

Pick Rate 33.3% (6/18)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Teacher

Teacher

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ The Employee to your right permanently gains +2 Profit.
Profit
Restores your Cash, up to your Valuation.

Teacher

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

The Employee to your right permanently gains +2 Profit.

Pick Rate 33.3% (4/12)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 14
1-SLOT
Pilot

Pilot

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Inflict 14 Loss.
▸ Your Vehicles act 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Pilot

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 14 Loss. Your Vehicles act 10% faster.

Pick Rate 33.3% (7/21)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 15
1-SLOT
Scientist

Scientist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 15 Moat.
▸ Your Machines and AIs have +10% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Scientist

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Gain 15 Moat. Your Machines and AIs have +10% Windfall chance.

Pick Rate 33.3% (1/3)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 14 ▲ 10
1-SLOT
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 14 Loss.
▸ Profit 10.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Pitchman

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Inflict 14 Loss. Profit 10. Windfall 20%.

Pick Rate 33.0% (86/261)
Win Rate 7.4% (2W/25L)
Merchant Volume: 5 acquisitions here
▼ 15
1-SLOT
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Account Manager

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Inflict 15 Loss. Gain 30% Market Share.

Pick Rate 32.8% (75/229)
Win Rate 4.3% (1W/22L)
Merchant Volume: 2 acquisitions here
1-SLOT
Mathematician

Mathematician

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Reduce a random Machine's cooldown by -0.8s.

Mathematician

Uncommon ▫ 1-Slot
$2 Funding
LIST PRICE

Reduce a random Machine's cooldown by -0.8s.

Pick Rate 32.8% (20/61)
Win Rate 0.0% (0W/2L)
Merchant Volume: 1 acquisition here
1-SLOT
Prompt Engineer

Prompt Engineer

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Prompt Engineer

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Fast Track an adjacent AI 2s.

Pick Rate 32.7% (37/113)
Win Rate 40.0% (4W/6L)
Merchant Volume: 2 acquisitions here
▲ 10
1-SLOT
Office Hamster

Office Hamster

BASIC
SMALL ANIMAL EMPLOYEE
2.0
SEC
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.

Office Hamster

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Profit 10.

Pick Rate 32.5% (13/40)
Win Rate 0.0% (0W/7L)
Merchant Volume: 1 acquisition here
◈ 12
1-SLOT
People Ops

People Ops

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 12 Moat.
▸ Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

People Ops

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Gain 12 Moat. Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.

Pick Rate 32.4% (11/34)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 60
1-SLOT
Poison Pill

Poison Pill

BASIC
SMALL SCHEME
5.0
SEC
▸ Fast Track the rival's fastest asset 3s.
▸ Whenever a rival asset Burns Out, inflict 60 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Poison Pill

Uncommon ▫ 1-Slot
$2 Funding
LIST PRICE

Fast Track the rival's fastest asset 3s. Whenever a rival asset Burns Out, inflict 60 Loss.

Pick Rate 32.1% (9/28)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 12
1-SLOT
The Handyman

The Handyman

BASIC
SMALL HUMAN SERVICE
8.0
SEC
▸ Gain 12 Moat.
▸ Whenever one of your assets is Liquidated, Refurbish it.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

The Handyman

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Gain 12 Moat. Whenever one of your assets is Liquidated, Refurbish it.

Pick Rate 32.0% (8/25)
Win Rate 50.0% (2W/2L)
Merchant Volume: 3 acquisitions here
1-SLOT
Weekend Help

Weekend Help

BASIC
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1s and the Human to your right 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Weekend Help

Common ▫ 1-Slot
$26 Funding
LIST PRICE

Fast Track the Human to your left 1s and the Human to your right 2s.

Pick Rate 31.9% (23/72)
Win Rate 21.4% (3W/11L)
Merchant Volume: 3 acquisitions here
◈ 10
1-SLOT
Animal Lover

Animal Lover

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 10 Moat for every Animal you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Animal Lover

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Gain 10 Moat for every Animal you have.

Pick Rate 31.6% (99/313)
Win Rate 0.0% (0W/16L)
Merchant Volume: 6 acquisitions here
2-SLOT
Hiring Freeze

Hiring Freeze

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Audit a random rival Employee 1s.
▸ Apply 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Audit
The asset stops entirely while under Audit.

Hiring Freeze

Uncommon ▫▫ 2-Slot
$12 Funding
LIST PRICE

Audit a random rival Employee 1s. Apply 3 Debt.

Pick Rate 31.6% (6/19)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 5
2-SLOT
No Rush

No Rush

BASIC
MEDIUM SCHEME
9.0
SEC
▸ Gain 5 Moat.
▸ Whenever one of your assets is Slowed, gain 12 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

No Rush

Uncommon ▫▫ 2-Slot
$8 Funding
LIST PRICE

Gain 5 Moat. Whenever one of your assets is Slowed, gain 12 Moat.

Pick Rate 31.6% (6/19)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 40
1-SLOT
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
▸ Gain 40 Moat.
▸ When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Martyr Complex

Common ▫ 1-Slot
$100 Funding
LIST PRICE

Gain 40 Moat. When this Burns Out, gain 100 Moat.

Pick Rate 31.3% (5/16)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
◈ 10
1-SLOT
Zoning Petition

Zoning Petition

BASIC
SMALL SCHEME
9.0
SEC
▸ Slow the rival's most valuable asset 3s.
▸ Gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Zoning Petition

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Slow the rival's most valuable asset 3s. Gain 10 Moat.

Pick Rate 31.3% (5/16)
Win Rate 20.0% (1W/4L)
Merchant Volume: 1 acquisition here
◈ 12
1-SLOT
Security Engineer

Security Engineer

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 12 Moat.
▸ Whenever a rival Scheme activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Security Engineer

Uncommon ▫ 1-Slot
$45 Funding
LIST PRICE

Gain 12 Moat. Whenever a rival Scheme activates, gain 10 Moat.

Pick Rate 31.3% (5/16)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
1-SLOT
Early Adopter

Early Adopter

BASIC
SMALL HUMAN
10.0
SEC
▸ Permanently gain +8 Valuation.

Early Adopter

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Permanently gain +8 Valuation.

Pick Rate 30.8% (8/26)
Win Rate 0.0% (0W/2L)
Merchant Volume: 2 acquisitions here
▼ 15
1-SLOT
Legal Department

Legal Department

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 15 Loss.
▸ Slow a rival asset 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.

Legal Department

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Inflict 15 Loss. Slow a rival asset 1s.

Pick Rate 30.8% (8/26)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
▲ 15
1-SLOT
Life Coach

Life Coach

BASIC
SMALL HUMAN SERVICE
4.0
SEC
▸ Profit 15.
▸ Fast Track your highest-Value Employee 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Life Coach

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Profit 15. Fast Track your highest-Value Employee 1s.

Pick Rate 30.8% (16/52)
Win Rate 0.0% (0W/1L)
Merchant Volume: 1 acquisition here
▲ 20 ▼ 20
2-SLOT
Grindset

Grindset

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Whenever one of your assets Burns Out, inflict 10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Grindset

Uncommon ▫▫ 2-Slot
$30 Funding
LIST PRICE

Profit 20. Inflict 20 Loss. Whenever one of your assets Burns Out, inflict 10 Loss.

Pick Rate 30.8% (8/26)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
1-SLOT
IT Support

IT Support

BASIC
SMALL HUMAN SERVICE
12.0
SEC
▸ Refurbish your most recently Liquidated asset.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

IT Support

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Refurbish your most recently Liquidated asset.

Pick Rate 30.6% (19/62)
Win Rate 0.0% (0W/0L)
Merchant Volume: 3 acquisitions here
▼ 60
1-SLOT
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.

Rage Quit

Uncommon ▫ 1-Slot
$70 Funding
LIST PRICE

Inflict 60 Loss. When this Burns Out, Liquidate it and inflict 200 Loss.

Pick Rate 30.0% (6/20)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Hit Piece

Hit Piece

BASIC
SMALL SCHEME
4.5
SEC
▸ Inflict 10 Loss.
▸ Apply 3 Scandal to the rival for each of their assets that is out of Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Hit Piece

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Inflict 10 Loss. Apply 3 Scandal to the rival for each of their assets that is out of Stock.

Pick Rate 30.0% (3/10)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
▸ Profit 15.
▸ When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.

Community Manager

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Profit 15. When an adjacent asset activates, Profit 15.

Pick Rate 29.8% (25/84)
Win Rate 11.8% (2W/15L)
Merchant Volume: 1 acquisition here
▲ 30
1-SLOT
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.

Unpaid Intern

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Profit 30.

Pick Rate 29.7% (138/464)
Win Rate 10.9% (7W/57L)
Merchant Volume: 1 acquisition here
1-SLOT
Goodwill Hunting

Goodwill Hunting

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain a random small Machine.

Goodwill Hunting

Common ▫ 1-Slot
$18 Funding
LIST PRICE

When you sell this, gain a random small Machine.

Pick Rate 29.6% (16/54)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
⇈ 2
1-SLOT
Local Supplier

Local Supplier

BASIC
SMALL HUMAN SERVICE
8.0
SEC
▸ Gain 2 Revenue.
▸ Whenever you Surplus, Restock your assets 1.
Revenue
Recurring Profit every second.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Local Supplier

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Gain 2 Revenue. Whenever you Surplus, Restock your assets 1.

Pick Rate 29.4% (5/17)
Win Rate 66.7% (2W/1L)
Merchant Volume: 0 acquisitions here
⇈ 3
2-SLOT
Enterprise Contract

Enterprise Contract

BASIC
MEDIUM SCHEME
12.0
SEC
▸ Gain 3 Revenue.
▸ This cannot be Audited.
▸ While in play: +20 Funding income per Year.
Revenue
Recurring Profit every second.
Audit
The asset stops entirely while under Audit.

Enterprise Contract

Uncommon ▫▫ 2-Slot
$18 Funding
LIST PRICE

Gain 3 Revenue. This cannot be Audited. While in play: +20 Funding income per Year.

Pick Rate 29.4% (5/17)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
1-SLOT
Animal Handler

Animal Handler

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Restock adjacent Animals 1 and Fast Track them 1s.
▸ Whenever an adjacent Animal is Liquidated, Refurbish it.
Fast Track
Instantly advances an asset's progress toward acting.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Animal Handler

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Restock adjacent Animals 1 and Fast Track them 1s. Whenever an adjacent Animal is Liquidated, Refurbish it.

Pick Rate 28.6% (6/21)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
⇈ 1
1-SLOT
Fleet Lease

Fleet Lease

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 1 Revenue.
▸ When you sell this, gain a random Vehicle.
Revenue
Recurring Profit every second.

Fleet Lease

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Gain 1 Revenue. When you sell this, gain a random Vehicle.

Pick Rate 28.6% (2/7)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10 ▲ 10
1-SLOT
Phishing Campaign

Phishing Campaign

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Phishing Campaign

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Inflict 10 Loss. Profit 10.

Pick Rate 28.6% (6/21)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10 ▲ 10
2-SLOT
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Skeleton Crew

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Inflict 10 Loss. Profit 10. Gain 10 Moat. Apply 1 Debt.

Pick Rate 28.2% (22/78)
Win Rate 0.0% (0W/13L)
Merchant Volume: 0 acquisitions here
▲ 30 ▼ 10
1-SLOT
Two-Pizza Team

Two-Pizza Team

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 30.
▸ Inflict 10 Loss.
▸ Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Two-Pizza Team

Uncommon ▫ 1-Slot
$40 Funding
LIST PRICE

Profit 30. Inflict 10 Loss. Scale +1 while you control 2 or fewer Employees.

