MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Back to Live Feed
Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Manupulations

3 Years in business

Financial Summary

Final Valuation
$200
Final Liquid Funding
$124
Fiscal Review Record
0 Wins / 3 Setbacks

Asset Portfolio

▼ 10
Personal Trainer
✦ MVP ✦

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
▼ 10 ▲ 10
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 20
Superfan

Superfan

BASIC
SMALL HUMAN
7.0
SEC
▸ Inflict 20 Loss.
▸ When an adjacent Employee activates, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 15
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▼ 100
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 100 Loss.
▸ Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
▼ 20 ▲ 20
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ #6
◈ #7
◈ #8
◈ #9

Corporate Policies

Hustle Culture
◆
#1
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
◆
#2
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
◆
#3
▸ Your assets act 0.1s faster.
Word of Mouth
◆
#4
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
POLICY SLOT
#5
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 3, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 3 • $200 VALUATION • 0 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $90 Fiscal Year 1: 0 Wins, 1 Setbacks, $90 Valuation Yr 2 $140 Fiscal Year 2: 0 Wins, 2 Setbacks, $140 Valuation Yr 3 $200 Fiscal Year 3: 0 Wins, 3 Setbacks, $200 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $90 0 1 Setback
Year 2 $140 0 2 1 Strike Left
Year 3 $200 0 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Manupulations is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
6W / 24L
30 battles fought as rival board
Board Win Rate
20.0%
6 rivals repelled
Active Board Snapshots
3 Filings
Years 1 through 3

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

3 Years Archived
YEAR 1 $140 0W - 1S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Bootstrapper

Bootstrapper

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 10.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 2 $140 0W - 2S
Assets
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Garage

Garage

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $200 0W - 3S
Assets
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Superfan

Superfan

BASIC
SMALL HUMAN
7.0
SEC
▸ Inflict 20 Loss.
▸ When an adjacent Employee activates, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 100 Loss.
▸ Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

4 types
One corporate identity
  • Human ×6
    Human / 6 assets
    • Personal Trainer
    • Hard Worker
    • Superfan
    • Scrum Master
    • Office Bully
    • Volunteer
  • Employee ×3
    Employee / 3 assets
    • Hard Worker
    • Scrum Master
    • Office Bully
  • Benefit ×1
    Benefit / 1 asset
    • Personal Trainer
  • Service ×1
    Service / 1 asset
    • Personal Trainer
Larger type · Greater presenceInspect a type to reveal its assets ↗