MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Baron

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Vanguard Federation

Baron, Old Money · Final year 6 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 6 PLACEMENT—

Final board

▲ 60
Salesperson
Offshore
Offshore

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
⇈ 2
Interest Check
Agile
Agile

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Agile
Agile
▸ 10% faster.
Revenue
Recurring Profit every second.
#2
Lobbyist

Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
▸ Apply 3 Debt.
▸ Apply 4 Scandal.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
#3
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 30
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
▼ 10
Late Fee

Late Fee

BASIC
SMALL SCHEME
4.0
SEC
▸ Inflict 10 Loss.
▸ Whenever you apply Debt to the rival, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 120 ▲ 120
Corporate Sponsors
✦ MVP ✦

Corporate Sponsors

PRO
MEDIUM SCHEME
7.0
SEC
▸ Inflict 120 Loss.
▸ When an adjacent asset Profits, Profit 120.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 40 ▼ 40
Loan Shark

Loan Shark

PLUS
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 10
Nepo Baby

Nepo Baby

BASIC
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.1s.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Lean Operations
PLUS
◆
#1
POLICY PLUS
▸ Your assets act 0.2s faster.
Aggressive Pricing
◆
#2
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Old Money Rules
◆
#3
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Regulatory Capture
◆
#4
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fortified
◆
#5
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
◆
#6
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Aggressive Expansion
◆
#7
▸ Permanently gain +50 Valuation.
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 3W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.