MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Sergei, company founder
Founded by Sergei

Vanguard Works

6 Years in business

Financial Summary

Final Valuation
$450
Final Liquid Funding
$1,344
Fiscal Review Record
3 Wins / 3 Setbacks

Asset Portfolio

▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 60 ◈ 20
Middle Manager

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 120
Sketchy Contractor
Lean
✦ MVP ✦
Lean

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Lean
Lean
▸ 0.5s faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▲ 60
Salesperson

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
▼ 40
Consultant
Litigious
Litigious

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
⇈ 5
Solar Farm

Solar Farm

PLUS
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 5 Revenue.
▸ Whenever you Surplus, gain 3 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▼ 40 ▲ 10
Code Monkey
Disruptive
Disruptive

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.

Corporate Policies

Recurring Revenue
◆
#1
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
PLUS
◆
#2
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Quality Assurance
◆
#3
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Open Door Policy
◆
#4
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Underdog
◆
#5
POLICY
▸ While behind on Cash, your assets work 3% faster.
Move Fast
◆
#6
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 6, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 6 • $450 VALUATION • 3 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $110 Fiscal Year 1: 1 Wins, 0 Setbacks, $110 Valuation Yr 2 $160 Fiscal Year 2: 2 Wins, 0 Setbacks, $160 Valuation Yr 3 $220 Fiscal Year 3: 2 Wins, 1 Setbacks, $220 Valuation Yr 4 $285 Fiscal Year 4: 2 Wins, 2 Setbacks, $285 Valuation Yr 5 $355 Fiscal Year 5: 3 Wins, 2 Setbacks, $355 Valuation Yr 6 $450 Fiscal Year 6: 3 Wins, 3 Setbacks, $450 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $110 1 0 Stable
Year 2 $160 2 0 Stable
Year 3 $220 2 1 Setback
Year 4 $285 2 2 1 Strike Left
Year 5 $355 3 2 1 Strike Left
Year 6 $450 3 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Vanguard Works is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
0W / 0L
0 battles logged to date
Board Win Rate
—
Awaiting first showdown
Active Board Snapshots
6 Filings
Years 1 through 6

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

6 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
YEAR 2 $160 1W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 3 $220 2W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor
+

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Solar Farm
+

Solar Farm

PLUS
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 5 Revenue.
▸ Whenever you Surplus, gain 3 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 4 $220 2W - 1S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor
+
⚡
Lean

Sketchy Contractor

PLUS
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 60 Loss.
▸ Windfall 50%.
Lean
Lean
▸ 0.5s faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Consultant
⚡
Litigious

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Solar Farm
+

Solar Farm

PLUS
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 5 Revenue.
▸ Whenever you Surplus, gain 3 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 5 $285 2W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor
++
⚡
Lean

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Lean
Lean
▸ 0.5s faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Consultant
⚡
Litigious

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Solar Farm
+

Solar Farm

PLUS
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 5 Revenue.
▸ Whenever you Surplus, gain 3 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Code Monkey
+
⚡
Disruptive

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 6 $375 3W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor
++
⚡
Lean

Sketchy Contractor

PRO
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 120 Loss.
▸ Windfall 55%.
Lean
Lean
▸ 0.5s faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Consultant
⚡
Litigious

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Solar Farm
+

Solar Farm

PLUS
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 5 Revenue.
▸ Whenever you Surplus, gain 3 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Code Monkey
+
⚡
Disruptive

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

6 types
One corporate identity
  • Employee ×6
    Employee / 6 assets
    • Robot Worker
    • Middle Manager
    • Salesperson
    • Consultant
    • Code Monkey
    • Unpaid Intern
  • Human ×5
    Human / 5 assets
    • Middle Manager
    • Sketchy Contractor
    • Salesperson
    • Consultant
    • Unpaid Intern
  • Machine ×2
    Machine / 2 assets
    • Robot Worker
    • Solar Farm
  • Service ×2
    Service / 2 assets
    • Sketchy Contractor
    • Consultant
  • Animal ×1
    Animal / 1 asset
    • Code Monkey
  • Property ×1
    Property / 1 asset
    • Solar Farm
Larger type · Greater presenceInspect a type to reveal its assets ↗