Pick Rate 28.0% (7/25)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10 ◈ 10
1-SLOT
Waste Not

Waste Not

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ Whenever you Surplus, gain 10 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Waste Not

Common ▫ 1-Slot
$55 Funding
LIST PRICE

Profit 10. Whenever you Surplus, gain 10 Moat.

Pick Rate 27.8% (15/54)
Win Rate 54.5% (6W/5L)
Merchant Volume: 1 acquisition here
▲ 15
1-SLOT
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Scrum Master

Common ▫ 1-Slot
$24 Funding
LIST PRICE

Fast Track adjacent Employees 1s. Profit 15. Scale +1 while adjacent to an Employee.

Pick Rate 27.8% (73/263)
Win Rate 20.0% (8W/32L)
Merchant Volume: 4 acquisitions here
▼ 10
2-SLOT
Performance Review

Performance Review

BASIC
MEDIUM SCHEME
7.0
SEC
▸ A random Employee of yours permanently gains +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Performance Review

Uncommon ▫▫ 2-Slot
$20 Funding
LIST PRICE

A random Employee of yours permanently gains +10 Loss.

Pick Rate 27.6% (27/98)
Win Rate 16.7% (1W/5L)
Merchant Volume: 4 acquisitions here
▲ 8
1-SLOT
Driver

Driver

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track the Vehicle to your right 2s.
▸ Profit 8.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Driver

Common ▫ 1-Slot
$20 Funding
LIST PRICE

Fast Track the Vehicle to your right 2s. Profit 8.

Pick Rate 27.5% (14/51)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▼ 30
2-SLOT
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Sketchy Contractor

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Inflict 30 Loss. Windfall 50%.

Pick Rate 27.5% (57/207)
Win Rate 11.3% (6W/47L)
Merchant Volume: 2 acquisitions here
▲ 8
1-SLOT
Request for Proposal

Request for Proposal

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 8.
▸ When you sell this, gain a random Service.
Profit
Restores your Cash, up to your Valuation.

Request for Proposal

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Profit 8. When you sell this, gain a random Service.

Pick Rate 27.5% (19/69)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
◈ 30
1-SLOT
Union Rep

Union Rep

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 30 Moat.
▸ Whenever a rival asset Burns Out, Slow it 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Union Rep

Uncommon ▫ 1-Slot
$45 Funding
LIST PRICE

Gain 30 Moat. Whenever a rival asset Burns Out, Slow it 5s.

Pick Rate 27.3% (9/33)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▼ 30
1-SLOT
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.

Daily Standup

Uncommon ▫ 1-Slot
$28 Funding
LIST PRICE

Slow your Employees by 1s. Inflict 30 Loss for each Employee you control.

Pick Rate 27.3% (6/22)
Win Rate 50.0% (2W/2L)
Merchant Volume: 0 acquisitions here
▼ 400
1-SLOT
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Collections Agent

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Inflict 10 Loss, plus 400% of the rival's Debt.

Pick Rate 27.3% (42/154)
Win Rate 7.7% (1W/12L)
Merchant Volume: 3 acquisitions here
▲ 120
3-SLOT
Mass Layoffs

Mass Layoffs

BASIC
LARGE SCHEME
10.0
SEC
▸ Profit 120.
▸ Gain 4 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Mass Layoffs

Rare ▫▫▫ 3-Slot
$30 Funding
LIST PRICE

Profit 120. Gain 4 Debt.

Pick Rate 27.3% (6/22)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.

Corporate Mole

Common ▫ 1-Slot
$4 Funding
LIST PRICE

The rival loses -10 Valuation.

Pick Rate 27.2% (100/368)
Win Rate 0.0% (0W/9L)
Merchant Volume: 4 acquisitions here
1-SLOT
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.

Black Turtleneck

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Gain 20 Valuation. Fast Track a random Scheme 1s. Gain 1 Scandal.

Pick Rate 27.0% (10/37)
Win Rate 50.0% (3W/3L)
Merchant Volume: 0 acquisitions here
▲ 5
1-SLOT
Inventory Clerk

Inventory Clerk

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Restock the asset to your left 1.
▸ Profit 5 for each asset you have with Stock.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Inventory Clerk

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Restock the asset to your left 1. Profit 5 for each asset you have with Stock.

Pick Rate 26.7% (4/15)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
◈ 16
1-SLOT
Electrician

Electrician

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 16 Moat.
▸ At the start of the battle, Fast Track your Machines 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Electrician

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Gain 16 Moat. At the start of the battle, Fast Track your Machines 2s.

Pick Rate 26.7% (4/15)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
1-SLOT
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
▸ Remove 3 Debt.
▸ Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Ramen Budget

Common ▫ 1-Slot
$20 Funding
LIST PRICE

Remove 3 Debt. Fast Track your Employees 1s.

Pick Rate 26.5% (13/49)
Win Rate 30.8% (4W/9L)
Merchant Volume: 0 acquisitions here
1-SLOT
Office Manager

Office Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Restock an adjacent asset 3.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Office Manager

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Restock an adjacent asset 3.

Pick Rate 26.3% (60/228)
Win Rate 0.0% (0W/3L)
Merchant Volume: 1 acquisition here
▲ 20
2-SLOT
Ransomware

Ransomware

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Slow the rival's fastest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.

Ransomware

Uncommon ▫▫ 2-Slot
$14 Funding
LIST PRICE

Slow the rival's fastest asset 2s. Profit 20.

Pick Rate 26.3% (5/19)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 18
1-SLOT
Viral Post

Viral Post

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 18 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Viral Post

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Inflict 18 Loss. Windfall 30%.

Pick Rate 26.2% (11/42)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 20
1-SLOT
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Freelancer

Common ▫ 1-Slot
$24 Funding
LIST PRICE

Inflict 20 Loss. Scale +1 while adjacent to an Employee.

Pick Rate 26.1% (88/337)
Win Rate 6.5% (2W/29L)
Merchant Volume: 2 acquisitions here
▲ 10
1-SLOT
Nepo Baby

Nepo Baby

BASIC
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.1s.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Nepo Baby

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Fast Track an adjacent Human 0.1s. Profit 10.

Pick Rate 25.8% (23/89)
Win Rate 17.6% (3W/14L)
Merchant Volume: 0 acquisitions here
▼ 40
1-SLOT
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Whistleblower

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Inflict 40 Loss. Whenever a rival Employee Burns Out, Slow all rival Employees 1s.

Pick Rate 25.6% (10/39)
Win Rate 33.3% (2W/4L)
Merchant Volume: 1 acquisition here
1-SLOT
Mechanic

Mechanic

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Fast Track adjacent Vehicles 1s.
▸ Whenever one of your Vehicles is Liquidated, Refurbish it.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Mechanic

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Fast Track adjacent Vehicles 1s. Whenever one of your Vehicles is Liquidated, Refurbish it.

Pick Rate 25.6% (10/39)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
1-SLOT
Copywriter

Copywriter

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 4 Scandal.
▸ Your other assets apply +1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Copywriter

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Apply 4 Scandal. Your other assets apply +1 Scandal.

Pick Rate 25.5% (35/137)
Win Rate 26.9% (7W/19L)
Merchant Volume: 3 acquisitions here
▼ 8
1-SLOT
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Ad Network

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Inflict 8 Loss, plus Loss equal to 300% of your Revenue.

Pick Rate 25.2% (33/131)
Win Rate 11.5% (3W/23L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
The Idea Guy

The Idea Guy

BASIC
SMALL HUMAN
3.0
SEC
▸ Profit 10.
▸ Windfall 25%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

The Idea Guy

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Profit 10. Windfall 25%.

Pick Rate 25.0% (10/40)
Win Rate 100.0% (2W/0L)
Merchant Volume: 0 acquisitions here
▼ 16
1-SLOT
Influencer

Influencer

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 16 Loss.
▸ Gain 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Influencer

Uncommon ▫ 1-Slot
$10 Funding
LIST PRICE

Gain 50% Market Share. Inflict 16 Loss. Gain 1 Scandal.

Pick Rate 25.0% (1/4)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
◈ 20
2-SLOT
Sunday Dinner

Sunday Dinner

BASIC
MEDIUM SCHEME
9.0
SEC
▸ Fast Track your Humans 2s.
▸ Gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Sunday Dinner

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Fast Track your Humans 2s. Gain 20 Moat.

Pick Rate 25.0% (7/28)
Win Rate 22.2% (2W/7L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Happy Customer

Happy Customer

BASIC
SMALL HUMAN
5.0
SEC
▸ Profit 10.
▸ Your other Happy Customers Profit +5.
Profit
Restores your Cash, up to your Valuation.

Happy Customer

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Profit 10. Your other Happy Customers Profit +5.

Pick Rate 25.0% (3/12)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
2-SLOT
Smear Campaign

Smear Campaign

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Apply 2 Scandal to the rival for each Property you own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Smear Campaign

Uncommon ▫▫ 2-Slot
$45 Funding
LIST PRICE

Apply 2 Scandal to the rival for each Property you own.

Pick Rate 25.0% (1/4)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 8
1-SLOT
Smart Contract

Smart Contract

BASIC
SMALL SCHEME MACHINE
7.0
SEC
▸ Apply 1 Debt.
▸ Whenever the rival gains Debt, inflict 8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Smart Contract

Uncommon ▫ 1-Slot
$6 Funding
LIST PRICE

Apply 1 Debt. Whenever the rival gains Debt, inflict 8 Loss.

Pick Rate 25.0% (1/4)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10 ▲ 10
1-SLOT
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Hard Worker

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Inflict 10 Loss. Profit 10.

Pick Rate 24.9% (114/458)
Win Rate 5.2% (4W/73L)
Merchant Volume: 1 acquisition here
◈ 15
1-SLOT
Busy Receptionist

Busy Receptionist

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Busy Receptionist

Common ▫ 1-Slot
$26 Funding
LIST PRICE

Gain 15 Moat.

Pick Rate 24.4% (93/381)
Win Rate 8.5% (4W/43L)
Merchant Volume: 2 acquisitions here
◈ 15
1-SLOT
Marketing Strategist

Marketing Strategist

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 15 Moat.
▸ When you apply Scandal, this gains +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Marketing Strategist

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Gain 15 Moat. When you apply Scandal, this gains +10 Moat.

Pick Rate 24.3% (26/107)
Win Rate 33.3% (4W/8L)
Merchant Volume: 2 acquisitions here
◈ 8
1-SLOT
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Chief Storyteller

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Permanently gain +10 Valuation. Gain 8 Moat.

Pick Rate 24.3% (45/185)
Win Rate 9.1% (2W/20L)
Merchant Volume: 3 acquisitions here
1-SLOT
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.

Keynote Speaker

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Permanently gain +10 Valuation. Fast Track an adjacent Employee 1s.

Pick Rate 24.2% (32/132)
Win Rate 13.3% (2W/13L)
Merchant Volume: 2 acquisitions here
1-SLOT
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 2.5s.
Overwork
The asset works twice as fast while Overworked.

Guinea Pig

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Overwork your adjacent Machines 2.5s.

Pick Rate 24.1% (90/374)
Win Rate 23.8% (5W/16L)
Merchant Volume: 4 acquisitions here
▲ 20
1-SLOT
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Data Analyst

Common ▫ 1-Slot
$24 Funding
LIST PRICE

Fast Track your slowest asset 2s. Profit 20.

Pick Rate 24.0% (43/179)
Win Rate 8.9% (5W/51L)
Merchant Volume: 3 acquisitions here
◈ 30
1-SLOT
Social Media Manager

Social Media Manager

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 30 Moat.
▸ Adjacent assets grant +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Social Media Manager

Uncommon ▫ 1-Slot
$60 Funding
LIST PRICE

Gain 30 Moat. Adjacent assets grant +10 Moat.

