Corporate Dossier
Ultracapitalism / Company Archives
Bankruptcy Filed
Financial Summary
- Final Valuation
- $430
- Final Liquid Funding
- $1,025
- Fiscal Review Record
- 2 Wins / 3 Setbacks
Asset Portfolio
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
✦ MVP ✦
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Barista
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your slowest Employee 3s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Rubber Duck
SMALL
ANIMAL
SERVICE
4.0
SEC
▸
Fast Track an adjacent Employee 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
◈
#8
◈
#9
Corporate Policies
◆
#2
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
◆
#3
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
◆
#4
POLICY
▸
When Debt is applied to you, Fast Track a random Employee 0.1s.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
#6
#7
#8
Fiscal Growth Timeline
INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 5, triggering mandatory corporate bankruptcy.
Audit Raw Fiscal Records (Tabular Breakdown)
| Fiscal Year | Closing Valuation | Cumulative Wins | Cumulative Setbacks | Status |
|---|---|---|---|---|
| Year 1 | $100 | 0 | 1 | Setback |
| Year 2 | $150 | 0 | 2 | 1 Strike Left |
| Year 3 | $220 | 1 | 2 | 1 Strike Left |
| Year 4 | $355 | 2 | 2 | 1 Strike Left |
| Year 5 | $430 | 2 | 3 | Bankrupt |
Quarterly Shareholder Report →
Ongoing Boardroom Performance
At each year-end, an audit snapshot of Garage Rocketry is filed to challenge rival corporate executives during their End-of-Year Showdowns.
Showdown Record
3W
/
35L
38 battles fought as rival board
Board Win Rate
7.9%
3 rivals repelled
Active Board Snapshots
5 Filings
Years 1 through 5
Annual Boardroom Snapshots
Historical portfolio audits captured at the conclusion of each fiscal year.
Assets
BASIC
BASIC
BASIC
BASIC
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Gain 20 Moat.
▸
When you use an adjacent Employee, gain 10 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Researcher
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 16.
▸
Windfall 50%.
Keywords
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
◈
◈
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
Assets
BASIC
BASIC
BASIC
BASIC
BASIC
Rubber Duck
SMALL
ANIMAL
SERVICE
4.0
SEC
▸
Fast Track an adjacent Employee 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Gain 20 Moat.
▸
When you use an adjacent Employee, gain 10 Moat.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Researcher
SMALL
HUMAN
EMPLOYEE
7.0
SEC
▸
Profit 16.
▸
Windfall 50%.
Keywords
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
◈
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Assets
BASIC
BASIC
BASIC
BASIC
BASIC
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 1.5s.
▸
Whenever the Employee to the right Burns Out, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 25 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Assets
BASIC
BASIC
BASIC
BASIC
+
PLUS
+
PLUS
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 1.5s.
▸
Whenever the Employee to the right Burns Out, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Barista
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your slowest Employee 3s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When Debt is applied to you, Fast Track a random Employee 0.1s.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Assets
+
PLUS
BASIC
BASIC
BASIC
+
PLUS
+
PLUS
BASIC
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 2s.
▸
Whenever the Employee to the right Burns Out, Profit 80.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
MEDIUM
PROPERTY
7.0
SEC
▸
Profit 15.
▸
When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Employee of the Month
SMALL
BENEFIT
7.0
SEC
▸
Inflict 50 Loss for each of your Burned Out assets.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Barista
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Fast Track your slowest Employee 3s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Rubber Duck
SMALL
ANIMAL
SERVICE
4.0
SEC
▸
Fast Track an adjacent Employee 1.5s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
Policies
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
When one of your Humans activates, Fast Track a random Human 0.35s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
After a won battle, permanently gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
When Debt is applied to you, Fast Track a random Employee 0.1s.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
While behind on Cash, your assets work 3% faster.
Exhibit / Corporate Fingerprint
Company DNA
Composition of the final board
One corporate identity
-
Human ×3
Human / 3 assets- Hard Worker
- Volunteer
- Barista
-
Benefit ×2
Benefit / 2 assets- Free Dinner After Eight
- Employee of the Month
-
Employee ×2
Employee / 2 assets- Hard Worker
- Barista
-
Animal ×1
Animal / 1 asset- Rubber Duck
-
Property ×1
Property / 1 asset- Open Office
-
Service ×1
Service / 1 asset- Rubber Duck
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