MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.grindstone
New in 1.1.0 STATUS: LICENSED MERCHANT
UC
The Grindstone
Asset Market 🏷️ 5% OFF 📦 4 Stock Slots ALL FOUNDERS YEAR 2–6

The Grindstone

“A coworking loft at 2 a.m. Every desk is taken and nobody is going home.”
Merchant Identifier: vendor.grindstone

Buy Overwork assets

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 4 Offers / Roll
PRICING TERMS 5% Off
ENCOUNTER WEIGHT Weight 80
Stocking Mechanism: Curated Asset Pool (20 Designated Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)
Most Acquired At This Merchant
Executive Assistant (2 sold) Free Dinner After Eight (1 sold)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
0.0% (0 / 1 offers)

Rate at which executive founders prioritize visiting this merchant when offered.

SALES PER VISIT
0.0 cards / stop

Average volume acquired per founder visit once routed to this vendor.

TOTAL SALES & REVENUE
0 items ($33 spend)

Gross inventory acquired across all runs (0 upgrades purchased).

Recent Merchant Sales

Executive Transaction Audit
Asset Sold Price Type Time
$11 NEW UNIT 7 days ago
$11 NEW UNIT 7 days ago
$11 NEW UNIT 7 days ago

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on The Grindstone's shelves. Sized according to 1-, 2-, and 3-width board footprints.

12 Small (1-Slot) ▫▫ 6 Medium (2-Slot) ▫▫▫ 2 Large (3-Slot)
Size:
Filter Tag:
◈ 10
3-SLOT
Accelerator

Accelerator

BASIC
LARGE MACHINE
6.0
SEC
Overwork adjacent assets 3s.
When you use an adjacent asset, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.

Accelerator

Uncommon ▫▫▫ 3-Slot
$17 Funding List: $18
-5% OFF

Overwork adjacent assets 3s. When you use an adjacent asset, gain 10 Moat.

Pick Rate 31.8% (7/22)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
▲ 20
2-SLOT
Quarterly Goals

Quarterly Goals

BASIC
MEDIUM SCHEME
5.0
SEC
Overwork your Employees 1s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Quarterly Goals

Uncommon ▫▫ 2-Slot
$15 Funding List: $16
-5% OFF

Overwork your Employees 1s. Profit 20.

Pick Rate 29.5% (13/44)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
Coffee Machine

Coffee Machine

BASIC
SMALL MACHINE BENEFIT
4.0
SEC
Overwork an adjacent Employee 1s.
Overwork
The asset works twice as fast while Overworked.

Coffee Machine

Common ▫ 1-Slot
$9 Funding List: $10
-5% OFF

Overwork an adjacent Employee 1s.

Pick Rate 21.0% (17/81)
Win Rate 33.3% (3W/6L)
Merchant Volume: 0 acquisitions here
▲ 50
2-SLOT
Mandatory Overtime

Mandatory Overtime

BASIC
MEDIUM SCHEME
5.0
SEC
Overwork an adjacent Employee 2s.
Profit 50.
Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Mandatory Overtime

Uncommon ▫▫ 2-Slot
$17 Funding List: $18
-5% OFF

Overwork an adjacent Employee 2s. Profit 50. Gain 1 Debt.

Pick Rate 16.7% (2/12)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 30
2-SLOT
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
Overwork your Employees 3s.
Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Crunch Time

Uncommon ▫▫ 2-Slot
$19 Funding List: $20
-5% OFF

Overwork your Employees 3s. Profit 30.

Pick Rate 9.4% (3/32)
Win Rate 0.0% (0W/7L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Executive Assistant

Executive Assistant

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
Overwork the Employee to your left 2s.
Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Executive Assistant

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Overwork the Employee to your left 2s. Profit 15.