Pick Rate 23.8% (10/42)
Win Rate 7.7% (1W/12L)
Merchant Volume: 0 acquisitions here
▲ 16
1-SLOT
Researcher

Researcher

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 16.
▸ Windfall 50%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Researcher

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Profit 16. Windfall 50%.

Pick Rate 23.8% (5/21)
Win Rate 0.0% (0W/1L)
Merchant Volume: 1 acquisition here
▼ 6
2-SLOT
Botnet

Botnet

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 6 Loss.
▸ Scale 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Botnet

Uncommon ▫▫ 2-Slot
$12 Funding
LIST PRICE

Inflict 6 Loss. Scale 3.

Pick Rate 23.8% (5/21)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 36
1-SLOT
Final Notice

Final Notice

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict 36 Loss.
▸ Stock 2.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Final Notice

Uncommon ▫ 1-Slot
$8 Funding
LIST PRICE

Inflict 36 Loss. Stock 2.

Pick Rate 23.7% (45/190)
Win Rate 0.0% (0W/5L)
Merchant Volume: 1 acquisition here
▲ 30
2-SLOT
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Advisor

Common ▫▫ 2-Slot
$45 Funding
LIST PRICE

Fast Track adjacent assets 2s. Profit 30.

Pick Rate 23.6% (45/191)
Win Rate 26.1% (6W/17L)
Merchant Volume: 2 acquisitions here
◈ 30 ▲ 15
1-SLOT
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.

Solo Maintainer

Uncommon ▫ 1-Slot
$55 Funding
LIST PRICE

Gain 30 Moat. Profit 15. When this is Liquidated, Audit your board for 4s.

Pick Rate 23.5% (4/17)
Win Rate 33.3% (2W/4L)
Merchant Volume: 0 acquisitions here
▲ 12 ◈ 6
1-SLOT
Regular Customer

Regular Customer

BASIC
SMALL HUMAN
5.0
SEC
▸ Profit 12.
▸ Gain 6 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Regular Customer

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Profit 12. Gain 6 Moat.

Pick Rate 23.5% (4/17)
Win Rate 0.0% (0W/3L)
Merchant Volume: 2 acquisitions here
▼ 10
1-SLOT
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Burn Rate

Common ▫ 1-Slot
$6 Funding
LIST PRICE

Take 10 Loss. Overwork your Machines 1.5s.

Pick Rate 23.1% (9/39)
Win Rate 83.3% (5W/1L)
Merchant Volume: 0 acquisitions here
▼ 500
1-SLOT
Saturday Rush

Saturday Rush

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Saturday Rush

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict Loss equal to 500% of your Revenue.

Pick Rate 23.1% (9/39)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
▼ 8
1-SLOT
Bulk Discount

Bulk Discount

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 8 Loss for each Property you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Bulk Discount

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Inflict 8 Loss for each Property you control.

Pick Rate 23.1% (25/108)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 25
1-SLOT
Black Swan

Black Swan

BASIC
SMALL ANIMAL SCHEME
10.0
SEC
▸ Inflict 25 Loss.
▸ Windfall 10%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Black Swan

Rare ▫ 1-Slot
$10 Funding
LIST PRICE

Inflict 25 Loss. Windfall 10%.

Pick Rate 22.9% (24/105)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 40
1-SLOT
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Paper Tiger

Common ▫ 1-Slot
$4 Funding
LIST PRICE

Inflict 40 Loss. Stock 1.

Pick Rate 22.8% (65/285)
Win Rate 11.8% (2W/15L)
Merchant Volume: 5 acquisitions here
◈ 12
1-SLOT
Security Guard

Security Guard

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 12 Moat.
▸ When one of your assets is Liquidated, gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Security Guard

Common ▫ 1-Slot
$20 Funding
LIST PRICE

Gain 12 Moat. When one of your assets is Liquidated, gain 30 Moat.

Pick Rate 22.7% (41/181)
Win Rate 5.9% (1W/16L)
Merchant Volume: 1 acquisition here
▼ 10
1-SLOT
Nothing To Lose

Nothing To Lose

BASIC
SMALL SCHEME
3.0
SEC
▸ Apply 1 Scandal and inflict 10 Loss.
▸ The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.

Nothing To Lose

Uncommon ▫ 1-Slot
$45 Funding
LIST PRICE

Apply 1 Scandal and inflict 10 Loss. The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.

Pick Rate 22.7% (5/22)
Win Rate 0.0% (0W/0L)
Merchant Volume: 2 acquisitions here
◈ 20 ▲ 25
1-SLOT
True Believer

True Believer

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Human, Profit 25.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

True Believer

Common ▫ 1-Slot
$40 Funding
LIST PRICE

Gain 20 Moat. When you use an adjacent Human, Profit 25.

Pick Rate 22.6% (21/93)
Win Rate 5.3% (1W/18L)
Merchant Volume: 0 acquisitions here
◈ 20
1-SLOT
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Graphic Designer

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Gain 20 Moat. When you use an adjacent Employee, gain 10 Moat.

Pick Rate 22.5% (91/404)
Win Rate 10.5% (8W/68L)
Merchant Volume: 5 acquisitions here
1-SLOT
Sudden Pivot

Sudden Pivot

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain a random small Scheme.

Sudden Pivot

Common ▫ 1-Slot
$16 Funding
LIST PRICE

When you sell this, gain a random small Scheme.

Pick Rate 22.5% (9/40)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
▲ 15
1-SLOT
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Commission Structure

Uncommon ▫ 1-Slot
$22 Funding
LIST PRICE

Profit 15. When one of your Employees inflicts Loss, Profit 4 plus 30% of it.

Pick Rate 22.4% (22/98)
Win Rate 8.6% (3W/32L)
Merchant Volume: 3 acquisitions here
▼ 28
1-SLOT
Price War

Price War

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 28 Loss.
▸ Take 12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Price War

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 28 Loss. Take 12 Loss.

Pick Rate 22.2% (10/45)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▲ 5
1-SLOT
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Caffeine Addict

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Profit 5. Fast Track this 2s.

Pick Rate 22.2% (10/45)
Win Rate 66.7% (8W/4L)
Merchant Volume: 0 acquisitions here
▼ 20
1-SLOT
Fire Marshal

Fire Marshal

BASIC
SMALL HUMAN
5.0
SEC
▸ Inflict 20 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Fire Marshal

Uncommon ▫ 1-Slot
$60 Funding
LIST PRICE

Inflict 20 Loss for every Burned Out asset on the field.

Pick Rate 22.2% (2/9)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
◈ 50 ▲ 400
3-SLOT
Bailout

Bailout

BASIC
LARGE SCHEME
9.0
SEC
▸ Gain 50 Moat.
▸ The first time you would go under, Profit 400 instead.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Bailout

Unicorn ▫▫▫ 3-Slot
$80 Funding
LIST PRICE

Gain 50 Moat. The first time you would go under, Profit 400 instead.

Pick Rate 22.2% (2/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 2 acquisitions here
▼ 300
2-SLOT
Margin Call

Margin Call

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Apply 2 Debt.
▸ Inflict Loss equal to 300% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Margin Call

Uncommon ▫▫ 2-Slot
$14 Funding
LIST PRICE

Apply 2 Debt. Inflict Loss equal to 300% of the rival's Debt.

Pick Rate 22.2% (6/27)
Win Rate 0.0% (0W/1L)
Merchant Volume: 1 acquisition here
▼ 6
1-SLOT
Case Study

Case Study

BASIC
SMALL SCHEME
7.0
SEC
▸ Inflict 6 Loss for each of your Humans.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Case Study

Uncommon ▫ 1-Slot
$8 Funding
LIST PRICE

Inflict 6 Loss for each of your Humans.

Pick Rate 22.2% (2/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 60
1-SLOT
Stealth Mode

Stealth Mode

BASIC
SMALL SCHEME
7.0
SEC
▸ Gain 60 Moat.
▸ Reduce your Scandal by 1.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Stealth Mode

Uncommon ▫ 1-Slot
$60 Funding
LIST PRICE

Gain 60 Moat. Reduce your Scandal by 1.

Pick Rate 22.0% (11/50)
Win Rate 50.0% (4W/4L)
Merchant Volume: 0 acquisitions here
2-SLOT
Non-compete Agreement

Non-compete Agreement

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Slow the rival's Employees 3s.
Slow
The asset works at half speed while Slowed.

Non-compete Agreement

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Slow the rival's Employees 3s.

Pick Rate 21.7% (5/23)
Win Rate 0.0% (0W/2L)
Merchant Volume: 2 acquisitions here
▲ 30
1-SLOT
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.

Salesperson

Common ▫ 1-Slot
$28 Funding
LIST PRICE

Profit 30. While in play: +25 Funding income per Year.

Pick Rate 21.4% (80/374)
Win Rate 13.7% (7W/44L)
Merchant Volume: 3 acquisitions here
▼ 30
1-SLOT
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Vaporware

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Inflict 30 Loss. Gain 1 Debt.

Pick Rate 21.1% (8/38)
Win Rate 50.0% (1W/1L)
Merchant Volume: 1 acquisition here
1-SLOT
Acqui-hire

Acqui-hire

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain a random small Employee.

Acqui-hire

Common ▫ 1-Slot
$20 Funding
LIST PRICE

When you sell this, gain a random small Employee.

Pick Rate 21.1% (16/76)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
2-SLOT
Spin-off

Spin-off

BASIC
MEDIUM SCHEME
PASSIVE
▸ When you sell this, gain two random small assets.

Spin-off

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

When you sell this, gain two random small assets.

Pick Rate 21.1% (8/38)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
2-SLOT
Brand Equity

Brand Equity

BASIC
MEDIUM SCHEME
PASSIVE
▸ When you sell this, gain 50 Valuation.

Brand Equity

Uncommon ▫▫ 2-Slot
$130 Funding
LIST PRICE

When you sell this, gain 50 Valuation.

Pick Rate 21.1% (8/38)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 20
1-SLOT
Doorman

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 20 Moat.
▸ Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Doorman

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Gain 20 Moat. Remove 2 Scandal.

Pick Rate 20.8% (5/24)
Win Rate 66.7% (2W/1L)
Merchant Volume: 0 acquisitions here
▲ 45
1-SLOT
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.

Credit Card Roulette

Common ▫ 1-Slot
$40 Funding
LIST PRICE

Profit 45. Gain 1 Debt. Scale +1 while you have less Cash than the rival.

Pick Rate 20.8% (10/48)
Win Rate 25.0% (3W/9L)
Merchant Volume: 0 acquisitions here
▼ 10 ▲ 10
1-SLOT
10X Coder

10X Coder

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Scale 2.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

10X Coder

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Inflict 10 Loss. Profit 10. Scale 2.

Pick Rate 20.8% (11/53)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
◈ 5
1-SLOT
Adoption Drive

Adoption Drive

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 5 Moat.
▸ When you sell this, gain a random Animal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Adoption Drive

Common ▫ 1-Slot
$28 Funding
LIST PRICE

Gain 5 Moat. When you sell this, gain a random Animal.

Pick Rate 20.8% (5/24)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Comeback Kid

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Profit 10. When this stops being Burned Out, permanently gain +10 Profit.

Pick Rate 20.7% (12/58)
Win Rate 55.6% (5W/4L)
Merchant Volume: 0 acquisitions here
⇈ 1
1-SLOT
Patent Portfolio

Patent Portfolio

BASIC
SMALL PROPERTY SCHEME
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.

Patent Portfolio

Uncommon ▫ 1-Slot
$18 Funding
LIST PRICE

Permanently gain +10 Valuation. Gain 1 Revenue.

