MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Overcaffeinated Enterprises

7 Years in business

Financial Summary

Final Valuation
$710
Final Liquid Funding
$1,004
Fiscal Review Record
4 Wins / 3 Setbacks

Asset Portfolio

▲ 80
Free Dinner After Eight

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 5
Caffeine Addict
Disruptive
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 40
Referral Program

Referral Program

PLUS
SMALL SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ At the start of the battle, gain 50% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▲ 40
Data Analyst

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 15
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
#5
Garage
✦ MVP ✦

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▼ 24
Translator
Blockchain-Enabled
Blockchain-Enabled

Translator

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 24 Loss.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▲ 30
Executive Assistant

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
#9
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Corporate Policies

Hustle Culture
◆
#1
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
PLUS
◆
#2
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
◆
#3
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Punching Up
◆
#4
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Underdog
◆
#5
POLICY
▸ While behind on Cash, your assets work 3% faster.
Austerity Measures
◆
#6
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Borrowed Time
◆
#7
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
◆
#8
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 7, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 7 • $710 VALUATION • 4 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $140 Fiscal Year 1: 1 Wins, 0 Setbacks, $140 Valuation Yr 2 $200 Fiscal Year 2: 2 Wins, 0 Setbacks, $200 Valuation Yr 3 $265 Fiscal Year 3: 3 Wins, 0 Setbacks, $265 Valuation Yr 4 $355 Fiscal Year 4: 4 Wins, 0 Setbacks, $355 Valuation Yr 5 $485 Fiscal Year 5: 4 Wins, 1 Setbacks, $485 Valuation Yr 6 $560 Fiscal Year 6: 4 Wins, 2 Setbacks, $560 Valuation Yr 7 $710 Fiscal Year 7: 4 Wins, 3 Setbacks, $710 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $140 1 0 Stable
Year 2 $200 2 0 Stable
Year 3 $265 3 0 Stable
Year 4 $355 4 0 Stable
Year 5 $485 4 1 Setback
Year 6 $560 4 2 1 Strike Left
Year 7 $710 4 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Overcaffeinated Enterprises is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
3W / 6L
9 battles fought as rival board
Board Win Rate
33.3%
3 rivals repelled
Active Board Snapshots
7 Filings
Years 1 through 7

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $140 1W - 0S
Assets
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 2 $200 2W - 0S
Assets
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Night Watchman
+
⚡
Patented

Night Watchman

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 22 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 3 $265 3W - 0S
Assets
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Night Watchman
+
⚡
Patented

Night Watchman

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 22 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 4 $355 4W - 0S
Assets
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Translator
+

Translator

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 24 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Referral Program
+

Referral Program

PLUS
SMALL SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ At the start of the battle, gain 50% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
YEAR 5 $485 4W - 1S
Assets
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Translator
+

Translator

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 24 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Referral Program
+

Referral Program

PLUS
SMALL SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ At the start of the battle, gain 50% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Temp Worker
+

Temp Worker

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 100.
▸ Inflict 100 Loss.
▸ Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 6 $560 4W - 2S
Assets
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Referral Program
+

Referral Program

PLUS
SMALL SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ At the start of the battle, gain 50% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Garage
+

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Translator
+

Translator

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 24 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 7 $710 4W - 3S
Assets
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Referral Program
+

Referral Program

PLUS
SMALL SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ At the start of the battle, gain 50% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Garage
+

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Translator
+
⚡
Blockchain-Enabled

Translator

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 50% Market Share.
▸ Inflict 24 Loss.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

6 types
One corporate identity
  • Human ×6
    Human / 6 assets
    • Caffeine Addict
    • Data Analyst
    • Account Manager
    • Translator
    • Executive Assistant
    • Barista
  • Employee ×5
    Employee / 5 assets
    • Caffeine Addict
    • Data Analyst
    • Account Manager
    • Executive Assistant
    • Barista
  • Service ×2
    Service / 2 assets
    • Account Manager
    • Translator
  • Benefit ×1
    Benefit / 1 asset
    • Free Dinner After Eight
  • Property ×1
    Property / 1 asset
    • Garage
  • Scheme ×1
    Scheme / 1 asset
    • Referral Program
Larger type · Greater presenceInspect a type to reveal its assets ↗