MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Sergei, company founder
Founded by Sergei

Sterling Collective

7 Years in business

Financial Summary

Final Valuation
$540
Final Liquid Funding
$1,531
Fiscal Review Record
4 Wins / 3 Setbacks

Asset Portfolio

▼ 400
Collections Agent
Patented
Patented

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 60
Open Office
Synergized
✦ MVP ✦
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
#3
Compliance Officer

Compliance Officer

PRO
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Apply 3 Debt.
▸ Slow the rival's fastest asset 4s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow
The asset works at half speed while Slowed.
▼ 48 ⇈ 3
Robot Worker

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#5
Guinea Pig
Litigious
Litigious

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Litigious
Litigious
▸ Also apply 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
◈ 30
Server Rack

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 20 ▲ 5
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 20
A/B Test

A/B Test

PLUS
SMALL MACHINE AI
6.0
SEC
▸ Inflict 20 Loss.
▸ This permanently gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 32
Ad Network
Blockchain-Enabled
Blockchain-Enabled

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Corporate Policies

Aggressive Pricing
◆
#1
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
◆
#2
▸ Your assets act 0.1s faster.
Recurring Revenue
◆
#3
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
◆
#4
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
◆
#5
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Automated
◆
#6
POLICY
▸ Your Machines act 3% faster.
Austerity Measures
◆
#7
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Expansion
◆
#8
▸ Permanently gain +50 Valuation.

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 7, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 7 • $540 VALUATION • 4 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $120 Fiscal Year 1: 0 Wins, 1 Setbacks, $120 Valuation Yr 2 $170 Fiscal Year 2: 0 Wins, 2 Setbacks, $170 Valuation Yr 3 $230 Fiscal Year 3: 1 Wins, 2 Setbacks, $230 Valuation Yr 4 $295 Fiscal Year 4: 2 Wins, 2 Setbacks, $295 Valuation Yr 5 $365 Fiscal Year 5: 3 Wins, 2 Setbacks, $365 Valuation Yr 6 $440 Fiscal Year 6: 4 Wins, 2 Setbacks, $440 Valuation Yr 7 $540 Fiscal Year 7: 4 Wins, 3 Setbacks, $540 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $120 0 1 Setback
Year 2 $170 0 2 1 Strike Left
Year 3 $230 1 2 1 Strike Left
Year 4 $295 2 2 1 Strike Left
Year 5 $365 3 2 1 Strike Left
Year 6 $440 4 2 1 Strike Left
Year 7 $540 4 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Sterling Collective is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
0W / 3L
3 battles fought as rival board
Board Win Rate
0.0%
0 rivals repelled
Active Board Snapshots
7 Filings
Years 1 through 7

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $120 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Lights-Out Factory

Lights-Out Factory

BASIC
LARGE PROPERTY MACHINE
9.0
SEC
▸ Profit 100.
▸ Scale +1 while you control no Humans.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
◈
YEAR 2 $170 0W - 1S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
++
⚡
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $230 0W - 2S
Assets
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Open Office
++
⚡
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Collections Agent
+

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 4 $230 1W - 2S
Assets
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Open Office
++
⚡
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Collections Agent
+
⚡
Patented

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
⚡
Litigious

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Litigious
Litigious
▸ Also apply 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Server Rack
+

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 5 $365 2W - 2S
Assets
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Open Office
++
⚡
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Collections Agent
+
⚡
Patented

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
⚡
Litigious

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Litigious
Litigious
▸ Also apply 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Server Rack
+

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
+

A/B Test

PLUS
SMALL MACHINE AI
6.0
SEC
▸ Inflict 20 Loss.
▸ This permanently gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Automated
POLICY
▸ Your Machines act 3% faster.
YEAR 6 $440 3W - 2S
Assets
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Open Office
++
⚡
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Collections Agent
+
⚡
Patented

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
⚡
Litigious

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Litigious
Litigious
▸ Also apply 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Server Rack
+

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
+

A/B Test

PLUS
SMALL MACHINE AI
6.0
SEC
▸ Inflict 20 Loss.
▸ This permanently gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Automated
POLICY
▸ Your Machines act 3% faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 7 $540 4W - 2S
Assets
Collections Agent
+
⚡
Patented

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Office
++
⚡
Synergized

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Compliance Officer
++

Compliance Officer

PRO
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Apply 3 Debt.
▸ Slow the rival's fastest asset 4s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow
The asset works at half speed while Slowed.
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
⚡
Litigious

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Litigious
Litigious
▸ Also apply 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Server Rack
+

Server Rack

PLUS
SMALL MACHINE
9.0
SEC
▸ Gain 30 Moat.
▸ Whenever an AI activates, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
+

A/B Test

PLUS
SMALL MACHINE AI
6.0
SEC
▸ Inflict 20 Loss.
▸ This permanently gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
++
⚡
Blockchain-Enabled

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Automated
POLICY
▸ Your Machines act 3% faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Expansion
▸ Permanently gain +50 Valuation.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

8 types
One corporate identity
  • Employee ×4
    Employee / 4 assets
    • Compliance Officer
    • Robot Worker
    • Guinea Pig
    • Code Monkey
  • Machine ×3
    Machine / 3 assets
    • Robot Worker
    • Server Rack
    • A/B Test
  • AI ×2
    AI / 2 assets
    • A/B Test
    • Ad Network
  • Animal ×2
    Animal / 2 assets
    • Guinea Pig
    • Code Monkey
  • Human ×2
    Human / 2 assets
    • Collections Agent
    • Compliance Officer
  • Property ×1
    Property / 1 asset
    • Open Office
  • Scheme ×1
    Scheme / 1 asset
    • Ad Network
  • Service ×1
    Service / 1 asset
    • Collections Agent
Larger type · Greater presenceInspect a type to reveal its assets ↗