Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 1.56 cards per stop (39% shelf clearance of 4 slots).
Gross inventory acquired across all runs (22 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $31 | NEW UNIT | 10 days ago | |
| $57 | NEW UNIT | 10 days ago | |
| $147 | NEW UNIT | 10 days ago | |
| $8 | NEW UNIT | 12 days ago | |
| $12 | NEW UNIT | 12 days ago | |
| $8 | NEW UNIT | 12 days ago | |
| $21 | NEW UNIT | 12 days ago | |
| $2 | NEW UNIT | 12 days ago | |
| $36 | NEW UNIT | 12 days ago | |
| $8 | NEW UNIT | 12 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on Executive Headhunters's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Chef
Chef
Profit 12. Adjacent assets with Stock Profit +8.
Receptionist
Receptionist
Gain 10 Moat. Adjacent assets cannot be Slowed.
The Bookkeeper
The Bookkeeper
Gain Moat equal to 10% of your Cash.
Night Watchman
Night Watchman
Gain 18 Moat.
Loyal Clerk
Loyal Clerk
Profit 20 for each adjacent Human.
Nurse
Nurse
Gain 12 Moat. Slow one of your Burned Out Humans 2s. Whenever one of your Humans recovers from Burnout, Profit 20.
Quiet Quitter
Quiet Quitter
Profit 20. Scale +2 while Burned Out.
Product Designer
Product Designer
Gain 12 Moat. Adjacent Machines and AIs Profit +8.
Teacher
Teacher
The Employee to your right permanently gains +2 Profit.
Pilot
Pilot
Inflict 14 Loss. Your Vehicles act 10% faster.
Scientist
Scientist
Gain 15 Moat. Your Machines and AIs have +10% Windfall chance.
Pitchman
Pitchman
Inflict 14 Loss. Profit 10. Windfall 20%.
Account Manager
Account Manager
Inflict 15 Loss. Gain 30% Market Share.
Mathematician
Mathematician
Reduce a random Machine's cooldown by -0.8s.
Prompt Engineer
Prompt Engineer
Fast Track an adjacent AI 2s.
Office Hamster
Office Hamster
Profit 10.
People Ops
People Ops
Gain 12 Moat. Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.
Animal Lover
Animal Lover
Gain 10 Moat for every Animal you have.
Security Engineer
Security Engineer
Gain 12 Moat. Whenever a rival Scheme activates, gain 10 Moat.
Unpaid Intern
Unpaid Intern
Profit 30.
Animal Handler
Animal Handler
Restock adjacent Animals 1 and Fast Track them 1s. Whenever an adjacent Animal is Liquidated, Refurbish it.
Skeleton Crew
Skeleton Crew
Inflict 10 Loss. Profit 10. Gain 10 Moat. Apply 1 Debt.
Scrum Master
Scrum Master
Fast Track adjacent Employees 1s. Profit 15. Scale +1 while adjacent to an Employee.
Driver
Driver
Fast Track the Vehicle to your right 2s. Profit 8.
Corporate Mole
Corporate Mole
The rival loses -10 Valuation.
Inventory Clerk
Inventory Clerk
Restock the asset to your left 1. Profit 5 for each asset you have with Stock.
Office Manager
Office Manager
Restock an adjacent asset 3.
Copywriter
Copywriter
Apply 4 Scandal. Your other assets apply +1 Scandal.
Hard Worker
Hard Worker
Inflict 10 Loss. Profit 10.
Busy Receptionist
Busy Receptionist
Gain 15 Moat.
Chief Storyteller
Chief Storyteller
Permanently gain +10 Valuation. Gain 8 Moat.
Keynote Speaker
Keynote Speaker
Permanently gain +10 Valuation. Fast Track an adjacent Employee 1s.
Guinea Pig
Guinea Pig
Overwork your adjacent Machines 2.5s.
Data Analyst
Data Analyst
Fast Track your slowest asset 2s. Profit 20.
Social Media Manager
Social Media Manager
Gain 30 Moat. Adjacent assets grant +10 Moat.
Researcher
Researcher
Profit 16. Windfall 50%.
Advisor
Advisor
Fast Track adjacent assets 2s. Profit 30.
Solo Maintainer
Solo Maintainer
Gain 30 Moat. Profit 15. When this is Liquidated, Audit your board for 4s.
Graphic Designer
Graphic Designer
Gain 20 Moat. When you use an adjacent Employee, gain 10 Moat.
