MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

MachineVrondar Inc

Sergei, Move Fast & Break Laws · Final year 9 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 9 PLACEMENT—

Final board

▼ 720
Artificial Intelligence

Artificial Intelligence

ENTERPRISE
LARGE AI MACHINE
18.0
SEC
▸ Inflict 720 Loss.
▸ Whenever another AI activates, Fast Track this 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 240
Neural Network

Neural Network

ENTERPRISE
MEDIUM AI
11.0
SEC
▸ Inflict 240 Loss.
▸ Whenever an AI activates, this permanently gains +80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
▼ 80
A/B Test
Litigious
✦ MVP ✦
Litigious

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Permanent fiscal enhancements active on this asset.
#6
Prompt Engineer

Prompt Engineer

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 6s.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 120
Move Fast

Move Fast

PRO
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 6s.
▸ Profit 120.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
▼ 80
A/B Test

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
▼ 20
Burn Rate

Burn Rate

PRO
SMALL SCHEME
4.0
SEC
▸ Take 20 Loss.
▸ Overwork your Machines 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Enacted corporate policies

Open Door Policy
◆
#1
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
PLUS
◆
#2
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
PRO
◆
#3
POLICY PRO
▸ Your Machines act 12% faster.
Hustle Culture
◆
#4
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
◆
#5
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
◆
#6
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Overclocked
PLUS
◆
#7
POLICY PLUS
▸ At battle start, Overwork your Machines for 4s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Move Fast
PRO
◆
#8
POLICY PRO
▸ Your Machines have +24% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 1L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $110 0W - 1S
Assets
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 50 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Reseller
+

Reseller

PLUS
SMALL SERVICE
6.0
SEC
▸ Profit 24.
▸ Whenever the asset to your left Profits, Profit 12.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 1W - 1S
Assets
Coffee Chat
+

Coffee Chat

PLUS
SMALL BENEFIT
6.0
SEC
▸ Profit 40.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Teacher

Teacher

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ The Employee to your right permanently gains +2 Profit.
Profit
Restores your Cash, up to your Valuation.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Reseller
+

Reseller

PLUS
SMALL SERVICE
6.0
SEC
▸ Profit 24.
▸ Whenever the asset to your left Profits, Profit 12.
Profit
Restores your Cash, up to your Valuation.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 3 $265 2W - 1S
Assets
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 50 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
+

Coffee Chat

PLUS
SMALL BENEFIT
6.0
SEC
▸ Profit 40.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Teacher

Teacher

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ The Employee to your right permanently gains +2 Profit.
Profit
Restores your Cash, up to your Valuation.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Reseller
+

Reseller

PLUS
SMALL SERVICE
6.0
SEC
▸ Profit 24.
▸ Whenever the asset to your left Profits, Profit 12.
Profit
Restores your Cash, up to your Valuation.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
POLICY
▸ Your Machines act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 4 $335 3W - 1S
Assets
Satellite
+

Satellite

PLUS
MEDIUM MACHINE VEHICLE
9.0
SEC
▸ Inflict 100 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Prompt Engineer
++

Prompt Engineer

PRO
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Miracle Analyzer
+

Miracle Analyzer

PLUS
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 200.
▸ Apply 3 Debt and 2 Scandal.
▸ When this is Audited, take 80 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Server Rack
+

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
POLICY
▸ Your Machines act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 5 $420 4W - 1S
Assets
Satellite
+

Satellite

PLUS
MEDIUM MACHINE VEHICLE
9.0
SEC
▸ Inflict 100 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Prompt Engineer
++

Prompt Engineer

PRO
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Miracle Analyzer
+

Miracle Analyzer

PLUS
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 200.
▸ Apply 3 Debt and 2 Scandal.
▸ When this is Audited, take 80 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Server Rack
+

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
POLICY
▸ Your Machines act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 6 $595 5W - 1S
Assets
Satellite
+

Satellite

PLUS
MEDIUM MACHINE VEHICLE
9.0
SEC
▸ Inflict 100 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
+++

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Prompt Engineer
++

Prompt Engineer

PRO
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Server Rack
+++

Server Rack

ENTERPRISE
SMALL MACHINE
9.0
SEC
▸ Gain 120 Moat.
▸ Whenever an AI activates, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Miracle Analyzer
+

Miracle Analyzer

PLUS
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 200.
▸ Apply 3 Debt and 2 Scandal.
▸ When this is Audited, take 80 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
POLICY
▸ Your Machines act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 7 $670 6W - 1S
Assets
Burn Rate
+

Burn Rate

PLUS
SMALL SCHEME
4.0
SEC
▸ Take 14 Loss.
▸ Overwork your Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Server Rack
+++

Server Rack

ENTERPRISE
SMALL MACHINE
9.0
SEC
▸ Gain 120 Moat.
▸ Whenever an AI activates, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
+++

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Prompt Engineer
++

Prompt Engineer

PRO
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burn Rate
++

Burn Rate

PRO
SMALL SCHEME
4.0
SEC
▸ Take 20 Loss.
▸ Overwork your Machines 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Move Fast
++

Move Fast

PRO
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 6s.
▸ Profit 120.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Miracle Analyzer
+

Miracle Analyzer

PLUS
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 200.
▸ Apply 3 Debt and 2 Scandal.
▸ When this is Audited, take 80 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
+
POLICY PLUS
▸ Your Machines act 6% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 8 $745 7W - 1S
Assets
Burn Rate
+

Burn Rate

PLUS
SMALL SCHEME
4.0
SEC
▸ Take 14 Loss.
▸ Overwork your Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Server Rack
+++

Server Rack

ENTERPRISE
SMALL MACHINE
9.0
SEC
▸ Gain 120 Moat.
▸ Whenever an AI activates, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
+++

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Prompt Engineer
+++

Prompt Engineer

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 6s.
Fast Track
Instantly advances an asset's progress toward acting.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burn Rate
++

Burn Rate

PRO
SMALL SCHEME
4.0
SEC
▸ Take 20 Loss.
▸ Overwork your Machines 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Move Fast
++

Move Fast

PRO
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 6s.
▸ Profit 120.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Miracle Analyzer
+

Miracle Analyzer

PLUS
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 200.
▸ Apply 3 Debt and 2 Scandal.
▸ When this is Audited, take 80 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
+
POLICY PLUS
▸ Your Machines act 6% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Overclocked
+
POLICY PLUS
▸ At battle start, Overwork your Machines for 4s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Move Fast
+
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 9 $895 8W - 1S
Assets
Artificial Intelligence
+++

Artificial Intelligence

ENTERPRISE
LARGE AI MACHINE
18.0
SEC
▸ Inflict 720 Loss.
▸ Whenever another AI activates, Fast Track this 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Neural Network
+++

Neural Network

ENTERPRISE
MEDIUM AI
11.0
SEC
▸ Inflict 240 Loss.
▸ Whenever an AI activates, this permanently gains +80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
A/B Test
+++
⚡
Litigious

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Permanent fiscal enhancements active on this asset.
Prompt Engineer
+++

Prompt Engineer

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 6s.
Fast Track
Instantly advances an asset's progress toward acting.
Move Fast
++

Move Fast

PRO
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 6s.
▸ Profit 120.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
A/B Test
+++

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Burn Rate
++

Burn Rate

PRO
SMALL SCHEME
4.0
SEC
▸ Take 20 Loss.
▸ Overwork your Machines 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Automated
+
POLICY PRO
▸ Your Machines act 12% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Overclocked
+
POLICY PLUS
▸ At battle start, Overwork your Machines for 4s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Move Fast
+
POLICY PRO
▸ Your Machines have +24% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.