MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Baron

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Shugox Inc

Baron, Old Money · Final year 8 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 1L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▲ 40
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 80
Comeback Kid
✦ MVP ✦

Comeback Kid

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 80.
▸ When this stops being Burned Out, permanently gain +30 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 60
Open Office

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 30 ▲ 15
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈ 48 ▲ 80
Nurse

Nurse

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 48 Moat.
▸ Slow one of your Burned Out Humans 2s.
▸ Whenever one of your Humans recovers from Burnout, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 40
Nepo Baby
Litigious
Litigious

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 40
Fire Marshal

Fire Marshal

PLUS
SMALL HUMAN
5.0
SEC
▸ Inflict 40 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 100
Employee of the Month

Employee of the Month

PRO
SMALL BENEFIT
7.0
SEC
▸ Inflict 100 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
#9
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Work/Life Balance
◆
#1
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
◆
#2
▸ Your assets act 0.1s faster.
Open Door Policy
ENTERPRISE
◆
#3
POLICY ENTERPRISE
▸ When one of your Employees is Slowed, Fast Track it 12s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
◆
#4
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
PLUS
◆
#5
POLICY PLUS
▸ Your Employees act 10% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Pricing
◆
#6
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Too Big to Fail
◆
#7
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Grassroots Growth
◆
#8
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

LOSS vs. Brambleberry Jam Co. Qualifying
Score breakdown

Starting run record: 5W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $160 0W - 1S
Assets
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Nepo Baby
+

Nepo Baby

PLUS
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.15s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Nepo Baby

Nepo Baby

BASIC
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.1s.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 2 $210 1W - 1S
Assets
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Nepo Baby
+

Nepo Baby

PLUS
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.15s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 3 $270 2W - 1S
Assets
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Nepo Baby
+

Nepo Baby

PLUS
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.15s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 4 $335 3W - 1S
Assets
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Nepo Baby
+

Nepo Baby

PLUS
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.15s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Freelancer
++

Freelancer

PRO
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 5 $460 4W - 1S
Assets
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
++

Freelancer

PRO
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Nepo Baby
+
⚡
Litigious

Nepo Baby

PLUS
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.15s.
▸ Profit 20.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Fire Marshal
+

Fire Marshal

PLUS
SMALL HUMAN
5.0
SEC
▸ Inflict 40 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
+

Coffee Chat

PLUS
SMALL BENEFIT
6.0
SEC
▸ Profit 40.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
YEAR 6 $605 4W - 2S
Assets
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Nepo Baby
+
⚡
Litigious

Nepo Baby

PLUS
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.15s.
▸ Profit 20.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Fire Marshal
+

Fire Marshal

PLUS
SMALL HUMAN
5.0
SEC
▸ Inflict 40 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Nepo Baby

Nepo Baby

BASIC
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.1s.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 7 $700 5W - 2S
Assets
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
+++

Comeback Kid

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 80.
▸ When this stops being Burned Out, permanently gain +30 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Nepo Baby
++
⚡
Litigious

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
++
⚡
Disruptive

Freelancer

PRO
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Scale +1 while adjacent to an Employee.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fire Marshal
+

Fire Marshal

PLUS
SMALL HUMAN
5.0
SEC
▸ Inflict 40 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 8 $775 5W - 3S
Assets
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid
+++

Comeback Kid

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 80.
▸ When this stops being Burned Out, permanently gain +30 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Open Office
++

Open Office

PRO
MEDIUM PROPERTY
7.0
SEC
▸ Profit 60.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 2s and Profit 60.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Nurse
++

Nurse

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 48 Moat.
▸ Slow one of your Burned Out Humans 2s.
▸ Whenever one of your Humans recovers from Burnout, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Nepo Baby
++
⚡
Litigious

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Fire Marshal
+

Fire Marshal

PLUS
SMALL HUMAN
5.0
SEC
▸ Inflict 40 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
++

Employee of the Month

PRO
SMALL BENEFIT
7.0
SEC
▸ Inflict 100 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Open Door Policy
+
POLICY ENTERPRISE
▸ When one of your Employees is Slowed, Fast Track it 12s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hustle Culture
+
POLICY PLUS
▸ Your Employees act 10% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.