Corporate Dossier
Ultracapitalism / Company Archives
Bankruptcy Filed
Financial Summary
- Final Valuation
- $790
- Final Liquid Funding
- $1,580
- Fiscal Review Record
- 5 Wins / 3 Setbacks
Asset Portfolio
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
✦ MVP ✦
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 3s.
▸
Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
SMALL
HUMAN
SERVICE
5.0
SEC
▸
Gain 40 Moat.
▸
Remove 3 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm
MEDIUM
PROPERTY
8.0
SEC
▸
Gain 1 Revenue.
▸
When one of your Employees activates, Profit 10.
Keywords
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador
SMALL
HUMAN
7.0
SEC
▸
Apply 2 Scandal.
▸
When one of your assets Profits, apply 3 Scandal.
Keywords
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Corporate Policies
◆
#2
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
◆
#3
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
◆
#4
POLICY
▸
While behind on Cash, your assets inflict 7% more Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◆
#5
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
◆
#6
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◆
#7
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
◆
#8
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Fiscal Growth Timeline
INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 8, triggering mandatory corporate bankruptcy.
Audit Raw Fiscal Records (Tabular Breakdown)
| Fiscal Year | Closing Valuation | Cumulative Wins | Cumulative Setbacks | Status |
|---|---|---|---|---|
| Year 1 | $90 | 1 | 0 | Stable |
| Year 2 | $200 | 1 | 1 | Setback |
| Year 3 | $340 | 2 | 1 | Stable |
| Year 4 | $445 | 2 | 2 | 1 Strike Left |
| Year 5 | $515 | 3 | 2 | 1 Strike Left |
| Year 6 | $590 | 4 | 2 | 1 Strike Left |
| Year 7 | $715 | 5 | 2 | 1 Strike Left |
| Year 8 | $790 | 5 | 3 | Bankrupt |
Quarterly Shareholder Report →
Ongoing Boardroom Performance
At each year-end, an audit snapshot of Quantum LLC is filed to challenge rival corporate executives during their End-of-Year Showdowns.
Showdown Record
9W
/
9L
18 battles fought as rival board
Board Win Rate
50.0%
9 rivals repelled
Active Board Snapshots
8 Filings
Years 1 through 8
Annual Boardroom Snapshots
Historical portfolio audits captured at the conclusion of each fiscal year.
Assets
BASIC
BASIC
+
PLUS
BASIC
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Security Guard
SMALL
HUMAN
SERVICE
6.0
SEC
▸
Gain 12 Moat.
▸
When one of your assets is Liquidated, gain 30 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
Assets
BASIC
BASIC
+
PLUS
BASIC
BASIC
BASIC
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Patent Portfolio
SMALL
PROPERTY
SCHEME
10.0
SEC
▸
Permanently gain +10 Valuation.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Security Guard
SMALL
HUMAN
SERVICE
6.0
SEC
▸
Gain 12 Moat.
▸
When one of your assets is Liquidated, gain 30 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Assets
BASIC
BASIC
+
PLUS
BASIC
BASIC
BASIC
BASIC
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Patent Portfolio
SMALL
PROPERTY
SCHEME
10.0
SEC
▸
Permanently gain +10 Valuation.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 2s.
▸
Profit 20.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Miracle Analyzer
MEDIUM
MACHINE
SCHEME
6.0
SEC
▸
Profit 100.
▸
Apply 2 Debt and 1 Scandal.
▸
When this is Audited, take 40 Loss and Liquidate this.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Assets
BASIC
BASIC
BASIC
+
PLUS
BASIC
BASIC
+
PLUS
BASIC
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Patent Portfolio
SMALL
PROPERTY
SCHEME
10.0
SEC
▸
Permanently gain +10 Valuation.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 2s.
▸
Profit 20.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
SMALL
HUMAN
SERVICE
5.0
SEC
▸
Gain 40 Moat.
