MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Scrappy

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Ledger & Affiliates

Scrappy, The Bootstrapper · Final year 5 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 5 PLACEMENT—

Final board

▲ 120
Unpaid Intern
✦ MVP ✦

Unpaid Intern

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
▼ 20
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 15 ◈ 5
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 30
Busy Receptionist

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 15
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▼ 20 ▲ 20
Hard Worker

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 15
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
▸ Profit 15.
▸ When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
▼ 50
Evangelist
Leveraged
Leveraged

Evangelist

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 50 Loss.
▸ When an adjacent asset Profits, inflict 20 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 15
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#9
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
▸ Remove 3 Debt.
▸ Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Grassroots Growth
PLUS
◆
#1
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
◆
#2
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Lean Operations
◆
#3
▸ Your assets act 0.1s faster.
Word of Mouth
◆
#4
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Open Door Policy
PLUS
◆
#5
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 2W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $90 0W - 0S
Assets
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
YEAR 2 $170 1W - 0S
Assets
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Unpaid Intern
++

Unpaid Intern

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Shaved Yak

Shaved Yak

BASIC
SMALL ANIMAL
12.0
SEC
▸ Slow adjacent assets 2s.
▸ Profit 50.
▸ Permanently gain +10 Valuation.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
◈
◈
◈
◈
Policies
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $320 1W - 1S
Assets
Coffee Machine
++

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Overwork
The asset works twice as fast while Overworked.
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Busy Receptionist

Busy Receptionist

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unpaid Intern
++

Unpaid Intern

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Shaved Yak

Shaved Yak

BASIC
SMALL ANIMAL
12.0
SEC
▸ Slow adjacent assets 2s.
▸ Profit 50.
▸ Permanently gain +10 Valuation.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
◈
Policies
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 4 $400 1W - 2S
Assets
Coffee Machine
++

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Overwork
The asset works twice as fast while Overworked.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Busy Receptionist
+

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Unpaid Intern
++

Unpaid Intern

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Evangelist
⚡
Leveraged

Evangelist

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 50 Loss.
▸ When an adjacent asset Profits, inflict 20 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 5 $475 2W - 2S
Assets
Unpaid Intern
++

Unpaid Intern

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Busy Receptionist
+

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
▸ Profit 15.
▸ When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Evangelist
⚡
Leveraged

Evangelist

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 50 Loss.
▸ When an adjacent asset Profits, inflict 20 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
▸ Remove 3 Debt.
▸ Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Grassroots Growth
+
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.