Asset Directory
Real-time pick rates and win rates across all corporate filings.
Balance Map Pick rate vs win rate · dot size = games played · 6 assets
Positions use sample-adjusted rates, so cards with few games sit near the average crosshair. Click a dot to open that asset.
Apartment Upstairs
Gain 3 Revenue. While in play: +25 Funding income per Year.
Apprentice
Profit 10. Whenever an adjacent Employee activates, this permanently gains +3 Profit.
Back Room
Boycott
Chef
Clean Books
Profit 20. Scale +2 while you have no Debt and no Scandal.
Closed Sundays
Slow your assets 2s. Gain 80 Moat.
Comfy Chair
Gain 10 Moat. Whenever this is Slowed, gain 25 Moat.
Community Board
Gain 8 Moat for each Tag among your assets.
Corner Store
Profit 10 for each asset you have with Stock. Stock 4.
Delivery Bike
Fast Track the asset to your right 1.5s. Profit 6.
Exit Interview
Profit 30. When you sell this, gain 1 XP.
Fair Wages
Profit 15. Your Humans act 15% faster.
Farm
Grandkid
Hand-Lettered Sign
Gain 50% Market Share.
Honest Books
Gain 20 Moat. Your assets cannot be Audited.
Kitchen
Local Supplier
Gain 2 Revenue. Whenever you Surplus, Restock your assets 1.
Long Memory
Gain 10 Moat. Whenever the rival Slows this, inflict 30 Loss.
Long Term Employee
Profit 30. Gain 10 Moat. At the end of each Year, this permanently gains +10 Moat.
Loyal Clerk
Profit 20 for each adjacent Human.
Main Street
Gain 4 Revenue. Gain 15 Moat. Adjacent Humans grant +5 Moat.
Mandatory Fun
Overwork your Employees 1s. Gain 5 Moat for each Employee you have.
Mom
Mom's Spaghetti
Profit 100. Stock 1. Whenever one of your Humans is Slowed, Restock this.
Neighborhood Watch
Gain 10 Moat. Whenever the rival applies Scandal to you, inflict 25 Loss.
No Rush
Open Late
Pillar of the Community
Gain 40 Moat for each Year you've been open. Profit 10.
Pop
Profit Sharing
Gain 200 Moat. Whenever you Surplus, Fast Track your Humans 1s.
Public Record
Gain 8 Moat. Whenever the rival takes on Debt, apply 3 Scandal to them.
Rainy Day
Regular Customer
Profit 12. Gain 6 Moat.
Reputable Name
Gain 15 Moat. While you have no Scandal, your Humans act 15% faster.
Restaurant
Profit 10 for each of your Humans. Stock 4.
Saturday Rush
Inflict Loss equal to 500% of your Revenue.
Seen Worse
Gain 15 Moat. When the Market Crash begins, gain 8 Revenue and Profit 60.
Small Talk
Gain 8 Moat. Whenever this is Slowed, Profit 20.
Still Open
Gain 5 Revenue. Whenever one of your assets is Slowed, Profit 25 and gain 15 Moat.
Storage Room
Gain 10 Moat. Your other assets with Stock hold +1 max Stock.
Sunday Dinner
Fast Track your Humans 2s. Gain 20 Moat.
The Bookkeeper
Gain Moat equal to 10% of your Cash.
The Handyman
Gain 12 Moat. Whenever one of your assets is Liquidated, Refurbish it.
The Town Remembers
Gain 20 Moat. Whenever the rival gains Scandal, Profit 20.
Two Kids in a Trenchcoat
Profit 40. Gain 20 Moat. Scale +1. When this is Audited, Liquidate this.
Waste Not
We'll Be Here Tomorrow
The first time you would go under, Profit 80 for each Year you've been open instead.
Weekend Help
Fast Track the Human to your left 1s and the Human to your right 2s.
Working Conditions
Gain 10 Moat. Inflict 50 Loss for each rival asset that is Overworked.
Year Twenty-Three
Permanently give a random asset of yours +8 Profit. Whenever you Surplus, permanently give a random asset of yours +4 Profit.
Zoning Petition
Slow the rival's most valuable asset 3s. Gain 10 Moat.