MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Back to Live Feed
Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Mom & Pop, company founder
Founded by Mom & Pop

Wifetrading unlimited

7 Years in business

Financial Summary

Final Valuation
$625
Final Liquid Funding
$302
Fiscal Review Record
4 Wins / 3 Setbacks

Asset Portfolio

◈ 20
Mandatory Fun

Mandatory Fun

PRO
SMALL BENEFIT
6.0
SEC
▸ Overwork your Employees 2s.
▸ Gain 20 Moat for each Employee you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
▲ 320
Free Dinner After Eight
✦ MVP ✦

Free Dinner After Eight

ENTERPRISE
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 3s.
▸ Whenever the Employee to the right Burns Out, Profit 320.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 100
Loose Cannon

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 250
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▼ 60 ▲ 40
Pop

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 750
Mom

Mom

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 4s.
▸ Whenever you Surplus, gain 750% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▲ 15
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
◈ 80
Graphic Designer

Graphic Designer

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 80 Moat.
▸ When you use an adjacent Employee, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 20 ▲ 20
Hard Worker

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ 20
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Corporate Policies

Hustle Culture
PRO
◆
#1
POLICY PRO
▸ Your Employees act 20% faster.
▸ Start each battle with 10 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
◆
#2
POLICY
▸ Your Humans act 3% faster.
Recurring Revenue
◆
#3
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
◆
#4
▸ Your assets act 0.1s faster.
Work/Life Balance
◆
#5
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Shop Local
◆
#6
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
◆
#7
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 7, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 7 • $625 VALUATION • 4 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $95 Fiscal Year 1: 1 Wins, 0 Setbacks, $95 Valuation Yr 2 $145 Fiscal Year 2: 1 Wins, 1 Setbacks, $145 Valuation Yr 3 $265 Fiscal Year 3: 2 Wins, 1 Setbacks, $265 Valuation Yr 4 $400 Fiscal Year 4: 2 Wins, 2 Setbacks, $400 Valuation Yr 5 $475 Fiscal Year 5: 3 Wins, 2 Setbacks, $475 Valuation Yr 6 $550 Fiscal Year 6: 4 Wins, 2 Setbacks, $550 Valuation Yr 7 $625 Fiscal Year 7: 4 Wins, 3 Setbacks, $625 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $95 1 0 Stable
Year 2 $145 1 1 Setback
Year 3 $265 2 1 Stable
Year 4 $400 2 2 1 Strike Left
Year 5 $475 3 2 1 Strike Left
Year 6 $550 4 2 1 Strike Left
Year 7 $625 4 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Wifetrading unlimited is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
8W / 3L
11 battles fought as rival board
Board Win Rate
72.7%
8 rivals repelled
Active Board Snapshots
7 Filings
Years 1 through 7

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $95 1W - 0S
Assets
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 2 $145 1W - 1S
Assets
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help

Weekend Help

BASIC
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1s and the Human to your right 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 3 $265 2W - 1S
Assets
Chef
+

Chef

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 24.
▸ Adjacent assets with Stock Profit +16.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 4 $400 2W - 2S
Assets
Chef
+

Chef

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 24.
▸ Adjacent assets with Stock Profit +16.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
++

Graphic Designer

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 80 Moat.
▸ When you use an adjacent Employee, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $475 3W - 2S
Assets
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
++

Graphic Designer

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 80 Moat.
▸ When you use an adjacent Employee, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
Hustle Culture
+
POLICY PLUS
▸ Your Employees act 10% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 6 $550 4W - 2S
Assets
Free Dinner After Eight
+++

Free Dinner After Eight

ENTERPRISE
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 3s.
▸ Whenever the Employee to the right Burns Out, Profit 320.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Graphic Designer
++

Graphic Designer

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 80 Moat.
▸ When you use an adjacent Employee, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Hustle Culture
+
POLICY PLUS
▸ Your Employees act 10% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
YEAR 7 $625 4W - 3S
Assets
Mandatory Fun
++

Mandatory Fun

PRO
SMALL BENEFIT
6.0
SEC
▸ Overwork your Employees 2s.
▸ Gain 20 Moat for each Employee you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Free Dinner After Eight
+++

Free Dinner After Eight

ENTERPRISE
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 3s.
▸ Whenever the Employee to the right Burns Out, Profit 320.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
++

Mom

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 4s.
▸ Whenever you Surplus, gain 750% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Graphic Designer
++

Graphic Designer

PRO
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 80 Moat.
▸ When you use an adjacent Employee, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Hustle Culture
+
POLICY PRO
▸ Your Employees act 20% faster.
▸ Start each battle with 10 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

3 types
One corporate identity
  • Employee ×7
    Employee / 7 assets
    • Loose Cannon
    • Mom ×2
    • Pop
    • Scrum Master
    • Graphic Designer
    • Hard Worker
  • Human ×7
    Human / 7 assets
    • Loose Cannon
    • Mom ×2
    • Pop
    • Scrum Master
    • Graphic Designer
    • Hard Worker
  • Benefit ×3
    Benefit / 3 assets
    • Mandatory Fun
    • Free Dinner After Eight
    • Unlimited PTO
Larger type · Greater presenceInspect a type to reveal its assets ↗