MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Market Domination
Scrappy, company founder
Founded by Scrappy

Duct Tape Dynamics

9 Years in business

Financial Summary

Final Valuation
$2,463
Final Liquid Funding
$309
Fiscal Review Record
8 Wins / 1 Setbacks

Asset Portfolio

▲ 20
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
#1
Garage
Agile
Agile

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▲ 60
Advisor

Advisor

PLUS
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
#5
Black Turtleneck

Black Turtleneck

ENTERPRISE
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 160 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 240
Daily Standup

Daily Standup

ENTERPRISE
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 240 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
#7
Chief of Staff
✦ MVP ✦

Chief of Staff

ENTERPRISE
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your most valuable other asset 3s.
▸ At the start of battle, it gains Scale +1.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
◈ 800 ▲ 800
Sabbatical

Sabbatical

ENTERPRISE
SMALL BENEFIT
8.0
SEC
▸ Gain 800 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 800.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Corporate Policies

Lean Operations
PLUS
◆
#1
POLICY PLUS
▸ Your assets act 0.2s faster.
Any Press Is Good Press
◆
#2
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
PLUS
◆
#3
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Passive Income
PRO
◆
#4
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Underdog
PLUS
◆
#5
POLICY PLUS
▸ While behind on Cash, your assets work 6% faster.
Recurring Revenue
PLUS
◆
#6
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
◆
#7
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
PLUS
◆
#8
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.

Fiscal Growth Timeline

RESILIENT TURNAROUND
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Absorbing an early setback and valuation crash to $118, the enterprise rallied with consecutive wins to achieve Market Domination.
FINAL OUTCOME • FISCAL YEAR 9 • $2,463 VALUATION • 8 Wins / 1 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $118 Fiscal Year 1: 1 Wins, 0 Setbacks, $118 Valuation Yr 2 $270 Fiscal Year 2: 2 Wins, 0 Setbacks, $270 Valuation Yr 3 $444 Fiscal Year 3: 3 Wins, 0 Setbacks, $444 Valuation Yr 4 $635 Fiscal Year 4: 4 Wins, 0 Setbacks, $635 Valuation Yr 5 $710 Fiscal Year 5: 5 Wins, 0 Setbacks, $710 Valuation Yr 6 $1,638 Fiscal Year 6: 6 Wins, 0 Setbacks, $1,638 Valuation Yr 7 $2,068 Fiscal Year 7: 7 Wins, 0 Setbacks, $2,068 Valuation Yr 8 $2,363 Fiscal Year 8: 7 Wins, 1 Setbacks, $2,363 Valuation Yr 9 $2,463 Fiscal Year 9: 8 Wins, 1 Setbacks, $2,463 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $118 1 0 Stable
Year 2 $270 2 0 Stable
Year 3 $444 3 0 Stable
Year 4 $635 4 0 Stable
Year 5 $710 5 0 Stable
Year 6 $1,638 6 0 Stable
Year 7 $2,068 7 0 Stable
Year 8 $2,363 7 1 Setback
Year 9 $2,463 8 1 Domination

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Duct Tape Dynamics is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
0W / 0L
0 battles logged to date
Board Win Rate
—
Awaiting first showdown
Active Board Snapshots
9 Filings
Years 1 through 9

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $118 1W - 0S
Assets
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
True Believer
+

True Believer

PLUS
SMALL HUMAN
6.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Human, Profit 50.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Early Adopter
+

Early Adopter

PLUS
SMALL HUMAN
10.0
SEC
▸ Permanently gain +14 Valuation.
◈
◈
◈
◈
◈
◈
YEAR 2 $270 2W - 0S
Assets
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Garage
+

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
True Believer
+

True Believer

PLUS
SMALL HUMAN
6.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Human, Profit 50.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Early Adopter
+

Early Adopter

PLUS
SMALL HUMAN
10.0
SEC
▸ Permanently gain +14 Valuation.
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $509 3W - 0S
Assets
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Garage
+

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
True Believer
+

True Believer

PLUS
SMALL HUMAN
6.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Human, Profit 50.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Early Adopter
+

Early Adopter

PLUS
SMALL HUMAN
10.0
SEC
▸ Permanently gain +14 Valuation.
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
YEAR 4 $635 4W - 0S
Assets
Website
+

Website

PLUS
SMALL PROPERTY
6.0
SEC
▸ Gain 2 Revenue.
▸ Whenever an adjacent asset Profits, gain 16 Moat.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Garage
+

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Rest & Vest

Rest & Vest

BASIC
SMALL HUMAN EMPLOYEE
12.0
SEC
▸ Profit 150.
Profit
Restores your Cash, up to your Valuation.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
True Believer
+

