MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Quantum LLC

8 Years in business

Financial Summary

Final Valuation
$790
Final Liquid Funding
$1,580
Fiscal Review Record
5 Wins / 3 Setbacks

Asset Portfolio

▼ 5
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
▼ 40
Freelancer
✦ MVP ✦

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 15 ◈ 5
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▲ 60
Salesperson

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
▼ 20 ▲ 20
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 40
Data Analyst

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 40
Doorman

Doorman

PLUS
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ Remove 3 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
⇈ 1 ▲ 10
Cubicle Farm

Cubicle Farm

BASIC
MEDIUM PROPERTY
8.0
SEC
▸ Gain 1 Revenue.
▸ When one of your Employees activates, Profit 10.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
#9
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Corporate Policies

Lean Operations
◆
#1
▸ Your assets act 0.1s faster.
Grassroots Growth
◆
#2
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
◆
#3
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Punching Up
◆
#4
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Door Policy
◆
#5
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Hustle Culture
◆
#6
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
◆
#7
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Passive Income
◆
#8
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 8, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 8 • $790 VALUATION • 5 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $90 Fiscal Year 1: 1 Wins, 0 Setbacks, $90 Valuation Yr 2 $200 Fiscal Year 2: 1 Wins, 1 Setbacks, $200 Valuation Yr 3 $340 Fiscal Year 3: 2 Wins, 1 Setbacks, $340 Valuation Yr 4 $445 Fiscal Year 4: 2 Wins, 2 Setbacks, $445 Valuation Yr 5 $515 Fiscal Year 5: 3 Wins, 2 Setbacks, $515 Valuation Yr 6 $590 Fiscal Year 6: 4 Wins, 2 Setbacks, $590 Valuation Yr 7 $715 Fiscal Year 7: 5 Wins, 2 Setbacks, $715 Valuation Yr 8 $790 Fiscal Year 8: 5 Wins, 3 Setbacks, $790 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $90 1 0 Stable
Year 2 $200 1 1 Setback
Year 3 $340 2 1 Stable
Year 4 $445 2 2 1 Strike Left
Year 5 $515 3 2 1 Strike Left
Year 6 $590 4 2 1 Strike Left
Year 7 $715 5 2 1 Strike Left
Year 8 $790 5 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Quantum LLC is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
9W / 9L
18 battles fought as rival board
Board Win Rate
50.0%
9 rivals repelled
Active Board Snapshots
8 Filings
Years 1 through 8

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $90 1W - 0S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Security Guard

Security Guard

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 12 Moat.
▸ When one of your assets is Liquidated, gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 2 $200 1W - 1S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Patent Portfolio

Patent Portfolio

BASIC
SMALL PROPERTY SCHEME
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Security Guard

Security Guard

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 12 Moat.
▸ When one of your assets is Liquidated, gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $340 2W - 1S
Assets
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Patent Portfolio

Patent Portfolio

BASIC
SMALL PROPERTY SCHEME
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Miracle Analyzer

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
▸ Profit 100.
▸ Apply 2 Debt and 1 Scandal.
▸ When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
YEAR 4 $445 2W - 2S
Assets
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Patent Portfolio

Patent Portfolio

BASIC
SMALL PROPERTY SCHEME
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
+

Doorman

PLUS
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ Remove 3 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Blameless Post-Mortem

Blameless Post-Mortem

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 40 Moat.
▸ Remove 2 Scandal.
▸ When one of your assets is Audited, Fast Track this 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
YEAR 5 $515 3W - 2S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
+

Doorman

PLUS
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ Remove 3 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm

Cubicle Farm

BASIC
MEDIUM PROPERTY
8.0
SEC
▸ Gain 1 Revenue.
▸ When one of your Employees activates, Profit 10.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 6 $590 4W - 2S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
+

Doorman

PLUS
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ Remove 3 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm

Cubicle Farm

BASIC
MEDIUM PROPERTY
8.0
SEC
▸ Gain 1 Revenue.
▸ When one of your Employees activates, Profit 10.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 7 $715 5W - 2S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
+

Doorman

PLUS
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ Remove 3 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm

Cubicle Farm

BASIC
MEDIUM PROPERTY
8.0
SEC
▸ Gain 1 Revenue.
▸ When one of your Employees activates, Profit 10.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 8 $790 5W - 3S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
+

Doorman

PLUS
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ Remove 3 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm

Cubicle Farm

BASIC
MEDIUM PROPERTY
8.0
SEC
▸ Gain 1 Revenue.
▸ When one of your Employees activates, Profit 10.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
▸ Apply 2 Scandal.
▸ When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Human ×8
    Human / 8 assets
    • Personal Trainer
    • Freelancer
    • Middle Manager
    • Salesperson
    • Volunteer
    • Data Analyst
    • Doorman
    • Brand Ambassador
  • Employee ×3
    Employee / 3 assets
    • Middle Manager
    • Salesperson
    • Data Analyst
  • Service ×2
    Service / 2 assets
    • Personal Trainer
    • Doorman
  • Benefit ×1
    Benefit / 1 asset
    • Personal Trainer
  • Property ×1
    Property / 1 asset
    • Cubicle Farm
Larger type · Greater presenceInspect a type to reveal its assets ↗