MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Manupulations

Mom & Pop, No Exit Strategy · Final year 7 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 7 PLACEMENT—

Final board

#0
Kanban

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 30 ▲ 20
Pop
Disruptive
Disruptive

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 500
Mom

Mom

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Whenever you Surplus, gain 500% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▼ 20
Freelancer
Litigious
Litigious

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
▼ 30 ◈ 10
Middle Manager

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
#6
Copywriter

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▲ 80
Lunch 'n Learn
✦ MVP ✦

Lunch 'n Learn

PRO
MEDIUM BENEFIT
7.0
SEC
▸ Profit 80.
▸ A random Employee of yours gains +80 Profit.
Profit
Restores your Cash, up to your Valuation.
▼ 60
Daily Standup

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.

Enacted corporate policies

Twenty-Three Years
◆
#1
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
PLUS
◆
#2
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
PLUS
◆
#3
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Living Wage
◆
#4
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
◆
#5
▸ Permanently gain +50 Valuation.
Work/Life Balance
◆
#6
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
◆
#7
▸ Your assets act 0.1s faster.
Hustle Culture
◆
#8
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 4W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $95 1W - 0S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
◈
YEAR 2 $145 2W - 0S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
Policies
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $205 2W - 1S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer
⚡
Litigious

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Coffee Machine
+

Coffee Machine

PLUS
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 1.5s.
Overwork
The asset works twice as fast while Overworked.
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 50 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 4 $270 2W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer
⚡
Litigious

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 50 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
Policies
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 5 $475 3W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer
⚡
Litigious

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Nap Pod

Nap Pod

BASIC
SMALL PROPERTY BENEFIT
5.0
SEC
▸ Audit one of your Employees 1s.
▸ Gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Lunch 'n Learn
++

Lunch 'n Learn

PRO
MEDIUM BENEFIT
7.0
SEC
▸ Profit 80.
▸ A random Employee of yours gains +80 Profit.
Profit
Restores your Cash, up to your Valuation.
◈
◈
Policies
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 6 $588 4W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
⚡
Disruptive

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
+

Mom

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Whenever you Surplus, gain 500% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer
⚡
Litigious

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Copywriter
+

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Lunch 'n Learn
++

Lunch 'n Learn

PRO
MEDIUM BENEFIT
7.0
SEC
▸ Profit 80.
▸ A random Employee of yours gains +80 Profit.
Profit
Restores your Cash, up to your Valuation.
◈
Policies
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 7 $588 4W - 3S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
⚡
Disruptive

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
+

Mom

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Whenever you Surplus, gain 500% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer
⚡
Litigious

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Copywriter
+

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Lunch 'n Learn
++

Lunch 'n Learn

PRO
MEDIUM BENEFIT
7.0
SEC
▸ Profit 80.
▸ A random Employee of yours gains +80 Profit.
Profit
Restores your Cash, up to your Valuation.
Daily Standup
+

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Policies
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Lean Operations
▸ Your assets act 0.1s faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.