MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
Patch notes v1.4.0 as of November 6, 2026 PREVIEW · UNRELEASED CHANGES

Next patch (1.4.0)

  • 5 Bug fixes

Next patch (1.4.0)

New feature

Forty new dilemmas: bodies, ballots and the moon

Thirty new dilemmas for every founder, and ten consequences that come back for the companies that earned them. Insure your staff without telling them, buy the town's fire brigade and sell it back by subscription, write a law, televise the layoffs, short your own stock, or buy a country. Sergei gets four of his own about the products his customers can't stop paying for. Some choices now cost you more than money: a person handed over, a colleague who leaves the story for good, a journalist you bought the paper to silence.

New features 7

Steam Input support: button prompts match your controller, A new tag: Food, A full Settings screen: tabs for gameplay, audio, display, controls, accessibility, privacy, account and about, +4 more
  • Steam Input support: button prompts match your controller

    With Steam running, on-screen prompts show the buttons on the controller you're holding (Xbox, PlayStation, Switch Pro, Steam Deck or Steam Controller), and follow any remap. Settings has a new Edit Controls button that opens Steam's controller configuration.

  • A new tag: Food

    Food is the eleventh tag: anything that is food or drink, or that cooks, keeps or sells it. Nineteen cards already on the shelves carry it now, from Pizza Party and Free Lunch to the Vending Machine, Coffee Machine, Food Truck and Mom & Pop's Kitchen, Restaurant and Farm. People never carry it, and neither do the puns: Cooking the Books and Spaghetti Code stay as they were.

  • A full Settings screen: tabs for gameplay, audio, display, controls, accessibility, privacy, account and about

    Settings is now its own screen, styled as the company's policy binder, with an explanation and default for every option. New options include display mode, resolution, VSync and a frame rate limit; a UI sounds volume; mute in background; reduced dynamic range; button prompt style (Xbox, PlayStation, Nintendo); hold-to-sell and touch timings; tooltip delay; short year openings; pausing battles while inspecting a card; separate screen shake, flash and camera movement controls under Reduce motion; and color modes for color vision deficiency. The pause menu is shorter and keeps the volume sliders.

  • Four new founders on the roster, coming soon

    Lydia the Hacker, Elias the Landlord, Hana the Restaurateur and Marcy the Fashion Designer join the CEO roster, marked COMING SOON. Pick one to see every card and Policy they'll bring. From now on their cards, Policies, shops and dilemmas are theirs alone, so they no longer turn up in other founders' runs. Hacker for Hire, Back of House and The Showroom go with their founders. City Hall gains five shared cards to make up the difference: Loophole Lawyer, Paper Shredder, Filing Cabinet, Licensing Deal and In Triplicate. Scrappy's Social Engineering moves to the Hackerspace.

  • A new Executive Dossier: your company's culture, at a glance

    Click your portrait to open the rebuilt dossier. It no longer repeats the header: it shows what kind of company you run, and four bars for Morale, Community, Heat and your own Wealth that slide up or down as your decisions move them. A dot on your portrait means something changed since you last looked. The dossier also charts your Valuation year by year and keeps a record of the dilemmas you've answered, and each dilemma's outcome now says what it did to your company's culture.

  • Founder outlets: buy any founder's cards

    Every founder now has an outlet that sells their own cards to everyone else, at a 5% markup: Scrappy's Spare Room, Mom & Pop's Stockroom, Sergei's Skunkworks, The Baron's Vault, Lydia's Dead Drop, Elias's Listings, Hana's Back Door and Marcy's Archive. They turn up like any other shop, in any Year, for every founder except the one whose cards they sell. Baron can finally pick up Sergei's Machines, and the four upcoming founders' outlets are a preview: their cards are on sale to everyone before the founders themselves arrive.

  • Your company's standing is on the record

    Morale, Community, Heat and the founder's own Wealth now show on every dilemma option that moves them, and as bars in the company dossier. When the union shows up in Year 5, you'll have watched it coming.

