MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Escrow Enterprises

Sergei, Move Fast & Break Laws · Final year 6 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 6 PLACEMENT—

Final board

◈ 50
Watchdog

Watchdog

PLUS
SMALL ANIMAL SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ Audit a rival Scheme 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
▲ 30
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
▲ 30
Commission Structure

Commission Structure

PLUS
SMALL SCHEME
6.0
SEC
▸ Profit 30.
▸ When one of your Employees inflicts Loss, Profit 8 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ 40
Graphic Designer

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 30
Sketchy Contractor
Synergized
Synergized

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Synergized
Synergized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 96 ⇈ 4
Robot Worker
✦ MVP ✦

Robot Worker

ENTERPRISE
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 96 Loss.
▸ Gain 4 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 40
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 40.
▸ When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Recurring Revenue
◆
#1
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
PLUS
◆
#2
POLICY PLUS
▸ Your assets act 0.2s faster.
Quality Assurance
PLUS
◆
#3
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Automated
◆
#4
POLICY
▸ Your Machines act 3% faster.
Aggressive Pricing
◆
#5
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
◆
#6
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Move Fast
◆
#7
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 3W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.