MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

VrondarNew Inc

Mom & Pop, No Exit Strategy · Final year 8 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▲ 160
Free Dinner After Eight
✦ MVP ✦

Free Dinner After Eight

PRO
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2.5s.
▸ Whenever the Employee to the right Burns Out, Profit 160.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 30
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
▲ 40
Loyal Clerk

Loyal Clerk

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.
▼ 40
Adrenaline Junkie

Adrenaline Junkie

PLUS
SMALL HUMAN
4.0
SEC
▸ Inflict 40 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
#4
Weekend Help

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 60 ▲ 40
Pop

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 50
Employee of the Month

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 100
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈ 200 ▲ 200
Sabbatical
Leveraged
Leveraged

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Enacted corporate policies

Lean Operations
◆
#1
▸ Your assets act 0.1s faster.
Twenty-Three Years
◆
#2
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
◆
#3
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Shop Local
PRO
◆
#4
POLICY PRO
▸ Whenever you Surplus, gain 16 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Word of Mouth
◆
#5
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Regulatory Capture
◆
#6
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Living Wage
PLUS
◆
#7
POLICY PLUS
▸ Your Humans act 6% faster.
Hustle Culture
◆
#8
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 0L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $95 1W - 0S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Doorman

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 20 Moat.
▸ Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈
◈
◈
◈
◈
◈
YEAR 2 $145 2W - 0S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 3 $270 3W - 0S
Assets
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
YEAR 4 $340 4W - 0S
Assets
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Loyal Clerk
+

Loyal Clerk

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 5 $415 5W - 0S
Assets
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loyal Clerk
+

Loyal Clerk

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.
Adrenaline Junkie
+

Adrenaline Junkie

PLUS
SMALL HUMAN
4.0
SEC
▸ Inflict 40 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 6 $625 6W - 0S
Assets
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loyal Clerk
+

Loyal Clerk

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.
Adrenaline Junkie
+

Adrenaline Junkie

PLUS
SMALL HUMAN
4.0
SEC
▸ Inflict 40 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Offshore Account

Offshore Account

BASIC
SMALL SCHEME
8.0
SEC
▸ Profit 40.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Regulatory Capture
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 7 $700 7W - 0S
Assets
Free Dinner After Eight
++

Free Dinner After Eight

PRO
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2.5s.
▸ Whenever the Employee to the right Burns Out, Profit 160.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loyal Clerk
+

Loyal Clerk

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.
Adrenaline Junkie
+

Adrenaline Junkie

PLUS
SMALL HUMAN
4.0
SEC
▸ Inflict 40 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Sabbatical
+

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Shop Local
+
POLICY PLUS
▸ Whenever you Surplus, gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Regulatory Capture
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 8 $700 8W - 0S
Assets
Free Dinner After Eight
++

Free Dinner After Eight

PRO
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2.5s.
▸ Whenever the Employee to the right Burns Out, Profit 160.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loyal Clerk
+

Loyal Clerk

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 40 for each adjacent Human.
Profit
Restores your Cash, up to your Valuation.
Adrenaline Junkie
+

Adrenaline Junkie

PLUS
SMALL HUMAN
4.0
SEC
▸ Inflict 40 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Employee of the Month
+

Employee of the Month

PLUS
SMALL BENEFIT
7.0
SEC
▸ Inflict 50 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Sabbatical
+
⚡
Leveraged

Sabbatical

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 200 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 200.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Shop Local
+
POLICY PRO
▸ Whenever you Surplus, gain 16 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Regulatory Capture
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Living Wage
+
POLICY PLUS
▸ Your Humans act 6% faster.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.