MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Hyperion Union

Mom & Pop, No Exit Strategy · Final year 10 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▼ 240 ▲ 160
Pop
Gamified
✦ MVP ✦
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
#1
Coffee Machine
Unionized
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 120
Sketchy Contractor
Agile
Agile

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 10 ▲ 10
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 10 ▲ 10
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 30
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Enacted corporate policies

Work/Life Balance
PRO
◆
#1
POLICY PRO
▸ When one of your Employees activates, Profit 200.
▸ Your Employees act 0.5s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
◆
#2
▸ Permanently gain +50 Valuation.
Twenty-Three Years
◆
#3
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
PLUS
◆
#4
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
PRO
◆
#5
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
PLUS
◆
#6
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
PLUS
◆
#7
POLICY PLUS
▸ Whenever you Surplus, gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
◆
#8
POLICY
▸ Your Humans act 3% faster.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 7W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

10 Years Archived
YEAR 1 $95 0W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Local Supplier

Local Supplier

BASIC
SMALL HUMAN SERVICE
8.0
SEC
▸ Gain 2 Revenue.
▸ Whenever you Surplus, Restock your assets 1.
Revenue
Recurring Profit every second.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 2 $170 0W - 1S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
+

Mom

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Whenever you Surplus, gain 500% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 3 $250 1W - 1S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom
+

Mom

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Whenever you Surplus, gain 500% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 4 $250 2W - 1S
Assets
Pop
+
⚡
Gamified

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Mom
+

Mom

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 3s.
▸ Whenever you Surplus, gain 500% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 5 $315 2W - 2S
Assets
Pop
++
⚡
Gamified

Pop

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 120 Loss.
▸ Profit 80.
▸ Whenever this is Fast Tracked, Profit 120.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Coffee Machine
++
⚡
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
The Bookkeeper

The Bookkeeper

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain Moat equal to 10% of your Cash.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
YEAR 6 $460 3W - 2S
Assets
Pop
+++
⚡
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Coffee Machine
++
⚡
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Sketchy Contractor
+
⚡
Agile

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 7 $535 4W - 2S
Assets
Pop
+++
⚡
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Coffee Machine
++
⚡
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Sketchy Contractor
+
⚡
Agile

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 8 $610 5W - 2S
Assets
Pop
+++
⚡
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Coffee Machine
++
⚡
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Sketchy Contractor
++
⚡
Agile

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 9 $665 6W - 2S
Assets
Pop
+++
⚡
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Coffee Machine
++
⚡
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Sketchy Contractor
++
⚡
Agile

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Work/Life Balance
+
POLICY PRO
▸ When one of your Employees activates, Profit 200.
▸ Your Employees act 0.5s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 10 $740 7W - 2S
Assets
Pop
+++
⚡
Gamified

Pop

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 240 Loss.
▸ Profit 160.
▸ Whenever this is Fast Tracked, Profit 240.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Coffee Machine
++
⚡
Unionized

Coffee Machine

PRO
MEDIUM MACHINE BENEFIT
4.0
SEC
▸ Overwork adjacent Employees 2s.
Unionized
Unionized
▸ At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Sketchy Contractor
++
⚡
Agile

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Bribe

Bribe

BASIC
SMALL HUMAN SCHEME
9.0
SEC
▸ Inflict 30 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Policies
Work/Life Balance
+
POLICY PRO
▸ When one of your Employees activates, Profit 200.
▸ Your Employees act 0.5s slower.
Profit
Restores your Cash, up to your Valuation.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
+
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Shop Local
+
POLICY PLUS
▸ Whenever you Surplus, gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Living Wage
POLICY
▸ Your Humans act 3% faster.