MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
Patch notes v1.3.0

Going Public

Shipped to preview Oct 29 44 runs filed on this build

Going Public

New feature

Company Portfolio & Quarterly Leaderboards

Your victories have a life after the final battle. Winning companies now join your Company Portfolio, where they keep facing other players and building their records.

  • Revisit your companies. Open Company Portfolio from the title screen to browse your victories for the quarter, with a dedicated dossier for each company.
  • Inspect the build that won. See the company's final board and enacted policies, with asset and policy details available on hover or selection.
  • Watch your record grow. Lifetime wins and setbacks combine your original run with subsequent player battles. The small segments beneath the counters preserve your original run's results.
  • Compete on the quarterly leaderboard. Switch to Market Performance to see ranked companies and compare dominance scores. Qualifying companies show their published score and rank in their dossier; standings depend on qualifying battle results and rating confidence, rather than raw win totals alone. Every company shares one top 100, whichever card update it won on.

All of it lives in a new portfolio interface, with dark leather surfaces, brass framing, and keyboard and controller navigation. Your victories. Still making enemies.

New assets 16

Mom's Spaghetti, Cooking the Books, Delivery Driver, +13 more

Sergei 4

▼ 15
Bird Drone

Bird Drone

BASIC
SMALL ANIMAL MACHINE AI
5.0
SEC
▸ Inflict 15 Loss.
▸ Whenever a rival asset activates, this gains +1 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 30
Delivery Drone
◈ ◈

Delivery Drone

BASIC
SMALL MACHINE VEHICLE
4.0
SEC
▸ Profit 30.
▸ Stock 2.
▸ Whenever this is Fast Tracked, Restock this 1.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 10
Dogfooding

Dogfooding

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ Adjacent Animals and Machines Profit +10.
Profit
Restores your Cash, up to your Valuation.
▼ 25
Robot Dog

Robot Dog

BASIC
SMALL MACHINE ANIMAL
5.0
SEC
▸ Inflict 25 Loss.
▸ When one of your Machines would be Slowed, this is Slowed instead.
▸ Whenever this is Slowed, Fast Track this 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.

Mom & Pop 1

▲ 100
Mom's Spaghetti
◈

Mom's Spaghetti

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 100.
▸ Stock 1.
▸ Whenever one of your Humans is Slowed, Restock this.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Shared pool 11

▲ 30
Cooking the Books

Cooking the Books

BASIC
MEDIUM SCHEME
7.0
SEC
▸ Remove 6 Debt.
▸ Gain 6 Scandal.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▲ 10
Delivery Driver

Delivery Driver

BASIC
SMALL HUMAN VEHICLE
5.0
SEC
▸ Profit 10.
▸ Restock adjacent assets 1.
▸ Move this one slot right.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▼ 5
Eat the Rich

Eat the Rich

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict Loss equal to 5% of the rival's Cash.
▸ Scale +1 while the rival has more Cash than you.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▲ 20
Free Lunch

Free Lunch

BASIC
SMALL BENEFIT
5.0
SEC
▸ Profit 20.
▸ At the start of battle, gain 2 Debt.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 20
Ghost Kitchen

Ghost Kitchen

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Profit 20 for each asset you have with Stock.
▸ This cannot be Audited, Slowed or Liquidated.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.
▼ 10
Health Inspector

Health Inspector

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss.
▸ Inflict 15 Loss for each rival asset with Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 10 ▼ 10
Kitchen Sink

Kitchen Sink

BASIC
LARGE MACHINE PROPERTY BENEFIT SERVICE SCHEME HUMAN EMPLOYEE ANIMAL VEHICLE AI
6.0
SEC
▸ Profit 10.
▸ Inflict 10 Loss.
▸ Gain 10 Moat, 1 Revenue and 10% Market Share.
▸ Apply 1 Debt and 2 Scandal to the rival.
▸ Remove 1 of your Debt and 1 of your Scandal.
▸ Fast Track an adjacent asset 0.5s.
▸ Slow a random rival asset 0.5s.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▲ 10
Secret Sauce

Secret Sauce

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 10.
▸ Adjacent assets have +15% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▲ 50
Smart Juicer

Smart Juicer

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Profit 50.
▸ If this is adjacent to a Human, this is Audited for 3s.
Profit
Restores your Cash, up to your Valuation.
Audit
The asset stops entirely while under Audit.
◈ 10
Soylent

Soylent

BASIC
SMALL BENEFIT
5.0
SEC
▸ Gain 10 Moat.
▸ When one of your Humans Profits, this gains +5 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 15
Spaghetti Code

Spaghetti Code

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 15 Loss.
▸ Adjacent assets have Scale +1.
▸ Whenever an adjacent asset activates, gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.

