Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 1.31 cards per stop (44% shelf clearance of 3 slots).
Gross inventory acquired across all runs (6 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $47 | NEW UNIT | 7 days ago | |
| $63 | NEW UNIT | 11 days ago | |
| $12 | NEW UNIT | 11 days ago | |
| $73 | NEW UNIT | 12 days ago | |
| $73 | NEW UNIT | 12 days ago | |
| $42 | NEW UNIT | 12 days ago | |
| $73 | NEW UNIT | 14 days ago | |
| $33 | UPGRADE | 14 days ago | |
| $420 | NEW UNIT | 14 days ago | |
| $57 | NEW UNIT | 14 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on The Burn Unit's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Sudden Death Market
Sudden Death Market
Overwork all assets 1s. Whenever any asset stops being Burned Out, Liquidate it.
Terrible Boss
Terrible Boss
Inflict 40 Loss. Overwork your Burned Out Employees 1s.
Nurse
Nurse
Gain 12 Moat. Slow one of your Burned Out Humans 2s. Whenever one of your Humans recovers from Burnout, Profit 20.
Poison Pill
Poison Pill
Fast Track the rival's fastest asset 3s. Whenever a rival asset Burns Out, inflict 60 Loss.
Martyr Complex
Martyr Complex
Gain 40 Moat. When this Burns Out, gain 100 Moat.
Grindset
Grindset
Profit 20. Inflict 20 Loss. Whenever one of your assets Burns Out, inflict 10 Loss.
Rage Quit
Rage Quit
Inflict 60 Loss. When this Burns Out, Liquidate it and inflict 200 Loss.
Union Rep
Union Rep
Gain 30 Moat. Whenever a rival asset Burns Out, Slow it 5s.
Whistleblower
Whistleblower
Inflict 40 Loss. Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Fire Marshal
Fire Marshal
Inflict 20 Loss for every Burned Out asset on the field.
Adrenaline Junkie
Adrenaline Junkie
Inflict 20 Loss. Windfall 40% while Burned Out.
Mental Health Day
Mental Health Day
Slow your Humans 1s. Restock your assets 2. Whenever one of your assets Burns Out, Fast Track this 1s.
Against All Odds
Against All Odds
Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.
Loose Cannon
Loose Cannon
Inflict 50 Loss. Scale +2 while Burned Out.
Free Dinner After Eight
Free Dinner After Eight
Overwork the Employee to your right 1.5s. Whenever the Employee to the right Burns Out, Profit 40.
Sabbatical
Sabbatical
Gain 100 Moat. Whenever one of your Employees stops being Burned Out, Profit 100.
Unlimited PTO
Unlimited PTO
Gain 20 Moat. Your Employees act 10% faster. Whenever one of your Employees Burns Out, gain 50 Moat.
Overtime Pay
Overtime Pay
Gain 30 Moat. Whenever one of your Employees Burns Out, inflict 30 Loss.
Employee of the Month
Employee of the Month
Inflict 25 Loss for each of your Burned Out assets.
Game Studio
Game Studio
Overwork your Employees 2s. Whenever one of your Employees Burns Out, Profit 15.
Total Deregulation
Total Deregulation
Overwork every asset on both boards 2s. Both companies gain 3 Scandal.