MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Market Domination
Sergei, company founder
Founded by Sergei

NeuroScale Global

10 Years in business

Financial Summary

Final Valuation
$1,598
Final Liquid Funding
$1,131
Fiscal Review Record
8 Wins / 2 Setbacks

Asset Portfolio

▲ 20
Salvage Yard
Offshore
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
▼ 40
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 12 ⇈ 1
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#5
Tech Debt

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 40
Hardware Upgrades
Pivoted
✦ MVP ✦
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 64
Ad Network

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Corporate Policies

Open Door Policy
◆
#1
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
◆
#2
POLICY
▸ Your Machines act 3% faster.
Overclocked
◆
#3
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
ENTERPRISE
◆
#4
POLICY ENTERPRISE
▸ When you buy a Machine or an AI, gain 8 XP.
Move Fast
◆
#5
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
PLUS
◆
#6
POLICY PLUS
▸ When one of your AI activates, Fast Track a random Machine 0.15s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
◆
#7
▸ Permanently gain +50 Valuation.
Aggressive Pricing
PLUS
◆
#8
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Fiscal Growth Timeline

CRITICAL COMEBACK
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Surviving at 2 setbacks (one defeat away from liquidation!), the board engineered a historic turnaround to secure Market Domination.
FINAL OUTCOME • FISCAL YEAR 10 • $1,598 VALUATION • 8 Wins / 2 Setbacks SURVIVED NEAR-BANKRUPTCY
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $130 Fiscal Year 1: 1 Wins, 0 Setbacks, $130 Valuation Yr 2 $180 Fiscal Year 2: 2 Wins, 0 Setbacks, $180 Valuation Yr 3 $240 Fiscal Year 3: 2 Wins, 1 Setbacks, $240 Valuation Yr 4 $345 Fiscal Year 4: 3 Wins, 1 Setbacks, $345 Valuation Yr 5 $415 Fiscal Year 5: 4 Wins, 1 Setbacks, $415 Valuation Yr 6 $490 Fiscal Year 6: 5 Wins, 1 Setbacks, $490 Valuation Yr 7 $673 Fiscal Year 7: 6 Wins, 1 Setbacks, $673 Valuation Yr 8 $848 Fiscal Year 8: 6 Wins, 2 Setbacks, $848 Valuation Yr 9 $998 Fiscal Year 9: 7 Wins, 2 Setbacks, $998 Valuation Yr 10 $1,598 Fiscal Year 10: 8 Wins, 2 Setbacks, $1,598 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $130 1 0 Stable
Year 2 $180 2 0 Stable
Year 3 $240 2 1 Setback
Year 4 $345 3 1 Stable
Year 5 $415 4 1 Stable
Year 6 $490 5 1 Stable
Year 7 $673 6 1 Stable
Year 8 $848 6 2 1 Strike Left
Year 9 $998 7 2 1 Strike Left
Year 10 $1,598 8 2 1 Strike Left

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of NeuroScale Global is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
1W / 2L
3 battles fought as rival board
Board Win Rate
33.3%
1 rival repelled
Active Board Snapshots
10 Filings
Years 1 through 10

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

10 Years Archived
YEAR 1 $130 1W - 0S
Assets
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
◈
YEAR 2 $180 2W - 0S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 3 $240 2W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Hardware Upgrades
⚡
Pivoted

Hardware Upgrades

BASIC
MEDIUM MACHINE
12.0
SEC
▸ Your Machines permanently gain +10 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
YEAR 4 $345 3W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Hardware Upgrades
⚡
Pivoted

Hardware Upgrades

BASIC
MEDIUM MACHINE
12.0
SEC
▸ Your Machines permanently gain +10 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 5 $415 4W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
⚡
Pivoted

Hardware Upgrades

BASIC
MEDIUM MACHINE
12.0
SEC
▸ Your Machines permanently gain +10 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
YEAR 6 $565 5W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
+
⚡
Pivoted

Hardware Upgrades

PLUS
MEDIUM MACHINE
11.0
SEC
▸ Your Machines permanently gain +20 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 7 $673 6W - 1S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
+
⚡
Pivoted

Hardware Upgrades

PLUS
MEDIUM MACHINE
11.0
SEC
▸ Your Machines permanently gain +20 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 8 $848 6W - 2S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
++
⚡
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network
+++

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
+
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 9 $998 7W - 2S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
++
⚡
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
+++

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
+
POLICY ENTERPRISE
▸ When you buy a Machine or an AI, gain 8 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
+
POLICY PLUS
▸ When one of your AI activates, Fast Track a random Machine 0.15s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 10 $1,598 8W - 2S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
++
⚡
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
+++

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
+
POLICY ENTERPRISE
▸ When you buy a Machine or an AI, gain 8 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
+
POLICY PLUS
▸ When one of your AI activates, Fast Track a random Machine 0.15s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
+
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Machine ×3
    Machine / 3 assets
    • Robot Worker ×2
    • Hardware Upgrades
  • Scheme ×3
    Scheme / 3 assets
    • Vertical Integration
    • Tech Debt
    • Ad Network
  • Employee ×2
    Employee / 2 assets
    • Robot Worker ×2
  • AI ×1
    AI / 1 asset
    • Ad Network
  • Property ×1
    Property / 1 asset
    • Salvage Yard
Larger type · Greater presenceInspect a type to reveal its assets ↗