MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Scrappy

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Hustle & Co.

Scrappy, The Bootstrapper · Final year 9 · Domination

Ranked · Provisional standings

ALL ANNUAL BOARDS THIS QUARTER7W / 2L
DOMINANCE55.5
YEAR 9 PLACEMENT#1

Final board

▲ 20
Comeback Kid
✦ MVP ✦

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
#1
Ping Pong Table
Gamified
Gamified

Ping Pong Table

PRO
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Gamified
Gamified
▸ Fills 25% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
▲ 30
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 5
Caffeine Addict
Disruptive
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Permanent fiscal enhancements active on this asset.
▼ 60 ◈ 20
Middle Manager

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 160
Unlimited PTO

Unlimited PTO

ENTERPRISE
SMALL BENEFIT
8.0
SEC
▸ Gain 160 Moat.
▸ Your Employees act 25% faster.
▸ Whenever one of your Employees Burns Out, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 60
Sympathy Card

Sympathy Card

PLUS
SMALL BENEFIT
6.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your assets Burns Out, Fast Track your other assets 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Enacted corporate policies

Lean Operations
PLUS
◆
#1
POLICY PLUS
▸ Your assets act 0.2s faster.
Word of Mouth
ENTERPRISE
◆
#2
POLICY ENTERPRISE
▸ When one of your Humans activates, Fast Track a random Human 2.8s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
PLUS
◆
#3
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
◆
#4
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
PLUS
◆
#5
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
◆
#6
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
◆
#7
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Punching Up
◆
#8
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Recent player encounters

LOSS vs. Cufflink Industries Qualifying
WIN vs. A77 Financial Qualifying
WIN vs. Cufflink Industries Qualifying
LOSS vs. Giving Nothing Studio Repeat opponent cap or rating pending
WIN vs. Sleep When Liquidated Qualifying
WIN vs. Scaleocity Failocity Repeat opponent cap or rating pending
WIN vs. All-Nighter Systems Different year division
WIN vs. All-Nighter Systems Repeat opponent cap or rating pending
WIN vs. Copper Kettle Provisions Repeat opponent cap or rating pending
Score breakdown

Starting run record: 8W / 1L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: 1.0. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $90 0W - 1S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 2 $140 1W - 1S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 3 $225 2W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Security Guard
+

Security Guard

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Gain 24 Moat.
▸ When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 4 $360 3W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Ping Pong Table

Ping Pong Table

BASIC
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $435 4W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Ping Pong Table
+

Ping Pong Table

PLUS
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
YEAR 6 $510 5W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Ping Pong Table
++

Ping Pong Table

PRO
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Permanent fiscal enhancements active on this asset.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 7 $585 6W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Ping Pong Table
++
⚡
Gamified

Ping Pong Table

PRO
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Gamified
Gamified
▸ Fills 25% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Permanent fiscal enhancements active on this asset.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sympathy Card
+

Sympathy Card

PLUS
SMALL BENEFIT
6.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your assets Burns Out, Fast Track your other assets 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
YEAR 8 $815 7W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Ping Pong Table
++
⚡
Gamified

Ping Pong Table

PRO
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Gamified
Gamified
▸ Fills 25% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Permanent fiscal enhancements active on this asset.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sympathy Card
+

Sympathy Card

PLUS
SMALL BENEFIT
6.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your assets Burns Out, Fast Track your other assets 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
YEAR 9 $865 8W - 1S
Assets
Comeback Kid
+

Comeback Kid

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ When this stops being Burned Out, permanently gain +15 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Ping Pong Table
++
⚡
Gamified

Ping Pong Table

PRO
LARGE PROPERTY BENEFIT
5.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Overwork adjacent Employees 1s.
Gamified
Gamified
▸ Fills 25% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Caffeine Addict
⚡
Disruptive

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 5.
▸ Fast Track this 2s.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Permanent fiscal enhancements active on this asset.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unlimited PTO
+++

Unlimited PTO

ENTERPRISE
SMALL BENEFIT
8.0
SEC
▸ Gain 160 Moat.
▸ Your Employees act 25% faster.
▸ Whenever one of your Employees Burns Out, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sympathy Card
+

Sympathy Card

PLUS
SMALL BENEFIT
6.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your assets Burns Out, Fast Track your other assets 0.5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Word of Mouth
+
POLICY ENTERPRISE
▸ When one of your Humans activates, Fast Track a random Human 2.8s.
Fast Track
Instantly advances an asset's progress toward acting.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Quarterly reports