MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Praetorian Conglomerate

Sergei, Move Fast & Break Laws · Final year 8 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▼ 20 ▲ 5
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▲ 60
On-Call Pager

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
#2
Guinea Pig
Offshore
Offshore

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Overwork
The asset works twice as fast while Overworked.
▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 40
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 40.
▸ When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 2
Earnings Call
✦ MVP ✦

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#9
Tech Debt

Tech Debt

PRO
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Automated
PLUS
◆
#1
POLICY PLUS
▸ Your Machines act 6% faster.
Ship It
◆
#2
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
PRO
◆
#3
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Move Fast
PLUS
◆
#4
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
PLUS
◆
#5
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
◆
#6
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
◆
#7
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Blitzscaling
◆
#8
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 0L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $160 1W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
◈
◈
◈
◈
YEAR 2 $220 2W - 0S
Assets
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Loan Shark
+

Loan Shark

PLUS
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $415 3W - 0S
Assets
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Coffee Machine
++

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Overwork
The asset works twice as fast while Overworked.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 4 $490 4W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
Coffee Machine
++

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Overwork
The asset works twice as fast while Overworked.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $625 5W - 0S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 40.
▸ When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 6 $700 6W - 0S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Guinea Pig
+

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 40.
▸ When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Tech Debt
++

Tech Debt

PRO
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 7 $930 7W - 0S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Guinea Pig
+

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 40.
▸ When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Tech Debt
++

Tech Debt

PRO
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
+
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 8 $1,030 8W - 0S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
On-Call Pager
+

On-Call Pager

PLUS
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Guinea Pig
+
⚡
Offshore

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 40.
▸ When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Tech Debt
++

Tech Debt

PRO
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Automated
+
POLICY PLUS
▸ Your Machines act 6% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Passive Income
+
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Move Fast
+
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.