New assets 272

Monocle, Short Seller, Silver Spoon, +269 more

Loading new assets…

Asset changes 104

3 buffed · 1 nerfed · 11 reworked · 89 adjusted

Loading asset changes…

New policies 92

Hatchet Man, Other People's Money, Plausible Deniability, +89 more

Loading new policies…

Policy changes 4

4 adjusted

Scrappy 1

Word of Mouth
Word of Mouth Adjusted

When one of your Humans activates,acts, Fast Track a random Human 0.35s.

all tiers
  1. Basic When one of your Humans activates,acts, Fast Track a random Human 0.35s.
  2. Plus When one of your Humans activates,acts, Fast Track a random Human 0.7s.
  3. Pro When one of your Humans activates,acts, Fast Track a random Human 1.4s.
  4. Ent When one of your Humans activates,acts, Fast Track a random Human 2.8s.

Sergei 1

Training Run
Training Run Adjusted

When one of your AI activates,acts, Fast Track a random Machine 0.075s.

all tiers
  1. Basic When one of your AI activates,acts, Fast Track a random Machine 0.075s.
  2. Plus When one of your AI activates,acts, Fast Track a random Machine 0.15s.
  3. Pro When one of your AI activates,acts, Fast Track a random Machine 0.3s.
  4. Ent When one of your AI activates,acts, Fast Track a random Machine 0.6s.

Shared pool 2

Total Rewards
Total Rewards Adjusted

When one of your Benefits activates,acts, Profit 60.

all tiers
  1. Basic When one of your Benefits activates,acts, Profit 60.
  2. Plus When one of your Benefits activates,acts, Profit 120.
  3. Pro When one of your Benefits activates,acts, Profit 240.
  4. Ent When one of your Benefits activates,acts, Profit 480.

Work/Life Balance

When one of your Employees activates,acts, Profit 50. Your Employees act 0.1s slower.

all tiers
  1. Basic When one of your Employees activates,acts, Profit 50. Your Employees act 0.1s slower.
  2. Plus When one of your Employees activates,acts, Profit 100. Your Employees act 0.2s slower.
  3. Pro When one of your Employees activates,acts, Profit 200. Your Employees act 0.5s slower.
  4. Ent When one of your Employees activates,acts, Profit 400. Your Employees act 1s slower.

New ceos 4

Hana, Marcy, Lydia, +1 more
  • Hana — Classically trained, always angry. The dishes sell out by the dinner rush unless the line keeps restocking them, and the line gets fired anyway.
  • Marcy — A garment is worth what the room thinks it is worth, this season. She sells image, wears every outfit out, and eliminates her own cast without blinking.
  • Lydia — Never invited, always in. Starts with someone already watching, and a pool of jailbroken rigs and stolen Machines that hit hard and make a mess.
  • Elias — Forty buildings, none of them fixed. A fortune in Property and a charge on every door, so every building bought makes the rent land harder.

New events 56

Asset or Liability?, The Last Edition, Net Zero, +53 more

Loading new events…

Event changes 2

2 adjusted
The Rent Letter
The Rent Letter Adjusted

Lovely tenants, all these years.never once late. The building's been valued, so your rent has been *valued* too. Or buy the place. I'd sell to you. For a number.

The Whistleblower
Option 2 effects —→buzzword.litigious
Option 2 effects (2) —→ApplyBuzzword
Option 2 needs board target —→yes

Option 2 reply Retaliation, on the record. They've alreadyThey called a journalist. Legal is thrilled to countersue.

Someone in accounts kept copies. Of everything. They've sent a regulator a *teaser*. I can make them very rich and very quiet, or you can make them right.

New vendors 12

Back of House, The Baron's Vault, Hana's Back Door, +9 more
  • Back of House

    Restaurant Supply stocks every Food card you can buy. Back of House is Hana's own shop: the brigade, the equipment and the menu.

