MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Scrappy

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

flaxmurder

Scrappy, The Bootstrapper · Final year 10 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▼ 20 ▲ 20
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 30
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
▲ 20
Data Analyst
Patented
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 60
Daily Standup
Agile
Agile

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
▼ 80 ▲ 80
Hard Worker
Disruptive
✦ MVP ✦
Disruptive

Hard Worker

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 80 Loss.
▸ Profit 80.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈ 15
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 15
Account Manager
Offshore
Offshore

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Offshore
Offshore
▸ +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
#7
Copywriter

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈ 8
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
#9
Black Turtleneck

Black Turtleneck

PLUS
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 40 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Open Door Policy
◆
#1
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
◆
#2
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
◆
#3
▸ Your assets act 0.1s faster.
Borrowed Time
◆
#4
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
◆
#5
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
◆
#6
POLICY
▸ While behind on Cash, your assets work 3% faster.
Punching Up
◆
#7
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Aggressive Expansion
◆
#8
▸ Permanently gain +50 Valuation.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 7W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

10 Years Archived
YEAR 1 $142 1W - 0S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
YEAR 2 $192 2W - 0S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 3 $252 2W - 1S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
⚡
Litigious

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 4 $357 2W - 2S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
⚡
Litigious

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Early Adopter

Early Adopter

BASIC
SMALL HUMAN
10.0
SEC
▸ Permanently gain +8 Valuation.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 5 $539 3W - 2S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
⚡
Litigious

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Hard Worker
++

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 40 Loss.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Copywriter

Copywriter

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 4 Scandal.
▸ Your other assets apply +1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Early Adopter

Early Adopter

BASIC
SMALL HUMAN
10.0
SEC
▸ Permanently gain +8 Valuation.
Shaved Yak
+

Shaved Yak

PLUS
SMALL ANIMAL
12.0
SEC
▸ Slow adjacent assets 2s.
▸ Profit 100.
▸ Permanently gain +20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 6 $754 4W - 2S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
⚡
Litigious

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Hard Worker
+++

Hard Worker

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 80 Loss.
▸ Profit 80.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Copywriter

Copywriter

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 4 Scandal.
▸ Your other assets apply +1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Early Adopter

Early Adopter

BASIC
SMALL HUMAN
10.0
SEC
▸ Permanently gain +8 Valuation.
Shaved Yak
+

Shaved Yak

PLUS
SMALL ANIMAL
12.0
SEC
▸ Slow adjacent assets 2s.
▸ Profit 100.
▸ Permanently gain +20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 7 $918 5W - 2S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fliers
⚡
Litigious

Fliers

BASIC
SMALL SCHEME
5.0
SEC
▸ Inflict 30 Loss for each adjacent Human.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup
+

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Hard Worker
+++

Hard Worker

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 80 Loss.
▸ Profit 80.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Copywriter

Copywriter

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 4 Scandal.
▸ Your other assets apply +1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Early Adopter

Early Adopter

BASIC
SMALL HUMAN
10.0
SEC
▸ Permanently gain +8 Valuation.
Black Turtleneck
+

Black Turtleneck

PLUS
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 40 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
YEAR 8 $1,108 6W - 2S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup
+
⚡
Agile

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Hard Worker
+++
⚡
Disruptive

Hard Worker

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 80 Loss.
▸ Profit 80.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Copywriter
+

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Black Turtleneck
+

Black Turtleneck

PLUS
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 40 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 9 $1,268 7W - 2S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup
+
⚡
Agile

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Hard Worker
+++
⚡
Disruptive

Hard Worker

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 80 Loss.
▸ Profit 80.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Account Manager
⚡
Offshore

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Offshore
Offshore
▸ +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Copywriter
+

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Black Turtleneck
+

Black Turtleneck

PLUS
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 40 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 10 $1,398 7W - 3S
Assets
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Data Analyst
⚡
Patented

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Daily Standup
+
⚡
Agile

Daily Standup

PLUS
SMALL SCHEME
10.0
SEC
▸ Slow your Employees by 1s.
▸ Inflict 60 Loss for each Employee you control.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Hard Worker
+++
⚡
Disruptive

Hard Worker

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 80 Loss.
▸ Profit 80.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Account Manager
⚡
Offshore

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Offshore
Offshore
▸ +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Copywriter
+

Copywriter

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Apply 6 Scandal.
▸ Your other assets apply +2 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Black Turtleneck
+

Black Turtleneck

PLUS
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 40 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Aggressive Expansion
▸ Permanently gain +50 Valuation.