MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Hyperion Union

Mom & Pop, No Exit Strategy · Final year 10 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▼ 240 ▲ 160
Pop
Gamified
✦ MVP ✦
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
#1
Coffee Machine
Unionized
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 120
Sketchy Contractor
Agile
Agile

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 10 ▲ 10
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 10 ▲ 10
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 30
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Enacted corporate policies

Work/Life Balance
PRO
◆
#1
POLICY PRO
▸ When one of your Employees activates, Profit 200.
▸ Your Employees act 0.5s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
◆
#2
▸ Permanently gain +50 Valuation.
Twenty-Three Years
◆
#3
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
PLUS
◆
#4
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
PRO
◆
#5
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
PLUS
◆
#6
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
PLUS
◆
#7
POLICY PLUS
▸ Whenever you Surplus, gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
◆
#8
POLICY
▸ Your Humans act 3% faster.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 7W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.