    — Hire the kitchen brigade
  • The Baron's Vault — Buy the Baron's assets
  • Hana's Back Door — Buy Hana's assets
  • Marcy's Archive — Buy Marcy's assets
  • Lydia's Dead Drop — Buy Lydia's assets
  • Elias's Listings — Buy Elias's assets
  • Mom & Pop's Stockroom — Buy Mom & Pop's assets
  • Restaurant Supply — Buy Food assets
  • The Rules Committee — Buy assets that scale with Policies
  • Scrappy's Spare Room — Buy Scrappy's assets
  • Sergei's Skunkworks — Buy Sergei's assets
  • The Showroom — Buy looks, models and spectacle

Vendor changes 3

3 adjusted
City Hall
City Hall Adjusted
Asset pool changes
Blackout
Blackout +

Blackout

BASIC
MEDIUM SCHEME
9.0
SEC
▸ Slow every other asset on both boards 2s.
▸ Your Humans cannot be Slowed.
Slow
The asset works at half speed while Slowed.
Burner Phone
Burner Phone +

Burner Phone

BASIC
SMALL MACHINE
4.0
SEC
▸ Stock 3.
▸ Inflict 35 Loss.
▸ Slow the rival's fastest Human 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Deepfake
Deepfake +

Deepfake

BASIC
SMALL AI SCHEME
6.0
SEC
▸ Move up to 2 of your Scandal to the rival.
▸ Audit the rival's most valuable Human 1s.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Firewall Bypass
Firewall Bypass +

Firewall Bypass

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 20 Loss.
▸ Slow the rival's fastest Moat asset 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Quantum Computer
Quantum Computer +

Quantum Computer

BASIC
MEDIUM MACHINE
10.0
SEC
▸ Audit every rival Scheme and Machine 1s.
▸ Inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Audit
The asset stops entirely while under Audit.
Robocaller
Robocaller +

Robocaller

BASIC
SMALL MACHINE AI
5.0
SEC
▸ Slow 2 random rival Humans 1s.
▸ Gain 2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Slow
The asset works at half speed while Slowed.
Signal Jammer
Signal Jammer +

Signal Jammer

BASIC
SMALL MACHINE
7.0
SEC
▸ Inflict 15 Loss.
▸ Slow every Machine, AI and Vehicle on both boards 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
TPS Report
TPS Report +

TPS Report

BASIC
SMALL SCHEME
5.0
SEC
▸ Slow a random rival Human 1s.
Slow
The asset works at half speed while Slowed.
Zero-Day
Zero-Day +

Zero-Day

BASIC
SMALL SCHEME
8.0
SEC
▸ Stock 1.
▸ Audit the rival's most valuable asset 3s.
▸ Inflict 100 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Audit
The asset stops entirely while under Audit.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Honeypot
Honeypot +

Honeypot

BASIC
SMALL SCHEME
5.0
SEC
▸ Gain 20 Moat.
▸ When one of your Machines or Schemes would be Slowed, the rival's fastest asset is Slowed instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
DDoS
DDoS +

DDoS

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Slow every rival asset 1s.
▸ Inflict 30 Loss.
▸ Slow your Humans 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Social Engineer
Social Engineer +

Social Engineer

BASIC
SMALL HUMAN
5.0
SEC
▸ Slow the rival's fastest Employee 1s.
▸ Whenever a rival Human is Slowed, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Hacker Collective
Hacker Collective +

Hacker Collective

BASIC
LARGE HUMAN
8.0
SEC
▸ Inflict 15 Loss for each of your Schemes.
▸ Slow the rival's fastest asset 1s.
▸ Your Schemes act 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
White Hat Hacker
White Hat Hacker +

White Hat Hacker

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 30 Moat.
▸ Whenever a rival Scheme acts, Audit it 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Red Tape
Red Tape +

