MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Scrappy

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

HelioPlains

Scrappy, The Bootstrapper · Final year 6 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 6 PLACEMENT—

Final board

▼ 20
Sales Quota

Sales Quota

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 20 Loss.
▸ Your Employees inflict +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 15
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 28 ▲ 20
Pitchman

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 30
Account Manager

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▼ 20
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 60 ◈ 20
Middle Manager
Agile
✦ MVP ✦
Agile

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
#7
Coffee Machine

Coffee Machine

BASIC
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 1s.
Overwork
The asset works twice as fast while Overworked.
▼ 20
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Enacted corporate policies

Lean Operations
◆
#1
▸ Your assets act 0.1s faster.
Underdog
◆
#2
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
◆
#3
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
◆
#4
▸ Permanently gain +50 Valuation.
Aggressive Pricing
◆
#5
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Word of Mouth
◆
#6
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 3W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $90 0W - 1S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Union Worker

Union Worker

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 50.
▸ Whenever one of your Employees Burns Out, Slow all Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 2 $140 1W - 1S
Assets
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 18 Loss.
▸ Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Loyal Worker
+

Loyal Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 100.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
YEAR 3 $210 2W - 1S
Assets
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 18 Loss.
▸ Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Loyal Worker
+

Loyal Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 100.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 5 $445 3W - 2S
Assets
Sales Quota

Sales Quota

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 20 Loss.
▸ Your Employees inflict +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Quarterly Goals

Quarterly Goals

BASIC
MEDIUM SCHEME
5.0
SEC
▸ Overwork your Employees 1s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 6 $520 3W - 3S
Assets
Sales Quota

Sales Quota

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Inflict 20 Loss.
▸ Your Employees inflict +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
++
⚡
Agile

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Coffee Machine

Coffee Machine

BASIC
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 1s.
Overwork
The asset works twice as fast while Overworked.
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.