Corporate Dossier
Ultracapitalism / Company Archives
Market Domination
Financial Summary
- Final Valuation
- $865
- Final Liquid Funding
- $2,305
- Fiscal Review Record
- 8 Wins / 2 Setbacks
Asset Portfolio
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
✦ MVP ✦
Martyr Complex
SMALL
HUMAN
5.0
SEC
▸
Gain 320 Moat.
▸
When this Burns Out, gain 800 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
MEDIUM
PROPERTY
15.0
SEC
▸
Profit 200.
▸
Whenever you Surplus, Fast Track your Employees 0.75s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Corporate Policies
◆
#1
POLICY
PLUS
▸
Your assets grant 40 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◆
#2
POLICY
PRO
▸
Permanently gain +4 Revenue.
Keywords
Revenue
Recurring Profit every second.
◆
#3
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
◆
#4
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◆
#7
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
◆
#8
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fiscal Growth Timeline
CRITICAL COMEBACK
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Surviving at 2 setbacks (one defeat away from liquidation!), the board engineered a historic turnaround to secure Market Domination.
Audit Raw Fiscal Records (Tabular Breakdown)
| Fiscal Year | Closing Valuation | Cumulative Wins | Cumulative Setbacks | Status |
|---|---|---|---|---|
| Year 1 | $95 | 0 | 1 | Setback |
| Year 2 | $145 | 0 | 2 | 1 Strike Left |
| Year 3 | $205 | 1 | 2 | 1 Strike Left |
| Year 4 | $270 | 2 | 2 | 1 Strike Left |
| Year 5 | $340 | 3 | 2 | 1 Strike Left |
| Year 6 | $415 | 4 | 2 | 1 Strike Left |
| Year 7 | $565 | 5 | 2 | 1 Strike Left |
| Year 8 | $640 | 6 | 2 | 1 Strike Left |
| Year 9 | $790 | 7 | 2 | 1 Strike Left |
| Year 10 | $865 | 8 | 2 | 1 Strike Left |
Quarterly Shareholder Report →
Ongoing Boardroom Performance
At each year-end, an audit snapshot of Vrondar Inc is filed to challenge rival corporate executives during their End-of-Year Showdowns.
Showdown Record
15W
/
14L
29 battles fought as rival board
Board Win Rate
51.7%
15 rivals repelled
Active Board Snapshots
10 Filings
Years 1 through 10
Annual Boardroom Snapshots
Historical portfolio audits captured at the conclusion of each fiscal year.
Assets
BASIC
BASIC
BASIC
BASIC
Barista
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your slowest Employee 2s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
SMALL
HUMAN
EMPLOYEE
9.0
SEC
▸
Fast Track adjacent Humans 2s.
▸
Whenever you Surplus, gain 250% of it as Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
◈
Assets
BASIC
BASIC
BASIC
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Two Kids in a Trenchcoat
MEDIUM
HUMAN
8.0
SEC
▸
Profit 40.
▸
Gain 20 Moat.
▸
Scale +1.
▸
When this is Audited, Liquidate this.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Scale
The asset's effects trigger additional times each time it acts.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
Policies
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Assets
BASIC
BASIC
BASIC
BASIC
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Two Kids in a Trenchcoat
MEDIUM
HUMAN
8.0
SEC
▸
Profit 40.
▸
Gain 20 Moat.
▸
Scale +1.
▸
When this is Audited, Liquidate this.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Scale
The asset's effects trigger additional times each time it acts.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
Policies
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Assets
BASIC
BASIC
BASIC
BASIC
BASIC
BASIC
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Mom
SMALL
HUMAN
EMPLOYEE
9.0
SEC
▸
Fast Track adjacent Humans 2s.
▸
Whenever you Surplus, gain 250% of it as Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
Policies
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
Assets
+
PLUS
BASIC
++
PRO
BASIC
BASIC
BASIC
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Mom
SMALL
HUMAN
EMPLOYEE
9.0
SEC
▸
Fast Track adjacent Humans 2s.
▸
Whenever you Surplus, gain 250% of it as Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
Assets
+
PLUS
BASIC
++
PRO
BASIC
BASIC
+
PLUS
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
MEDIUM
PROPERTY
15.0
SEC
▸
Profit 200.
▸
Whenever you Surplus, Fast Track your Employees 0.75s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
Policies
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
Assets
+
PLUS
BASIC
++
PRO
BASIC
+++
ENTERPRISE
BASIC
+
PLUS
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Martyr Complex
SMALL
HUMAN
5.0
SEC
▸
Gain 320 Moat.
▸
When this Burns Out, gain 800 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
MEDIUM
PROPERTY
15.0
SEC
▸
Profit 200.
▸
Whenever you Surplus, Fast Track your Employees 0.75s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Assets
+
PLUS
BASIC
++
PRO
BASIC
+++
ENTERPRISE
BASIC
+
PLUS
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Martyr Complex
SMALL
HUMAN
5.0
SEC
▸
Gain 320 Moat.
▸
When this Burns Out, gain 800 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
MEDIUM
PROPERTY
15.0
SEC
▸
Profit 200.
▸
Whenever you Surplus, Fast Track your Employees 0.75s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
+
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
PLUS
▸
Permanently gain +2 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Assets
+
PLUS
BASIC
++
PRO
BASIC
+++
ENTERPRISE
BASIC
+
PLUS
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Martyr Complex
SMALL
HUMAN
5.0
SEC
▸
Gain 320 Moat.
▸
When this Burns Out, gain 800 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
MEDIUM
PROPERTY
15.0
SEC
▸
Profit 200.
▸
Whenever you Surplus, Fast Track your Employees 0.75s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
+
+
POLICY
▸
Your assets grant 20 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
PRO
▸
Permanently gain +4 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
POLICY
PLUS
▸
Your assets act 0.2s faster.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
Assets
+
PLUS
BASIC
++
PRO
BASIC
+++
ENTERPRISE
BASIC
+
PLUS
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Pop
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 30 Loss.
▸
Profit 20.
▸
Whenever this is Fast Tracked, Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 60.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Martyr Complex
SMALL
HUMAN
5.0
SEC
▸
Gain 320 Moat.
▸
When this Burns Out, gain 800 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
MEDIUM
PROPERTY
15.0
SEC
▸
Profit 200.
▸
Whenever you Surplus, Fast Track your Employees 0.75s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
+
+
+
POLICY
PLUS
▸
Your assets grant 40 more Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
PRO
▸
Permanently gain +4 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
Your Humans act 3% faster.
POLICY
PLUS
▸
Your assets act 0.2s faster.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
Exhibit / Corporate Fingerprint
Company DNA
Composition of the final board
One corporate identity
-
Human ×4
Human / 4 assets- Pop
- Freelancer
- Martyr Complex
- Loose Cannon
-
Benefit ×2
Benefit / 2 assets- Free Dinner After Eight
- Employee of the Month
-
Employee ×2
Employee / 2 assets- Pop
- Loose Cannon
-
Property ×2
Property / 2 assets- Open Office
- Back Room
Larger type · Greater presenceInspect a type to reveal its assets ↗