Red Tape

BASIC
SMALL SCHEME
7.0
SEC
▸ Gain 10 Moat.
▸ Audit a random rival Employee 1s for every Policy the rival has.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Junk Fax
Junk Fax +

Junk Fax

BASIC
SMALL MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ The rival asset with the most Stock loses 1 Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Tailgater
Tailgater +

Tailgater

BASIC
SMALL HUMAN
5.0
SEC
▸ Inflict 15 Loss.
▸ Slow the rival asset with the most Stock 1s.
▸ It loses 1 Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Eviction Notice
Eviction Notice +

Eviction Notice

BASIC
SMALL SCHEME
8.0
SEC
▸ Audit the rival's most valuable asset 2s.
▸ Whenever a rival asset is Audited, apply 1 Debt to the rival.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Audit
The asset stops entirely while under Audit.
Tenant Blacklist
Tenant Blacklist +

Tenant Blacklist

BASIC
SMALL SCHEME
7.0
SEC
▸ Audit {a0.0.count} of the rival's Humans at random 1s.
Audit
The asset stops entirely while under Audit.
Lockout
Lockout +

Lockout

BASIC
SMALL SCHEME
8.0
SEC
▸ Audit a random rival asset 4s.
Audit
The asset stops entirely while under Audit.
Tow Truck
Tow Truck +

Tow Truck

BASIC
SMALL VEHICLE SERVICE
7.0
SEC
▸ Audit a random rival Vehicle or Machine 2s.
▸ Inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Audit
The asset stops entirely while under Audit.
Housing Court
Housing Court +

Housing Court

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Audit every rival asset 2s.
▸ Gain 5 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Stilettos
Stilettos +

Stilettos

BASIC
SMALL ATTIRE
4.0
SEC
▸ Inflict 20 Loss.
▸ Slow a random rival Human 0.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
The Editor
The Editor +

The Editor

BASIC
SMALL HUMAN SERVICE
8.0
SEC
▸ Audit the rival's most valuable asset 2s.
▸ Gain 1% Market Share for each of your Attire.
Audit
The asset stops entirely while under Audit.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Loophole Lawyer
Loophole Lawyer +

Loophole Lawyer

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 20 Loss, plus 20 for every Policy the rival has.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Paper Shredder
Paper Shredder +

Paper Shredder

BASIC
SMALL MACHINE
7.0
SEC
▸ Remove 3 of your Scandal.
▸ Whenever you gain Scandal, Fast Track this 3s.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Filing Cabinet
Filing Cabinet +

Filing Cabinet

BASIC
SMALL PROPERTY
7.0
SEC
▸ Remove 1 Debt.
▸ Gain 60 Moat.
▸ Stock 3.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Licensing Deal
Licensing Deal +

Licensing Deal

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Profit 10, plus Profit equal to 60% of your Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
In Triplicate
In Triplicate +

In Triplicate

BASIC
SMALL SCHEME
8.0
SEC
▸ Profit 10.
▸ Inflict 10 Loss.
▸ Scale +1 for every 2 Policies you have.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Business Professional
Business Professional +

Business Professional

BASIC
MEDIUM ATTIRE
6.0
SEC
▸ Inflict 30 Loss.
▸ Apply 2 Debt to the rival.
▸ Slow a rival Human 1s.
▸ Scale +1 during the Market Crash.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow
The asset works at half speed while Slowed.
Scale
The asset's effects trigger additional times each time it acts.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Hacker for Hire
Hacker for Hire Adjusted
Asset pool changes
Command & Control
Command & Control +

Command & Control

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Gain 25 Moat.
▸ Whenever a rival Machine acts, Fast Track your slowest Scheme 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Cryptojacking
Cryptojacking +

Cryptojacking

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 1 Revenue.
▸ Whenever a rival Machine or AI acts, gain 1 Revenue.
Revenue
Recurring Profit every second.
Rogue AGI
Rogue AGI +