Caffeine Addict
Caffeine Addict
Profit 5. Fast Track this 2s.
Salesperson
Salesperson
Profit 30. While in play: +25 Funding income per Year.
10X Coder
10X Coder
Inflict 10 Loss. Profit 10. Scale 2.
Comeback Kid
Comeback Kid
Profit 10. When this stops being Burned Out, permanently gain +10 Profit.
Data Scientist
Data Scientist
Fast Track your fastest asset 1s. Inflict 20 Loss.
Barista
Barista
Fast Track your slowest Employee 2s.
Remote Worker
Remote Worker
Profit 10. Inflict 10 Loss. Gain 10 Moat. Scale +1 for every other Remote Worker.
Bootstrapper
Bootstrapper
Profit 10. Scale +1 while you have less Cash than the rival.
Tech Writer
Tech Writer
Gain 10 Moat. When you sell this, upgrade a random Machine.
Technician
Technician
Profit 15. Whenever one of your Machines is Slowed, Fast Track it 2s.
Loyal Worker
Loyal Worker
Profit 50. When one of your assets is Liquidated, Overwork this 2s.
Project Manager
Project Manager
Inflict 10 Loss. Fast Track an adjacent Employee 1s.
Accountant
Accountant
Gain 1 Revenue. Remove 4 Debt.
Temp Worker
Temp Worker
Profit 50. Inflict 50 Loss. Liquidate this.
Compliance Officer
Compliance Officer
Apply 1 Debt. Slow the rival's fastest asset 2s.
Consultant
Consultant
Inflict 40 Loss.
Union Worker
Union Worker
Profit 50. Whenever one of your Employees Burns Out, Slow all Employees 1s.
Personal Assistant
Personal Assistant
When the Employee to your left activates, Profit 30.
Cashier
Cashier
Profit 18.
Loose Cannon
Loose Cannon
Inflict 50 Loss. Scale +2 while Burned Out.
Middle Manager
Middle Manager
Inflict 15 Loss. When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Robot Worker
Robot Worker
Inflict 12 Loss. Gain 1 Revenue.
Fat Cat
Fat Cat
Profit 100. Slow your adjacent Employees 1.5s.
Rest & Vest
Rest & Vest
Profit 150.
Forensic Accountant
Forensic Accountant
Audit the rival's fastest asset 1s. Whenever a rival asset is Audited, inflict 15 Loss.
In-House Counsel
In-House Counsel
Gain 40 Moat. When one of your Employees would be Audited, this is Audited instead.
Support Rep
Support Rep
Gain 15 Moat. Whenever you gain Scandal, gain 10 Moat.
Office Bully
Office Bully
Inflict 100 Loss. Liquidate a random friendly Employee.
Code Monkey
Code Monkey
Inflict 20 Loss. Profit 5. Scale +1 while adjacent to a Machine.
Pop
Pop
Inflict 30 Loss. Profit 20. Whenever this is Fast Tracked, Profit 30.
Chief of Staff
Chief of Staff
Fast Track your most valuable other asset 1s. At the start of battle, it gains Scale +1.
Executive Assistant
Executive Assistant
Overwork the Employee to your left 2s. Profit 15.
Server Monkey
Server Monkey
Fast Track adjacent Machines 1s. Scale +1 while adjacent to an AI.
Skillful Mentor
Skillful Mentor
A random Employee of yours gains +40 Profit. When you sell this, upgrade a random Employee.
Mom
Mom
Fast Track adjacent Humans 2s. Whenever you Surplus, gain 250% of it as Moat.
Physicist
Physicist
Fast Track adjacent Machines 1.5s. Whenever an adjacent Machine activates, inflict 10 Loss.
Apprentice
Apprentice
Profit 10. Whenever an adjacent Employee activates, this permanently gains +3 Profit.
Long Term Employee
Long Term Employee
Profit 30. Gain 10 Moat. At the end of each Year, this permanently gains +10 Moat.
Grandkid
Grandkid
Profit 10. At the end of each Year, this permanently gains +5 Profit.
QA Tester
QA Tester
Audit the asset to your left for 1s. It permanently gains +2 Profit.
Kitchen Sink
Kitchen Sink
Profit 10. Inflict 10 Loss. Gain 10 Moat, 1 Revenue and 10% Market Share. Apply 1 Debt and 2 Scandal to the rival. Remove 1 of your Debt and 1 of your Scandal. Fast Track an adjacent asset 0.5s. Slow a random rival asset 0.5s.