Pick Rate 20.7% (51/246)
Win Rate 23.1% (3W/10L)
Merchant Volume: 1 acquisition here
▼ 16
1-SLOT
Fire Sale

Fire Sale

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 16 Loss.
▸ When the Market Crash begins, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.

Fire Sale

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict 16 Loss. When the Market Crash begins, inflict 50 Loss.

Pick Rate 20.5% (39/190)
Win Rate 0.0% (0W/5L)
Merchant Volume: 3 acquisitions here
▼ 20
1-SLOT
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Data Scientist

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Fast Track your fastest asset 1s. Inflict 20 Loss.

Pick Rate 20.1% (38/189)
Win Rate 18.2% (6W/27L)
Merchant Volume: 1 acquisition here
▲ 8
1-SLOT
Paid Lobbyist

Paid Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
▸ Apply 3 Scandal to the rival.
▸ Whenever the rival gains Scandal, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Paid Lobbyist

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Apply 3 Scandal to the rival. Whenever the rival gains Scandal, Profit 8.

Pick Rate 20.0% (3/15)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Barista

Common ▫ 1-Slot
$6 Funding
LIST PRICE

Fast Track your slowest Employee 2s.

Pick Rate 20.0% (9/45)
Win Rate 28.6% (2W/5L)
Merchant Volume: 0 acquisitions here
▲ 45
1-SLOT
Compound Interest

Compound Interest

BASIC
SMALL SCHEME
8.0
SEC
▸ Profit 45.
▸ Adjacent assets grant +1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.

Compound Interest

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Profit 45. Adjacent assets grant +1 Revenue.

Pick Rate 20.0% (4/20)
Win Rate 25.0% (1W/3L)
Merchant Volume: 1 acquisition here
▼ 20
1-SLOT
Superfan

Superfan

BASIC
SMALL HUMAN
7.0
SEC
▸ Inflict 20 Loss.
▸ When an adjacent Employee activates, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Superfan

Common ▫ 1-Slot
$28 Funding
LIST PRICE

Inflict 20 Loss. When an adjacent Employee activates, inflict 30 Loss.

Pick Rate 20.0% (10/50)
Win Rate 6.3% (1W/15L)
Merchant Volume: 0 acquisitions here
▼ 25
1-SLOT
Corporate Spy

Corporate Spy

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 25 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Corporate Spy

Uncommon ▫ 1-Slot
$40 Funding
LIST PRICE

Inflict 25 Loss. Apply 3 Scandal.

Pick Rate 20.0% (7/35)
Win Rate 4.0% (1W/24L)
Merchant Volume: 0 acquisitions here
▲ 10 ▼ 10
1-SLOT
Remote Worker

Remote Worker

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 10.
▸ Inflict 10 Loss.
▸ Gain 10 Moat.
▸ Scale +1 for every other Remote Worker.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scale
The asset's effects trigger additional times each time it acts.

Remote Worker

Common ▫ 1-Slot
$70 Funding
LIST PRICE

Profit 10. Inflict 10 Loss. Gain 10 Moat. Scale +1 for every other Remote Worker.

Pick Rate 20.0% (2/10)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
▲ 200
3-SLOT
Tax Fraud

Tax Fraud

BASIC
LARGE SCHEME
9.0
SEC
▸ Profit 200.
▸ Gain 5 Scandal and 5 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Tax Fraud

Rare ▫▫▫ 3-Slot
$45 Funding
LIST PRICE

Profit 200. Gain 5 Scandal and 5 Debt.

Pick Rate 20.0% (3/15)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
◈ 10 ▼ 30
1-SLOT
Long Memory

Long Memory

BASIC
SMALL SCHEME
8.0
SEC
▸ Gain 10 Moat.
▸ Whenever the rival Slows this, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Long Memory

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Gain 10 Moat. Whenever the rival Slows this, inflict 30 Loss.

Pick Rate 20.0% (3/15)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
2-SLOT
Media Blitz

Media Blitz

BASIC
MEDIUM SCHEME
9.0
SEC
▸ Apply 3 Scandal to the rival.
▸ Scale 3.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.

Media Blitz

Uncommon ▫▫ 2-Slot
$40 Funding
LIST PRICE

Apply 3 Scandal to the rival. Scale 3.

Pick Rate 20.0% (1/5)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 14
1-SLOT
Doctor

Doctor

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Profit 14.
▸ Whenever one of your Humans is Liquidated, Refurbish it.
Profit
Restores your Cash, up to your Valuation.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Doctor

Uncommon ▫ 1-Slot
$10 Funding
LIST PRICE

Profit 14. Whenever one of your Humans is Liquidated, Refurbish it.

Pick Rate 20.0% (1/5)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Bootstrapper

Bootstrapper

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 10.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.

Bootstrapper

Common ▫ 1-Slot
$20 Funding
LIST PRICE

Profit 10. Scale +1 while you have less Cash than the rival.

Pick Rate 20.0% (1/5)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 40
3-SLOT
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Vertical Integration

Rare ▫▫▫ 3-Slot
$50 Funding
LIST PRICE

Inflict 40 Loss. When any Machine activates, Fast Track your other Machines 2s.

Pick Rate 19.6% (9/46)
Win Rate 66.7% (4W/2L)
Merchant Volume: 0 acquisitions here
▼ 30
1-SLOT
Loyalty Program

Loyalty Program

BASIC
SMALL SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ At the start of the battle, gain 80% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Loyalty Program

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 30 Loss. At the start of the battle, gain 80% Market Share.

Pick Rate 19.5% (16/82)
Win Rate 8.3% (1W/11L)
Merchant Volume: 1 acquisition here
◈ 10
1-SLOT
Tech Writer

Tech Writer

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 10 Moat.
▸ When you sell this, upgrade a random Machine.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Tech Writer

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Gain 10 Moat. When you sell this, upgrade a random Machine.

Pick Rate 19.5% (8/41)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
The Janitor

The Janitor

BASIC
SMALL HUMAN SERVICE
14.0
SEC
▸ Refurbish your most recently Liquidated asset and Restock it 1.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

The Janitor

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Refurbish your most recently Liquidated asset and Restock it 1.

Pick Rate 19.4% (12/62)
Win Rate 0.0% (0W/0L)
Merchant Volume: 3 acquisitions here
◈ 30
2-SLOT
SCRUM

SCRUM

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Restock your assets 1.
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

SCRUM

Uncommon ▫▫ 2-Slot
$28 Funding
LIST PRICE

Restock your assets 1. Gain 30 Moat.

Pick Rate 19.3% (26/135)
Win Rate 0.0% (0W/2L)
Merchant Volume: 4 acquisitions here
3-SLOT
Networking Event

Networking Event

BASIC
LARGE SCHEME
PASSIVE
▸ When you sell this, gain three random small Humans.

Networking Event

Uncommon ▫▫▫ 3-Slot
$60 Funding
LIST PRICE

When you sell this, gain three random small Humans.

Pick Rate 19.2% (14/73)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Technician

Technician

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 15.
▸ Whenever one of your Machines is Slowed, Fast Track it 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.

Technician

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Profit 15. Whenever one of your Machines is Slowed, Fast Track it 2s.

Pick Rate 19.1% (9/47)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 50
2-SLOT
Company Handbook

Company Handbook

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 50 Moat.
▸ Reduce your Scandal by 3.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Company Handbook

Uncommon ▫▫ 2-Slot
$40 Funding
LIST PRICE

Gain 50 Moat. Reduce your Scandal by 3.

Pick Rate 18.8% (31/165)
Win Rate 0.0% (0W/3L)
Merchant Volume: 4 acquisitions here
▼ 20
1-SLOT
Referral Program

Referral Program

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict 20 Loss.
▸ At the start of the battle, gain 30% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Referral Program

Uncommon ▫ 1-Slot
$8 Funding
LIST PRICE

Inflict 20 Loss. At the start of the battle, gain 30% Market Share for each Human you control.

Pick Rate 18.8% (6/32)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
◈ 20 ▼ 10
1-SLOT
Secret Backdoor

Secret Backdoor

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 20 Moat.
▸ Whenever a rival Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Secret Backdoor

Uncommon ▫ 1-Slot
$40 Funding
LIST PRICE

Gain 20 Moat. Whenever a rival Machine activates, inflict 10 Loss.

Pick Rate 18.8% (3/16)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 20
1-SLOT
Bootstrapped

Bootstrapped

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you gain Debt, Profit 50 and Fast Track your fastest asset 2s.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Bootstrapped

Common ▫ 1-Slot
$26 Funding
LIST PRICE

Profit 20. Whenever you gain Debt, Profit 50 and Fast Track your fastest asset 2s.

Pick Rate 18.5% (15/81)
Win Rate 22.7% (5W/17L)
Merchant Volume: 3 acquisitions here
◈ 50 ▲ 70
1-SLOT
Bankruptcy Lawyer

Bankruptcy Lawyer

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Bankruptcy Lawyer

Uncommon ▫ 1-Slot
$70 Funding
LIST PRICE

Gain 50 Moat. The first time your Cash falls below half: remove 100% of your Debt and Profit 70.

Pick Rate 18.4% (16/87)
Win Rate 6.3% (1W/15L)
Merchant Volume: 1 acquisition here
1-SLOT
Net 90

Net 90

BASIC
SMALL SCHEME
7.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Net 90

Common ▫ 1-Slot
$4 Funding
LIST PRICE

Apply 1 Debt.

Pick Rate 18.3% (33/180)
Win Rate 16.7% (1W/5L)
Merchant Volume: 4 acquisitions here
▼ 20
1-SLOT
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Adrenaline Junkie

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Inflict 20 Loss. Windfall 40% while Burned Out.

Pick Rate 18.2% (8/44)
Win Rate 50.0% (1W/1L)
Merchant Volume: 1 acquisition here
▲ 50
1-SLOT
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.

Loyal Worker

Common ▫ 1-Slot
$40 Funding
LIST PRICE

Profit 50. When one of your assets is Liquidated, Overwork this 2s.

Pick Rate 18.2% (8/44)
Win Rate 33.3% (2W/4L)
Merchant Volume: 0 acquisitions here
◈ 10
1-SLOT
Tax Loophole

Tax Loophole

BASIC
SMALL SCHEME
4.0
SEC
▸ Remove 5 Debt.
▸ Gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Tax Loophole

Uncommon ▫ 1-Slot
$22 Funding
LIST PRICE

Remove 5 Debt. Gain 10 Moat.

Pick Rate 18.2% (4/22)
Win Rate 20.0% (1W/4L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Project Manager

Common ▫ 1-Slot
$6 Funding
LIST PRICE

Inflict 10 Loss. Fast Track an adjacent Employee 1s.

Pick Rate 18.2% (44/242)
Win Rate 12.9% (4W/27L)
Merchant Volume: 1 acquisition here
◈ 80
3-SLOT
Regulatory Capture

Regulatory Capture

BASIC
LARGE SCHEME
8.0
SEC
▸ Gain 80 Moat.
▸ When one of your assets would be Audited, the rival's most valuable asset is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Regulatory Capture

Rare ▫▫▫ 3-Slot
$65 Funding
LIST PRICE

Gain 80 Moat. When one of your assets would be Audited, the rival's most valuable asset is Audited instead.

Pick Rate 18.2% (2/11)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 20
2-SLOT
Quarterly Goals

Quarterly Goals

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Overwork your Employees 1s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Quarterly Goals

Uncommon ▫▫ 2-Slot
$24 Funding
LIST PRICE

Overwork your Employees 1s. Profit 20.

