MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

NeuroScale Global

Sergei, Move Fast & Break Laws · Final year 10 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▲ 20
Salvage Yard
Offshore
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
▼ 40
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 12 ⇈ 1
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
#5
Tech Debt

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
▼ 40
Hardware Upgrades
Pivoted
✦ MVP ✦
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
▼ 64
Ad Network

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Open Door Policy
◆
#1
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
◆
#2
POLICY
▸ Your Machines act 3% faster.
Overclocked
◆
#3
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
ENTERPRISE
◆
#4
POLICY ENTERPRISE
▸ When you buy a Machine or an AI, gain 8 XP.
Move Fast
◆
#5
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
PLUS
◆
#6
POLICY PLUS
▸ When one of your AI activates, Fast Track a random Machine 0.15s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
◆
#7
▸ Permanently gain +50 Valuation.
Aggressive Pricing
PLUS
◆
#8
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 2L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

10 Years Archived
YEAR 1 $130 1W - 0S
Assets
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
◈
YEAR 2 $180 2W - 0S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
▸ Profit 20.
▸ When either adjacent Employee activates, Fast Track both adjacent Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 3 $240 2W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Hardware Upgrades
⚡
Pivoted

Hardware Upgrades

BASIC
MEDIUM MACHINE
12.0
SEC
▸ Your Machines permanently gain +10 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
YEAR 4 $345 3W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Hardware Upgrades
⚡
Pivoted

Hardware Upgrades

BASIC
MEDIUM MACHINE
12.0
SEC
▸ Your Machines permanently gain +10 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 5 $415 4W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
⚡
Pivoted

Hardware Upgrades

BASIC
MEDIUM MACHINE
12.0
SEC
▸ Your Machines permanently gain +10 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
YEAR 6 $565 5W - 1S
Assets
Salvage Yard
+

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
+
⚡
Pivoted

Hardware Upgrades

PLUS
MEDIUM MACHINE
11.0
SEC
▸ Your Machines permanently gain +20 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 7 $673 6W - 1S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
+
⚡
Pivoted

Hardware Upgrades

PLUS
MEDIUM MACHINE
11.0
SEC
▸ Your Machines permanently gain +20 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network
++

Ad Network

PRO
SMALL SCHEME AI
6.0
SEC
▸ Inflict 32 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 8 $848 6W - 2S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
++
⚡
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network
+++

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
+
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 9 $998 7W - 2S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
++
⚡
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
+++

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
+
POLICY ENTERPRISE
▸ When you buy a Machine or an AI, gain 8 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
+
POLICY PLUS
▸ When one of your AI activates, Fast Track a random Machine 0.15s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 10 $1,598 8W - 2S
Assets
Salvage Yard
+
⚡
Offshore

Salvage Yard

PLUS
SMALL PROPERTY
6.0
SEC
▸ Profit 20.
▸ When you sell a Machine, this permanently gains +20 Profit.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Permanent fiscal enhancements active on this asset.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Tech Debt
+++

Tech Debt

ENTERPRISE
SMALL SCHEME
3.0
SEC
▸ Fast Track adjacent assets 3s.
▸ Gain 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Hardware Upgrades
++
⚡
Pivoted

Hardware Upgrades

PRO
MEDIUM MACHINE
10.0
SEC
▸ Your Machines permanently gain +40 Loss.
Pivoted
Pivoted
▸ Fills 15% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Ad Network
+++

Ad Network

ENTERPRISE
SMALL SCHEME AI
6.0
SEC
▸ Inflict 64 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Automated
POLICY
▸ Your Machines act 3% faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Ship It
+
POLICY ENTERPRISE
▸ When you buy a Machine or an AI, gain 8 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
+
POLICY PLUS
▸ When one of your AI activates, Fast Track a random Machine 0.15s.
Fast Track
Instantly advances an asset's progress toward acting.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
+
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.