True Believer

PLUS
SMALL HUMAN
6.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Human, Profit 50.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Secret Backdoor
+

Secret Backdoor

PLUS
SMALL SCHEME
6.0
SEC
▸ Gain 40 Moat.
▸ Whenever a rival Machine activates, inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $785 5W - 0S
Assets
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Garage
+

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Advisor
+

Advisor

PLUS
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
True Believer
+

True Believer

PLUS
SMALL HUMAN
6.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Human, Profit 50.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Rest & Vest

Rest & Vest

BASIC
SMALL HUMAN EMPLOYEE
12.0
SEC
▸ Profit 150.
Profit
Restores your Cash, up to your Valuation.
Secret Backdoor
+

Secret Backdoor

PLUS
SMALL SCHEME
6.0
SEC
▸ Gain 40 Moat.
▸ Whenever a rival Machine activates, inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
YEAR 6 $1,638 6W - 0S
Assets
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Garage
+
⚡
Agile

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Advisor
+

Advisor

PLUS
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Early Adopter
++

Early Adopter

PRO
SMALL HUMAN
10.0
SEC
▸ Permanently gain +20 Valuation.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Early Adopter
+

Early Adopter

PLUS
SMALL HUMAN
10.0
SEC
▸ Permanently gain +14 Valuation.
Stealth Mode
++

Stealth Mode

PRO
SMALL SCHEME
7.0
SEC
▸ Gain 240 Moat.
▸ Reduce your Scandal by 2.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Two-Pizza Team
++

Two-Pizza Team

PRO
SMALL SCHEME
5.0
SEC
▸ Profit 120.
▸ Inflict 40 Loss.
▸ Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 7 $2,068 7W - 0S
Assets
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Garage
+
⚡
Agile

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Advisor
+

Advisor

PLUS
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Adrenaline Junkie
++

Adrenaline Junkie

PRO
SMALL HUMAN
4.0
SEC
▸ Inflict 80 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Early Adopter
++

Early Adopter

PRO
SMALL HUMAN
10.0
SEC
▸ Permanently gain +20 Valuation.
Sabbatical
+++

Sabbatical

ENTERPRISE
SMALL BENEFIT
8.0
SEC
▸ Gain 800 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 800.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Two-Pizza Team
++

Two-Pizza Team

PRO
SMALL SCHEME
5.0
SEC
▸ Profit 120.
▸ Inflict 40 Loss.
▸ Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 8 $2,363 7W - 1S
Assets
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Garage
+
⚡
Agile

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Advisor
+

Advisor

PLUS
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Adrenaline Junkie
++

Adrenaline Junkie

PRO
SMALL HUMAN
4.0
SEC
▸ Inflict 80 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Early Adopter
++

Early Adopter

PRO
SMALL HUMAN
10.0
SEC
▸ Permanently gain +20 Valuation.
Sabbatical
+++

Sabbatical

ENTERPRISE
SMALL BENEFIT
8.0
SEC
▸ Gain 800 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 800.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Two-Pizza Team
++

Two-Pizza Team

PRO
SMALL SCHEME
5.0
SEC
▸ Profit 120.
▸ Inflict 40 Loss.
▸ Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 9 $2,463 8W - 1S
Assets
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Garage
+
⚡
Agile

Garage

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Advisor
+

Advisor

PLUS
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Black Turtleneck
+++

Black Turtleneck

ENTERPRISE
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 160 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup
+++

Daily Standup

ENTERPRISE
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 240 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Chief of Staff
+++

Chief of Staff

ENTERPRISE
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your most valuable other asset 3s.
▸ At the start of battle, it gains Scale +1.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Sabbatical
+++

Sabbatical

ENTERPRISE
SMALL BENEFIT
8.0
SEC
▸ Gain 800 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 800.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Any Press Is Good Press
▸ When Scandal is applied to you, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Grassroots Growth
+
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Underdog
+
POLICY PLUS
▸ While behind on Cash, your assets work 6% faster.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Employee ×3
    Employee / 3 assets
    • Data Analyst
    • Advisor
    • Chief of Staff
  • Human ×3
    Human / 3 assets
    • Data Analyst
    • Advisor
    • Chief of Staff
  • Property ×2
    Property / 2 assets
    • Garage
    • Black Turtleneck
  • Scheme ×2
    Scheme / 2 assets
    • Black Turtleneck
    • Daily Standup
  • Benefit ×1
    Benefit / 1 asset
    • Sabbatical
Larger type · Greater presenceInspect a type to reveal its assets ↗