MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Cornerstone Dynamics

Sergei, Move Fast & Break Laws · Final year 5 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 5 PLACEMENT—

Final board

▼ 40
Robot Uprising
✦ MVP ✦

Robot Uprising

PLUS
LARGE MACHINE
13.0
SEC
▸ Inflict 40 Loss.
▸ Fast Track your Machines 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 80
Consultant

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 48 ⇈ 3
Robot Worker
Pivoted
Pivoted

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Pivoted
Pivoted
▸ +15% Windfall chance.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 40
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
#7
Mathematician

Mathematician

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Reduce a random Machine's cooldown by -0.8s.
▲ 60
Unpaid Intern

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
▼ 40 ▲ 10
Code Monkey
Gamified
Gamified

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Enacted corporate policies

Work/Life Balance
PLUS
◆
#1
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Technical Debt
◆
#2
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Automated
◆
#3
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
◆
#4
▸ Permanently gain +50 Valuation.
Move Fast
◆
#5
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
◆
#6
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 2W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 2 $160 1W - 0S
Assets
Robot Worker
+
⚡
Pivoted

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Pivoted
Pivoted
▸ +15% Windfall chance.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Prompt Engineer
+

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
Policies
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 3 $240 2W - 0S
Assets
Robot Worker
+
⚡
Pivoted

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Pivoted
Pivoted
▸ +15% Windfall chance.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Prompt Engineer
+

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey
+
⚡
Gamified

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Copywriter

Copywriter

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 4 Scandal.
▸ Your other assets apply +1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Paid Reporter

Paid Reporter

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Apply 5 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Automated
POLICY
▸ Your Machines act 3% faster.
YEAR 4 $340 2W - 1S
Assets
Robot Worker
+
⚡
Pivoted

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Pivoted
Pivoted
▸ +15% Windfall chance.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Prompt Engineer
+

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Code Monkey
+
⚡
Gamified

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Unpaid Intern
+

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Automated
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 5 $410 2W - 2S
Assets
Robot Uprising
+

Robot Uprising

PLUS
LARGE MACHINE
13.0
SEC
▸ Inflict 40 Loss.
▸ Fast Track your Machines 3s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Robot Worker
++
⚡
Pivoted

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Pivoted
Pivoted
▸ +15% Windfall chance.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mathematician

Mathematician

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Reduce a random Machine's cooldown by -0.8s.
Unpaid Intern
+

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Code Monkey
+
⚡
Gamified

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Policies
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Automated
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.