▸
Remove 3 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Blameless Post-Mortem
SMALL
SCHEME
6.0
SEC
▸
Gain 40 Moat.
▸
Remove 2 Scandal.
▸
When one of your assets is Audited, Fast Track this 2s.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
Assets
BASIC
+
PLUS
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
BASIC
BASIC
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 3s.
▸
Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
SMALL
HUMAN
SERVICE
5.0
SEC
▸
Gain 40 Moat.
▸
Remove 3 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm
MEDIUM
PROPERTY
8.0
SEC
▸
Gain 1 Revenue.
▸
When one of your Employees activates, Profit 10.
Keywords
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador
SMALL
HUMAN
7.0
SEC
▸
Apply 2 Scandal.
▸
When one of your assets Profits, apply 3 Scandal.
Keywords
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
While behind on Cash, your assets inflict 7% more Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Assets
BASIC
+
PLUS
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
BASIC
BASIC
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 3s.
▸
Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
SMALL
HUMAN
SERVICE
5.0
SEC
▸
Gain 40 Moat.
▸
Remove 3 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm
MEDIUM
PROPERTY
8.0
SEC
▸
Gain 1 Revenue.
▸
When one of your Employees activates, Profit 10.
Keywords
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador
SMALL
HUMAN
7.0
SEC
▸
Apply 2 Scandal.
▸
When one of your assets Profits, apply 3 Scandal.
Keywords
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
While behind on Cash, your assets inflict 7% more Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Assets
BASIC
+
PLUS
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
BASIC
BASIC
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 3s.
▸
Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
SMALL
HUMAN
SERVICE
5.0
SEC
▸
Gain 40 Moat.
▸
Remove 3 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm
MEDIUM
PROPERTY
8.0
SEC
▸
Gain 1 Revenue.
▸
When one of your Employees activates, Profit 10.
Keywords
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador
SMALL
HUMAN
7.0
SEC
▸
Apply 2 Scandal.
▸
When one of your assets Profits, apply 3 Scandal.
Keywords
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
While behind on Cash, your assets inflict 7% more Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Assets
BASIC
+
PLUS
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
BASIC
BASIC
Personal Trainer
SMALL
HUMAN
SERVICE
BENEFIT
6.0
SEC
▸
The Employee to your right gains +5 Loss.
▸
Overwork it 1s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 15 Loss.
▸
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 60.
▸
While in play: +25 Funding income per Year.
Keywords
Profit
Restores your Cash, up to your Valuation.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Fast Track your slowest asset 3s.
▸
Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Doorman
SMALL
HUMAN
SERVICE
5.0
SEC
▸
Gain 40 Moat.
▸
Remove 3 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Cubicle Farm
MEDIUM
PROPERTY
8.0
SEC
▸
Gain 1 Revenue.
▸
When one of your Employees activates, Profit 10.
Keywords
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Brand Ambassador
SMALL
HUMAN
7.0
SEC
▸
Apply 2 Scandal.
▸
When one of your assets Profits, apply 3 Scandal.
Keywords
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Benefits activates, Profit 60.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
While behind on Cash, your assets inflict 7% more Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
POLICY
▸
Your Employees act 5% faster.
▸
Start each battle with 5 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Exhibit / Corporate Fingerprint
Company DNA
Composition of the final board
One corporate identity
-
Human ×8
Human / 8 assets- Personal Trainer
- Freelancer
- Middle Manager
- Salesperson
- Volunteer
- Data Analyst
- Doorman
- Brand Ambassador
-
Employee ×3
Employee / 3 assets- Middle Manager
- Salesperson
- Data Analyst
-
Service ×2
Service / 2 assets- Personal Trainer
- Doorman
-
Benefit ×1
Benefit / 1 asset- Personal Trainer
-
Property ×1
Property / 1 asset- Cubicle Farm
Larger type · Greater presenceInspect a type to reveal its assets ↗