MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Back to Live Feed
Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Apogee & Affiliates

7 Years in business

Financial Summary

Final Valuation
$570
Final Liquid Funding
$1,589
Fiscal Review Record
4 Wins / 3 Setbacks

Asset Portfolio

⇈ 4 ▲ 100
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
▼ 10
Personal Trainer

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
▲ 20
Caffeine Addict
Gamified
Gamified

Caffeine Addict

PRO
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ Fast Track this 2s.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 60
Fliers

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 15
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▼ 20 ▲ 20
Hard Worker

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ 40
Unlimited PTO

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 100
Black Swan
✦ MVP ✦

Black Swan

PRO
SMALL ANIMAL SCHEME
10.0
SEC
▸ Inflict 100 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Corporate Policies

Hustle Culture
PRO
◆
#1
POLICY PRO
▸ Your Employees act 20% faster.
▸ Start each battle with 10 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
PLUS
◆
#2
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Borrowed Time
◆
#3
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
PLUS
◆
#4
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
◆
#5
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Total Rewards
◆
#6
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Pet-Friendly Office
◆
#7
▸ Your Animals act 3% faster.
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 7, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 7 • $570 VALUATION • 4 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $90 Fiscal Year 1: 0 Wins, 1 Setbacks, $90 Valuation Yr 2 $140 Fiscal Year 2: 0 Wins, 2 Setbacks, $140 Valuation Yr 3 $200 Fiscal Year 3: 1 Wins, 2 Setbacks, $200 Valuation Yr 4 $345 Fiscal Year 4: 2 Wins, 2 Setbacks, $345 Valuation Yr 5 $420 Fiscal Year 5: 3 Wins, 2 Setbacks, $420 Valuation Yr 6 $495 Fiscal Year 6: 4 Wins, 2 Setbacks, $495 Valuation Yr 7 $570 Fiscal Year 7: 4 Wins, 3 Setbacks, $570 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $90 0 1 Setback
Year 2 $140 0 2 1 Strike Left
Year 3 $200 1 2 1 Strike Left
Year 4 $345 2 2 1 Strike Left
Year 5 $420 3 2 1 Strike Left
Year 6 $495 4 2 1 Strike Left
Year 7 $570 4 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Apogee & Affiliates is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
3W / 32L
35 battles fought as rival board
Board Win Rate
8.6%
3 rivals repelled
Active Board Snapshots
7 Filings
Years 1 through 7

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $90 0W - 1S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
True Believer

True Believer

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Human, Profit 25.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Alumni Network

Alumni Network

BASIC
SMALL BENEFIT
7.0
SEC
▸ Profit 10.
▸ When you sell an Employee, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 2 $140 0W - 2S
Assets
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Scrum Master

Scrum Master

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1s.
▸ Profit 15.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $265 1W - 2S
Assets
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 4 $345 2W - 2S
Assets
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Skeleton Crew

Skeleton Crew

BASIC
MEDIUM HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
▸ Gain 10 Moat.
▸ Apply 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
Policies
Hustle Culture
+
POLICY PLUS
▸ Your Employees act 10% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $420 3W - 2S
Assets
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Caffeine Addict
+

Caffeine Addict

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
Hustle Culture
+
POLICY PLUS
▸ Your Employees act 10% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 6 $495 4W - 2S
Assets
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Caffeine Addict
+
⚡
Gamified

Caffeine Addict

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ Fast Track this 2s.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Hustle Culture
+
POLICY PRO
▸ Your Employees act 20% faster.
▸ Start each battle with 10 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 7 $570 4W - 3S
Assets
Enterprise Whale

Enterprise Whale

BASIC
LARGE ANIMAL
16.0
SEC
▸ Gain 4 Revenue.
▸ Profit 100.
▸ While in play: +50 Funding income per Year.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Personal Trainer
+

Personal Trainer

PLUS
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +10 Loss.
▸ Overwork it 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Caffeine Addict
++
⚡
Gamified

Caffeine Addict

PRO
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 20.
▸ Fast Track this 2s.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Fliers
+

Fliers

PLUS
SMALL SCHEME
5.0
SEC
▸ Inflict 60 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Black Swan
++

Black Swan

PRO
SMALL ANIMAL SCHEME
10.0
SEC
▸ Inflict 100 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Policies
Hustle Culture
+
POLICY PRO
▸ Your Employees act 20% faster.
▸ Start each battle with 10 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Borrowed Time
POLICY
▸ When Debt is applied to you, Fast Track a random Employee 0.1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Grassroots Growth
+
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Total Rewards
POLICY
▸ When one of your Benefits activates, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Pet-Friendly Office
▸ Your Animals act 3% faster.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

6 types
One corporate identity
  • Human ×4
    Human / 4 assets
    • Personal Trainer
    • Caffeine Addict
    • Account Manager
    • Hard Worker
  • Employee ×3
    Employee / 3 assets
    • Caffeine Addict
    • Account Manager
    • Hard Worker
  • Animal ×2
    Animal / 2 assets
    • Enterprise Whale
    • Black Swan
  • Benefit ×2
    Benefit / 2 assets
    • Personal Trainer
    • Unlimited PTO
  • Scheme ×2
    Scheme / 2 assets
    • Fliers
    • Black Swan
  • Service ×2
    Service / 2 assets
    • Personal Trainer
    • Account Manager
Larger type · Greater presenceInspect a type to reveal its assets ↗