MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.boiler_room
New in 1.1.0 STATUS: LICENSED MERCHANT
UC
The Boiler Room
Asset Market 🏷️ LIST PRICE 📦 3 Stock Slots 🛒 0.0 Sales / Visit ALL FOUNDERS YEAR 2–7

The Boiler Room

“Forty phones, one script, and a bell that rings every time somebody says yes.”
Merchant Identifier: vendor.boiler_room

Buy sales and Market Share assets

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 3 Offers / Roll
PRICING TERMS Standard List Price
ENCOUNTER WEIGHT Weight 75
Stocking Mechanism: Curated Asset Pool (18 Designated Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
50.0% (1 / 2 offers)

Rate at which executive founders prioritize visiting this merchant when offered.

SALES PER VISIT
0.0 cards / stop

Founders buy an average of 0.0 cards per stop (0% shelf clearance of 3 slots).

TOTAL SALES & REVENUE
0 items ($0 spend)

Gross inventory acquired across all runs (0 upgrades purchased).

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on The Boiler Room's shelves. Sized according to 1-, 2-, and 3-width board footprints.

14 Small (1-Slot) ▫▫ 4 Medium (2-Slot) ▫▫▫ 0 Large (3-Slot)
Size:
Filter Tag:
◈ 8
1-SLOT
Hand-Lettered Sign

Hand-Lettered Sign

BASIC
SMALL SCHEME
7.0
SEC
Gain 50% Market Share.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Hand-Lettered Sign

Common ▫ 1-Slot
$8 Funding
LIST PRICE

Gain 50% Market Share. Gain 8 Moat.

Pick Rate 55.6% (10/18)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 15
1-SLOT
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
Inflict 15 Loss.
Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Account Manager

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 15 Loss. Gain 30% Market Share.

Pick Rate 44.4% (52/117)
Win Rate 0.0% (0W/14L)
Merchant Volume: 0 acquisitions here
▼ 28
1-SLOT
Price War

Price War

BASIC
SMALL SCHEME
5.0
SEC
Inflict 28 Loss.
Take 12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Price War

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 28 Loss. Take 12 Loss.

Pick Rate 41.2% (7/17)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 14 ▲ 10
1-SLOT
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 14 Loss.
Profit 10.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.

Pitchman

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 14 Loss. Profit 10. Windfall 20%.

Pick Rate 36.2% (47/130)
Win Rate 5.0% (1W/19L)
Merchant Volume: 0 acquisitions here
⇈ 3
2-SLOT
Price Gouging

Price Gouging

BASIC
MEDIUM PROPERTY
8.0
SEC
Gain 3 Revenue.
Scale +1 while you have more Cash than the rival.
Revenue
Recurring Profit every second.
Scale
The asset's effects trigger additional times per activation.

Price Gouging

Uncommon ▫▫ 2-Slot
$18 Funding
LIST PRICE

Gain 3 Revenue. Scale +1 while you have more Cash than the rival.

Pick Rate 34.3% (12/35)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
◈ 15
1-SLOT
Marketing Strategist

Marketing Strategist

BASIC
SMALL HUMAN SERVICE
6.0
SEC
Gain 15 Moat.
When you apply Scandal, this gains +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Marketing Strategist

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Gain 15 Moat. When you apply Scandal, this gains +10 Moat.

Pick Rate 32.7% (16/49)
Win Rate 20.0% (2W/8L)
Merchant Volume: 0 acquisitions here
▲ 30
1-SLOT
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
Profit 30.
While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.

Salesperson

Common ▫ 1-Slot
$15 Funding
LIST PRICE

Profit 30. While in play: +25 Funding income per Year.

Pick Rate 27.1% (54/199)
Win Rate 10.0% (3W/27L)
Merchant Volume: 0 acquisitions here
▼ 8
1-SLOT
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Ad Network

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 8 Loss, plus Loss equal to 300% of your Revenue.