Rogue AGI

BASIC
LARGE AI MACHINE
10.0
SEC
▸ Infect the smallest rival asset.
▸ Inflict 15 Loss for each rival Machine.
▸ Slow your Humans 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Zero-Day
Zero-Day +

Zero-Day

BASIC
SMALL SCHEME
8.0
SEC
▸ Stock 1.
▸ Audit the rival's most valuable asset 3s.
▸ Inflict 100 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Audit
The asset stops entirely while under Audit.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Keylogger
Keylogger +

Keylogger

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict 30 Loss.
▸ Whenever a rival Human acts, Fast Track this 0.4s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Rootkit
Rootkit +

Rootkit

BASIC
SMALL SCHEME
7.0
SEC
▸ Inflict 20 Loss.
▸ Rival Machines act 10% slower.
▸ This cannot be Slowed or Audited.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Fork Bomb
Fork Bomb +

Fork Bomb

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 10 Loss.
▸ This gains +1 Scale.
▸ Slow your adjacent assets 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Scale
The asset's effects trigger additional times each time it acts.
Honeypot
Honeypot +

Honeypot

BASIC
SMALL SCHEME
5.0
SEC
▸ Gain 20 Moat.
▸ When one of your Machines or Schemes would be Slowed, the rival's fastest asset is Slowed instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
DDoS
DDoS +

DDoS

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Slow every rival asset 1s.
▸ Inflict 30 Loss.
▸ Slow your Humans 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Black Hat Hacker
Black Hat Hacker +

Black Hat Hacker

BASIC
SMALL HUMAN
5.0
SEC
▸ Inflict 15 Loss for each rival Machine.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Grey Hat Hacker
Grey Hat Hacker +

Grey Hat Hacker

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss.
▸ Whenever a rival asset is Audited or Slowed, this gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Hacker Collective
Hacker Collective +

Hacker Collective

BASIC
LARGE HUMAN
8.0
SEC
▸ Inflict 15 Loss for each of your Schemes.
▸ Slow the rival's fastest asset 1s.
▸ Your Schemes act 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Prompt Injection
Prompt Injection +

Prompt Injection

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 25 Loss.
▸ Whenever a rival Machine or AI acts, Fast Track this 0.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Tech Support Scam
Tech Support Scam +

Tech Support Scam

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 10, plus 20 for each rival Machine.
Profit
Restores your Cash, up to your Valuation.
Scammer
Scammer +

Scammer

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 1 Debt to the rival.
▸ Apply 1 Scandal to the rival.
▸ Windfall 20%.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Degausser
Degausser +

Degausser

BASIC
SMALL MACHINE
8.0
SEC
▸ Every rival Stock asset loses 1 Stock.
▸ Inflict 20 Loss for each empty rival Stock asset.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Exfiltration
Exfiltration +

Exfiltration

BASIC
SMALL SCHEME
7.0
SEC
▸ A random rival Stock asset loses 1 Stock.
▸ Restock an adjacent asset 1.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Logic Bomb
Logic Bomb +

Logic Bomb

BASIC
SMALL SCHEME
9.0
SEC
▸ Every rival asset loses 1 Stock.
▸ Inflict 30 Loss.
▸ Inflict 40 more Loss for each rival asset that is out of Stock.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Smart Toaster
Smart Toaster +

Smart Toaster

BASIC
SMALL MACHINE
5.0
SEC
▸ Inflict 5 Loss for each Machine on either board.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
USB Drop
USB Drop +

USB Drop

BASIC
SMALL SCHEME
6.0
SEC
▸ Stock 1.
▸ Infect a random rival Human.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Worm
Worm +

Worm

BASIC
SMALL MACHINE
9.0
SEC
▸ Stock 2.
▸ Infect the smallest rival asset.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Identity Theft
Identity Theft +

