MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Back to Live Feed
Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Mom & Pop, company founder
Founded by Mom & Pop

Imperial Consolidated

9 Years in business

Financial Summary

Final Valuation
$935
Final Liquid Funding
$1,861
Fiscal Review Record
6 Wins / 3 Setbacks

Asset Portfolio

▼ 10
Personal Trainer

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
▼ 200
Loose Cannon
Leveraged
✦ MVP ✦
Leveraged

Loose Cannon

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 200 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 80
Coffee Chat

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
#3
Barista

Barista

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 4s.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 60
Scrum Master

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▲ 80
Performance Improvement Plan

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▲ 40
Quiet Quitter

Quiet Quitter

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40.
▸ Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 80
Terrible Boss

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
#8
Tech Debt

Tech Debt

PLUS
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 1.5s.
▸ Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 200 ▲ 200
Sabbatical

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Corporate Policies

Passive Income
ENTERPRISE
◆
#1
POLICY ENTERPRISE
▸ At the beginning of each year, gain +8 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
PRO
◆
#2
▸ When you hire a Human, get 8 Funding back.
Living Wage
◆
#3
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
◆
#4
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
PLUS
◆
#5
POLICY PLUS
▸ When one of your assets is Slowed, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Twenty-Three Years
◆
#6
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Credit On The House
◆
#7
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Here Tomorrow
◆
#8
POLICY
▸ After a lost battle, receive 4 Funding.

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 9, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 9 • $935 VALUATION • 6 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $95 Fiscal Year 1: 0 Wins, 1 Setbacks, $95 Valuation Yr 2 $245 Fiscal Year 2: 1 Wins, 1 Setbacks, $245 Valuation Yr 3 $310 Fiscal Year 3: 2 Wins, 1 Setbacks, $310 Valuation Yr 4 $380 Fiscal Year 4: 3 Wins, 1 Setbacks, $380 Valuation Yr 5 $535 Fiscal Year 5: 4 Wins, 1 Setbacks, $535 Valuation Yr 6 $610 Fiscal Year 6: 5 Wins, 1 Setbacks, $610 Valuation Yr 7 $710 Fiscal Year 7: 6 Wins, 1 Setbacks, $710 Valuation Yr 8 $785 Fiscal Year 8: 6 Wins, 2 Setbacks, $785 Valuation Yr 9 $935 Fiscal Year 9: 6 Wins, 3 Setbacks, $935 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $95 0 1 Setback
Year 2 $245 1 1 Stable
Year 3 $310 2 1 Stable
Year 4 $380 3 1 Stable
Year 5 $535 4 1 Stable
Year 6 $610 5 1 Stable
Year 7 $710 6 1 Stable
Year 8 $785 6 2 1 Strike Left
Year 9 $935 6 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Imperial Consolidated is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
1W / 2L
3 battles fought as rival board
Board Win Rate
33.3%
1 rival repelled
Active Board Snapshots
9 Filings
Years 1 through 9

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $145 0W - 1S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 2 $245 1W - 1S
Assets
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
+

Coffee Chat

PLUS
SMALL BENEFIT
6.0
SEC
▸ Profit 40.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
▸ When you hire a Human, get 2 Funding back.
YEAR 3 $310 2W - 1S
Assets
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+
⚡
Leveraged

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
+

Coffee Chat

PLUS
SMALL BENEFIT
6.0
SEC
▸ Profit 40.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
▸ When you hire a Human, get 2 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 4 $380 3W - 1S
Assets
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+
⚡
Leveraged

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
++

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Barista
+

Barista

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan
++

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
▸ When you hire a Human, get 2 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
▸ When one of your assets is Slowed, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
YEAR 5 $535 4W - 1S
Assets
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+
⚡
Leveraged

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
++

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Barista
++

Barista

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan
++

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
▸ When you hire a Human, get 2 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
▸ When one of your assets is Slowed, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 6 $610 5W - 1S
Assets
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
++
⚡
Leveraged

Loose Cannon

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 200 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
++

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Barista
++

Barista

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan
++

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
▸ When you hire a Human, get 2 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
▸ When one of your assets is Slowed, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Here Tomorrow
POLICY
▸ After a lost battle, receive 4 Funding.
YEAR 7 $710 6W - 1S
Assets
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
++
⚡
Leveraged

Loose Cannon

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 200 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
++

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Barista
++

Barista

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan
++

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Black Turtleneck
++

Black Turtleneck

PRO
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 80 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
+
POLICY PLUS
▸ When you hire a Human, get 4 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
▸ When one of your assets is Slowed, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Here Tomorrow
POLICY
▸ After a lost battle, receive 4 Funding.
YEAR 8 $860 6W - 2S
Assets
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Loose Cannon
++
⚡
Leveraged

Loose Cannon

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 200 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
++

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Barista
++

Barista

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Performance Improvement Plan
++

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Quiet Quitter
+

Quiet Quitter

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40.
▸ Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Tech Debt
+

Tech Debt

PLUS
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 1.5s.
▸ Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Passive Income
+
POLICY PRO
▸ At the beginning of each year, gain +4 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
+
POLICY PLUS
▸ When you hire a Human, get 4 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
+
POLICY PLUS
▸ When one of your assets is Slowed, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Here Tomorrow
POLICY
▸ After a lost battle, receive 4 Funding.
YEAR 9 $935 6W - 3S
Assets
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Loose Cannon
++
⚡
Leveraged

Loose Cannon

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 200 Loss.
▸ Scale +2 while Burned Out.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Coffee Chat
++

Coffee Chat

PRO
SMALL BENEFIT
6.0
SEC
▸ Profit 80.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Barista
++

Barista

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 4s.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Performance Improvement Plan
++

Performance Improvement Plan

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 80.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Quiet Quitter
+

Quiet Quitter

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40.
▸ Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Tech Debt
+

Tech Debt

PLUS
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 1.5s.
▸ Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Passive Income
+
POLICY ENTERPRISE
▸ At the beginning of each year, gain +8 Revenue.
Revenue
Recurring Profit every second.
Neighborhood Discount
+
▸ When you hire a Human, get 8 Funding back.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Slow and Steady
+
POLICY PLUS
▸ When one of your assets is Slowed, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Here Tomorrow
POLICY
▸ After a lost battle, receive 4 Funding.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Human ×6
    Human / 6 assets
    • Personal Trainer
    • Loose Cannon
    • Barista
    • Scrum Master
    • Quiet Quitter
    • Terrible Boss
  • Employee ×4
    Employee / 4 assets
    • Loose Cannon
    • Barista
    • Scrum Master
    • Quiet Quitter
  • Benefit ×3
    Benefit / 3 assets
    • Personal Trainer
    • Coffee Chat
    • Sabbatical
  • Scheme ×2
    Scheme / 2 assets
    • Performance Improvement Plan
    • Tech Debt
  • Service ×1
    Service / 1 asset
    • Personal Trainer
Larger type · Greater presenceInspect a type to reveal its assets ↗