MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

CRYSTAL CORP

Sergei, Move Fast & Break Laws · Final year 7 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 7 PLACEMENT—

Final board

▼ 30
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 200
Golden Goose
◈ ◈ ◈
Offshore
Offshore

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 100 ▼ 100
Legacy System

Legacy System

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 100.
▸ Inflict 100 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 40
Paper Tiger
◈
Agile
Agile

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▼ 40
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 40
Ransomware

Ransomware

PLUS
MEDIUM SCHEME
8.0
SEC
▸ Slow the rival's fastest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
▼ 60
Neural Network
✦ MVP ✦

Neural Network

PLUS
MEDIUM AI
11.0
SEC
▸ Inflict 60 Loss.
▸ Whenever an AI activates, this permanently gains +20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
▼ 32
Ad Network

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Lean Operations
◆
#1
▸ Your assets act 0.1s faster.
Blitzscaling
◆
#2
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
◆
#3
▸ Permanently gain +50 Valuation.
Overclocked
◆
#4
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
◆
#5
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
◆
#6
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Open Door Policy
◆
#7
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Quality Assurance
◆
#8
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 4W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $120 1W - 0S
Assets
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
YEAR 2 $170 2W - 0S
Assets
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $255 3W - 0S
Assets
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System
⚡
Disruptive

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 4 $378 3W - 1S
Assets
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System
⚡
Disruptive

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Compliance Officer

Compliance Officer

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Apply 1 Debt.
▸ Slow the rival's fastest asset 2s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow
The asset works at half speed while Slowed.
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 5 $428 4W - 1S
Assets
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System
+

Legacy System

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 100.
▸ Inflict 100 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Factory Reset
+

Factory Reset

PLUS
MEDIUM MACHINE
6.0
SEC
▸ Gain 60 Moat.
▸ The first time your Cash falls below 30%: Refurbish all your Machines and Fast Track them 2.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Refurbish
Brings a Liquidated asset back into play.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 6 $528 4W - 2S
Assets
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Goose
⚡
Offshore

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System
+

Legacy System

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 100.
▸ Inflict 100 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Paper Tiger

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Ransomware
+

Ransomware

PLUS
MEDIUM SCHEME
8.0
SEC
▸ Slow the rival's fastest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Neural Network
+

Neural Network

PLUS
MEDIUM AI
11.0
SEC
▸ Inflict 60 Loss.
▸ Whenever an AI activates, this permanently gains +20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 7 $613 4W - 3S
Assets
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
▸ Inflict 30 Loss.
▸ Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Golden Goose
⚡
Offshore

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Legacy System
+

Legacy System

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 100.
▸ Inflict 100 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Paper Tiger
⚡
Agile

Paper Tiger

BASIC
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 40 Loss.
▸ Stock 1.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Ransomware
+

Ransomware

PLUS
MEDIUM SCHEME
8.0
SEC
▸ Slow the rival's fastest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Neural Network
+

Neural Network

PLUS
MEDIUM AI
11.0
SEC
▸ Inflict 60 Loss.
▸ Whenever an AI activates, this permanently gains +20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.