MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.grindstone
STATUS: LICENSED MERCHANT
UC
The Grindstone
Asset Market 🏷️ 5% OFF 📦 4 Stock Slots 🛒 1.54 Sales / Visit ALL FOUNDERS YEAR 2–6

The Grindstone

“A coworking loft at 2 a.m. Every desk is taken and nobody is going home.”
Merchant Identifier: vendor.grindstone

Buy Overwork assets

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 4 Offers / Roll
PRICING TERMS 5% Off
ENCOUNTER WEIGHT Weight 80
Stocking Mechanism: Curated Asset Pool (24 Designated Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)
Most Acquired At This Merchant
Space Heater (9 sold) Performance Improvement Plan (8 sold) Coffee Machine (4 sold) Executive Assistant (4 sold) Free Dinner After Eight (4 sold)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
41.2% (35 / 85 offers)

Rate at which executive founders prioritize visiting this merchant when offered.

SALES PER VISIT
1.54 cards / stop

Founders buy an average of 1.54 cards per stop (39% shelf clearance of 4 slots).

TOTAL SALES & REVENUE
54 items ($1,589 spend)

Gross inventory acquired across all runs (0 upgrades purchased).

Recent Merchant Sales

Executive Transaction Audit
Asset Sold Price Type Time
$5 NEW UNIT 7 days ago
$28 NEW UNIT 7 days ago
$28 NEW UNIT 7 days ago
$38 NEW UNIT 7 days ago
$11 NEW UNIT 9 days ago
$38 NEW UNIT 11 days ago
$13 NEW UNIT 11 days ago
$28 NEW UNIT 12 days ago
$53 NEW UNIT 12 days ago
$57 NEW UNIT 12 days ago

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on The Grindstone's shelves. Sized according to 1-, 2-, and 3-width board footprints.

▫ 13 Small (1-Slot) ▫▫ 8 Medium (2-Slot) ▫▫▫ 3 Large (3-Slot)
Size:
Filter Tag:
▲ 20
1-SLOT
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Performance Improvement Plan

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Profit 20. Overwork an adjacent Employee 2s.

Pick Rate 40.0% (10/25)
Win Rate 0.0% (0W/2L)
Merchant Volume: 8 acquisitions here
▼ 40
1-SLOT
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Terrible Boss

Uncommon ▫ 1-Slot
$28 Funding List: $30
-5% OFF

Inflict 40 Loss. Overwork your Burned Out Employees 1s.

Pick Rate 36.8% (7/19)
Win Rate 0.0% (0W/2L)
Merchant Volume: 4 acquisitions here
◈ 15
1-SLOT
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Space Heater

Common ▫ 1-Slot
$28 Funding List: $30
-5% OFF

Gain 15 Moat. While Burned Out, Overwork adjacent Employees 1s.

Pick Rate 36.2% (25/69)
Win Rate 50.0% (1W/1L)
Merchant Volume: 9 acquisitions here
◈ 12
1-SLOT
People Ops

People Ops

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 12 Moat.
▸ Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

People Ops

Uncommon ▫ 1-Slot
$13 Funding List: $14
-5% OFF

Gain 12 Moat. Whenever one of your Benefits activates, Fast Track a random Employee 0.5s.

Pick Rate 32.4% (11/34)
Win Rate 0.0% (0W/1L)
Merchant Volume: 4 acquisitions here
▲ 20 ▼ 20
2-SLOT
Grindset

Grindset

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Whenever one of your assets Burns Out, inflict 10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Grindset

Uncommon ▫▫ 2-Slot
$28 Funding List: $30
-5% OFF

Profit 20. Inflict 20 Loss. Whenever one of your assets Burns Out, inflict 10 Loss.

Pick Rate 30.8% (8/26)
Win Rate 0.0% (0W/1L)
Merchant Volume: 3 acquisitions here
▲ 30
1-SLOT
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

On-Call Pager

Common ▫ 1-Slot
$26 Funding List: $28
-5% OFF

Overwork a random friendly Employee 1s. Profit 30.

Pick Rate 23.5% (16/68)
Win Rate 66.7% (4W/2L)
Merchant Volume: 3 acquisitions here
▼ 10
1-SLOT
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Burn Rate

Common ▫ 1-Slot
$5 Funding List: $6
-5% OFF

Take 10 Loss. Overwork your Machines 1.5s.

Pick Rate 23.1% (9/39)
Win Rate 83.3% (5W/1L)
Merchant Volume: 1 acquisition here
◈ 10
3-SLOT
Accelerator

Accelerator

BASIC
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 3s.
▸ When you use an adjacent asset, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.

Accelerator

Uncommon ▫▫▫ 3-Slot
$26 Funding List: $28
-5% OFF

Overwork adjacent assets 3s. When you use an adjacent asset, gain 10 Moat.

Pick Rate 22.2% (8/36)
Win Rate 50.0% (2W/2L)
Merchant Volume: 0 acquisitions here
1-SLOT
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Barista

Common ▫ 1-Slot
$5 Funding List: $6
-5% OFF

Fast Track your slowest Employee 2s.

Pick Rate 20.0% (9/45)
Win Rate 28.6% (2W/5L)
Merchant Volume: 3 acquisitions here
▲ 20
2-SLOT
Quarterly Goals

Quarterly Goals

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Overwork your Employees 1s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Quarterly Goals

Uncommon ▫▫ 2-Slot
$22 Funding List: $24
-5% OFF

Overwork your Employees 1s. Profit 20.

