Corporate Dossier
Ultracapitalism / Company Archives
Market Domination
Financial Summary
- Final Valuation
- $615
- Final Liquid Funding
- $2,279
- Fiscal Review Record
- 8 Wins / 0 Setbacks
Asset Portfolio
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 24 Loss.
▸
Gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
✦ MVP ✦
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Scientist
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your fastest asset 1.5s.
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Snail Mail
SMALL
ANIMAL
SERVICE
15.0
SEC
▸
Profit 160.
▸
Gain 160 Moat.
▸
Remove 8 Debt.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Kombucha Tap
SMALL
SERVICE
MACHINE
BENEFIT
6.0
SEC
▸
Gain 40 Moat.
▸
Gain 1 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Unpaid Intern
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Corporate Policies
◆
#1
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
◆
#3
POLICY
▸
Your Machines have +6% Windfall chance.
Keywords
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◆
#5
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
◆
#6
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
◆
#7
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
◆
#8
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fiscal Growth Timeline
FLAWLESS RUN
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Unstoppable corporate execution: achieved Market Domination undefeated across all 8 fiscal cycles.
Audit Raw Fiscal Records (Tabular Breakdown)
| Fiscal Year | Closing Valuation | Cumulative Wins | Cumulative Setbacks | Status |
|---|---|---|---|---|
| Year 1 | $110 | 1 | 0 | Stable |
| Year 2 | $160 | 2 | 0 | Stable |
| Year 3 | $220 | 3 | 0 | Stable |
| Year 4 | $295 | 4 | 0 | Stable |
| Year 5 | $365 | 5 | 0 | Stable |
| Year 6 | $465 | 6 | 0 | Stable |
| Year 7 | $540 | 7 | 0 | Stable |
| Year 8 | $615 | 8 | 0 | Domination |
Quarterly Shareholder Report →
Ongoing Boardroom Performance
At each year-end, an audit snapshot of TROPO is filed to challenge rival corporate executives during their End-of-Year Showdowns.
Showdown Record
0W
/
3L
3 battles fought as rival board
Board Win Rate
0.0%
0 rivals repelled
Active Board Snapshots
8 Filings
Years 1 through 8
Annual Boardroom Snapshots
Historical portfolio audits captured at the conclusion of each fiscal year.
Assets
BASIC
++
PRO
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 100 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
◈
Assets
BASIC
++
PRO
BASIC
BASIC
BASIC
+
PLUS
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 100 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Assets
BASIC
++
PRO
BASIC
+
PLUS
BASIC
+
PLUS
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
Assets
BASIC
++
PRO
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
+
PLUS
+
PLUS
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Scientist
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your fastest asset 1.5s.
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Snail Mail
SMALL
ANIMAL
SERVICE
15.0
SEC
▸
Profit 160.
▸
Gain 160 Moat.
▸
Remove 8 Debt.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 30 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unpaid Intern
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
POLICY
▸
Your Machines have +6% Windfall chance.
Keywords
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Assets
BASIC
++
PRO
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
+
PLUS
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Scientist
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your fastest asset 1.5s.
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Snail Mail
SMALL
ANIMAL
SERVICE
15.0
SEC
▸
Profit 160.
▸
Gain 160 Moat.
▸
Remove 8 Debt.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Kombucha Tap
SMALL
SERVICE
MACHINE
BENEFIT
6.0
SEC
▸
Gain 40 Moat.
▸
Gain 1 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Unpaid Intern
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
POLICY
▸
Your Machines have +6% Windfall chance.
Keywords
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Assets
BASIC
++
PRO
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
+
PLUS
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Scientist
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your fastest asset 1.5s.
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Snail Mail
SMALL
ANIMAL
SERVICE
15.0
SEC
▸
Profit 160.
▸
Gain 160 Moat.
▸
Remove 8 Debt.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Kombucha Tap
SMALL
SERVICE
MACHINE
BENEFIT
6.0
SEC
▸
Gain 40 Moat.
▸
Gain 1 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Unpaid Intern
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
POLICY
▸
Your Machines have +6% Windfall chance.
Keywords
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
POLICY
▸
Permanently gain +50 Valuation.
Assets
BASIC
++
PRO
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
+
PLUS
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Scientist
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your fastest asset 1.5s.
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Snail Mail
SMALL
ANIMAL
SERVICE
15.0
SEC
▸
Profit 160.
▸
Gain 160 Moat.
▸
Remove 8 Debt.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Kombucha Tap
SMALL
SERVICE
MACHINE
BENEFIT
6.0
SEC
▸
Gain 40 Moat.
▸
Gain 1 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Unpaid Intern
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
POLICY
▸
Your Machines have +6% Windfall chance.
Keywords
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
POLICY
▸
Permanently gain +50 Valuation.
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Assets
+
PLUS
++
PRO
BASIC
+
PLUS
BASIC
+
PLUS
+
PLUS
+
PLUS
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 24 Loss.
▸
Gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Busy Receptionist
SMALL
HUMAN
EMPLOYEE
4.0
SEC
▸
Gain 60 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Loyal Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Profit 50.
▸
When one of your assets is Liquidated, Overwork this 2s.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 200 Loss.
▸
Liquidate a random friendly Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Loose Cannon
SMALL
HUMAN
EMPLOYEE
6.0
SEC
▸
Inflict 50 Loss.
▸
Scale +2 while Burned Out.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Freelancer
SMALL
HUMAN
6.0
SEC
▸
Inflict 40 Loss.
▸
Scale +1 while adjacent to an Employee.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Scientist
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your fastest asset 1.5s.
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Snail Mail
SMALL
ANIMAL
SERVICE
15.0
SEC
▸
Profit 160.
▸
Gain 160 Moat.
▸
Remove 8 Debt.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Kombucha Tap
SMALL
SERVICE
MACHINE
BENEFIT
6.0
SEC
▸
Gain 40 Moat.
▸
Gain 1 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Unpaid Intern
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Policies
POLICY
▸
At battle start, Overwork your Machines for 2s and take 8 Scandal.
Keywords
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
POLICY
▸
Your Machines have +6% Windfall chance.
Keywords
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
POLICY
▸
Permanently gain +50 Valuation.
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When one of your Employees is Slowed, Fast Track it 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Exhibit / Corporate Fingerprint
Company DNA
Composition of the final board
One corporate identity
-
Employee ×7
Employee / 7 assets- Robot Worker
- Busy Receptionist
- Loyal Worker
- Office Bully
- Loose Cannon
- Data Scientist
- Unpaid Intern
-
Human ×7
Human / 7 assets- Busy Receptionist
- Loyal Worker
- Office Bully
- Loose Cannon
- Freelancer
- Data Scientist
- Unpaid Intern
-
Machine ×2
Machine / 2 assets- Robot Worker
- Kombucha Tap
-
Service ×2
Service / 2 assets- Snail Mail
- Kombucha Tap
-
Animal ×1
Animal / 1 asset- Snail Mail
-
Benefit ×1
Benefit / 1 asset- Kombucha Tap
Larger type · Greater presenceInspect a type to reveal its assets ↗