MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Market Domination
Sergei, company founder
Founded by Sergei

Blitzscale Or Die

9 Years in business

Financial Summary

Final Valuation
$865
Final Liquid Funding
$1,437
Fiscal Review Record
8 Wins / 1 Setbacks

Asset Portfolio

▼ 10
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
▲ 200 ▼ 200
Legacy System

Legacy System

PRO
SMALL MACHINE
5.0
SEC
▸ Profit 200.
▸ Inflict 200 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 240
Move Fast

Move Fast

ENTERPRISE
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 9s.
▸ Profit 240.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
▼ 48 ⇈ 3
Robot Worker

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ 40
Accelerator

Accelerator

PRO
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 6s.
▸ When you use an adjacent asset, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
▼ 80
A/B Test
Leveraged
Leveraged

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 10
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 160
Security System
✦ MVP ✦

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.

Corporate Policies

Move Fast
PLUS
◆
#1
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
◆
#2
▸ Your assets act 0.1s faster.
Blitzscaling
◆
#3
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
◆
#4
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overclocked
PLUS
◆
#5
POLICY PLUS
▸ At battle start, Overwork your Machines for 4s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Technical Debt
◆
#6
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Training Run
◆
#7
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Ship It
◆
#8
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.

Fiscal Growth Timeline

RESILIENT TURNAROUND
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Absorbing an early setback and valuation crash to $110, the enterprise rallied with consecutive wins to achieve Market Domination.
FINAL OUTCOME • FISCAL YEAR 9 • $865 VALUATION • 8 Wins / 1 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $110 Fiscal Year 1: 0 Wins, 1 Setbacks, $110 Valuation Yr 2 $160 Fiscal Year 2: 1 Wins, 1 Setbacks, $160 Valuation Yr 3 $220 Fiscal Year 3: 2 Wins, 1 Setbacks, $220 Valuation Yr 4 $285 Fiscal Year 4: 3 Wins, 1 Setbacks, $285 Valuation Yr 5 $355 Fiscal Year 5: 4 Wins, 1 Setbacks, $355 Valuation Yr 6 $505 Fiscal Year 6: 5 Wins, 1 Setbacks, $505 Valuation Yr 7 $580 Fiscal Year 7: 6 Wins, 1 Setbacks, $580 Valuation Yr 8 $655 Fiscal Year 8: 7 Wins, 1 Setbacks, $655 Valuation Yr 9 $865 Fiscal Year 9: 8 Wins, 1 Setbacks, $865 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $110 0 1 Setback
Year 2 $160 1 1 Stable
Year 3 $220 2 1 Stable
Year 4 $285 3 1 Stable
Year 5 $355 4 1 Stable
Year 6 $505 5 1 Stable
Year 7 $580 6 1 Stable
Year 8 $655 7 1 Stable
Year 9 $865 8 1 Domination

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Blitzscale Or Die is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
1W / 2L
3 battles fought as rival board
Board Win Rate
33.3%
1 rival repelled
Active Board Snapshots
9 Filings
Years 1 through 9

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $160 0W - 1S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Server Monkey

Server Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 1W - 1S
Assets
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Prompt Engineer

Prompt Engineer

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 2s.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $285 2W - 1S
Assets
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Prompt Engineer

Prompt Engineer

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Server Monkey
+

Server Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 4 $355 3W - 1S
Assets
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Kombucha Tap
+

Kombucha Tap

PLUS
SMALL SERVICE MACHINE BENEFIT
6.0
SEC
▸ Gain 80 Moat.
▸ Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
On-Call Pager
++

On-Call Pager

PRO
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Refactor
+

Refactor

PLUS
SMALL MACHINE
6.0
SEC
▸ Remove 5 Debt.
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
◈
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 5 $430 4W - 1S
Assets
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Kombucha Tap
+

Kombucha Tap

PLUS
SMALL SERVICE MACHINE BENEFIT
6.0
SEC
▸ Gain 80 Moat.
▸ Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Refactor
+

Refactor

PLUS
SMALL MACHINE
6.0
SEC
▸ Remove 5 Debt.
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
On-Call Pager
++

On-Call Pager

PRO
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 6 $505 5W - 1S
Assets
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Kombucha Tap
+

Kombucha Tap

PLUS
SMALL SERVICE MACHINE BENEFIT
6.0
SEC
▸ Gain 80 Moat.
▸ Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
On-Call Pager
++

On-Call Pager

PRO
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Move Fast
+

Move Fast

PLUS
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 4.5s.
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Space Heater
++

Space Heater

PRO
SMALL MACHINE
4.0
SEC
▸ Gain 60 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 7 $580 6W - 1S
Assets
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
On-Call Pager
++

On-Call Pager

PRO
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Move Fast
+++

Move Fast

ENTERPRISE
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 9s.
▸ Profit 240.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Accelerator
++

Accelerator

PRO
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 6s.
▸ When you use an adjacent asset, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 8 $655 7W - 1S
Assets
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
On-Call Pager
++

On-Call Pager

PRO
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Move Fast
+++

Move Fast

ENTERPRISE
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 9s.
▸ Profit 240.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Accelerator
++

Accelerator

PRO
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 6s.
▸ When you use an adjacent asset, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
A/B Test
+++

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
YEAR 9 $865 8W - 1S
Assets
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
▸ Take 10 Loss.
▸ Overwork your Machines 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Legacy System
++

Legacy System

PRO
SMALL MACHINE
5.0
SEC
▸ Profit 200.
▸ Inflict 200 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Move Fast
+++

Move Fast

ENTERPRISE
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 9s.
▸ Profit 240.
▸ Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Accelerator
++

Accelerator

PRO
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 6s.
▸ When you use an adjacent asset, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
A/B Test
+++
⚡
Leveraged

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Leveraged
Leveraged
▸ +25% Loss, and also apply 1 Debt to yourself.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Permanent fiscal enhancements active on this asset.
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
▸ Inflict 10 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Policies
Move Fast
+
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Lean Operations
▸ Your assets act 0.1s faster.
Blitzscaling
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overclocked
+
POLICY PLUS
▸ At battle start, Overwork your Machines for 4s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Technical Debt
▸ Your assets Profit 30 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Machine ×6
    Machine / 6 assets
    • Legacy System
    • Robot Worker
    • Accelerator
    • A/B Test
    • Assembly Line
    • Security System
  • Scheme ×2
    Scheme / 2 assets
    • Burn Rate
    • Move Fast
  • AI ×1
    AI / 1 asset
    • A/B Test
  • Employee ×1
    Employee / 1 asset
    • Robot Worker
  • Property ×1
    Property / 1 asset
    • Security System
Larger type · Greater presenceInspect a type to reveal its assets ↗