Pick Rate 18.1% (19/105)
Win Rate 20.0% (1W/4L)
Merchant Volume: 3 acquisitions here
⇈ 1
1-SLOT
Accountant

Accountant

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 1 Revenue.
▸ Remove 4 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Accountant

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Gain 1 Revenue. Remove 4 Debt.

Pick Rate 18.0% (32/178)
Win Rate 26.3% (5W/14L)
Merchant Volume: 4 acquisitions here
▲ 50 ▼ 50
1-SLOT
Temp Worker

Temp Worker

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Temp Worker

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Profit 50. Inflict 50 Loss. Liquidate this.

Pick Rate 18.0% (25/139)
Win Rate 11.8% (2W/15L)
Merchant Volume: 3 acquisitions here
◈ 20
2-SLOT
Debt Ceiling

Debt Ceiling

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Remove 3 Debt.
▸ Gain 20 Moat.
▸ Whenever you gain Debt, gain 25 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Debt Ceiling

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Remove 3 Debt. Gain 20 Moat. Whenever you gain Debt, gain 25 Moat.

Pick Rate 17.9% (5/28)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
2-SLOT
Community EBITDA

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 50 Valuation.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Community EBITDA

Uncommon ▫▫ 2-Slot
$12 Funding
LIST PRICE

Gain 50 Valuation. Gain 2 Debt.

Pick Rate 17.9% (7/39)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Compliance Officer

Compliance Officer

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Apply 1 Debt.
▸ Slow the rival's fastest asset 2s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow
The asset works at half speed while Slowed.

Compliance Officer

Uncommon ▫ 1-Slot
$8 Funding
LIST PRICE

Apply 1 Debt. Slow the rival's fastest asset 2s.

Pick Rate 17.6% (15/85)
Win Rate 16.7% (3W/15L)
Merchant Volume: 4 acquisitions here
▲ 15 ▼ 20
1-SLOT
Multi-Level Marketer

Multi-Level Marketer

BASIC
SMALL HUMAN SCHEME
6.0
SEC
▸ Profit 15 for each Human you control.
▸ When an adjacent Human Profits, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Multi-Level Marketer

Uncommon ▫ 1-Slot
$40 Funding
LIST PRICE

Profit 15 for each Human you control. When an adjacent Human Profits, inflict 20 Loss.

Pick Rate 17.6% (6/34)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 1000
2-SLOT
Leveraged Buyout

Leveraged Buyout

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Gain 2 Debt.
▸ Inflict 10 Loss for each Debt you have.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Leveraged Buyout

Rare ▫▫ 2-Slot
$18 Funding
LIST PRICE

Gain 2 Debt. Inflict 10 Loss for each Debt you have.

Pick Rate 17.6% (3/17)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
User Data

User Data

BASIC
SMALL SCHEME
PASSIVE
▸ When you sell this, gain 20 Valuation.

User Data

Common ▫ 1-Slot
$50 Funding
LIST PRICE

When you sell this, gain 20 Valuation.

Pick Rate 17.5% (11/63)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 15 ▼ 15
3-SLOT
Against All Odds

Against All Odds

BASIC
LARGE SCHEME
7.0
SEC
▸ Overwork your Employees 2s.
▸ When you use an Employee, Profit 15 and inflict 15 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Against All Odds

Rare ▫▫▫ 3-Slot
$30 Funding
LIST PRICE

Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.

Pick Rate 17.4% (4/23)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
▼ 40
1-SLOT
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Consultant

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Inflict 40 Loss.

Pick Rate 17.4% (42/242)
Win Rate 6.9% (9W/122L)
Merchant Volume: 2 acquisitions here
◈ 40
2-SLOT
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Unicorn

Rare ▫▫ 2-Slot
$26 Funding
LIST PRICE

Permanently gain +25 Valuation. Gain 40 Moat. The first time your Cash falls below half: Liquidate this and gain 2 Scandal.

Pick Rate 17.1% (22/129)
Win Rate 15.4% (2W/11L)
Merchant Volume: 0 acquisitions here
▲ 40
1-SLOT
Offshore Account

Offshore Account

BASIC
SMALL SCHEME
8.0
SEC
▸ Profit 40.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.

Offshore Account

Common ▫ 1-Slot
$26 Funding
LIST PRICE

Profit 40. Scale +1 while you have more Cash than the rival.

Pick Rate 17.1% (6/35)
Win Rate 0.0% (0W/3L)
Merchant Volume: 1 acquisition here
▲ 50
1-SLOT
Union Worker

Union Worker

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 50.
▸ Whenever one of your Employees Burns Out, Slow all Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Union Worker

Common ▫ 1-Slot
$45 Funding
LIST PRICE

Profit 50. Whenever one of your Employees Burns Out, Slow all Employees 1s.

Pick Rate 16.9% (10/59)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Refinance

Refinance

BASIC
SMALL SCHEME
6.0
SEC
▸ Remove 4 Debt.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Refinance

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Remove 4 Debt. Profit 10.

Pick Rate 16.9% (23/136)
Win Rate 10.0% (1W/9L)
Merchant Volume: 1 acquisition here
▲ 30
1-SLOT
Personal Assistant

Personal Assistant

BASIC
SMALL HUMAN EMPLOYEE
PASSIVE
▸ When the Employee to your left activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.

Personal Assistant

Uncommon ▫ 1-Slot
$18 Funding
LIST PRICE

When the Employee to your left activates, Profit 30.

Pick Rate 16.7% (1/6)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
2-SLOT
Headhunter

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Liquidate
Removed for the rest of the battle.

Headhunter

Rare ▫▫ 2-Slot
$90 Funding
LIST PRICE

Liquidate the smallest rival asset.

Pick Rate 16.7% (1/6)
Win Rate 15.4% (2W/11L)
Merchant Volume: 0 acquisitions here
▲ 400
1-SLOT
Dividends

Dividends

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 400% of your Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.

Dividends

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Profit 400% of your Revenue.

Pick Rate 16.7% (6/36)
Win Rate 0.0% (0W/6L)
Merchant Volume: 1 acquisition here
▲ 18
1-SLOT
Cashier

Cashier

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 18.
Profit
Restores your Cash, up to your Valuation.

Cashier

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Profit 18.

Pick Rate 16.7% (1/6)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 20 ▲ 10
1-SLOT
Scapegoat

Scapegoat

BASIC
SMALL ANIMAL SCHEME
5.0
SEC
▸ Remove 1 Scandal.
▸ Gain 20 Moat.
▸ The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Scapegoat

Common ▫ 1-Slot
$40 Funding
LIST PRICE

Remove 1 Scandal. Gain 20 Moat. The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.

Pick Rate 16.5% (38/231)
Win Rate 5.9% (1W/16L)
Merchant Volume: 2 acquisitions here
▼ 50
1-SLOT
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 50 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Loose Cannon

Common ▫ 1-Slot
$55 Funding
LIST PRICE

Inflict 50 Loss. Scale +2 while Burned Out.

Pick Rate 16.3% (7/43)
Win Rate 37.5% (3W/5L)
Merchant Volume: 0 acquisitions here
▼ 30
1-SLOT
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Fliers

Common ▫ 1-Slot
$45 Funding
LIST PRICE

Inflict 30 Loss for each adjacent Human.

Pick Rate 16.3% (14/86)
Win Rate 0.0% (0W/7L)
Merchant Volume: 0 acquisitions here
▼ 15 ◈ 5
1-SLOT
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Middle Manager

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Inflict 15 Loss. When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.

Pick Rate 16.1% (34/211)
Win Rate 13.8% (8W/50L)
Merchant Volume: 1 acquisition here
▼ 12 ⇈ 1
1-SLOT
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Robot Worker

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict 12 Loss. Gain 1 Revenue.

Pick Rate 16.1% (23/143)
Win Rate 13.8% (13W/81L)
Merchant Volume: 1 acquisition here
▲ 12
1-SLOT
Recruiter

Recruiter

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Profit 12.
▸ When you sell this, gain a random small Employee.
Profit
Restores your Cash, up to your Valuation.

Recruiter

Common ▫ 1-Slot
$26 Funding
LIST PRICE

Profit 12. When you sell this, gain a random small Employee.

Pick Rate 16.1% (5/31)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
▲ 100
2-SLOT
Fat Cat

Fat Cat

BASIC
MEDIUM ANIMAL EMPLOYEE
9.0
SEC
▸ Profit 100.
▸ Slow your adjacent Employees 1.5s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.

Fat Cat

Uncommon ▫▫ 2-Slot
$30 Funding
LIST PRICE

Profit 100. Slow your adjacent Employees 1.5s.

Pick Rate 15.9% (27/170)
Win Rate 0.0% (0W/3L)
Merchant Volume: 1 acquisition here
▲ 150
1-SLOT
Rest & Vest

Rest & Vest

BASIC
SMALL HUMAN EMPLOYEE
12.0
SEC
▸ Profit 150.
Profit
Restores your Cash, up to your Valuation.

Rest & Vest

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Profit 150.

Pick Rate 15.6% (7/45)
Win Rate 29.4% (5W/12L)
Merchant Volume: 0 acquisitions here
2-SLOT
Kanban

Kanban

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.

Kanban

Uncommon ▫▫ 2-Slot
$10 Funding
LIST PRICE

Fast Track the Employee to your right 1s. Your Employees to the right act 15% faster.

Pick Rate 15.6% (24/154)
Win Rate 22.2% (4W/14L)
Merchant Volume: 1 acquisition here
▼ 15
1-SLOT
Forensic Accountant

Forensic Accountant

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Audit the rival's fastest asset 1s.
▸ Whenever a rival asset is Audited, inflict 15 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Audit
The asset stops entirely while under Audit.

Forensic Accountant

Uncommon ▫ 1-Slot
$8 Funding
LIST PRICE

Audit the rival's fastest asset 1s. Whenever a rival asset is Audited, inflict 15 Loss.

Pick Rate 15.4% (4/26)
Win Rate 66.7% (2W/1L)
Merchant Volume: 0 acquisitions here
1-SLOT
Lobbyist

Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
▸ Apply 3 Debt.
▸ Apply 4 Scandal.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Lobbyist

Uncommon ▫ 1-Slot
$35 Funding
LIST PRICE

Apply 3 Debt. Apply 4 Scandal.

Pick Rate 15.4% (4/26)
Win Rate 26.7% (4W/11L)
Merchant Volume: 2 acquisitions here
⇈ 10
2-SLOT
Creative Accounting

Creative Accounting

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 10 Revenue.
▸ Gain 1 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Creative Accounting

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Gain 10 Revenue. Gain 1 Debt.

Pick Rate 15.2% (5/33)
Win Rate 0.0% (0W/7L)
Merchant Volume: 0 acquisitions here
1-SLOT
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Brand Ambassador

Uncommon ▫ 1-Slot
$65 Funding
LIST PRICE

Apply 2 Scandal. When one of your assets Profits, apply 3 Scandal.

Pick Rate 15.0% (3/20)
Win Rate 55.6% (5W/4L)
Merchant Volume: 1 acquisition here
▲ 60
1-SLOT
Payday Loan

Payday Loan

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Payday Loan

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Profit 60. Gain 1 Debt.

Pick Rate 14.9% (15/101)
Win Rate 7.1% (1W/13L)
Merchant Volume: 1 acquisition here
1-SLOT
Valuation Consultant

Valuation Consultant

BASIC
SMALL HUMAN SERVICE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Remove 2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Valuation Consultant

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Permanently gain +10 Valuation. Remove 2 Scandal.

Pick Rate 14.5% (18/124)
Win Rate 22.2% (2W/7L)
Merchant Volume: 4 acquisitions here
◈ 40
2-SLOT
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

In-House Counsel

Uncommon ▫▫ 2-Slot
$55 Funding
LIST PRICE

Gain 40 Moat. When one of your Employees would be Audited, this is Audited instead.

