MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Keystone Industries

Mom & Pop, No Exit Strategy · Final year 8 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▼ 240 ▲ 160
Pop
Patented
✦ MVP ✦
Patented

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 250
Mom
Pivoted
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▲ 20 ◈ 20
Waste Not

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▼ 500
Saturday Rush

Saturday Rush

PLUS
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#4
Headhunter

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Liquidate
Removed for the rest of the battle.
▲ 120
Salesperson
Agile
Agile

Salesperson

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
▸ While in play: +25 Funding income per Year.
Agile
Agile
▸ 10% faster.
Profit
Restores your Cash, up to your Valuation.
▼ 20 ▲ 20
Skeleton Crew

Skeleton Crew

PLUS
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Gain 20 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 20 ▲ 20
Hard Worker

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Living Wage
◆
#1
POLICY
▸ Your Humans act 3% faster.
Credit On The House
PLUS
◆
#2
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Door Policy
PLUS
◆
#3
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
◆
#4
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
◆
#5
▸ Your assets act 0.1s faster.
Recurring Revenue
PRO
◆
#6
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Shop Local
◆
#7
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Quality Assurance
◆
#8
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 5W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $95 0W - 0S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Project Manager
+

Project Manager

PLUS
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 20 Loss.
▸ Fast Track an adjacent Employee 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
◈
YEAR 2 $145 1W - 0S
Assets
Pop
⚡
Patented

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Project Manager
+

Project Manager

PLUS
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 20 Loss.
▸ Fast Track an adjacent Employee 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Saturday Rush
+

Saturday Rush

PLUS
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Loan Shark

Loan Shark

BASIC
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 3 $205 1W - 1S
Assets
Pop
⚡
Patented

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Project Manager
+

Project Manager

PLUS
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 20 Loss.
▸ Fast Track an adjacent Employee 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Saturday Rush
+

Saturday Rush

PLUS
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Apartment Upstairs
+

Apartment Upstairs

PLUS
MEDIUM PROPERTY
10.0
SEC
▸ Gain 4 Revenue.
▸ While in play: +25 Funding income per Year.
Revenue
Recurring Profit every second.
◈
◈
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 4 $270 2W - 1S
Assets
Pop
⚡
Patented

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Project Manager
+

Project Manager

PLUS
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 20 Loss.
▸ Fast Track an adjacent Employee 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Loan Shark

Loan Shark

BASIC
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Skeleton Crew
+

Skeleton Crew

PLUS
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Gain 20 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 5 $340 3W - 1S
Assets
Pop
+
⚡
Patented

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Pink Elephant
+

Pink Elephant

PLUS
MEDIUM ANIMAL
6.0
SEC
▸ Gain 120 Moat.
▸ Gain 5 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Saturday Rush
+

Saturday Rush

PLUS
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew
+

Skeleton Crew

PLUS
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Gain 20 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Loan Shark

Loan Shark

BASIC
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 6 $415 3W - 2S
Assets
Pop
+
⚡
Patented

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Project Manager
+

Project Manager

PLUS
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 20 Loss.
▸ Fast Track an adjacent Employee 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Saturday Rush
+

Saturday Rush

PLUS
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew
+

Skeleton Crew

PLUS
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Gain 20 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Salesperson
++

Salesperson

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
Credit On The House
+
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 7 $565 4W - 2S
Assets
Pop
++
⚡
Patented

Pop

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 120 Loss.
▸ Profit 80.
▸ Whenever this is Fast Tracked, Profit 120.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Apartment Upstairs
+

Apartment Upstairs

PLUS
MEDIUM PROPERTY
10.0
SEC
▸ Gain 4 Revenue.
▸ While in play: +25 Funding income per Year.
Revenue
Recurring Profit every second.
Skeleton Crew
+

Skeleton Crew

PLUS
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Gain 20 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Salesperson
++

Salesperson

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
Credit On The House
+
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 8 $640 5W - 2S
Assets
Pop
+++
⚡
Patented

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
⚡
Pivoted

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Pivoted
Pivoted
▸ +15% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Waste Not
+

Waste Not

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 20.
▸ Whenever you Surplus, gain 20 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Saturday Rush
+

Saturday Rush

PLUS
SMALL SCHEME
6.0
SEC
▸ Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Headhunter

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Liquidate
Removed for the rest of the battle.
Salesperson
++
⚡
Agile

Salesperson

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 120.
▸ While in play: +25 Funding income per Year.
Agile
Agile
▸ 10% faster.
Profit
Restores your Cash, up to your Valuation.
Skeleton Crew
+

Skeleton Crew

PLUS
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Gain 20 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Living Wage
POLICY
▸ Your Humans act 3% faster.
Credit On The House
+
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Recurring Revenue
+
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.