Asset changes 7

1 buffed · 1 nerfed · 4 reworked · 1 adjusted

Sergei 2

Generative AI
Generative AI Adjusted

Inflict 20 Loss. At the start of the battle, become two copies of another small asset you control. If you control none, inflict 20 Loss instead.

Prompt Engineer
Prompt Engineer Reworked
Gain Profit removed 10 20 30 40
Cost 22→10 −55% every tier

Fast Track an adjacent AI 2s. Profit 10.

Prompt Engineer now does one thing: Fast Track an adjacent AI every 3s. The Profit it used to make on the side is gone, and its cost drops to match, from 22 to 10 Funding at Basic.

Mom & Pop 3

Back Room
Back Room Reworked
Cost 85→60 −29% every tier

Profit 100. Whenever you Surplus, Fast Track your assetsEmployees 0.5s.

Hand-Lettered Sign
Gain Moat removed 8 16 32 64
Cost 10→2 −80% every tier

Gain 5% Market Share. Gain 8 Moat.

Loyal Clerk
Loyal Clerk Nerfed
Gain Profit 12→20 +67% every tier
Cost 14→24 +71% every tier

Profit 1220 for each adjacent Human.

Shared pool 2

Payday Loan
Payday Loan Buffed
Gain Profit 45→60 +33% every tier

Profit 45.60. Gain 1 Debt.

Snail Mail
Snail Mail Reworked
Gain Moat new 80 160 320 640
Cost 20→60 ×3 every tier

Profit 80. Gain 80 Moat. Remove 4 Debt.

Policy changes 20

9 buffed · 3 nerfed · 5 reworked · 3 adjusted

Scrappy 5

Any Press Is Good Press
Gain Profit 5→20 ×4 every tier

When Scandal is applied to you, Profit 5.20.

Grassroots Growth
Gain Profit removed 3 6 12 24
Run Triggers new 1 2 4 8

When one of your Humans activates, Profit 3. After a won battle, permanently gain +1 Revenue.

Hustle Culture
Apply Debt 1→5 ×5 every tier
Cooldown aura -3%→-5% +67% every tier

Your Employees act 3%5% faster. Start each battle with 15 Debt.

Punching Up
Punching Up Adjusted
Loss aura 3%→7% ×2.3 every tier

While behind on Cash, your assets inflict 3%7% more Loss.

Word of Mouth
Word of Mouth Reworked
Fast Track new 0.35s 0.7s 1.4s 2.8s
Market Share at battle start removed 2% 4% 8% 16%

Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit. When one of your Humans activates, Fast Track a random Human 0.35s.

Baron 1

Old Money Rules
Starting Moat at battle start 25→100 ×4 every tier

Start each battle with 25100 Moat.

Sergei 4

Blitzscaling
Blitzscaling Nerfed
Apply Debt 1→3 ×3 every tier

Your assets have +3% Windfall chance. Start each battle with 13 Debt.

Externalities
Externalities Buffed
Inflict Loss 2→10 ×5 every tier

When Debt is applied to you, inflict 210 Loss.

Overclocked
Overclocked Reworked
Apply Scandal 2→8
Overwork 0.75s→2s ×2.7 every tier

At battle start, Overwork your Machines for 0.75s2s and take 28 Scandal.

Technical Debt
Apply Debt 1→10 ×10 every tier
Profit aura 3→30 ×10 every tier

Your assets Profit 330 more. Start each battle with 110 Debt.

Mom & Pop 4

Credit On The House
Reduce Debt new 1 2 4 8
Reduce Debt (2) —→Owner
Starting Moat at battle start removed 15 30 60 120

Start each battle with 15 Moat and no Debt. Start each battle with no Debt. When Debt is applied to you, remove 1 of it.

Slow and Steady
Gain Moat 2→10 ×5 every tier

When one of your assets is Slowed, gain 210 Moat.

Twenty-Three Years
Moat aura 3→20 ×6.7 every tier

Your assets grant 320 more Moat.

Weathered the Storm
Gain Moat 4→20 ×5 every tier

When the Market Crash begins, gain 420 Moat for each Human you have.