Pick Rate 14.4% (15/104)
Win Rate 9.1% (2W/20L)
Merchant Volume: 1 acquisition here
1-SLOT
Tech Debt

Tech Debt

BASIC
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 1s.
▸ Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Tech Debt

Common ▫ 1-Slot
$20 Funding
LIST PRICE

Fast Track adjacent assets 1s. Gain 1 Debt.

Pick Rate 14.3% (7/49)
Win Rate 37.5% (3W/5L)
Merchant Volume: 0 acquisitions here
▼ 30 ▲ 30
2-SLOT
Corporate Sponsors

Corporate Sponsors

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Inflict 30 Loss.
▸ When an adjacent asset Profits, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Corporate Sponsors

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Inflict 30 Loss. When an adjacent asset Profits, Profit 30.

Pick Rate 14.3% (4/28)
Win Rate 25.0% (2W/6L)
Merchant Volume: 0 acquisitions here
◈ 40
2-SLOT
Shell Company

Shell Company

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Gain 40 Moat.
▸ If one of your assets would be Liquidated, this is Liquidated instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Shell Company

Rare ▫▫ 2-Slot
$35 Funding
LIST PRICE

Gain 40 Moat. If one of your assets would be Liquidated, this is Liquidated instead.

Pick Rate 14.3% (2/14)
Win Rate 0.0% (0W/11L)
Merchant Volume: 0 acquisitions here
1-SLOT
Subscription Model

Subscription Model

BASIC
SMALL SCHEME
8.0
SEC
▸ Apply 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Subscription Model

Uncommon ▫ 1-Slot
$6 Funding
LIST PRICE

Apply 2 Debt.

Pick Rate 14.3% (2/14)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 8
1-SLOT
Open House

Open House

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 8 Moat.
▸ When you sell this, gain a random Property.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Open House

Common ▫ 1-Slot
$30 Funding
LIST PRICE

Gain 8 Moat. When you sell this, gain a random Property.

Pick Rate 14.3% (5/35)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
◈ 15
1-SLOT
Support Rep

Support Rep

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 15 Moat.
▸ Whenever you gain Scandal, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Support Rep

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Gain 15 Moat. Whenever you gain Scandal, gain 10 Moat.

Pick Rate 14.3% (1/7)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 30 ▲ 15
2-SLOT
Cosmetic Line

Cosmetic Line

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Gain 30 Moat.
▸ Whenever you gain Scandal, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Cosmetic Line

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Gain 30 Moat. Whenever you gain Scandal, Profit 15.

Pick Rate 14.3% (2/14)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 20
2-SLOT
Sales Quota

Sales Quota

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 20 Loss.
▸ Your Employees inflict +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Sales Quota

Uncommon ▫▫ 2-Slot
$30 Funding
LIST PRICE

Inflict 20 Loss. Your Employees inflict +8 Loss.

Pick Rate 13.9% (14/101)
Win Rate 0.0% (0W/4L)
Merchant Volume: 5 acquisitions here
▼ 10
1-SLOT
Late Fee

Late Fee

BASIC
SMALL SCHEME
4.0
SEC
▸ Inflict 10 Loss.
▸ Whenever you apply Debt to the rival, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Late Fee

Uncommon ▫ 1-Slot
$18 Funding
LIST PRICE

Inflict 10 Loss. Whenever you apply Debt to the rival, inflict 50 Loss.

Pick Rate 13.5% (17/126)
Win Rate 25.0% (3W/9L)
Merchant Volume: 0 acquisitions here
▼ 12
2-SLOT
All-Hands Call

All-Hands Call

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 12 Loss for each Tag among your assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

All-Hands Call

Uncommon ▫▫ 2-Slot
$14 Funding
LIST PRICE

Inflict 12 Loss for each Tag among your assets.

Pick Rate 13.4% (11/82)
Win Rate 0.0% (0W/5L)
Merchant Volume: 0 acquisitions here
▲ 30
1-SLOT
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Move Fast

Common ▫ 1-Slot
$28 Funding
LIST PRICE

Overwork the Machine to your right 3s. Profit 30. Gain 1 Debt.

Pick Rate 13.3% (8/60)
Win Rate 35.7% (5W/9L)
Merchant Volume: 1 acquisition here
1-SLOT
Paid Reporter

Paid Reporter

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Apply 5 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Paid Reporter

Common ▫ 1-Slot
$35 Funding
LIST PRICE

Apply 5 Scandal.

Pick Rate 13.3% (6/45)
Win Rate 23.1% (3W/10L)
Merchant Volume: 0 acquisitions here
▼ 100
1-SLOT
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 100 Loss.
▸ Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Office Bully

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Inflict 100 Loss. Liquidate a random friendly Employee.

Pick Rate 13.3% (4/30)
Win Rate 20.0% (1W/4L)
Merchant Volume: 0 acquisitions here
▲ 60
2-SLOT
Late Nights

Late Nights

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Fast Track your Employees 2s.
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Late Nights

Uncommon ▫▫ 2-Slot
$40 Funding
LIST PRICE

Fast Track your Employees 2s. Profit 60. Gain 1 Debt.

Pick Rate 13.3% (4/30)
Win Rate 16.7% (1W/5L)
Merchant Volume: 0 acquisitions here
▲ 15
2-SLOT
Fair Wages

Fair Wages

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Profit 15.
▸ Your Humans act 15% faster.
Profit
Restores your Cash, up to your Valuation.

Fair Wages

Uncommon ▫▫ 2-Slot
$12 Funding
LIST PRICE

Profit 15. Your Humans act 15% faster.

Pick Rate 13.0% (3/23)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▼ 20 ▲ 5
1-SLOT
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Code Monkey

Common ▫ 1-Slot
$26 Funding
LIST PRICE

Inflict 20 Loss. Profit 5. Scale +1 while adjacent to a Machine.

Pick Rate 12.9% (20/155)
Win Rate 11.8% (9W/67L)
Merchant Volume: 0 acquisitions here
▼ 18
1-SLOT
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 18 Loss.
▸ Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Underdog Story

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Inflict 18 Loss. Scale +1 while you have less Cash than the rival.

Pick Rate 12.7% (7/55)
Win Rate 0.0% (0W/4L)
Merchant Volume: 1 acquisition here
2-SLOT
Propaganda

Propaganda

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Apply 6 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Propaganda

Uncommon ▫▫ 2-Slot
$65 Funding
LIST PRICE

Apply 6 Scandal.

Pick Rate 12.5% (3/24)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 30
1-SLOT
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Bribe

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Inflict 30 Loss. Apply 3 Scandal.

Pick Rate 12.5% (3/24)
Win Rate 0.0% (0W/12L)
Merchant Volume: 0 acquisitions here
▲ 30
2-SLOT
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Crunch Time

Uncommon ▫▫ 2-Slot
$24 Funding
LIST PRICE

Overwork your Employees 3s. Profit 30.

Pick Rate 12.5% (9/72)
Win Rate 0.0% (0W/14L)
Merchant Volume: 0 acquisitions here
▲ 35
2-SLOT
Clothing Line

Clothing Line

BASIC
MEDIUM SCHEME
4.0
SEC
▸ Profit 35.
▸ Stock 4.
▸ When you sell this, gain 20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Clothing Line

Uncommon ▫▫ 2-Slot
$20 Funding
LIST PRICE

Profit 35. Stock 4. When you sell this, gain 20 Valuation.

Pick Rate 12.5% (1/8)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 30 ▲ 20
1-SLOT
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Pop

Common ▫ 1-Slot
$45 Funding
LIST PRICE

Inflict 30 Loss. Profit 20. Whenever this is Fast Tracked, Profit 30.

Pick Rate 12.2% (6/49)
Win Rate 25.9% (21W/60L)
Merchant Volume: 1 acquisition here
◈ 10 ▼ 25
1-SLOT
Neighborhood Watch

Neighborhood Watch

BASIC
SMALL HUMAN SERVICE
8.0
SEC
▸ Gain 10 Moat.
▸ Whenever the rival applies Scandal to you, inflict 25 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Neighborhood Watch

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Gain 10 Moat. Whenever the rival applies Scandal to you, inflict 25 Loss.

Pick Rate 12.0% (3/25)
Win Rate 12.5% (1W/7L)
Merchant Volume: 0 acquisitions here
▼ 12 ▲ 12
1-SLOT
Open Late

Open Late

BASIC
SMALL SCHEME
7.0
SEC
▸ Inflict 12 Loss.
▸ Profit 12.
▸ Gain 5 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Open Late

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict 12 Loss. Profit 12. Gain 5 Moat.

Pick Rate 11.9% (5/42)
Win Rate 20.0% (1W/4L)
Merchant Volume: 0 acquisitions here
◈ 80
1-SLOT
Closed Sundays

Closed Sundays

BASIC
SMALL SCHEME
12.0
SEC
▸ Slow your assets 2s.
▸ Gain 80 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Closed Sundays

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Slow your assets 2s. Gain 80 Moat.

Pick Rate 11.8% (2/17)
Win Rate 100.0% (1W/0L)
Merchant Volume: 1 acquisition here
▲ 30
3-SLOT
Insider Trading

Insider Trading

BASIC
LARGE SCHEME
8.0
SEC
▸ Profit 30.
▸ When a rival asset Profits, Profit 45 and apply 2 Scandal to both companies.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Insider Trading

Rare ▫▫▫ 3-Slot
$100 Funding
LIST PRICE

Profit 30. When a rival asset Profits, Profit 45 and apply 2 Scandal to both companies.

Pick Rate 11.8% (2/17)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Personal Trainer

Uncommon ▫ 1-Slot
$10 Funding
LIST PRICE

The Employee to your right gains +5 Loss. Overwork it 1s.

Pick Rate 11.8% (4/34)
Win Rate 0.0% (0W/6L)
Merchant Volume: 0 acquisitions here
2-SLOT
Chief of Staff

Chief of Staff

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your most valuable other asset 1s.
▸ At the start of battle, it gains Scale +1.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Chief of Staff

Rare ▫▫ 2-Slot
$20 Funding
LIST PRICE

Fast Track your most valuable other asset 1s. At the start of battle, it gains Scale +1.

Pick Rate 11.1% (2/18)
Win Rate 66.7% (2W/1L)
Merchant Volume: 0 acquisitions here
⇈ 3
1-SLOT
Clutch Advisor

Clutch Advisor

BASIC
SMALL HUMAN SERVICE
10.0
SEC
▸ Gain 3 Revenue.
▸ First time your Cash falls below half: Audit all rival assets 1s.
Revenue
Recurring Profit every second.
Audit
The asset stops entirely while under Audit.

Clutch Advisor

Rare ▫ 1-Slot
$22 Funding
LIST PRICE

Gain 3 Revenue. First time your Cash falls below half: Audit all rival assets 1s.

Pick Rate 11.1% (1/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Blog

Blog

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ At the end of each Year, this permanently gains +4 Profit.
Profit
Restores your Cash, up to your Valuation.

Blog

Common ▫ 1-Slot
$6 Funding
LIST PRICE

Profit 10. At the end of each Year, this permanently gains +4 Profit.

Pick Rate 11.1% (1/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Executive Assistant

Executive Assistant

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 2s.
▸ Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Executive Assistant

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Overwork the Employee to your left 2s. Profit 15.

Pick Rate 10.5% (11/105)
Win Rate 25.0% (5W/15L)
Merchant Volume: 1 acquisition here
▲ 90 ▼ 90
2-SLOT
Private Equity

Private Equity

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Liquidate the asset to your right.
▸ Profit 90.
▸ Inflict 90 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Private Equity

Rare ▫▫ 2-Slot
$22 Funding
LIST PRICE

Liquidate the asset to your right. Profit 90. Inflict 90 Loss.

