Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 2.51 cards per stop (50% shelf clearance of 5 slots).
Gross inventory acquired across all runs (38 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $9 | NEW UNIT | 6 days ago | |
| $12 | NEW UNIT | 6 days ago | |
| $12 | NEW UNIT | 6 days ago | |
| $19 | NEW UNIT | 7 days ago | |
| $28 | NEW UNIT | 9 days ago | |
| $24 | NEW UNIT | 9 days ago | |
| $16 | NEW UNIT | 9 days ago | |
| $16 | NEW UNIT | 9 days ago | |
| $20 | NEW UNIT | 9 days ago | |
| $20 | NEW UNIT | 9 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on Campus Career Fair's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Chef
Chef
Profit 12. Adjacent assets with Stock Profit +8.
The Bookkeeper
The Bookkeeper
Gain Moat equal to 10% of your Cash.
Loyal Clerk
Loyal Clerk
Profit 20 for each adjacent Human.
Quiet Quitter
Quiet Quitter
Profit 20. Scale +2 while Burned Out.
Product Designer
Product Designer
Gain 12 Moat. Adjacent Machines and AIs Profit +8.
Pilot
Pilot
Inflict 14 Loss. Your Vehicles act 10% faster.
Scientist
Scientist
Gain 15 Moat. Your Machines and AIs have +10% Windfall chance.
Teacher
Teacher
The Employee to your right permanently gains +2 Profit.
Pitchman
Pitchman
Inflict 14 Loss. Profit 10. Windfall 20%.
Account Manager
Account Manager
Inflict 15 Loss. Gain 30% Market Share.
Prompt Engineer
Prompt Engineer
Fast Track an adjacent AI 2s.
People Ops
People Ops
Gain 12 Moat. Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.
The Handyman
The Handyman
Gain 12 Moat. Whenever one of your assets is Liquidated, Refurbish it.
Weekend Help
Weekend Help
Fast Track the Human to your left 1s and the Human to your right 2s.
Animal Lover
Animal Lover
Gain 10 Moat for every Animal you have.
Security Engineer
Security Engineer
Gain 12 Moat. Whenever a rival Scheme activates, gain 10 Moat.
Community Manager
Community Manager
Profit 15. When an adjacent asset activates, Profit 15.
Unpaid Intern
Unpaid Intern
Profit 30.
Animal Handler
Animal Handler
Restock adjacent Animals 1 and Fast Track them 1s. Whenever an adjacent Animal is Liquidated, Refurbish it.
Driver
Driver
Fast Track the Vehicle to your right 2s. Profit 8.
Freelancer
Freelancer
Inflict 20 Loss. Scale +1 while adjacent to an Employee.
Nepo Baby
Nepo Baby
Fast Track an adjacent Human 0.1s. Profit 10.
Copywriter
Copywriter
Apply 4 Scandal. Your other assets apply +1 Scandal.
Hard Worker
Hard Worker
Inflict 10 Loss. Profit 10.
Busy Receptionist
Busy Receptionist
Gain 15 Moat.
Chief Storyteller
Chief Storyteller
Permanently gain +10 Valuation. Gain 8 Moat.
Rubber Duck
Rubber Duck
Fast Track an adjacent Employee 1.5s.
Researcher
Researcher
Profit 16. Windfall 50%.
True Believer
True Believer
Gain 20 Moat. When you use an adjacent Human, Profit 25.
Graphic Designer
Graphic Designer
Gain 20 Moat. When you use an adjacent Employee, gain 10 Moat.
Caffeine Addict
Caffeine Addict
Profit 5. Fast Track this 2s.
Salesperson
Salesperson
Profit 30. While in play: +25 Funding income per Year.
Comeback Kid
Comeback Kid
Profit 10. When this stops being Burned Out, permanently gain +10 Profit.
Barista
Barista
Fast Track your slowest Employee 2s.
Tech Writer
Tech Writer
Gain 10 Moat. When you sell this, upgrade a random Machine.
Technician
Technician
Profit 15. Whenever one of your Machines is Slowed, Fast Track it 2s.
Loyal Worker
Loyal Worker
Profit 50. When one of your assets is Liquidated, Overwork this 2s.
Temp Worker
Temp Worker
Profit 50. Inflict 50 Loss. Liquidate this.
Union Worker
Union Worker
Profit 50. Whenever one of your Employees Burns Out, Slow all Employees 1s.
Recruiter
Recruiter
Profit 12. When you sell this, gain a random small Employee.
Office Bully
Office Bully
Inflict 100 Loss. Liquidate a random friendly Employee.
Code Monkey
Code Monkey
Inflict 20 Loss. Profit 5. Scale +1 while adjacent to a Machine.
Neighborhood Watch
Neighborhood Watch
Gain 10 Moat. Whenever the rival applies Scandal to you, inflict 25 Loss.
Executive Assistant
Executive Assistant
Overwork the Employee to your left 2s. Profit 15.
Volunteer
Volunteer
Inflict 20 Loss. Profit 20. Always costs 0 Funding.
Skillful Mentor
Skillful Mentor
A random Employee of yours gains +40 Profit. When you sell this, upgrade a random Employee.
Two Kids in a Trenchcoat
Two Kids in a Trenchcoat
Profit 40. Gain 20 Moat. Scale +1. When this is Audited, Liquidate this.