MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Bootstrapped & Bitter

5 Years in business

Financial Summary

Final Valuation
$360
Final Liquid Funding
$298
Fiscal Review Record
2 Wins / 3 Setbacks

Asset Portfolio

▼ 60
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
◈ 80
Wellness Program
Patented
✦ MVP ✦
Patented

Wellness Program

PLUS
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 80 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 10
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 80
Free Dinner After Eight

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 20
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 50
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
▼ 80
Terrible Boss

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 40
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
▸ Gain 40 Moat.
▸ When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 30 ▼ 30
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Corporate Policies

Lean Operations
◆
#1
▸ Your assets act 0.1s faster.
Aggressive Expansion
◆
#2
▸ Permanently gain +50 Valuation.
Technical Debt
◆
#3
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Borrowed Time
◆
#4
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Word of Mouth
◆
#5
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Austerity Measures
◆
#6
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Punching Up
◆
#7
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 5, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 5 • $360 VALUATION • 2 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $90 Fiscal Year 1: 0 Wins, 1 Setbacks, $90 Valuation Yr 2 $165 Fiscal Year 2: 0 Wins, 2 Setbacks, $165 Valuation Yr 3 $225 Fiscal Year 3: 1 Wins, 2 Setbacks, $225 Valuation Yr 4 $290 Fiscal Year 4: 2 Wins, 2 Setbacks, $290 Valuation Yr 5 $360 Fiscal Year 5: 2 Wins, 3 Setbacks, $360 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $90 0 1 Setback
Year 2 $165 0 2 1 Strike Left
Year 3 $225 1 2 1 Strike Left
Year 4 $290 2 2 1 Strike Left
Year 5 $360 2 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Bootstrapped & Bitter is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
2W / 26L
28 battles fought as rival board
Board Win Rate
7.1%
2 rivals repelled
Active Board Snapshots
5 Filings
Years 1 through 5

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $90 0W - 1S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Advisor

Advisor

BASIC
MEDIUM HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track adjacent assets 2s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 2 $165 0W - 2S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Wellness Program
⚡
Patented

Wellness Program

BASIC
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 40 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 3 $225 1W - 2S
Assets
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Wellness Program
⚡
Patented

Wellness Program

BASIC
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 40 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
▸ Gain 40 Moat.
▸ When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 4 $290 2W - 2S
Assets
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Wellness Program
⚡
Patented

Wellness Program

BASIC
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 40 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
▸ Gain 40 Moat.
▸ When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 5 $360 2W - 3S
Assets
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 60 Loss.
▸ When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Wellness Program
+
⚡
Patented

Wellness Program

PLUS
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 80 Moat.
Patented
Patented
▸ +15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Free Dinner After Eight
+

Free Dinner After Eight

PLUS
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 2s.
▸ Whenever the Employee to the right Burns Out, Profit 80.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Terrible Boss
+

Terrible Boss

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 80 Loss.
▸ Overwork your Burned Out Employees 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
▸ Gain 40 Moat.
▸ When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Lean Operations
▸ Your assets act 0.1s faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Punching Up
POLICY
▸ While behind on Cash, your assets inflict 7% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

4 types
One corporate identity
  • Benefit ×4
    Benefit / 4 assets
    • Wellness Program
    • Free Dinner After Eight
    • Unlimited PTO
    • Overtime Pay
  • Human ×4
    Human / 4 assets
    • Comeback Kid
    • Loyal Worker
    • Terrible Boss
    • Martyr Complex
  • Employee ×2
    Employee / 2 assets
    • Comeback Kid
    • Loyal Worker
  • Scheme ×1
    Scheme / 1 asset
    • Rage Quit
Larger type · Greater presenceInspect a type to reveal its assets ↗