Pick Rate 10.0% (1/10)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 15
2-SLOT
Fundraiser

Fundraiser

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Profit 15 for each Tag among your assets.
Profit
Restores your Cash, up to your Valuation.

Fundraiser

Uncommon ▫▫ 2-Slot
$22 Funding
LIST PRICE

Profit 15 for each Tag among your assets.

Pick Rate 9.1% (2/22)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 800
2-SLOT
Debt Spiral

Debt Spiral

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 10 Loss, plus 800% of your own Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Debt Spiral

Uncommon ▫▫ 2-Slot
$30 Funding
LIST PRICE

Inflict 10 Loss, plus 800% of your own Debt.

Pick Rate 8.8% (3/34)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Fine Print

Fine Print

BASIC
SMALL SCHEME
9.0
SEC
▸ Apply 1 Debt.
▸ Your other assets apply +1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Fine Print

Uncommon ▫ 1-Slot
$26 Funding
LIST PRICE

Apply 1 Debt. Your other assets apply +1 Debt.

Pick Rate 8.7% (2/23)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
▼ 20 ▲ 20
1-SLOT
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Volunteer

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Inflict 20 Loss. Profit 20. Always costs 0 Funding.

Pick Rate 8.5% (6/71)
Win Rate 6.1% (3W/46L)
Merchant Volume: 0 acquisitions here
▲ 50
1-SLOT
Synthetic Data

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 50.
▸ Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.

Synthetic Data

Uncommon ▫ 1-Slot
$45 Funding
LIST PRICE

Profit 50. Your AIs produce +10 Profit.

Pick Rate 8.3% (1/12)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
3-SLOT
Tax Evasion

Tax Evasion

BASIC
LARGE SCHEME
8.0
SEC
▸ Gain 2 Scandal.
▸ Your assets Profit +15.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Tax Evasion

Rare ▫▫▫ 3-Slot
$30 Funding
LIST PRICE

Gain 2 Scandal. Your assets Profit +15.

Pick Rate 8.3% (2/24)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 50
2-SLOT
Mandatory Overtime

Mandatory Overtime

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Overwork an adjacent Employee 2s.
▸ Profit 50.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Mandatory Overtime

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Overwork an adjacent Employee 2s. Profit 50. Gain 1 Debt.

Pick Rate 8.3% (2/24)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 20
3-SLOT
Investor

Investor

BASIC
LARGE HUMAN
7.0
SEC
▸ Profit 20 for each of your Employees.
Profit
Restores your Cash, up to your Valuation.

Investor

Rare ▫▫▫ 3-Slot
$30 Funding
LIST PRICE

Profit 20 for each of your Employees.

Pick Rate 8.3% (1/12)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 1
3-SLOT
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Earnings Call

Rare ▫▫▫ 3-Slot
$24 Funding
LIST PRICE

Inflict Loss equal to 1x the Funding you have earned this run.

Pick Rate 8.1% (6/74)
Win Rate 39.3% (11W/17L)
Merchant Volume: 0 acquisitions here
▲ 40
2-SLOT
Strategic Default

Strategic Default

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Profit 40.
▸ Gain 2 Debt.
▸ The first time your Cash falls below 25%: Profit 10 for each Debt you have, then remove all your Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Strategic Default

Uncommon ▫▫ 2-Slot
$30 Funding
LIST PRICE

Profit 40. Gain 2 Debt. The first time your Cash falls below 25%: Profit 10 for each Debt you have, then remove all your Debt.

Pick Rate 7.7% (2/26)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 25
2-SLOT
Brand Loyalty

Brand Loyalty

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Profit 25.
▸ Your Humans Profit +10.
Profit
Restores your Cash, up to your Valuation.

Brand Loyalty

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Profit 25. Your Humans Profit +10.

Pick Rate 7.1% (1/14)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 100 ▼ 40
2-SLOT
Miracle Analyzer

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 100.
▸ Apply 2 Debt and 1 Scandal.
▸ When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.

Miracle Analyzer

Rare ▫▫ 2-Slot
$35 Funding
LIST PRICE

Profit 100. Apply 2 Debt and 1 Scandal. When this is Audited, take 40 Loss and Liquidate this.

Pick Rate 6.3% (1/16)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
1-SLOT
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Server Monkey

Common ▫ 1-Slot
$24 Funding
LIST PRICE

Fast Track adjacent Machines 1s. Scale +1 while adjacent to an AI.

Pick Rate 5.0% (1/20)
Win Rate 100.0% (3W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Skillful Mentor

Skillful Mentor

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ A random Employee of yours gains +40 Profit.
▸ When you sell this, upgrade a random Employee.
Profit
Restores your Cash, up to your Valuation.

Skillful Mentor

Uncommon ▫ 1-Slot
$50 Funding
LIST PRICE

A random Employee of yours gains +40 Profit. When you sell this, upgrade a random Employee.

Pick Rate 4.8% (1/21)
Win Rate 66.7% (2W/1L)
Merchant Volume: 0 acquisitions here
◈ 250
1-SLOT
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Mom

Common ▫ 1-Slot
$75 Funding
LIST PRICE

Fast Track adjacent Humans 2s. Whenever you Surplus, gain 250% of it as Moat.

Pick Rate 2.2% (1/45)
Win Rate 23.5% (16W/52L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Spin Doctor

Spin Doctor

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Move up to 4 of your Scandal to the rival.
▸ Profit 15.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Spin Doctor

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Move up to 4 of your Scandal to the rival. Profit 15.

Pick Rate 0.0% (0/1)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
◈ 200
3-SLOT
Profit Sharing

Profit Sharing

BASIC
LARGE SCHEME
12.0
SEC
▸ Gain 200 Moat.
▸ Whenever you Surplus, Fast Track your Humans 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Profit Sharing

Uncommon ▫▫▫ 3-Slot
$170 Funding
LIST PRICE

Gain 200 Moat. Whenever you Surplus, Fast Track your Humans 1s.

Pick Rate 0.0% (0/2)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Loan Officer

Loan Officer

BASIC
SMALL HUMAN SERVICE
3.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Loan Officer

Common ▫ 1-Slot
$4 Funding
LIST PRICE

Apply 1 Debt.

Pick Rate 0.0% (0/1)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Paparazzo

Paparazzo

BASIC
SMALL HUMAN
3.0
SEC
▸ Apply 3 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Paparazzo

Common ▫ 1-Slot
$45 Funding
LIST PRICE

Apply 3 Scandal.

Pick Rate 0.0% (0/0)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Physicist

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Fast Track adjacent Machines 1.5s. Whenever an adjacent Machine activates, inflict 10 Loss.

Pick Rate 0.0% (0/2)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Apprentice

Apprentice

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 10.
▸ Whenever an adjacent Employee activates, this permanently gains +3 Profit.
Profit
Restores your Cash, up to your Valuation.

Apprentice

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Profit 10. Whenever an adjacent Employee activates, this permanently gains +3 Profit.

Pick Rate 0.0% (0/7)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
⇈ 2
2-SLOT
Corporate Espionage

Corporate Espionage

BASIC
MEDIUM SCHEME
8.0
SEC
▸ The rival loses -2 Revenue.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.

Corporate Espionage

Uncommon ▫▫ 2-Slot
$14 Funding
LIST PRICE

The rival loses -2 Revenue. Gain 2 Revenue.

Pick Rate 0.0% (0/26)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 8 ▲ 20
1-SLOT
Small Talk

Small Talk

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 8 Moat.
▸ Whenever this is Slowed, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Small Talk

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Gain 8 Moat. Whenever this is Slowed, Profit 20.

Pick Rate 0.0% (0/17)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 15 ⇈ 8
2-SLOT
Seen Worse

Seen Worse

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Gain 15 Moat.
▸ When the Market Crash begins, gain 8 Revenue and Profit 60.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.

Seen Worse

Rare ▫▫ 2-Slot
$28 Funding
LIST PRICE

Gain 15 Moat. When the Market Crash begins, gain 8 Revenue and Profit 60.

Pick Rate 0.0% (0/5)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
3-SLOT
Year Twenty-Three

Year Twenty-Three

BASIC
LARGE SCHEME
10.0
SEC
▸ Permanently give a random asset of yours +8 Profit.
▸ Whenever you Surplus, permanently give a random asset of yours +4 Profit.
Profit
Restores your Cash, up to your Valuation.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Year Twenty-Three

Unicorn ▫▫▫ 3-Slot
$40 Funding
LIST PRICE

Permanently give a random asset of yours +8 Profit. Whenever you Surplus, permanently give a random asset of yours +4 Profit.

Pick Rate 0.0% (0/7)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 20
1-SLOT
Rent Is Due

Rent Is Due

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20 for each Property you own.
Profit
Restores your Cash, up to your Valuation.

Rent Is Due

Uncommon ▫ 1-Slot
$30 Funding
LIST PRICE

Profit 20 for each Property you own.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
2-SLOT
Licensing Deal

Licensing Deal

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Profit 10, plus Profit equal to 60% of your Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Licensing Deal

Uncommon ▫▫ 2-Slot
$16 Funding
LIST PRICE

Profit 10, plus Profit equal to 60% of your Moat.

Pick Rate 0.0% (0/4)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 30 ◈ 20
2-SLOT
Human in the Loop

Human in the Loop

BASIC
MEDIUM AI SCHEME
6.0
SEC
▸ Inflict 30 Loss.
▸ Gain 20 Moat.
▸ When an adjacent Human activates, Fast Track this 1s.
▸ If you control no Humans, this is Audited for 4s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.

Human in the Loop

Uncommon ▫▫ 2-Slot
$40 Funding
LIST PRICE

Inflict 30 Loss. Gain 20 Moat. When an adjacent Human activates, Fast Track this 1s. If you control no Humans, this is Audited for 4s.

Pick Rate 0.0% (0/6)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
2-SLOT
Total Deregulation

Total Deregulation

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Overwork every asset on both boards 2s.
▸ Both companies gain 3 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.

Total Deregulation

Uncommon ▫▫ 2-Slot
$8 Funding
LIST PRICE

Overwork every asset on both boards 2s. Both companies gain 3 Scandal.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Gossip Columnist

Gossip Columnist

BASIC
SMALL HUMAN SERVICE
PASSIVE
▸ Whenever the rival gains Scandal, inflict 5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Gossip Columnist

Uncommon ▫ 1-Slot
$2 Funding
LIST PRICE

Whenever the rival gains Scandal, inflict 5 Loss.

Pick Rate 0.0% (0/5)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 5
2-SLOT
Trial by Media

Trial by Media

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 5 Loss for each Scandal the rival has.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Trial by Media

Rare ▫▫ 2-Slot
$8 Funding
LIST PRICE

Inflict 5 Loss for each Scandal the rival has.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
3-SLOT
Character Assassination

Character Assassination

BASIC
LARGE SCHEME
10.0
SEC
▸ Increase the rival's Scandal by 50%.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Character Assassination

Rare ▫▫▫ 3-Slot
$8 Funding
LIST PRICE

Increase the rival's Scandal by 50%.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Kompromat

Kompromat

BASIC
SMALL SCHEME
PASSIVE
▸ At the start of battle, apply 4 Scandal to the rival.
▸ The first time their Cash falls below half, increase their Scandal by 50%.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Kompromat

Rare ▫ 1-Slot
$12 Funding
LIST PRICE

At the start of battle, apply 4 Scandal to the rival. The first time their Cash falls below half, increase their Scandal by 50%.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 3
1-SLOT
Rumor Mill

Rumor Mill

BASIC
SMALL SCHEME
5.0
SEC
▸ Apply 2 Scandal to the rival.
▸ Whenever the rival gains Scandal, gain 3 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Rumor Mill

Common ▫ 1-Slot
$18 Funding
LIST PRICE

Apply 2 Scandal to the rival. Whenever the rival gains Scandal, gain 3 Moat.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 120
3-SLOT
Trickle-Down Economics

Trickle-Down Economics

BASIC
LARGE SCHEME
8.0
SEC
▸ Profit 120.
▸ Your other assets Profit +1.
Profit
Restores your Cash, up to your Valuation.