Pick Rate 18.1% (19/105)
Win Rate 20.0% (1W/4L)
Merchant Volume: 3 acquisitions here
2-SLOT
Coffee Machine

Coffee Machine

BASIC
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 1s.
Overwork
The asset works twice as fast while Overworked.

Coffee Machine

Common ▫▫ 2-Slot
$5 Funding List: $6
-5% OFF

Overwork adjacent Employees 1s.

Pick Rate 17.8% (32/180)
Win Rate 23.1% (3W/10L)
Merchant Volume: 4 acquisitions here
▲ 15 ▼ 15
3-SLOT
Against All Odds

Against All Odds

BASIC
LARGE SCHEME
7.0
SEC
▸ Overwork your Employees 2s.
▸ When you use an Employee, Profit 15 and inflict 15 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Against All Odds

Rare ▫▫▫ 3-Slot
$28 Funding List: $30
-5% OFF

Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.

Pick Rate 17.4% (4/23)
Win Rate 50.0% (1W/1L)
Merchant Volume: 1 acquisition here
▲ 40
1-SLOT
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Free Dinner After Eight

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Overwork the Employee to your right 1.5s. Whenever the Employee to the right Burns Out, Profit 40.

Pick Rate 16.1% (15/93)
Win Rate 46.7% (7W/8L)
Merchant Volume: 4 acquisitions here
▲ 15
1-SLOT
Pizza Party

Pizza Party

BASIC
SMALL BENEFIT
6.0
SEC
▸ Overwork adjacent Employees 1s.
▸ Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Pizza Party

Common ▫ 1-Slot
$13 Funding List: $14
-5% OFF

Overwork adjacent Employees 1s. Profit 15.

Pick Rate 14.3% (8/56)
Win Rate 0.0% (0W/1L)
Merchant Volume: 1 acquisition here
▲ 30
1-SLOT
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Move Fast

Common ▫ 1-Slot
$26 Funding List: $28
-5% OFF

Overwork the Machine to your right 3s. Profit 30. Gain 1 Debt.

Pick Rate 13.3% (8/60)
Win Rate 35.7% (5W/9L)
Merchant Volume: 0 acquisitions here
▼ 100
1-SLOT
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 100 Loss.
▸ Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Office Bully

Uncommon ▫ 1-Slot
$19 Funding List: $20
-5% OFF

Inflict 100 Loss. Liquidate a random friendly Employee.

Pick Rate 13.3% (4/30)
Win Rate 20.0% (1W/4L)
Merchant Volume: 0 acquisitions here
▲ 60
2-SLOT
Late Nights

Late Nights

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Fast Track your Employees 2s.
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Late Nights

Uncommon ▫▫ 2-Slot
$38 Funding List: $40
-5% OFF

Fast Track your Employees 2s. Profit 60. Gain 1 Debt.

Pick Rate 13.3% (4/30)
Win Rate 16.7% (1W/5L)
Merchant Volume: 3 acquisitions here
▲ 30
2-SLOT
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Crunch Time

Uncommon ▫▫ 2-Slot
$22 Funding List: $24
-5% OFF

Overwork your Employees 3s. Profit 30.

Pick Rate 12.5% (9/72)
Win Rate 0.0% (0W/14L)
Merchant Volume: 1 acquisition here
▼ 5
1-SLOT
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Personal Trainer

Uncommon ▫ 1-Slot
$9 Funding List: $10
-5% OFF

The Employee to your right gains +5 Loss. Overwork it 1s.

Pick Rate 11.8% (4/34)
Win Rate 0.0% (0W/6L)
Merchant Volume: 0 acquisitions here
◈ 30 ▼ 30
2-SLOT
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Overtime Pay

Uncommon ▫▫ 2-Slot
$47 Funding List: $50
-5% OFF

Gain 30 Moat. Whenever one of your Employees Burns Out, inflict 30 Loss.

Pick Rate 11.4% (5/44)
Win Rate 57.1% (4W/3L)
Merchant Volume: 1 acquisition here
▲ 15
1-SLOT
Executive Assistant

Executive Assistant

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 2s.
▸ Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Executive Assistant

Common ▫ 1-Slot
$15 Funding List: $16
-5% OFF

Overwork the Employee to your left 2s. Profit 15.

Pick Rate 10.5% (11/105)
Win Rate 25.0% (5W/15L)
Merchant Volume: 4 acquisitions here
2-SLOT
Garage

Garage

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.

Garage

Uncommon ▫▫ 2-Slot
$52 Funding List: $55
-5% OFF

Fast Track adjacent Humans 2s. Scale +1 while this is your only Property. When you sell this, gain a random Property.

Pick Rate 9.1% (1/11)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
▲ 50
2-SLOT
Mandatory Overtime

Mandatory Overtime

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Overwork an adjacent Employee 2s.
▸ Profit 50.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Mandatory Overtime

Uncommon ▫▫ 2-Slot
$33 Funding List: $35
-5% OFF

Overwork an adjacent Employee 2s. Profit 50. Gain 1 Debt.

Pick Rate 8.3% (2/24)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 15
3-SLOT
Game Studio

Game Studio

BASIC
LARGE PROPERTY
9.0
SEC
▸ Overwork your Employees 2s.
▸ Whenever one of your Employees Burns Out, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Game Studio

Rare ▫▫▫ 3-Slot
$11 Funding List: $12
-5% OFF

Overwork your Employees 2s. Whenever one of your Employees Burns Out, Profit 15.

Pick Rate 0.0% (0/5)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here