Pick Rate 27.0% (17/63)
Win Rate 0.0% (0W/11L)
Merchant Volume: 0 acquisitions here
▼ 18
1-SLOT
Viral Post

Viral Post

BASIC
SMALL SCHEME
6.0
SEC
Inflict 18 Loss.
Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.

Viral Post

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Inflict 18 Loss. Windfall 30%.

Pick Rate 25.0% (4/16)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 30
1-SLOT
Loyalty Program

Loyalty Program

BASIC
SMALL SCHEME
9.0
SEC
Inflict 30 Loss.
At the start of the battle, gain 80% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Loyalty Program

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 30 Loss. At the start of the battle, gain 80% Market Share.

Pick Rate 23.7% (9/38)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 20
2-SLOT
Sales Quota

Sales Quota

BASIC
MEDIUM SCHEME
6.0
SEC
Inflict 20 Loss.
Your Employees inflict +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Sales Quota

Uncommon ▫▫ 2-Slot
$16 Funding
LIST PRICE

Inflict 20 Loss. Your Employees inflict +8 Loss.

Pick Rate 23.5% (12/51)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
▼ 500
1-SLOT
Saturday Rush

Saturday Rush

BASIC
SMALL SCHEME
6.0
SEC
Inflict Loss equal to 500% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Saturday Rush

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Inflict Loss equal to 500% of your Revenue.

Pick Rate 22.2% (6/27)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
▼ 15
1-SLOT
Sales Training

Sales Training

BASIC
SMALL BENEFIT
8.0
SEC
Inflict 15 Loss.
At the start of each battle, a random Employee of yours permanently gains +3 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Sales Training

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict 15 Loss. At the start of each battle, a random Employee of yours permanently gains +3 Loss.

Pick Rate 21.4% (12/56)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
▼ 20 ◈ 20
2-SLOT
Focus Group

Focus Group

BASIC
MEDIUM SERVICE
7.0
SEC
Inflict 20 Loss.
Gain 20 Moat.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Focus Group

Uncommon ▫▫ 2-Slot
$16 Funding
LIST PRICE

Inflict 20 Loss. Gain 20 Moat. Profit 20.

Pick Rate 20.6% (7/34)
Win Rate 0.0% (0W/5L)
Merchant Volume: 0 acquisitions here
▼ 20
1-SLOT
Referral Program

Referral Program

BASIC
SMALL SCHEME
8.0
SEC
Inflict 20 Loss.
At the start of the battle, gain 30% Market Share for each Human you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.

Referral Program

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Inflict 20 Loss. At the start of the battle, gain 30% Market Share for each Human you control.

Pick Rate 18.2% (2/11)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▲ 15
1-SLOT
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
Profit 15.
When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Commission Structure

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Profit 15. When one of your Employees inflicts Loss, Profit 4 plus 30% of it.

Pick Rate 10.5% (4/38)
Win Rate 0.0% (0W/15L)
Merchant Volume: 0 acquisitions here
1-SLOT
Brand Ambassador

Brand Ambassador

BASIC
SMALL HUMAN
7.0
SEC
Apply 2 Scandal.
When one of your assets Profits, apply 3 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Brand Ambassador

Uncommon ▫ 1-Slot
$12 Funding
LIST PRICE

Apply 2 Scandal. When one of your assets Profits, apply 3 Scandal.

Pick Rate 0.0% (0/3)
Win Rate 50.0% (2W/2L)
Merchant Volume: 0 acquisitions here
▲ 25
2-SLOT
Brand Loyalty

Brand Loyalty

BASIC
MEDIUM SCHEME
7.0
SEC
Profit 25.
Your Humans Profit +10.
Profit
Restores your Cash, up to your Valuation.

Brand Loyalty

Uncommon ▫▫ 2-Slot
$16 Funding
LIST PRICE

Profit 25. Your Humans Profit +10.

Pick Rate 0.0% (0/7)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here