MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Halcyon Underwriting

Sergei, Move Fast & Break Laws · Final year 10 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▼ 160
Consultant

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 60
Open Office

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 60
Sketchy Contractor

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 60 ◈ 20
Middle Manager

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 40 ▲ 10
Code Monkey

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▲ 60
Commission Structure
Synergized
✦ MVP ✦
Synergized

Commission Structure

PRO
SMALL SCHEME
6.0
SEC
▸ Profit 60.
▸ When one of your Employees inflicts Loss, Profit 16 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 200
Golden Goose
◈ ◈ ◈

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 30
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Enacted corporate policies

Quality Assurance
ENTERPRISE
◆
#1
POLICY ENTERPRISE
▸ When one of your assets is Liquidated, gain 800 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
ENTERPRISE
◆
#2
POLICY ENTERPRISE
▸ Your assets act 0.8s faster.
Automated
PLUS
◆
#3
POLICY PLUS
▸ Your Machines act 6% faster.
Move Fast
ENTERPRISE
◆
#4
POLICY ENTERPRISE
▸ Your Machines have +48% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
PRO
◆
#5
POLICY PRO
▸ Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
PLUS
◆
#6
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
◆
#7
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Recurring Revenue
◆
#8
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 2L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

10 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Watchdog

Watchdog

BASIC
SMALL ANIMAL SERVICE
7.0
SEC
▸ Gain 25 Moat.
▸ Audit a rival Scheme 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 1W - 0S
Assets
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
⚡
Synergized

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Watchdog

Watchdog

BASIC
SMALL ANIMAL SERVICE
7.0
SEC
▸ Gain 25 Moat.
▸ Audit a rival Scheme 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
Policies
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $220 1W - 1S
Assets
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Conveyor Belt
+

Conveyor Belt

PLUS
SMALL MACHINE
3.0
SEC
▸ Inflict 30 Loss.
▸ Move this asset one slot right.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Watchdog

Watchdog

BASIC
SMALL ANIMAL SERVICE
7.0
SEC
▸ Gain 25 Moat.
▸ Audit a rival Scheme 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Commission Structure
+
⚡
Synergized

Commission Structure

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 30.
▸ When one of your Employees inflicts Loss, Profit 8 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
▸ Your assets act 0.1s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
YEAR 4 $285 2W - 1S
Assets
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Watchdog

Watchdog

BASIC
SMALL ANIMAL SERVICE
7.0
SEC
▸ Gain 25 Moat.
▸ Audit a rival Scheme 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Conveyor Belt
+

Conveyor Belt

PLUS
SMALL MACHINE
3.0
SEC
▸ Inflict 30 Loss.
▸ Move this asset one slot right.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Commission Structure
+
⚡
Synergized

Commission Structure

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 30.
▸ When one of your Employees inflicts Loss, Profit 8 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
▸ Your assets act 0.1s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 5 $355 3W - 1S
Assets
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
+
⚡
Synergized

Commission Structure

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 30.
▸ When one of your Employees inflicts Loss, Profit 8 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Conveyor Belt
+

Conveyor Belt

PLUS
SMALL MACHINE
3.0
SEC
▸ Inflict 30 Loss.
▸ Move this asset one slot right.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
▸ Your assets act 0.1s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 6 $430 3W - 2S
Assets
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
+
⚡
Synergized

Commission Structure

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 30.
▸ When one of your Employees inflicts Loss, Profit 8 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Policies
Quality Assurance
+
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Move Fast
+
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 7 $505 4W - 2S
Assets
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
+
⚡
Synergized

Commission Structure

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 30.
▸ When one of your Employees inflicts Loss, Profit 8 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Policies
Quality Assurance
+
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Move Fast
+
POLICY PRO
▸ Your Machines have +24% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 8 $655 5W - 2S
Assets
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
++
⚡
Synergized

Commission Structure

PRO
SMALL SCHEME
6.0
SEC
▸ Profit 60.
▸ When one of your Employees inflicts Loss, Profit 16 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Policies
Quality Assurance
+
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Move Fast
+
POLICY ENTERPRISE
▸ Your Machines have +48% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 9 $730 6W - 2S
Assets
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
++
⚡
Synergized

Commission Structure

PRO
SMALL SCHEME
6.0
SEC
▸ Profit 60.
▸ When one of your Employees inflicts Loss, Profit 16 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Policies
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Move Fast
+
POLICY ENTERPRISE
▸ Your Machines have +48% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
+
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 10 $805 7W - 2S
Assets
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Commission Structure
++
⚡
Synergized

Commission Structure

PRO
SMALL SCHEME
6.0
SEC
▸ Profit 60.
▸ When one of your Employees inflicts Loss, Profit 16 plus 30% of it.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Policies
Quality Assurance
+
POLICY ENTERPRISE
▸ When one of your assets is Liquidated, gain 800 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
+
POLICY ENTERPRISE
▸ Your assets act 0.8s faster.
Automated
+
POLICY PLUS
▸ Your Machines act 6% faster.
Move Fast
+
POLICY ENTERPRISE
▸ Your Machines have +48% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
+
POLICY PRO
▸ Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.