Identity Theft

BASIC
SMALL SCHEME
10.0
SEC
▸ Liquidate the rival's most valuable small asset, then become a copy of it.
Liquidate
Removed for the rest of the battle.
Social Engineering
Social Engineering −

Social Engineering

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 10 Loss for each enemy Human.
▸ Windfall 10%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Synthetic Data
Synthetic Data −

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 50.
▸ Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Ad Network
Ad Network −

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Corporate Spy
Corporate Spy −

Corporate Spy

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 25 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Insider Trading
Insider Trading −

Insider Trading

BASIC
LARGE SCHEME
8.0
SEC
▸ Profit 30.
▸ When a rival asset Profits, Profit 45 and apply 2 Scandal to both companies.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
The Hackerspace
The Hackerspace Adjusted
Asset pool changes
Social Engineering
Social Engineering +

Social Engineering

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Inflict 10 Loss for each enemy Human.
▸ Windfall 10%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Buzzword changes 3

3 adjusted
Blockchain-Enabled
Blockchain-Enabled Adjusted

Gain 1 Revenue on activationwhen this acts (otherwise +3 Revenue at battle start).

all tiers
  1. Basic Gain 1 Revenue on activationwhen this acts (otherwise +3 Revenue at battle start).
  2. Plus Gain 1 Revenue on activationwhen this acts (otherwise +3 Revenue at battle start).
  3. Pro Gain 1 Revenue on activationwhen this acts (otherwise +3 Revenue at battle start).
  4. Ent Gain 1 Revenue on activationwhen this acts (otherwise +3 Revenue at battle start).

Disruptive
Disruptive Adjusted

Apply 2 Scandal on activationwhen this acts (otherwise at battle start).

all tiers
  1. Basic Apply 2 Scandal on activationwhen this acts (otherwise at battle start).
  2. Plus Apply 2 Scandal on activationwhen this acts (otherwise at battle start).
  3. Pro Apply 2 Scandal on activationwhen this acts (otherwise at battle start).
  4. Ent Apply 2 Scandal on activationwhen this acts (otherwise at battle start).

Litigious
Litigious Adjusted

Apply 1 Scandal on activationwhen this acts (otherwise at battle start).

all tiers
  1. Basic Apply 1 Scandal on activationwhen this acts (otherwise at battle start).
  2. Plus Apply 1 Scandal on activationwhen this acts (otherwise at battle start).
  3. Pro Apply 1 Scandal on activationwhen this acts (otherwise at battle start).
  4. Ent Apply 1 Scandal on activationwhen this acts (otherwise at battle start).

Improvements 23

A livelier title screen, The browser version opens after a quarter of the download, Battles against older companies now count on the leaderboard, +20 more

Loading improvements…

Balance notes 1

The Whistleblower: walking them out now pays
  • The Whistleblower: walking them out now pays

    In The Whistleblower, choosing "Walk them out of the building" now also makes one of your assets Litigious (it applies 1 Scandal to the rival each time it acts, or once at battle start on an asset that never acts), on top of the Heat and Morale hit. Every answer in every dilemma now gives you something.

Content 4

New event: Asset or Liability?, Three more run-ins with JB the finfluencer, New asset: Stonks, +1 more
  • New event: Asset or Liability?

    From Year 3, JB the finfluencer is back with a financial literacy check: is your house an asset or a liability? Call it an asset and he mocks you while handing you a random Property. Give his answer for 30 Funding, or ask him the same question about his rented Lamborghini.

