Going Public
Company Portfolio & Quarterly Leaderboards
Your victories have a life after the final battle. Winning companies now join your Company Portfolio, where they keep facing other players and building their records.
- Revisit your companies. Open Company Portfolio from the title screen to browse your victories for the quarter, with a dedicated dossier for each company.
- Inspect the build that won. See the company's final board and enacted policies, with asset and policy details available on hover or selection.
- Watch your record grow. Lifetime wins and setbacks combine your original run with subsequent player battles. The small segments beneath the counters preserve your original run's results.
- Compete on the quarterly leaderboard. Switch to Market Performance to see ranked companies and compare dominance scores. Qualifying companies show their published score and rank in their dossier; standings depend on qualifying battle results and rating confidence, rather than raw win totals alone. Every company shares one top 100, whichever card update it won on.
All of it lives in a new portfolio interface, with dark leather surfaces, brass framing, and keyboard and controller navigation. Your victories. Still making enemies.
New assets
16
Mom's Spaghetti, Cooking the Books, Delivery Driver, +13 more
Sergei
4
Bird Drone
Keywords (1)
Delivery Drone
Keywords (3)
Dogfooding
Keywords (1)
Robot Dog
Keywords (3)
Mom & Pop
1
Mom's Spaghetti
Keywords (3)
Shared pool 11
Cooking the Books
Keywords (3)
Delivery Driver
Keywords (2)
Eat the Rich
Keywords (2)
Free Lunch
Keywords (2)
Ghost Kitchen
Keywords (5)
Health Inspector
Keywords (2)
Kitchen Sink
Keywords (9)
Secret Sauce
Keywords (2)
Smart Juicer
Keywords (2)
Soylent
Keywords (2)
Spaghetti Code
Keywords (3)
Asset changes
7
1 buffed · 1 nerfed · 4 reworked · 1 adjusted
Sergei
2
Inflict 20 Loss. At the start of the battle, become two copies of another small asset you control. If you control none, inflict 20 Loss instead.
Fast Track an adjacent AI 2s. Profit 10.
Prompt Engineer now does one thing: Fast Track an adjacent AI every 3s. The Profit it used to make on the side is gone, and its cost drops to match, from 22 to 10 Funding at Basic.
Mom & Pop
3
Profit 100. Whenever you Surplus, Fast Track your assetsEmployees 0.5s.
Gain 5% Market Share. Gain 8 Moat.
Profit 1220 for each adjacent Human.
Shared pool 2
Profit 80. Gain 80 Moat. Remove 4 Debt.
Policy changes
20
9 buffed · 3 nerfed · 5 reworked · 3 adjusted
Scrappy
5
When Scandal is applied to you, Profit 5.20.
When one of your Humans activates, Profit 3. After a won battle, permanently gain +1 Revenue.
Your Employees act 3%5% faster. Start each battle with 15 Debt.
While behind on Cash, your assets inflict 3%7% more Loss.
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit. When one of your Humans activates, Fast Track a random Human 0.35s.
Baron
1
Start each battle with 25100 Moat.
Sergei
4
Your assets have +3% Windfall chance. Start each battle with 13 Debt.
At battle start, Overwork your Machines for 0.75s2s and take 28 Scandal.
Your assets Profit 330 more. Start each battle with 110 Debt.
Mom & Pop
4
Start each battle with 15 Moat and no Debt. Start each battle with no Debt. When Debt is applied to you, remove 1 of it.
When one of your assets is Slowed, gain 210 Moat.
When the Market Crash begins, gain 420 Moat for each Human you have.
Shared pool 6
Start each battle with 15100 Moat. Your assets Profit 15 less.
When one of your Employees activates, Profit 5. When one of your Employees is Slowed, Fast Track it 1.5s.
When one of your assets is Liquidated, gain 15100 Moat.
When one of your Benefits activates, Profit 3.60.
When one of your Employees activates, Profit 13.50. Your Employees act 0.1s slower.
New vendors
2
Everything Must Go, The Loading Dock
-
Everything Must Go
— Buy assets that pay off when they run outA cheap early shelf for the run-it-dry side of Stock: the shortest-Stock cards beside the cards that pay when assets are out of Stock (Loss Leader, Empty Shelves, Running on Fumes, Hit Piece) and Shrinkflation.
-
The Loading Dock
— Buy Stock assets by the palletA dedicated Stock shelf for the back half of a run: every Stock card plus the cards that pay for keeping them full. Roughly three of every four offers carry Stock, where the existing Stock shops end by Year 6.
Vendor changes
1
1 adjusted
Improvements
2
Hold Ⓧ to reroll the market, A new title screen
-
Hold Ⓧ to reroll the market
Holding Ⓧ on a controller (or X on the keyboard) anywhere in the market now rerolls the shelf, without walking the cursor down to the Reroll button. A fill sweeps across the Reroll button while you hold, and letting go early spends nothing. The button and the controls bar show the shortcut. Ⓐ still buys the selected card.
-
A new title screen
The title screen has new cel-shaded art: a small shop on a rainy street, with a neon corporate skyline behind it.
- An entrance. Your first visit each session opens with a short camera move as the towers rise behind the shop, under a quiet swell of rain and synth. Confirm, click, Escape or Start skips it, and Reduce Motion goes straight to the finished screen.
- Neon to match. Menus, footer links and button prompts pick up the skyline's pink, cyan and lavender.
- Portfolio Spotlight. A showcase beside the menu rotates through starting cards with their art, rules and tags. Hover it, or press → from the menu, to hold it still, then browse with ← →.
- Continue shows who you're continuing. The Continue button now shows your saved company's CEO and its record so far: wins in green, setbacks in pink.
Balance notes
1
Revenue no longer causes Surplus
-
Revenue no longer causes Surplus
Revenue past your Valuation is still lost, but only Profit counts as Surplus now. A board sitting at its cap with Revenue coming in used to fire every "Whenever you Surplus" card once a second without a single card acting. Solar Farm and Local Supplier now need Profit overflow to trigger.
Content
1
Moving cards swap past whatever is in the way
-
Moving cards swap past whatever is in the way
Hot Desk, Conveyor Belt and Food Truck now really move one slot right each time they activate: if a card is in the way, they trade places with it. Before, they only moved into empty slots, so on a full board they never moved at all. Their moves now show on the battle board too.
Bug fixes
3
"Machines and AIs" cards now reach every Machine and every AI, Reward buttons fit long labels, Triggered abilities react to the same asset at most once per second
-
"Machines and AIs" cards now reach every Machine and every AI
Cloud Hosting, Scientist, Product Designer and R&D Lab now reach every Machine and every AI, as their text says. They used to reach only assets that were both.
-
Reward buttons fit long labels
Reward collection buttons now expand to fit changing reward names and wrap within narrow settlement footers instead of clipping their captions.
-
Triggered abilities react to the same asset at most once per second
A card that reacts to something ("Whenever you Surplus", "Whenever this is Fast Tracked") now answers any one asset at most once a second, the same floor activations already have. Back Room and Profit Sharing could loop with Pop at the Valuation cap, Surplus to Fast Track to Profit to Surplus, four rounds every tick; that loop now runs at most once a second. Watchers still pay for each of several assets acting at once.