Trickle-Down Economics

Rare ▫▫▫ 3-Slot
$45 Funding
LIST PRICE

Profit 120. Your other assets Profit +1.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
⇈ 2 ◈ 40
3-SLOT
Government Contract

Government Contract

BASIC
LARGE SCHEME
10.0
SEC
▸ Gain 2 Revenue.
▸ Gain 40 Moat.
▸ Scale +1 while you have no Scandal.
Revenue
Recurring Profit every second.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.

Government Contract

Rare ▫▫▫ 3-Slot
$50 Funding
LIST PRICE

Gain 2 Revenue. Gain 40 Moat. Scale +1 while you have no Scandal.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/7L)
Merchant Volume: 0 acquisitions here
2-SLOT
Investment Arm

Investment Arm

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Permanently gain +3 Valuation for each of your Properties.

Investment Arm

Rare ▫▫ 2-Slot
$20 Funding
LIST PRICE

Permanently gain +3 Valuation for each of your Properties.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 40 ◈ 20
2-SLOT
Two Kids in a Trenchcoat

Two Kids in a Trenchcoat

BASIC
MEDIUM HUMAN
8.0
SEC
▸ Profit 40.
▸ Gain 20 Moat.
▸ Scale +1.
▸ When this is Audited, Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Scale
The asset's effects trigger additional times each time it acts.
Liquidate
Removed for the rest of the battle.

Two Kids in a Trenchcoat

Uncommon ▫▫ 2-Slot
$50 Funding
LIST PRICE

Profit 40. Gain 20 Moat. Scale +1. When this is Audited, Liquidate this.

Pick Rate 0.0% (0/3)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
▲ 30 ◈ 10
1-SLOT
Long Term Employee

Long Term Employee

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 30.
▸ Gain 10 Moat.
▸ At the end of each Year, this permanently gains +10 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Long Term Employee

Uncommon ▫ 1-Slot
$35 Funding
LIST PRICE

Profit 30. Gain 10 Moat. At the end of each Year, this permanently gains +10 Moat.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 10 ▼ 50
2-SLOT
Working Conditions

Working Conditions

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Gain 10 Moat.
▸ Inflict 50 Loss for each rival asset that is Overworked.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.

Working Conditions

Uncommon ▫▫ 2-Slot
$35 Funding
LIST PRICE

Gain 10 Moat. Inflict 50 Loss for each rival asset that is Overworked.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Grandkid

Grandkid

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 10.
▸ At the end of each Year, this permanently gains +5 Profit.
Profit
Restores your Cash, up to your Valuation.

Grandkid

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Profit 10. At the end of each Year, this permanently gains +5 Profit.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 80
3-SLOT
We'll Be Here Tomorrow

We'll Be Here Tomorrow

BASIC
LARGE SCHEME
PASSIVE
▸ The first time you would go under, Profit 80 for each Year you've been open instead.
Profit
Restores your Cash, up to your Valuation.

We'll Be Here Tomorrow

Rare ▫▫▫ 3-Slot
$24 Funding
LIST PRICE

The first time you would go under, Profit 80 for each Year you've been open instead.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 20 ▲ 20
2-SLOT
The Town Remembers

The Town Remembers

BASIC
MEDIUM HUMAN
6.0
SEC
▸ Gain 20 Moat.
▸ Whenever the rival gains Scandal, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

The Town Remembers

Uncommon ▫▫ 2-Slot
$28 Funding
LIST PRICE

Gain 20 Moat. Whenever the rival gains Scandal, Profit 20.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 20
1-SLOT
Clean Books

Clean Books

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 20.
▸ Scale +2 while you have no Debt and no Scandal.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.

Clean Books

Uncommon ▫ 1-Slot
$35 Funding
LIST PRICE

Profit 20. Scale +2 while you have no Debt and no Scandal.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 15
2-SLOT
Reputable Name

Reputable Name

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Gain 15 Moat.
▸ While you have no Scandal, your Humans act 15% faster.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Reputable Name

Uncommon ▫▫ 2-Slot
$24 Funding
LIST PRICE

Gain 15 Moat. While you have no Scandal, your Humans act 15% faster.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Empty Shelves

Empty Shelves

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 10 Loss.
▸ Inflict 20 Loss for each rival asset that is out of Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Empty Shelves

Uncommon ▫ 1-Slot
$18 Funding
LIST PRICE

Inflict 10 Loss. Inflict 20 Loss for each rival asset that is out of Stock.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 15
1-SLOT
Loss Leader

Loss Leader

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 15 Loss for each of your assets that is out of Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Loss Leader

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 15 Loss for each of your assets that is out of Stock.

Pick Rate 0.0% (0/4)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Micromanager

Micromanager

BASIC
SMALL HUMAN
5.0
SEC
▸ Inflict 5 Loss.
▸ Inflict 30 Loss for each of your Overworked assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Micromanager

Uncommon ▫ 1-Slot
$26 Funding
LIST PRICE

Inflict 5 Loss. Inflict 30 Loss for each of your Overworked assets.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Shrinkflation

Shrinkflation

BASIC
SMALL SCHEME
PASSIVE
▸ Your other assets with Stock have -1 max Stock and Profit +10.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Shrinkflation

Uncommon ▫ 1-Slot
$24 Funding
LIST PRICE

Your other assets with Stock have -1 max Stock and Profit +10.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 3
1-SLOT
Junk Fees

Junk Fees

BASIC
SMALL SCHEME
PASSIVE
▸ Whenever the rival Profits, inflict 3 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Junk Fees

Uncommon ▫ 1-Slot
$4 Funding
LIST PRICE

Whenever the rival Profits, inflict 3 Loss.

Pick Rate 0.0% (0/4)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 18
1-SLOT
Process Server

Process Server

BASIC
SMALL HUMAN SERVICE
3.0
SEC
▸ Inflict 18 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Process Server

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Inflict 18 Loss.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 6
1-SLOT
Open Source

Open Source

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 6 Moat.
▸ At the end of each Year, this permanently gains +4 Moat.
▸ Always costs 0 Funding.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Open Source

Uncommon ▫ 1-Slot
$10 Funding
LIST PRICE

Gain 6 Moat. At the end of each Year, this permanently gains +4 Moat. Always costs 0 Funding.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
QA Tester

QA Tester

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Audit the asset to your left for 1s.
▸ It permanently gains +2 Profit.
Profit
Restores your Cash, up to your Valuation.
Audit
The asset stops entirely while under Audit.

QA Tester

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Audit the asset to your left for 1s. It permanently gains +2 Profit.

Pick Rate 0.0% (0/5)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10
2-SLOT
Social Engineering

Social Engineering

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 10 Loss for each enemy Human.
▸ Windfall 10%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Social Engineering

Uncommon ▫▫ 2-Slot
$12 Funding
LIST PRICE

Inflict 10 Loss for each enemy Human. Windfall 10%.

Pick Rate 0.0% (0/3)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 50
2-SLOT
Growth Hacking

Growth Hacking

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 50 Loss.
▸ Gain 5 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Growth Hacking

Uncommon ▫▫ 2-Slot
$4 Funding
LIST PRICE

Inflict 50 Loss. Gain 5 Debt.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 12
1-SLOT
Running on Fumes

Running on Fumes

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 12 for each of your assets that is out of Stock.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Running on Fumes

Uncommon ▫ 1-Slot
$20 Funding
LIST PRICE

Profit 12 for each of your assets that is out of Stock. Scale +1 while you have less Cash than the rival.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 12
1-SLOT
Waitlist

Waitlist

BASIC
SMALL SCHEME
5.0
SEC
▸ Gain 12 Moat.
▸ Scale +1 while you have less Cash than the rival.
▸ When you sell this, gain a random small Human.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scale
The asset's effects trigger additional times each time it acts.

Waitlist

Uncommon ▫ 1-Slot
$50 Funding
LIST PRICE

Gain 12 Moat. Scale +1 while you have less Cash than the rival. When you sell this, gain a random small Human.

Pick Rate 0.0% (0/3)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10 ◈ 10
3-SLOT
Economies of Scale

Economies of Scale

BASIC
LARGE SCHEME
10.0
SEC
▸ Profit 10.
▸ Gain 10 Moat.
▸ Scale 8.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scale
The asset's effects trigger additional times each time it acts.

Economies of Scale

Rare ▫▫▫ 3-Slot
$90 Funding
LIST PRICE

Profit 10. Gain 10 Moat. Scale 8.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10 ▼ 10
3-SLOT
Kitchen Sink

Kitchen Sink

BASIC
LARGE MACHINE PROPERTY BENEFIT SERVICE SCHEME HUMAN EMPLOYEE ANIMAL VEHICLE AI
6.0
SEC
▸ Profit 10.
▸ Inflict 10 Loss.
▸ Gain 10 Moat, 1 Revenue and 10% Market Share.
▸ Apply 1 Debt and 2 Scandal to the rival.
▸ Remove 1 of your Debt and 1 of your Scandal.
▸ Fast Track an adjacent asset 0.5s.
▸ Slow a random rival asset 0.5s.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Kitchen Sink

Uncommon ▫▫▫ 3-Slot
$55 Funding
LIST PRICE

Profit 10. Inflict 10 Loss. Gain 10 Moat, 1 Revenue and 10% Market Share. Apply 1 Debt and 2 Scandal to the rival. Remove 1 of your Debt and 1 of your Scandal. Fast Track an adjacent asset 0.5s. Slow a random rival asset 0.5s.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Delivery Driver

Delivery Driver

BASIC
SMALL HUMAN VEHICLE
5.0
SEC
▸ Profit 10.
▸ Restock adjacent assets 1.
▸ Move this one slot right.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Delivery Driver

Common ▫ 1-Slot
$14 Funding
LIST PRICE

Profit 10. Restock adjacent assets 1. Move this one slot right.

Pick Rate 0.0% (0/1)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Health Inspector

Health Inspector

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss.
▸ Inflict 15 Loss for each rival asset with Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Health Inspector

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict 10 Loss. Inflict 15 Loss for each rival asset with Stock.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 30
2-SLOT
Cooking the Books

Cooking the Books

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Remove 6 Debt.
▸ Gain 6 Scandal.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Cooking the Books

Uncommon ▫▫ 2-Slot
$2 Funding
LIST PRICE

Remove 6 Debt. Gain 6 Scandal. Profit 30.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Secret Sauce

Secret Sauce

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ Adjacent assets have +15% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Secret Sauce

Uncommon ▫ 1-Slot
$10 Funding
LIST PRICE

Profit 10. Adjacent assets have +15% Windfall chance.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Eat the Rich

Eat the Rich

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict Loss equal to 5% of the rival's Cash.
▸ Scale +1 while the rival has more Cash than you.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Eat the Rich

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict Loss equal to 5% of the rival's Cash. Scale +1 while the rival has more Cash than you.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Dogfooding

Dogfooding

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ Adjacent Animals and Machines Profit +10.
Profit
Restores your Cash, up to your Valuation.

Dogfooding

Common ▫ 1-Slot
$20 Funding
LIST PRICE

Profit 10. Adjacent Animals and Machines Profit +10.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here