Shared pool 6

Aggressive Expansion
Valuation 8→50 ×6.3 every tier

Permanently gain +8+50 Valuation.

Austerity Measures
Profit aura -1→-5 ×5 every tier
Starting Moat at battle start 15→100 ×6.7 every tier

Start each battle with 15100 Moat. Your assets Profit 15 less.

Open Door Policy
Open Door Policy Reworked
Fast Track new 1.5s 3s 6s 12s
Gain Profit removed 5 10 20 40

When one of your Employees activates, Profit 5. When one of your Employees is Slowed, Fast Track it 1.5s.

Quality Assurance
Gain Moat 15→100 ×6.7 every tier

When one of your assets is Liquidated, gain 15100 Moat.

Total Rewards
Total Rewards Buffed
Gain Profit 3→60 ×20 every tier

When one of your Benefits activates, Profit 3.60.

Work/Life Balance
Gain Profit 13→50 ×3.8 every tier

When one of your Employees activates, Profit 13.50. Your Employees act 0.1s slower.

New vendors 2

Everything Must Go, The Loading Dock
  • Everything Must Go

    A cheap early shelf for the run-it-dry side of Stock: the shortest-Stock cards beside the cards that pay when assets are out of Stock (Loss Leader, Empty Shelves, Running on Fumes, Hit Piece) and Shrinkflation.

    — Buy assets that pay off when they run out
  • The Loading Dock

    A dedicated Stock shelf for the back half of a run: every Stock card plus the cards that pay for keeping them full. Roughly three of every four offers carry Stock, where the existing Stock shops end by Year 6.

    — Buy Stock assets by the pallet

Vendor changes 1

1 adjusted
Pet Store
Pet Store Adjusted
Stock slots 2→4

Improvements 2

Hold Ⓧ to reroll the market, A new title screen
  • Hold Ⓧ to reroll the market

    Holding Ⓧ on a controller (or X on the keyboard) anywhere in the market now rerolls the shelf, without walking the cursor down to the Reroll button. A fill sweeps across the Reroll button while you hold, and letting go early spends nothing. The button and the controls bar show the shortcut. Ⓐ still buys the selected card.

  • A new title screen

    The title screen has new cel-shaded art: a small shop on a rainy street, with a neon corporate skyline behind it.

    • An entrance. Your first visit each session opens with a short camera move as the towers rise behind the shop, under a quiet swell of rain and synth. Confirm, click, Escape or Start skips it, and Reduce Motion goes straight to the finished screen.
    • Neon to match. Menus, footer links and button prompts pick up the skyline's pink, cyan and lavender.
    • Portfolio Spotlight. A showcase beside the menu rotates through starting cards with their art, rules and tags. Hover it, or press → from the menu, to hold it still, then browse with ← →.
    • Continue shows who you're continuing. The Continue button now shows your saved company's CEO and its record so far: wins in green, setbacks in pink.

Balance notes 1

Revenue no longer causes Surplus
  • Revenue no longer causes Surplus

    Revenue past your Valuation is still lost, but only Profit counts as Surplus now. A board sitting at its cap with Revenue coming in used to fire every "Whenever you Surplus" card once a second without a single card acting. Solar Farm and Local Supplier now need Profit overflow to trigger.

Content 1

Moving cards swap past whatever is in the way
  • Moving cards swap past whatever is in the way

    Hot Desk, Conveyor Belt and Food Truck now really move one slot right each time they activate: if a card is in the way, they trade places with it. Before, they only moved into empty slots, so on a full board they never moved at all. Their moves now show on the battle board too.

Bug fixes 3

"Machines and AIs" cards now reach every Machine and every AI, Reward buttons fit long labels, Triggered abilities react to the same asset at most once per second
  • "Machines and AIs" cards now reach every Machine and every AI

    Cloud Hosting, Scientist, Product Designer and R&D Lab now reach every Machine and every AI, as their text says. They used to reach only assets that were both.

  • Reward buttons fit long labels

    Reward collection buttons now expand to fit changing reward names and wrap within narrow settlement footers instead of clipping their captions.

  • Triggered abilities react to the same asset at most once per second

    A card that reacts to something ("Whenever you Surplus", "Whenever this is Fast Tracked") now answers any one asset at most once a second, the same floor activations already have. Back Room and Profit Sharing could loop with Pop at the Valuation cap, Surplus to Fast Track to Profit to Surplus, four rounds every tick; that loop now runs at most once a second. Watchers still pay for each of several assets acting at once.