MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Alluvial Group

Sergei, Move Fast & Break Laws · Final year 6 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 6 PLACEMENT—

Final board

▲ 80
Petty Cash
◈ ◈ ◈ ◈

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▼ 28 ▲ 20
Pitchman

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
⇈ 6 ◈ 80
Orbital Tax Haven
✦ MVP ✦

Orbital Tax Haven

PLUS
LARGE PROPERTY
9.0
SEC
▸ Remove 100% of your Debt.
▸ Gain 6 Revenue.
▸ Gain 80 Moat.
Revenue
Recurring Profit every second.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 160
Consultant
Leveraged
Leveraged

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
#6
Guinea Pig

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#8
Headhunter

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Liquidate
Removed for the rest of the battle.

Enacted corporate policies

Work/Life Balance
◆
#1
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
◆
#2
▸ Your assets act 0.1s faster.
Austerity Measures
◆
#3
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
◆
#4
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Aggressive Expansion
◆
#5
▸ Permanently gain +50 Valuation.
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 3W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

6 Years Archived
YEAR 1 $130 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
◈
YEAR 2 $180 1W - 0S
Assets
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 3 $240 2W - 0S
Assets
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Orbital Tax Haven
+

Orbital Tax Haven

PLUS
LARGE PROPERTY
9.0
SEC
▸ Remove 100% of your Debt.
▸ Gain 6 Revenue.
▸ Gain 80 Moat.
Revenue
Recurring Profit every second.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 4 $305 3W - 0S
Assets
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Orbital Tax Haven
+

Orbital Tax Haven

PLUS
LARGE PROPERTY
9.0
SEC
▸ Remove 100% of your Debt.
▸ Gain 6 Revenue.
▸ Gain 80 Moat.
Revenue
Recurring Profit every second.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Shaved Yak

Shaved Yak

BASIC
SMALL ANIMAL
12.0
SEC
▸ Slow adjacent assets 2s.
▸ Profit 50.
▸ Permanently gain +10 Valuation.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 5 $425 3W - 1S
Assets
Security Guard

Security Guard

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 12 Moat.
▸ When one of your assets is Liquidated, gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Orbital Tax Haven
+

Orbital Tax Haven

PLUS
LARGE PROPERTY
9.0
SEC
▸ Remove 100% of your Debt.
▸ Gain 6 Revenue.
▸ Gain 80 Moat.
Revenue
Recurring Profit every second.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Consultant
++
⚡
Leveraged

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Scientist
⚡
Agile

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 6 $525 3W - 2S
Assets
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Orbital Tax Haven
+

Orbital Tax Haven

PLUS
LARGE PROPERTY
9.0
SEC
▸ Remove 100% of your Debt.
▸ Gain 6 Revenue.
▸ Gain 80 Moat.
Revenue
Recurring Profit every second.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Consultant
++
⚡
Leveraged

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Guinea Pig
+

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Headhunter

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Liquidate
Removed for the rest of the battle.
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Aggressive Expansion
▸ Permanently gain +50 Valuation.