MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Infinite Securities

Sergei, Move Fast & Break Laws · Final year 9 · Domination

Historical record only

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 9 PLACEMENT—

Final board

◈ 60
Refactor
Leveraged
✦ MVP ✦
Leveraged

Refactor

PRO
SMALL MACHINE
6.0
SEC
▸ Remove 8 Debt.
▸ Gain 60 Moat.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 20
Assembly Line
Disruptive
Disruptive

Assembly Line

PLUS
SMALL MACHINE
4.0
SEC
▸ Inflict 20 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1.5s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
#2
Coffee Machine

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Overwork
The asset works twice as fast while Overworked.
#4
Guinea Pig
Offshore
Offshore

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
▸ Overwork your adjacent Machines 3.5s.
Offshore
Offshore
▸ At the start of battle, gain 2 Revenue.
Revenue
Recurring Profit every second.
Overwork
The asset works twice as fast while Overworked.
▼ 80
Feedback Loop

Feedback Loop

PLUS
MEDIUM MACHINE
6.0
SEC
▸ Inflict 80 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 10
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 20
Hardware Upgrades

Hardware Upgrades

PLUS
MEDIUM MACHINE
11.0
SEC
▸ Your Machines permanently gain +20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Automated
PLUS
◆
#1
POLICY PLUS
▸ Your Machines act 6% faster.
Aggressive Pricing
◆
#2
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Move Fast
PRO
◆
#3
POLICY PRO
▸ Your Machines have +24% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Technical Debt
PLUS
◆
#4
POLICY PLUS
▸ Your assets Profit 60 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Lean Operations
◆
#5
▸ Your assets act 0.1s faster.
Recurring Revenue
◆
#6
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Work/Life Balance
PLUS
◆
#7
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
◆
#8
▸ Permanently gain +50 Valuation.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 1L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.