MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Vertex Alliance

6 Years in business

Financial Summary

Final Valuation
$410
Final Liquid Funding
$1,282
Fiscal Review Record
3 Wins / 3 Setbacks

Asset Portfolio

▼ 40 ▲ 40
Hard Worker
Litigious
✦ MVP ✦
Litigious

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▼ 40 ▲ 40
Volunteer
Agile
Agile

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Agile
Agile
▸ 10% faster.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 60
Fliers

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 20
Data Analyst
Leveraged
Leveraged

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 20
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 45
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
▼ 28 ▲ 20
Pitchman

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 15
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▼ 400
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 20 ▲ 120
Golden Parachute

Golden Parachute

BASIC
SMALL BENEFIT
7.0
SEC
▸ Inflict 20 Loss.
▸ When this is Liquidated, Profit 120.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Corporate Policies

Austerity Measures
◆
#1
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
PRO
◆
#2
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Underdog
◆
#3
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
◆
#4
▸ Your assets act 0.1s faster.
Word of Mouth
PLUS
◆
#5
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
◆
#6
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
◆
#7
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
◆
#8
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 6, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 6 • $410 VALUATION • 3 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $90 Fiscal Year 1: 1 Wins, 0 Setbacks, $90 Valuation Yr 2 $140 Fiscal Year 2: 2 Wins, 0 Setbacks, $140 Valuation Yr 3 $200 Fiscal Year 3: 2 Wins, 1 Setbacks, $200 Valuation Yr 4 $265 Fiscal Year 4: 3 Wins, 1 Setbacks, $265 Valuation Yr 5 $335 Fiscal Year 5: 3 Wins, 2 Setbacks, $335 Valuation Yr 6 $410 Fiscal Year 6: 3 Wins, 3 Setbacks, $410 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $90 1 0 Stable
Year 2 $140 2 0 Stable
Year 3 $200 2 1 Setback
Year 4 $265 3 1 Stable
Year 5 $335 3 2 1 Strike Left
Year 6 $410 3 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Vertex Alliance is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
2W / 5L
7 battles fought as rival board
Board Win Rate
28.6%
2 rivals repelled
Active Board Snapshots
6 Filings
Years 1 through 6

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

6 Years Archived
YEAR 1 $90 0W - 0S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
YEAR 2 $140 1W - 0S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
◈
◈
Policies
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
+
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 3 $200 2W - 0S
Assets
Hard Worker
+
⚡
Litigious

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
◈
◈
Policies
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
YEAR 4 $265 2W - 1S
Assets
Hard Worker
+
⚡
Litigious

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $335 3W - 1S
Assets
Hard Worker
++
⚡
Litigious

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
⚡
Leveraged

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 6 $410 3W - 2S
Assets
Hard Worker
++
⚡
Litigious

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Volunteer
+
⚡
Agile

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Agile
Agile
▸ 10% faster.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
⚡
Leveraged

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Parachute

Golden Parachute

BASIC
SMALL BENEFIT
7.0
SEC
▸ Inflict 20 Loss.
▸ When this is Liquidated, Profit 120.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Policies
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Human ×7
    Human / 7 assets
    • Hard Worker
    • Volunteer
    • Data Analyst
    • Data Scientist
    • Pitchman
    • Account Manager
    • Collections Agent
  • Employee ×5
    Employee / 5 assets
    • Hard Worker
    • Data Analyst
    • Data Scientist
    • Pitchman
    • Account Manager
  • Service ×3
    Service / 3 assets
    • Pitchman
    • Account Manager
    • Collections Agent
  • Scheme ×2
    Scheme / 2 assets
    • Fliers
    • Credit Card Roulette
  • Benefit ×1
    Benefit / 1 asset
    • Golden Parachute
Larger type · Greater presenceInspect a type to reveal its assets ↗