Pick Rate 7.7% (4/52)
Win Rate 8.3% (1W/11L)
Merchant Volume: 2 acquisitions here
▲ 30
1-SLOT
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
Overwork the Machine to your right 3s.
Profit 30.
Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Move Fast

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Overwork the Machine to your right 3s. Profit 30. Gain 1 Debt.

Pick Rate 6.3% (1/16)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
Take 10 Loss.
Overwork your Machines 1.
5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Burn Rate

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Take 10 Loss. Overwork your Machines 1.5s.

Pick Rate 0.0% (0/12)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
▲ 40
1-SLOT
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
Overwork the Employee to your right 1.
5s.
Whenever it Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Free Dinner After Eight

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Overwork the Employee to your right 1.5s. Whenever it Burns Out, Profit 40.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
▲ 60
2-SLOT
Late Nights

Late Nights

BASIC
MEDIUM SCHEME
8.0
SEC
Fast Track your Employees 2s.
Profit 60.
Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Late Nights

Uncommon ▫▫ 2-Slot
$17 Funding List: $18
-5% OFF

Fast Track your Employees 2s. Profit 60. Gain 1 Debt.

Pick Rate 0.0% (0/7)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 15 ▼ 15
3-SLOT
Against All Odds

Against All Odds

BASIC
LARGE SCHEME
7.0
SEC
Overwork your Employees 2s.
When you use an Employee, Profit 15 and inflict 15 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Against All Odds

Rare ▫▫▫ 3-Slot
$23 Funding List: $25
-5% OFF

Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.

Pick Rate 0.0% (0/5)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 100
1-SLOT
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
Inflict 100 Loss.
Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Office Bully

Uncommon ▫ 1-Slot
$14 Funding List: $15
-5% OFF

Inflict 100 Loss. Liquidate a random friendly Employee.

Pick Rate 0.0% (0/2)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 30
1-SLOT
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
Overwork a random friendly Employee 1s.
Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

On-Call Pager

Common ▫ 1-Slot
$47 Funding List: $50
-5% OFF

Overwork a random friendly Employee 1s. Profit 30.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 20
1-SLOT
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
Profit 20.
Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Performance Improvement Plan

Common ▫ 1-Slot
$47 Funding List: $50
-5% OFF

Profit 20. Overwork an adjacent Employee 2s.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
The Employee to your right gains +5 Loss.
Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Personal Trainer

Uncommon ▫ 1-Slot
$13 Funding List: $14
-5% OFF

The Employee to your right gains +5 Loss. Overwork it 1s.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 40
1-SLOT
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Terrible Boss

Uncommon ▫ 1-Slot
$19 Funding List: $20
-5% OFF

Inflict 40 Loss. Overwork your Burned Out Employees 1s.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 30 ▼ 30
2-SLOT
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
Gain 30 Moat.
Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Overtime Pay

Uncommon ▫▫ 2-Slot
$22 Funding List: $24
-5% OFF

Gain 30 Moat. Whenever one of your Employees Burns Out, inflict 30 Loss.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 20 ▼ 20
2-SLOT
Grindset

Grindset

BASIC
MEDIUM SCHEME
5.0
SEC
Profit 20.
Inflict 20 Loss.
Whenever one of your assets Burns Out, inflict 10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Grindset

Uncommon ▫▫ 2-Slot
$22 Funding List: $24
-5% OFF

Profit 20. Inflict 20 Loss. Whenever one of your assets Burns Out, inflict 10 Loss.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 15
1-SLOT
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
Gain 15 Moat.
While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Space Heater

Common ▫ 1-Slot
$11 Funding List: $12
-5% OFF

Gain 15 Moat. While Burned Out, Overwork adjacent Employees 1s.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Pizza Party

Pizza Party

BASIC
SMALL BENEFIT
6.0
SEC
Overwork adjacent Employees 1s.
Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

Pizza Party

Common ▫ 1-Slot
$9 Funding List: $10
-5% OFF

Overwork adjacent Employees 1s. Profit 15.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here