  • Three more run-ins with JB the finfluencer

    JB the finfluencer now has three more street-corner quizzes, and every answer pays something:

    • The 4 AM Club (from Year 2): what time do you wake up? Sleep until seven and an asset of your choice goes Unionized while Morale rises. Join the 4:30 club for Hustle Culture at a cost to Morale. Or ask when *he* wakes up, for 3 XP.
    • Good Debt (from Year 3): do you use your own money? Paying cash earns 25 Valuation. Levering up earns 50 Funding and makes one of your assets Leveraged. Asking who paid for the Lamborghini earns 3 XP.
    • Seven Streams (from Year 4): how many streams of income do you have? One gets you 35 Funding, seven gets you a random small Scheme, and asking about his gets you a Blockchain-Enabled asset.
  • New asset: Stonks

    Stonks (Rare, 1 slot): Profit 1, then doubles its own Profit every time it acts. Upgrades make it act faster: 5s, 4s, 3s, then 2s at the top Tier. It starts at a penny and goes to the moon if the fight lasts. Find it at the Venture Floor and the Night Shift.

    From Year 2, JB the finfluencer may stop you with a bonus round, The Penny Problem: a penny that doubles every day for a month, or a million dollars today? Take the penny and he hands you Stonks.

  • 54 Policies for Lydia, Elias, Hana and Marcy

    Each upcoming founder gets a dozen or more Policies of their own: rent that compounds and lockouts that pay for Elias, a hotter line and critics' stars for Hana, a wardrobe that pays when it's worn for Marcy, and preventions and leaks for Lydia. Like their cards, their Policies only turn up in their own runs.

Bug fixes 5

The battle briefing no longer repeats after your first fight, Abandoned runs no longer appear on the live feed, Fly in a fully printed certificate, +2 more
  • The battle briefing no longer repeats after your first fight

    Leaving your first fight from the outcome screen's own buttons, or by pressing Space, didn't record that you'd been briefed, so the walkthrough played again on later battles, skirmishes included. It now counts as done once your first fight reaches a result, however you leave it.

  • Abandoned runs no longer appear on the live feed

    Abandoning a run from the pause menu filed it on the live feed as a finished, liquidated company. Only runs that end in Domination or Bankruptcy are posted now, and abandoned runs already filed that way have been taken off the feed.

  • Fly in a fully printed certificate

    The incorporation certificate now arrives with its founding team, full funding amount, signatures, and notary seal already on the paper. Only the INCORPORATED ink impression appears when the wooden stamp lands. The action panel becomes ready as soon as the paper settles.

  • Bonuses on "for each" cards show on the card, and land once

    A bonus to a "for each" number now shows in the card's own text. A Patented Warehouse District used to read "Gain 15 Moat for each asset you have with Stock", with Patented's extra 15 nowhere on it; it now reads "…with Stock, plus 15." The same goes for a bonus from a policy, your CEO or a neighbouring card, such as Sous Chef's +20 Profit on Tasting Menu, which used to show up nowhere. A percentage bonus scales the "for each" number when it comes out whole, and shows beside it when it doesn't: "15 (+25%)".

    Cards that describe one hit in one sentence now land as one hit: War Chest, Food Critic, Tech Support Scam, Commission Structure, Collections Agent, Hostile Takeover, Licensing Deal, Loophole Lawyer, FOIA Request, Ad Network, Debt Spiral, Dining Room, Smart Toaster and Fire Marshal. Each used to land as two hits, so a flat bonus such as Offshore's +10 Loss counted twice, and the "for each" half still paid it with nothing to count. Reactions to Loss, such as Commission Structure's, now see one hit from these cards instead of two.

    Warehouse District War Chest Food Critic Tech Support Scam Commission Structure Collections Agent Hostile Takeover Licensing Deal Loophole Lawyer FOIA Request Ad Network Debt Spiral Dining Room Smart Toaster Fire Marshal
  • Grant asset previews stay above the game UI

    Enlarged grant reward cards now appear above the tray and game header instead of being clipped by the scrolling reward area.

Art 1

Scrollbars match the rest of the game
  • Scrollbars match the rest of the game

    Every scrolling panel now has the same slim brass scrollbar, in place of the grey bar with arrows: the dossier, dilemmas, briefings, the shop, Settings, the pause menu and the Company Index. The thumb widens when your pointer is on it and brightens while you drag it. On the cream paper of a grant memo it's drawn in ink so it stays visible.