Boardroom Analytics
Macro trends across founders, corporate rivals, adopted policies, dilemmas, and vendor traffic.
Founders
CEO Retention & Funnel
Funnel & dropoff telemetry
Competition
Rivals & Encounters
Win rates & bout telemetry
Directives
Active
Policy Performance
Adoption & win rate meta
Decisions
Dilemmas (Choices)
Decision branch distribution
Commerce
Vendors & Purchases
Foot traffic & sales
Endowments
Grants & Gifts
Offer conversion & windfalls
Balance Map Pick rate vs win rate · dot size = games played · 13 policies
Positions use sample-adjusted rates, so cards with few games sit near the average crosshair. Click a dot to open that policy.
Your assets act 0.1s faster.
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
When one of your Employees is Slowed, Fast Track it 1.5s.
Permanently gain +50 Valuation.
Permanently gain +1 Revenue.
When one of your Employees activates, Profit 50. Your Employees act 0.1s slower.
After a won battle, permanently gain +1 Revenue.
When one of your Humans activates, Fast Track a random Human 0.35s.
When one of your assets is Liquidated, gain 100 Moat.
Start each battle with 100 Moat. Your assets Profit 5 less.
Your Employees act 5% faster. Start each battle with 5 Debt.
At the beginning of each year, gain +1 Revenue.
Your assets Profit 30 more. Start each battle with 10 Debt.
When Debt is applied to you, Fast Track a random Employee 0.1s.
When one of your Benefits activates, Profit 60.
While behind on Cash, your assets inflict 7% more Loss.
When Scandal is applied to you, Profit 20.
Your Animals act 3% faster.
Start each battle with 4 Scandal.