MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Infinite Labs

Sergei, Move Fast & Break Laws · Final year 8 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▼ 80
A/B Test
Disruptive
✦ MVP ✦
Disruptive

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
#1
Guinea Pig

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Overwork
The asset works twice as fast while Overworked.
▼ 48 ⇈ 3
Robot Worker
Disruptive
Disruptive

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▼ 20
Assembly Line
Patented
Patented

Assembly Line

PLUS
SMALL MACHINE
4.0
SEC
▸ Inflict 20 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1.5s.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 120 ▲ 120
Software Upgrades
Agile
Agile

Software Upgrades

PRO
MEDIUM MACHINE
8.0
SEC
▸ Gain 120 Moat.
▸ Profit 120.
▸ Apply 4 Debt.
Agile
Agile
▸ 10% faster.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 160
Well-oiled Factory

Well-oiled Factory

PRO
MEDIUM PROPERTY MACHINE
6.0
SEC
▸ Profit 160.
▸ When you use an asset to your left, Fast Track a random asset to your right 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 60
Neural Network

Neural Network

PLUS
MEDIUM AI
11.0
SEC
▸ Inflict 60 Loss.
▸ Whenever an AI activates, this permanently gains +20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Open Door Policy
◆
#1
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
◆
#2
POLICY
▸ Your Machines act 3% faster.
Move Fast
◆
#3
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Austerity Measures
◆
#4
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
◆
#5
▸ Your assets act 0.1s faster.
Underdog
PLUS
◆
#6
POLICY PLUS
▸ While behind on Cash, your assets work 6% faster.
Aggressive Expansion
◆
#7
▸ Permanently gain +50 Valuation.
Recurring Revenue
◆
#8
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 5W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.